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Made in us
Fresh-Faced New User




Hey guys, first post.

This is the list I've been working with for a while now and just want some tips or pointers. It's evolved a lot since I started it and changes all the time, but is nearing the list I'd like it to be.

EDIT: Updated with most recent list:
HQ
Daemon Prince + Wings + Slaanesh + Lash 155
Daemon Prince + Wings + Slaanesh + Lash 155

Troop
Plague Marine x10 1x Champ + Powerfist 2x Melta + Icon + Rhino 330
Plague Marine x10 1x Champ + Powerfist 2x Melta + Icon + Rhino 330
Plague Marine x10 1x Champ + Powerfist 2x Flamer + Icon + Rhino 320
Lesser Daemon x8 104

Heavy
Obliterator x2 150
Obliterator x2 150
Obliterator x2 150

1844
Scoring Units: 4
Kill Points: 12

Previous versions have used Defilers and Vindicators as Heavy Support as well as a unit of Terminators.

So tips? Advice? Thoughts?

This message was edited 3 times. Last update was at 2009/04/06 20:48:11


 
   
Made in gb
Power-Hungry Cultist of Tzeentch




NYC

I would drop the icon of nurgle on the terminators for more plague marines and combi-weapons for the rest of the terminators.

Kneadatite Blue/Yellow: search for it online and bypass GW's repackaged version called "green stuff".

Thousand Sons [2000] 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the list is competitive even if you make some small changes.
On the other hand, Slaanesh and Nurgle is not very fluffy. Recently, I won an RTT with an Emperor's Children army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Manhunter




Eastern PA

sadly competative in most circumstances measn throwing fluff out the window. its no secret that double lash princes and PM's are a rock hard combo. a good change would be dropping the vindicators for 3 more oblits, run them in 3 units of 2. drop the termies to get more PM's.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

If you want to make it more fluffy, take Noise Marines.
With this kind of list, opponents are often getting annoyed during the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Possessed Khorne Marine Covered in Spikes







you only realy need 1 vinicator so i would drop that and get some lesser deamons of nurgle, i know they arnt amasing but they work well as an expendable hand to hand unit

 
   
Made in us
Fresh-Faced New User




Thanks for the comments guys.

I like the idea of lesser daemons because being able to deep strike them in and assault is great for late objective grabs or bailing out a unit of plague marines that needs help.

I'll cut a vindicator and add one more Oblit.

Heavy support now looks like this:

Vindicator + daemonic possession 145
Obliterator x 2 150
Obliterator x 2 150

that gives me an extra 70 points to work with.

Keep the comments coming.

What do peope think about cutting the terminators all together?
   
Made in us
Manhunter




Eastern PA

your not commenting on the fluff responses from the other posts so im guessing you dont care about fluff.

that being said from a competative standpoint the termies should be dropped. unless they have a specific purpose (IE 5 with 5 combi meltas to make SURE something dies) i think their points could be used to get more oblits that are more flexible and more plague marines/lesser demons to hold objectives.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Committed Chaos Cult Marine






Terminators should be termicide, switch plasmas for flamers, switch vindis for more oblits.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Truly competative, fluff aside?
Drop the termies.
Drop 1 vindicator.
3 X 3 oblits
4 terminators w/ 4 cobi meltas
   
Made in us
Fixture of Dakka






Arlington, Texas

The fluff for the new Chaos codex says everyone is friends, so it most certainly is fluffy. If you're reading fluff from a Codex other ther than the CURRENT one, it's kinda the same as me saying you should use old rules.

Worship me. 
   
Made in us
Fresh-Faced New User




As far as fluff goes I have an all nurgle list that I play when I play with friends, but when it comes to a tournament, I'm going to play the best list I can put on the table within the rules. As Cannerus put it, any list is fair game in the CSM codex.
   
Made in us
Fresh-Faced New User




Newest list:

HQ
Daemon Prince + Wings + Slaanesh + Lash 155
Daemon Prince + Wings + Slaanesh + Lash 155

Troop
Plague Marine x10 1x Champ + Powerfist 2x Melta + Icon + Rhino 330
Plague Marine x10 1x Champ + Powerfist 2x Melta + Icon + Rhino 330
Plague Marine x10 1x Champ + Powerfist 2x Flamer + Icon + Rhino 320
Lesser Daemon x8 104

Heavy
Obliterator x2 150
Obliterator x2 150
Obliterator x2 150

1844 points
Scoring Units: 4
Kill Points: 12
   
Made in us
Fixture of Dakka






Arlington, Texas

LD will turn out to be a little less useful than you thought they would, but still worth it for 104 points. I like this list the most of any here.

Worship me. 
   
Made in us
Committed Chaos Cult Marine






Drop LD, cut PMs down to 7 per, buy another squad, buy a termicide.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I would drop 3 PMs from each unit, as well as drop the Lesser Daemons. With the points saved, I would do somthing like this:

3x Terminators: 3x Combimelta
3x Terminators: 3x Combimelta
3x Terminators: 2x Combiflamer, Heavy Flamer

or

3x Terminators: 3x Combimelta
6x Chosen: 3x Melta, 2x Flamer, Powerfist, Rhino

Those little deepstriking Terminator units make your life easier against things like Land Raiders. I've been running 3 units of 3 like the first suggestion for a while and found them to be great choices. The flamer/HF unit of Termies was added to help deal with horde type armies, but I'm also playing all 3 of the PM units with Meltas right now (I think one unit should probably be flamers instead, I just haven't converted the models yet).
   
