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![[Post New]](/s/i/i.gif) 2009/03/18 18:24:39
Subject: Tyranid playtest codex
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Troubled By Non-Compliant Worlds
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or something similar being discussed over at warseer
http://warseer.com/forums/showthread.php?t=188840
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![[Post New]](/s/i/i.gif) 2009/03/18 18:32:05
Subject: Tyranid playtest codex
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Fixture of Dakka
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Boo. Feeder Tendrills preferred enemy only affects the unit with that biomorph. There goes one Tyranid bonus upgrade from 5th Ed.
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![[Post New]](/s/i/i.gif) 2009/03/18 19:04:17
Subject: Tyranid playtest codex
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Rampaging Carnifex
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I think overall Id be pretty happy with this if it is true,...FINALLY nids havel a flame weapon, youd think with all that acid flying around there would be, and otherwise looks to be a solid change. I dont like the "this amount of units minimum stuff" like for genestealers, but I think otherwise they are more getting a boost than anything else, and this eliminates genestealer ultra spam armies but not completely, with natural infiltrate and fleet, especially now with broodlord fleet, seems to me like you could run three heavy genestealer squads with a lord, and that would be pretty freakin nasty to have deployed in front of you able to assault first turn YIKES!
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2009/03/18 19:07:13
Subject: Re:Tyranid playtest codex
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Rampaging Carnifex
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While there are some better changes to be had here, I hope that either this is a hoax or we would be compensated for these changes somehow. Needless barbed strangler strength nerf. Customization changed from statlines to USR's. Wings now take up a weapon slot?!?! What the heck? They already cost a huge amount of points. Unless the cost of wings goes down significantly it will become far less useful.
Regenerate giving FnP makes it useful though. Cheaper hormagaunts is necessary. Cheaper hormagaunts that can get furious charge (which they are almost guaranteed to benefit from) sounds nice but the upgrade cost may make them prohibitive.
Feeder tendrils working on only the models equipped with them goes against the fluff and makes the already impotent lictor even less useful. He had better get a huge boost to compete with infiltrating genestealers and warriors.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/03/18 19:07:15
Subject: Tyranid playtest codex
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Sergeant First Class
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well, gues I'll wait some to assemble my 5 carnifex boxes.
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This message was edited 1 time. Last update was at 2009/03/18 19:08:17
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![[Post New]](/s/i/i.gif) 2009/03/18 19:12:06
Subject: Tyranid playtest codex
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Troubled By Non-Compliant Worlds
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the barbed strangler strength max only went down one and its cheaper to make it twin linked on MC's (you dont have to buy it twice only once) and the venom cannon got an improvement against anti-tank and mind lance is a nice addition
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![[Post New]](/s/i/i.gif) 2009/03/18 19:13:47
Subject: Tyranid playtest codex
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Stubborn Temple Guard
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Doesn't sound too bad. I can't see the flat point cost for a brood upgrade staying, though. That is a horrid idea.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2009/03/18 19:14:40
Subject: Tyranid playtest codex
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Rampaging Carnifex
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But now the barbed strangler no longer instagibs some characters and has lost a good bit of its anti-vehicle utility. It wasn't a railgun but it could still penetrate vehicles so you could supplement venom cannons with it and not be wasting shots. Still, I always thought that gunfexes were boring so if cc fexes become ultra killy, ultra-survivable killing machines that can actually make it to the enemy then I'll be happy.
EDIT: Moral of the story is "MAGNETIZE YOUR FEXES KIDS!"
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This message was edited 1 time. Last update was at 2009/03/18 19:15:21
Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/03/18 19:18:56
Subject: Tyranid playtest codex
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Troubled By Non-Compliant Worlds
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Regeneration and crushing claws are better so if these rules are changes i think (in addition to 5th edition changes) you will see more cc fexes (and furious charge isnt half bad either).
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![[Post New]](/s/i/i.gif) 2009/03/18 19:31:25
Subject: Tyranid playtest codex
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Tunneling Trygon
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I hope this is BS personally. There was nothing there that screamed cool to me other then the acid flamer thing. Just a handfull of no brainer, minor boosts (fleet broodlord and venom cannon boost) and a lotta nerfs. Not a whole lot in that roundup of course so I'll hold judgement till some confirmations and more info appears, at the very least.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/03/18 19:33:16
Subject: Tyranid playtest codex
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Troubled By Non-Compliant Worlds
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Almost every unit got cheaper before biomorphs(most weapons already included and some stat adjustments over last codex).
