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![[Post New]](/s/i/i.gif) 2009/03/19 02:02:02
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Hey guys,
Just played this game vs. my buddy Kris and his bikes. I want to point out before I begin that this is his first game with his list, so cut him some slack with how he played the army. Also I played a very tough army vs. the bikes because I wanted him to learn how to use that turboboost, and how to plan his movements ahead. I also wanted to beat any thoughts that his army is a cakewalk out of him so he doesnt let his guard down. Against a gunline he could be lazy and just come up in my face but agaisnt a list like this, he really has to dance with me to get an assault. He was originally running his own list with some coptas and more gretchin but saw Kenny's list and ended up dropping some useless stuff and the coptas for boys and more klaws.
My list
Shrike
15 TH SS Termies
2x Redeemer + MM
1x LRC + MM
2x 5 scouts
2x MM speeders
His list:
2x biker bosses with klaw, attack squig and I think combi rokkits.
2x 9 Biker squads with 5 klaws, rest is gravy
20 Boys w/ S/C and claw nob
17 Gretchin 1 Runtherd
Ok here we go
^We roll and get pitched battle, 3 objectives. Objectives are the circled holly bushes. Roll again he wins and chooses second, reserves everything. I deploy everything, scouts on far right holding down objective.
^ Two turns of moving and running sees the left scouts on the middle objective. I knew it was suicide but thought it might spook him that they are there. It works. He just moves on the board with the nob squad and ork boys he gets and fires his dakka guns, killing 4 scouts.
^ I jostle a bit. I fire with a few asscans and MMs but do little. He moves up the side and brings on the grunts which run into the building.
Hammer time. Fleet sees 10 TH termies into the nobs. Shrike does 3 wounds, then the PKless nobs come back with nothing. Simul fighitng sees one termie off and the nobs down to one man and the boss, which run off the board. Oh and note the scout pops back behind the rock out of LOS but still holding.
^Consolidation
^Top of four, termies get back in and he starts to move on the second squad which he gets. We laugh as he just brings back the same models to save time. Second try it is.
^Nobs scoot on. Scout dies.
^Tanks move up and fire wipes the orks on the objective out. Redeemer cannons do 17 wounds. I shield the raiders with the MM speeders just in case he had range.
Nobs move up and fire some rokkits but miss.
^ I run one speeder over to contest, since it could be last turn. Far right raider fails a DT test. Everyone gets out and fleets like no tomorrow. In the ensuing combat, I lost two termies and the nobs are completely wiped. It is called as I win on objectives, VP and its time to go.
In the end, his inexperience and poking around ensured my win, but really, fleet is what made it for me. It is invaluable. The last assault would not have seen the right two units in combat without it, especially the snagged tank unit.
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This message was edited 1 time. Last update was at 2009/03/19 02:18:13
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![[Post New]](/s/i/i.gif) 2009/03/19 02:57:36
Subject: Re:[PICS] Termies vs. Nob Bikes 1850
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Towering Hierophant Bio-Titan
UK
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Ahh the scouts are really doing thier job. Took me aggges to actually find them! Anyways, seems like a massive weakeness, those two scouts. But it seems like it worked for you, cool batrep
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/03/19 03:01:44
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Yeah the foot troops arent finished so their lack of color makes them blend in, sorry!
I dont really see them as a weakness. I mean I could drop the speeders to take tacs but I think that would actually be worse.
The only time they would really be a weakness is in KP games but even then if you reserve then hide them you have nothing to worry about and the army is then essentially a very hard 7 kp nut.
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![[Post New]](/s/i/i.gif) 2009/03/19 03:59:07
Subject: [PICS] Termies vs. Nob Bikes 1850
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Drew_Riggio
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Geez that was massacre....
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![[Post New]](/s/i/i.gif) 2009/03/19 04:15:21
Subject: Re:[PICS] Termies vs. Nob Bikes 1850
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Lurking Gaunt
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Im a little confused. Did he fleet then assault? is that legal for termie armor?
I thought they were only relentless which means they can shoot heavy weapons and assault
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![[Post New]](/s/i/i.gif) 2009/03/19 04:21:16
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Shrike exchanges combat tactics for fleet.
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![[Post New]](/s/i/i.gif) 2009/03/19 18:28:53
Subject: [PICS] Termies vs. Nob Bikes 1850
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Dakka Veteran
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Can Shrike be transported in a LR, given that he has jump packs?
