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Made in us
Confessor Of Sins






Scranton

Messing around with Daemons for fun. I have some really nice models for the list. Wanted to know what you guys thought

HQ Fate weaver
HQ Blood Thirster, unholy strength and blessing
Elite 8 Blood crushers, icon, music, fury
Troops 7 Horrors with bolt and changling
Troops 7 nurgle troops with icon
Troops 7 nurgle troops with icon
Heavy Soul Grinder phlegm
Heavy Soul Grinder phlegm
Heavy Soul Grinder phlegm

1847pts

Fateweaver is a big part of this list. The ability to reroll all saves is awesome. It adds a lot of durability to a list that already has a good amount to begin with. Tag teaming him with a blood thirster is a lot of fun and very effective. It allows my crushers to move up unhindered to smack things down. The Grinders provide supportting fire and the nurgle and horrors hold objectives.

I could easily take more Horrors by dropping an icon off of one of the nurgle units... think this is worth it?
Or
Should I drop the horrors all together for more nurgle?

 
   
Made in us
Grisly Ghost Ark Driver





NC

Looks lit it could work pretty well. How would you send it in?

Falcon Punch!


 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Hmm. I'd drop the Horrors and the icons. Split the Plaguebearers into three squads of 5. Put the rest of the points into more Crushers, possibly making two squads of 5 or 6. If you're going to play a git list, might as well go all the way.
   
Made in us
Crazed Gorger





Wichita, KS.

Not sure how much you like the Plaguebearers (I'm assuming you've used them before) Granted, they can take a decent shot from norm figs, high strength and power weapons just blow them apart regardless. Armies like Tau just stand back and laugh... Maybe its just me and my love of the Bloodletters, but when I think of DoC troops, I only think of them.


On the Bloodthirster, Blessing is nice, but I always lean towards Death Strike.
It will provide you with a 12" ranged assault attack with good strength (7) and good AP (2). Granted, it is a little pricey when compared to Bolt, it at least gives your Herald one additional attack, which has made a big difference for me when assaulting with his ho-hum 5 init (especially when assaulting into cover). One less pistol or PW to deal with is worth its weight in pewter.

I guess my only main question would be your ability to deal with vehicle heavy armies. At a local tournament, a CM player ran 7 x Land Raiders. With no 'Tongue' attacks from your Soul Grinders, poor strength pretty much all around, and little to no high strength spells, the tanks would track all over you. You'll need something with a strength 9+ weapon in order to destroy any big tanks (glancing blows are pretty much shrugged off most the time), and even opposing Soul Grinders could give you fits if they equip 'Tongue' on one or two models. And glancing blows against a Soul Grinder have little chance to even affect him (immune to shaken and stunned dmg results).

This message was edited 1 time. Last update was at 2009/03/23 19:55:59


LittleCizur: Successful Trades: 8
With: Stimutacs, inquisitor_bob, Vintagemustangs, Foxphoenix135, WarOne, MangeledMetal, syypher, glon52 
   
Made in us
Confessor Of Sins






Scranton

LittleCizur wrote:Not sure how much you like the Plaguebearers (I'm assuming you've used them before) Granted, they can take a decent shot from norm figs, high strength and power weapons just blow them apart regardless. Armies like Tau just stand back and laugh... Maybe its just me and my love of the Bloodletters, but when I think of DoC troops, I only think of them.

On the Bloodthirster, Blessing is nice, but I always lean towards Death Strike.
It will provide you with a 12" ranged assault attack with good strength (7) and good AP (2). Granted, it is a little pricey when compared to Bolt, it at least gives your Herald one additional attack, which has made a big difference for me when assaulting with his ho-hum 5 init (especially when assaulting into cover). One less pistol or PW to deal with is worth its weight in pewter.

I guess my only main question would be your ability to deal with vehicle heavy armies. At a local tournament, a CM player ran 7 x Land Raiders. With no 'Tongue' attacks from your Soul Grinders, poor strength pretty much all around, and little to no high strength spells, the tanks would track all over you. You'll need something with a strength 9+ weapon in order to destroy any big tanks (glancing blows are pretty much shrugged off most the time), and even opposing Soul Grinders could give you fits if they equip 'Tongue' on one or two models. And glancing blows against a Soul Grinder have little chance to even affect him (immune to shaken and stunned dmg results).


I don't think I need to worry about 7x land raiders in 1850... and If I do the blood thirster and fateweaver will win that game since they don't have anything else that will stop them from opening cans. Str 9 and 6 attacks with 2d6 armor pen will kill one land raider a turn and fateweaver will also typically be able to take one out also....

The death strike is nice... but it only has a 50% chance to hit each turn and is very short ranged. I'll test it out, but it may not be worth it.

