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![[Post New]](/s/i/i.gif) 2009/03/19 13:01:19
Subject: Tyranid playtest codex
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Slaanesh Chosen Marine Riding a Fiend
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It seems awfully bland to me. Well balanced, but boring. So I'd bet my gaunt hordes that this (if at all from GW) is a fair bit from the final codex. I think there will be one or two new very useful units, to make sure that even old time Tyranid players wants to buy some new models. Plastic cheap gargoyles could do that. Maybe add a few army-wide modifications, similar to the ones that new armies are getting from special characters, but either make them an ugprade for a HQ-choice or as an armywide option (like IG doctrines).
If this document represents the direction that tyranids are going in, I'll be farily happy. Horde armies are fun to play, if a bit tiring to paint, and it fits my image of the tyranid species very nicely.
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![[Post New]](/s/i/i.gif) 2009/03/20 00:11:41
Subject: Re:Tyranid playtest codex
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Slaanesh Chosen Marine Riding a Fiend
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Since this has been confirmed a homebrewn codex (and imho a pretty reasonable and interesting one, respect to the creator!) I think it would be allright to leave a link:
http://www.scribd.com/doc/13214805/Tyranids-5th-edition-Playtest
It is a very interesting list to base discussions like "What do I want for the coming Tyranid Codex" around. I particularily like the price-per-unit for biomorph upgrades.
PS: If this turns out to really be a testplay Codex, copyrighted and whatnot by GW, and Itcamefromthedeep is pulling my leg, then I guess I'll hear from the dakka mods soon enough... :-)
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![[Post New]](/s/i/i.gif) 2009/03/20 00:21:49
Subject: Tyranid playtest codex
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Slaanesh Chosen Marine Riding a Fiend
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ShumaGorath wrote:I'm not a fan of the price per unit mechanic, it makes sense with chaos upgrades but tyranid point values are supposed to be based on the difficulty of construction of a creature. Which doesn't make sense when they vary in that way.
Honestly, I don't think points-per-model should have much to do with fluff. But if you insist: Imagine that the points goes into making up the blueprint for the unit, mixing and matching all the genes, making sure the limbs and guns goes in the right direction etc etc. The effort needed to actually create each creature could be pretty small compared to setting the parameters right, compare to how printing worked before the digital press. What I ment was that it is an interesting game-mechanic, since it encourages big units, wich I find a refreshing and challenging difference to how most other 40k armies work.
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![[Post New]](/s/i/i.gif) 2009/03/20 02:40:41
Subject: Re:Tyranid playtest codex
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Slaanesh Chosen Marine Riding a Fiend
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Her Majesty's Buxom Commissar wrote:
itcamefromthedeep deleted the pdf already, so the link's no good.
Bah, good thing I saved it to my harddrive then :-) Here it is.
Note: I take no credit for this fanmade codex, it is all the hard work of Itcamefromthedeep of Warseer-fame:
| Filename |
tyranid fan codex.pdf |
Download
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| Description |
Fanmade codex, rumored to be GW-playtest material for a couple of days. |
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1169 Kbytes
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![[Post New]](/s/i/i.gif) 2009/03/20 04:39:02
Subject: Tyranid playtest codex
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Slaanesh Chosen Marine Riding a Fiend
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As I said earlier, I found it a little bland, lacking new models for example. What is your idea for a new unit?
I like stealers becoming elite, but with this greater dependency on synapse, I think there should be some more Synapse source. Maybe the lictor, to give him some use. Maybe an activated psychic power "Call of the hivemind" that extends Synapse control over one unit within 18" for the rest of the turn. Synapse creatures should be crucial, but the synapse net must not be so frail that it breaks into irreparability when one hivetyrant dies.
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