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![[Post New]](/s/i/i.gif) 2009/03/19 18:50:55
Subject: [PICS] Termies vs. Nob Bikes 1850
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Newbie Black Templar Neophyte
Cheese land USA
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Hey guy's this is kind off topic but since we are talking about Termies and bikes is it legal to have a squad of Space Marine Bikers in Terminator armour and if so could I Deep Strike them and use turbo boost. if so this unit would be deadly w/ a 2+ save and all of the extra perks for being on a bike. I was wondering because I seen somewhere in a Chaos Marine codex that they could place a Chaos Lord on a bike and it never said that even with Terminator Armour that you could not. so is this legal if I was to do this.
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This message was edited 1 time. Last update was at 2009/03/19 20:14:32
"You ever dance with the Devil in the pale moon light, just something I say before I kill you" JOKER Gotham City.
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![[Post New]](/s/i/i.gif) 2009/03/19 18:51:07
Subject: [PICS] Termies vs. Nob Bikes 1850
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Newbie Black Templar Neophyte
Cheese land USA
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I'm going to do some more research on it this may be just plan dumb........
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This message was edited 1 time. Last update was at 2009/03/19 20:13:31
"You ever dance with the Devil in the pale moon light, just something I say before I kill you" JOKER Gotham City.
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![[Post New]](/s/i/i.gif) 2009/03/19 20:51:56
Subject: Re:[PICS] Termies vs. Nob Bikes 1850
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Elite Tyranid Warrior
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You can definitely not have terminator armor and a bike. Even if it was legal somewhere, it would have to actually give you that option in the codex entry for the bikers or terminators.
The Chaos Lord has the option for a bike, yes, but it didn't outright say no bike when in terminator armour, because there are two separate wargear lists for a power armored lord (where you have the bike option) and the terminatour armored lord (which does not have a bike option)
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This message was edited 1 time. Last update was at 2009/03/19 20:52:28
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![[Post New]](/s/i/i.gif) 2009/03/19 21:39:22
Subject: [PICS] Termies vs. Nob Bikes 1850
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Newbie Black Templar Neophyte
Cheese land USA
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Thanks: Fatal_GRACE All man!!! I have to write GW this would be a unit of unstopable power(maybe a little unbalanced) but poweful. I just might get together with my game buddies and test play this unit. and see how they favor. I kind of new that it was illegal but the thought of it would be awsome.
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This message was edited 2 times. Last update was at 2009/03/19 21:44:10
"You ever dance with the Devil in the pale moon light, just something I say before I kill you" JOKER Gotham City.
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![[Post New]](/s/i/i.gif) 2009/03/20 03:39:48
Subject: [PICS] Termies vs. Nob Bikes 1850
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Fierce Foe-Render
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Jump Infantry can't be transported.
Great idea though using Shrike to gain fleet for Termies. I hadn't thought of that because I was thinking in fourth edition terms when models with a 2+ save couldn't fleet. But since that is no longer a rule, more power to yah. I will have to try a similar list at my next tourney.
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"No soup for you...come back one year!" --Soup Nazi, from Seinfeld |
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![[Post New]](/s/i/i.gif) 2009/03/20 03:59:05
Subject: Re:[PICS] Termies vs. Nob Bikes 1850
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Regular Dakkanaut
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Nice battle report.
That match-up is extremely one sided.
It looks like you got the rules for transporting jump infantry wrong.
Nice models.
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![[Post New]](/s/i/i.gif) 2009/03/20 04:04:24
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Jump infantry can't be transported? Where does it say that? I will check the book tomorrow. I didn't think the book said you couldnt.
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![[Post New]](/s/i/i.gif) 2009/03/20 09:02:42
Subject: [PICS] Termies vs. Nob Bikes 1850
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Frenzied Juggernaut
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Page 66 of the BGB. Transport Capacity, 3rd paragraph.
"Only infantry models may embark on transports (it is worth specifying that this does not include jump infantry), unless a Codex book states otherwise"
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This message was edited 1 time. Last update was at 2009/03/20 09:05:09
qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/03/20 14:53:38
Subject: Re:[PICS] Termies vs. Nob Bikes 1850
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Towering Hierophant Bio-Titan
UK
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Either a small jump-pack squad of some discription to accompany shrike (infiltrating aswell!) or just stick him near/with some scouts equipped for close combat.