I really like the plagubearers... if you find you are losing them to tau... you should put them in cover and go to ground. The tau will have just as hard of a time at killing them.

tzeentchling wrote:Hmm. I'd drop the Horrors and the icons. Split the Plaguebearers into three squads of 5. Put the rest of the points into more Crushers, possibly making two squads of 5 or 6. If you're going to play a git list, might as well go all the way.


I'm not sure I follow... what makes a list a git list?

extrenm(54) wrote:Looks lit it could work pretty well. How would you send it in?


depends on the opponent. A generic drop would be:
turn 1: fateweaver, thirster, 2 Grinders, crushers leaving a grinder, 2 nurgle units, and a horror unit in reserve.

This way if I don't get the wave I want, I have 2 Icons on the table I can use to bring in the rest of my army.

A lot of people say the 8 man unit is too big and will be lost to DSing... but I haven't found this yet.

This message was edited 1 time. Last update was at 2009/03/23 20:07:40


 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

It's one of the power lists for Daemons that very few people like playing against. For a tournament, it's pretty much a min-max system already, so might as well go all the way. 3 min tough troops that gtg and hold objectives, or hide and hope that no-one pays attention to them. Three grinders and a thirster to smash people in combat, backed up with Fateweaver and Crushers that form a deadly hammer/anvil in and of themselves.

It's a strong army, one many people will have a hard time with. If you bring it to a friendly game you may find yourself losing friends. That's my definition of a git list, anyway.
   
Made in mx
Fresh-Faced New User




How about change the unit of 8 bloodcrusher into 2 unit of 4 bloodcrusher, with all the upgrades. So you can have 4 different crusher in each unit to use the wound allocation rule.
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







tzeentchling wrote:
It's a strong army, one many people will have a hard time with. If you bring it to a friendly game you may find yourself losing friends. That's my definition of a git list, anyway.


That's nonsense.

8-strong squad of crushers - check. Fluffy as hell - khorne's sacred #: 8
7-man squad of plaguebearers - check. Again, fluffy as hell - nurgle's sacred #: 7



"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Fluffy? Sure. Friendly? No. There is a difference.
   
Made in us
Confessor Of Sins






Scranton

eh...? I dunno about that. I bring it to friendly games. My friends do also. We play pretty competitive lists vs each other since between the group of 5 of us that play all the time we have every army except DE and IG.

Tomorrow I am simply running the list because my friend wants to see how he can beat it using his Marine list.

As far as fluffy, I did my best to get the sacred numbers in there. 8 for khorne.... 7 for nurgle, and I tried to get 9 for tzeentch... but ran out of points.

 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Why exactly is that unfriendly? Maybe its unfriendly if people demand that other people essentially throw games.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in ph
Frenzied Juggernaut






"Friendly" is very subjective, so to be "friendly" i have to play really trash or soft core lists?

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Personally I don't see anything especially unfriendly about this list.

Fateweaver's abilities can be frustrating (especially combined with the already uber-durable plaguebearers), but he's pretty fragile for the cost.

...Then again demons are an inherently unfriendly list, often to the person playing them:

I'll never forget the time one of my regular opponents failed to get his preferred first wave, immobilized a soul grinder deep striking into terrain, then lost a large unit of plaguebearers and skarbrand to deep strike mishaps.
   
Made in ph
Frenzied Juggernaut






So bad rolls are unfriendly to a daemon army? nah, im pretty sure bad rolls are unfriendly to any army.


Regarding fateweaver, yes, yes, on paper he is fragile, but people sure get a shocker when they actually play against him and devote 3/4 of their fire power to him and yet he's still alive.

This message was edited 1 time. Last update was at 2009/03/24 00:57:59


qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

LOL, I'm not going to get into this discussion. Done it too many times. I'll just put an IMHO and stick a fork in it. Draw your own conclusions based on where you play and what you play.

Just saying it's a hard list, I think my suggestions might make it a little harder. It should do well, if you get your reserve rolls right. Might have a problem with mech, but if you can smack things in CC you shouldn't do too bad. But it's not a list I'd like to play against unless I knew I was going up against tournament-caliber armies. If that's all you play with/against, then have fun!
   
Made in us
Confessor Of Sins






Scranton

thanks guys I'm glad I am not the only one that thinks this list isn't cheezy

 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

I forsee problems against dread heavy lists, and mech (which most daemons have a problem with).

I'm in the minority on this one but I do really like the tongue upgrade over phlegm. You have plenty of stuff that kills marines already, but not much that will kill vehicles outside of hth.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





DebonaireToast wrote:
Fateweaver's abilities can be frustrating (especially combined with the already uber-durable plaguebearers), but he's pretty fragile for the cost.


I have absolutely no problem with the list, it looks like a solid Daemon list, but...

how is Fateweaver fragile, AT ALL? It takes 27 wounds to kill him since his re-rollable 3+ invulnerable save means he fails 1/9 of his saves.. That is absolutely not fragile in any way unless you can get a Nullzone onto him or slam into him with some Psycannons.
   
 
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