But yeah it still looks like some cool stuff wasn't added(yet).
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![[Post New]](/s/i/i.gif) 2009/03/18 19:52:33
Subject: Tyranid playtest codex
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Foxy Wildborne
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And so the pendulum swings right back to the "dumbing down" phase...
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/03/18 19:57:09
Subject: Tyranid playtest codex
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Huge Bone Giant
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Tyrants succeptable to ID, Zoanthropes (+) that autopass psychic tests, Lictors that cannot assault after DS, Raveners that CAN, a new gun for warriors (needing a model), and no actual new units?
I could go on, but no. Just no.
shrug
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/03/18 20:13:48
Subject: Tyranid playtest codex
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Decrepit Dakkanaut
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IMO, that looks about right.
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![[Post New]](/s/i/i.gif) 2009/03/18 20:20:48
Subject: Tyranid playtest codex
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Twisted Trueborn with Blaster
Shropshire
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Mattlov wrote:Doesn't sound too bad. I can't see the flat point cost for a brood upgrade staying, though. That is a horrid idea.
It's exactly how chaos icon upgrades are brought. Of course, you can't ever lose your upgrade through wound allocation and bad luck.
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2009/03/18 20:23:04
Subject: Tyranid playtest codex
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Phanobi
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Well it is a playtest codex so it is very, very likely that things will change. I see this like the Tau Empires codex, a quickie that can get out the door with minor changes and not a whole lot (or any) new models.
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2009/03/18 20:32:07
Subject: Tyranid playtest codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, I'd be wary about how much actually changes between the test Codices and the real ones.
The original version of the Ork Codex I got was not the final version, and the 5th Ed rulebook that was leaked didn't even have the layout done (it had place holders for where artwork and diagrams would go). In both cases nothing or virtually nothing changed between those unfinished releases and the actual published book.
If this is legit, I don't expect to see much if any change. GW are like a pitbull when it comes to a rule - if they want to change something, no amount of logic of common sense will sway them.
[EDIT]: In other news, I tried for a while this morning to find this 'test Codex', but could not for the life of me find it anywhere. If anyone knows where it might be, please PM me.
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This message was edited 1 time. Last update was at 2009/03/18 20:33:17
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![[Post New]](/s/i/i.gif) 2009/03/18 20:50:31
Subject: Re:Tyranid playtest codex
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Longtime Dakkanaut
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I'm really hoping wings as a weapon symbiote stays.
Nids=six limbs.
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![[Post New]](/s/i/i.gif) 2009/03/18 20:52:22
Subject: Re:Tyranid playtest codex
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Foxy Wildborne
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Belphegor wrote:I'm really hoping wings as a weapon symbiote stays.
Nids=six limbs.
Yeah, that's just about the only change that makes sense.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/03/18 20:56:11
Subject: Tyranid playtest codex
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Longtime Dakkanaut
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There are some horrendous wordings there. Extended Carapace and Crushing Claws are two prime examples. Must be legit GW product then...
Since upgrades have flat rates for whole broods - yes, you guessed it, hordes, here we come (again).
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This message was edited 1 time. Last update was at 2009/03/18 20:58:11
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![[Post New]](/s/i/i.gif) 2009/03/18 21:03:44
Subject: Tyranid playtest codex
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Stalwart Veteran Guard Sergeant
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obviously a hoax, everyone knows GW doesn't play test.
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![[Post New]](/s/i/i.gif) 2009/03/18 21:06:44
Subject: Tyranid playtest codex
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Tunneling Trygon
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Ok having actually read the PDF now -- I am not as disappointed. Yes there's some huge changes and yes I'll have more carnifexes and stealers then I can field in a regular FOC (assuming no SCs or special rules change sthings a bit).
Some stuff that stuck out at me (some I think not mentioned here or warser, or I missed em)
There are no more true stat altering bio-morphs. They all provide some sort of similar but slightly diff rule or USR. Most seem pretty cool to me and with the tweaks to the stats on creatures, makes much more sense.
Warriors are S5 T5. May explain why they decided ID immunity was not as neccesary.
-BS3 standard.
-Overall about same pointswise not counting the whole one price to upgrade brood bit. Will be much more efficent to upgrade large broods though.
Carnifexes have Tank Hunter, S8 and BS3 standard. -Are more expensive base but is about what it woulda cost in the old dex for the same loadout.