But yeah, I didnt catch the fact shrike was actually inside the LR...too busy looking for those damned scouts
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/03/20 15:18:01
Subject: [PICS] Termies vs. Nob Bikes 1850
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Committed Chaos Cult Marine
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This once again proves: TH/SS wrecks Nob Bikers (and everything else).
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/03/20 18:23:48
Subject: [PICS] Termies vs. Nob Bikes 1850
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[ARTICLE MOD]
Fixture of Dakka
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No, it proves that the ork player was incompetent.
He has a unit that can turbo-boost 24" a turn, yet allowed the marine player to charge his units. Yes, if the assault-hammer units charge the orks, the orks will die. That doesn't mean that the orks are out of options. They certainly don't have to allow the marines to get the charge on them one at a time.
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![[Post New]](/s/i/i.gif) 2009/03/20 19:58:38
Subject: [PICS] Termies vs. Nob Bikes 1850
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Stealthy Dark Angels Scout with Shotgun
Wouldn't you like to know.
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Redbeard wrote:No, it proves that the ork player was incompetent.
He has a unit that can turbo-boost 24" a turn, yet allowed the marine player to charge his units. Yes, if the assault-hammer units charge the orks, the orks will die. That doesn't mean that the orks are out of options. They certainly don't have to allow the marines to get the charge on them one at a time.
so are you saying that if the termies were able to charge both orc nob squads that the orcs would have been able to carry the day? or that the orcs would stand a better chance if they were able to crack the raider and assault the termies inside?
just what other options would the orc player have?
btw, I wouldn't say that the orc player is incompetent just inexperienced.
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![[Post New]](/s/i/i.gif) 2009/03/20 20:16:41
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Seeing as each Termie squad has an assault threat radius of 22-27 inches I don't see how the Bikers could ever avoid getting assaulted. Take into account there are 3 LR's with that threat radius and the whole board is up for grabs unless you can punch the LR's at range.
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This message was edited 1 time. Last update was at 2009/03/20 20:18:14
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![[Post New]](/s/i/i.gif) 2009/03/20 20:20:16
Subject: [PICS] Termies vs. Nob Bikes 1850
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Pulsating Possessed Chaos Marine
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I'll take a stab at this.
For the ork player.
Pre-game thoughts:
There was no reason to reserve the entire army. There is nothing long range in the sm list that he should have to worry about and you don't want the nob squads coming in piece meal (like they did). You almost always reserves only the grots and the regulat boys, although in this case I probably would have put the boyz on the table.
The mission?
All he had to do was kill 10 scouts to gaurantee a draw. That's what I would have used the boyz on the table for, also some shooting from the nob bikers.
The land raiders?
Land Raiders are tough nuts to crack. The best bet would have been to separate the warbosses from the squads and have them charge into the land raiders. Then use the biker's to take care of the scouts (along with the boys) to insure that it's a tie. The marine player doesn't really have enough shooting to take out two warbosses so something is going to get out of a land raider. Let it come out and eat the bosses. You then counter with a biker squad and wipe them out. Your other bike squad starts shooting down land speeders. They then counter with another squad etc. It will come down to if he can get lucky and pop a raider or two with the warbosses before they go down, if not he'll end up with the draw if he can he has a good shot of ending up with grots on one objective for the win.
There will definitely be some cat and mouse going on between the bikers and land raiders, while doing the cat and mouse the bikers should be either turbo'boosting or killing scouts and speeders.
This is definitely a good game for both sides two very tough armies facing off against each other.
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![[Post New]](/s/i/i.gif) 2009/03/20 20:22:06
Subject: [PICS] Termies vs. Nob Bikes 1850
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Fixture of Dakka
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I'm having a hard time seeing why the Orks would choose to leave everything in reserve. Some of the value of the Nob Biker list is presenting your enemy with a pair of really nasty targets simultaneously; instead, he fed half his army at a time to the Assault Termie meatgrinder.