-Basic gunfex is 140 now (no more extra wound, BS3 standard) and with tank hunter the S7 strangler is really no dif as far as tanks and the venom cannon is a real beast (10+1D6+1 for pen roll, -1 on chart).
-Max S on devourer is 5 now...
Lictor gained a wound. Can't assault when it deepstrikes but also doesn't have to DS (can scout/outflank instead)
As mentioned Ravs can assault after DS (no fleet, no leap).
-They can also take the new extended carapace, which means they can save vs AP3 weaponry on a 5+.
-Price is about the same.
-Guns are no longer thorax (have to replace a talon).
-All in all much more like-able but much like vanguard the dsing after DS will be a gamble.
Hormagaunts are the same price as gaunts. Same as current termagants.
-Of note can get furious charge and/or poisoned weapons and seems worthwhile on a large brood (ie one of those on a full brood is still cheaper then stock hormie now).
-Still beasts.
Gaunts same cost as termagant regardless of weaponry
-Lose without number (could come back elsewhere though i guess).
-No price break as one would have though but their weapons are improved (fleshborer 18" range, spingaunt have 2 attacks from spinefist being 2 pistols, dev gaunt half-ish the price.
Spore mines can contest -- but don't give up kill points and can't keep a massacre from occuring (eg if they are the only ones left you still lose).
Genstealers gain infiltrate but are elites and same base cost as now.
-Lost a point of WS and I but gained an Attack
-Lose scuttle option (which is pretty much gone -- only lictor has scout I guess).
-12 man brood pays almost 4 times as much for feeder tendrils as now. no surprise I guess.
-5+ save but can take extended carapce for ability to save verses AP3 and AP4 (costs the same as 2 old marines).
No new units that I can see -- figure there woulda been, which makes me suspect this is an early play test or not a true one.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/03/18 21:08:03
Subject: Tyranid playtest codex
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Dakka Veteran
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Dexy wrote:obviously a hoax, everyone knows GW doesn't play test.
And with that Dexy wins.
/thread
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
The world owes you nothing. It was here first. - M. Twain
DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/03/18 21:09:39
Subject: Tyranid playtest codex
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Tunneling Trygon
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EDIT]: In other news, I tried for a while this morning to find this 'test Codex', but could not for the life of me find it anywhere. If anyone knows where it might be, please PM me.
The warseer thread mentions scribd -- its pretty fricken easy with that info unless it has been pulled.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/03/18 21:18:03
Subject: Tyranid playtest codex
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Ridin' on a Snotling Pump Wagon
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I smell Bullpoop....
Lots and lots of Bullpoop, stuffed through someones letterbox, on fire, wrapped up in a wishlist.
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![[Post New]](/s/i/i.gif) 2009/03/18 21:21:52
Subject: Tyranid playtest codex
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Dakka Veteran
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Another thing to consider is you know GW won't publish a new codex without army-altering special characters. You know Old One-Eye is coming back. Probably to allow Carnifexes to count as scoring or something.
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
The world owes you nothing. It was here first. - M. Twain
DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/03/18 21:33:28
Subject: Tyranid playtest codex
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Rippers can no longer be insta killed but take 3 hits from blast weapons? Yes please. All of a sudden I'm wanting my 30 ripper tyranid army back (that i sold a few months ago). Another thing to consider is you know GW won't publish a new codex without army-altering special characters. You know Old One-Eye is coming back. Probably to allow Carnifexes to count as scoring or something.
I'm glad I surf dakka. The stupid anti GW rants are a big draw. I seriously doubt this is at all real.
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This message was edited 2 times. Last update was at 2009/03/18 21:36:50
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/03/18 22:05:42
Subject: Re:Tyranid playtest codex
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Longtime Dakkanaut
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... also base size is listed in the unit entries.
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![[Post New]](/s/i/i.gif) 2009/03/18 22:07:12
Subject: Tyranid playtest codex
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Armor saves are also listed as ARM.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/03/18 23:29:19
Subject: Tyranid playtest codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's oddly formatted. The inclusion of base sizes is a weird one. Plus it has a logical format with the weapons and biomorphs in a single location rather than spread out randomly throughout the book, so it can't be a nu40K Codex. I don't trust it as it doesn't look anything like the other draft Codices I have in PDF format.
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This message was edited 1 time. Last update was at 2009/03/18 23:30:40
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