Still, in the rock-paper-scissors that is the current 40k metagame, the 3 Land Raider/15 assault termie Shrike list is definitely playing rock to the Nob's scissors. If the intent is to toughen up the Ork player's tactics, this is the sort of game to learn from.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/03/21 01:24:54
Subject: [PICS] Termies vs. Nob Bikes 1850
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Frenzied Juggernaut
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DarthDiggler wrote:Seeing as each Termie squad has an assault threat radius of 22-27 inches I don't see how the Bikers could ever avoid getting assaulted. Take into account there are 3 LR's with that threat radius and the whole board is up for grabs unless you can punch the LR's at range.
uhh, shrike cant be inside the LR to give them fleet. so that still 18-19 inch assault
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/03/21 01:30:03
Subject: [PICS] Termies vs. Nob Bikes 1850
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Dakka Veteran
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Shrike doesn't have to be inside the LR to give the squad fleet. He gives the whole army fleet.
12" move + 2" deploy + 1" base + D6" fleet + 6" assault
That's 21"-27" right there. You could of course pivot the LR at the start to get another inch or two.
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![[Post New]](/s/i/i.gif) 2009/03/21 06:04:50
Subject: [PICS] Termies vs. Nob Bikes 1850
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Rough Rider with Boomstick
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TH/ SS termies with fleet are nasty (and someone silly imo, the idea of "fleeting" TDA), but at least this game would help a novice Nob Biker player learn that he has to think when he plays
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/21 12:42:40
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Well not being able to transport Shrike is an oversight by me, but still, I can just have him hang behind a raider and then use his 12" move to bring him to the front when its time for the termies to bail out.
Redbeard wrote:
He has a unit that can turbo-boost 24" a turn, yet allowed the marine player to charge his units.
And after he turbos he is just sitting there. You really have to dance around to get a charge on this army with bikers.
DarthDiggler wrote:Seeing as each Termie squad has an assault threat radius of 22-27 inches I don't see how the Bikers could ever avoid getting assaulted. Take into account there are 3 LR's with that threat radius and the whole board is up for grabs unless you can punch the LR's at range.
Exactly.
Warmaster wrote:
All he had to do was kill 10 scouts to gaurantee a draw.
No it doesn't. If I table someone it doesnt matter. Also, even if he had his two full troop units each on an objective I still couldve contested and won handidly on VPs.
Janthkin wrote:I'm having a hard time seeing why the Orks would choose to leave everything in reserve.
A week or so ago we were talking tactics with this army and I think he took me too literally when I mentioned this. You dont do it ALL the time. Not against this army at least.
enmitee wrote:DarthDiggler wrote:Seeing as each Termie squad has an assault threat radius of 22-27 inches I don't see how the Bikers could ever avoid getting assaulted. Take into account there are 3 LR's with that threat radius and the whole board is up for grabs unless you can punch the LR's at range.
uhh, shrike cant be inside the LR to give them fleet. so that still 18-19 inch assault
Its an army wide rule. He could be in reserve off the table, or I think even dead and everyone is still fleet.
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![[Post New]](/s/i/i.gif) 2009/03/21 12:45:22
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Have you thought of land speeder stroms for your scouts?
But good report!
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![[Post New]](/s/i/i.gif) 2009/03/21 13:04:56
Subject: [PICS] Termies vs. Nob Bikes 1850
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Longtime Dakkanaut
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Sitting there at 90 points they get a 3+ cover save. But I could see maybe putting one squad in one to get to an objective mid field. Could drop a MM speeder for it.
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This message was edited 1 time. Last update was at 2009/03/21 13:05:17
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![[Post New]](/s/i/i.gif) 2009/03/21 16:15:59
Subject: [PICS] Termies vs. Nob Bikes 1850
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Fixture of Dakka
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I would have put one squad of bikers in front of the other to bait an initial charge then counter charge.
G
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![[Post New]](/s/i/i.gif) 2009/03/21 16:31:05
Subject: [PICS] Termies vs. Nob Bikes 1850
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Interesting batrep, but I'm not sure of the actual viability of the Marine army in the first place for anything other than slaughtering Nob Biker armies.
Wasnt the marine list built specifically to beat the biker list? I see it being a tough nut to crack with dual bikernobs, but other lists might have a MUCH easier time of taking it on.
First impressions of the Marine list tell me that particular Tau builds will simply 'toy' with it.
Now, if the purpose of the battle was to "make the Nob Biker general 'feel bad'"....well....I'm all for it, since I think that these particular Ork armies are ALREADY played out and need to disappear.
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This message was edited 1 time. Last update was at 2009/03/21 16:32:46
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