Made in gb
Possessed Khorne Marine Covered in Spikes







loose some oblits you dont need that many

 
   
Made in us
Committed Chaos Cult Marine






WHAT?
This list needs every oblit that will fit in the points.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

Iron_Chaos_Brute wrote:WHAT?
This list needs every oblit that will fit in the points.


I agree. This list is good for firepower and hard to kill (feel no pain, high toughness).
The Lesser Daemons even add to the mobility of the list.

Unfortunately, competitive is seldom fluffy with Chaos

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Fresh-Faced New User




Iron_Chaos_Brute wrote:Drop LD, cut PMs down to 7 per, buy another squad, buy a termicide.


You've said Termicide twice now and I still have no idea what the hell you're talking about.
   
Made in us
Committed Chaos Cult Marine






Termicide-n., tur-MIH-side, 1. A CSM terminator squad intended to come onto the table via (aggressive) Deep Strike, kill something and die while diverting attention from the rest of your army.
Example Build:
3 Terminators, 3 Combi-weapons
105 points.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Fresh-Faced New User




Ahh gotcha. Thanks.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

The lesser demons will be of limited use, primarily because they can not truly deepstrike, and they are too weak to use in combat against most other army types.

In my games, I've replaced 2 x 10 terminators with 2 x 3 obliterators and I've never looked back. I've since experimented with running a defiler, and/or chosen with plasmas or meltas (like 5 of either) and I've been equally happy with both units. I do like having a rhino for the chosen. On the other hand, I don't run rhino's in the rest of my army. The lack of mobility makes it harder to play for sure, but only a little bit.


So I vote for chosen, 2 x 3 oblits and another template tossing heavy of your choice (even more oblits, if you really wanted more), termicide (hehe, never used that term before, its cute)
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Iron_Chaos_Brute wrote:WHAT?
This list needs every oblit that will fit in the points.


nah you don't need more than 6 oblits at points values lower than 2000 IMO. Ideally I think the setup should be something like this:

3x Oblits
3x Oblits
Land Raider: Possession

10x Berserkers: PF (go in Land Raider)
7x PM: 2x Melta, PF, Rhino
7x PM: 2x Melta, PF, Rhino

3x Termies: 3x Combimelta

Prince: MoS, Wings, Lash
Prince: MoS, Wings, Lash

Or drop the zerkers and Land Raider for a third unit of PMs (with Meltas or Flamers, you pick) and 2 more termicide units. I don't have the zerkers right now so I've been playing with the 3 termicide variant and found it extremely effective. I'm running 2 units of melta termies and 1 unit of HF/combiflamer termies at the moment. I have plans to test the zerkers out in the next month or so as soon as I can get my hands on a unit of them. The zerkers solve the issue of having nothing able to deal with close combat in a manner that involves them winning frequently. PMs are resilient as hell, but won't win many combats. Oblits won't win combats. Suicide termies won't win combats. It'll take a Prince + other win a combat usually. Zerkers can smash most things on their own and also serve as great cleanup for something threatening that you weren't able to fully concentrate fire on in a given turn (clearly this is situational).

Also, Land Raiders are phenominal in 5th edition. They're very hard to kill and can rampage around pretty happily. It'll take a bit of fire to stop it and that is fire that won't be killing your oblits and Princes early on. With a unit of troops inside it can score too. It is also big enough to completely HIDE a DP behind it, so you can protect your princes by manipulating sight lnes to them as well.
   
Made in us
Screamin' Stormboy



Yuba City, CA

Youre almost completely cookie cutter, keep going!
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





lol cookiecutter yes, but that is basically how the ultra competitive lash armies are all going to be. The core of the army won't change, and it leaves about 300 points to play with. Those extra 300 points are then spent on limited options assuming the desired outcome is the most competitive list possible.

Lash armies are bland, boring and dull, its a fact. However they are also brutally effective.
   
Made in us
Devastating Dark Reaper




Chicago

Whynot try building a competitive list that doesn't include lash. I'm sure there are other builds out there.

40k armies:
Fantasy: TK, Dwarfs, VC 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Iron_Chaos_Brute wrote:Termicide-n., tur-MIH-side, 1. A CSM terminator squad intended to come onto the table via (aggressive) Deep Strike, kill something and die while diverting attention from the rest of your army.
Example Build:
3 Terminators, 3 Combi-weapons
105 points.

In kill point missions, these units become a liability.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Manhunter




Eastern PA

Cannerus_The_Unbearable wrote:The fluff for the new Chaos codex says everyone is friends, so it most certainly is fluffy. If you're reading fluff from a Codex other ther than the CURRENT one, it's kinda the same as me saying you should use old rules.


im sorry but im not gonna bypass 20+ years of solid chaos enemy/allies fluff just so GW can sell more models making all the chaos gods hold hands. its pretty obvious that the idea behind making all the chaos gods "friends" is more to sell more models and less to make armies like this fluffy.

again though, i agree that maximum oblits is key here. 9 is too many, 6 is a good nuumber. backed by the PM objective support and the lash princes to ball up resistance and template them to death with PC death.

ive recently started a slaanesh based force, using a single lash prince and i am learning how powerful it is. even in a tourney i couldnt bring myself to running a list like yours, im just not that kind of person, but if you out to do the best at all cost, this list your making will definatly bring alot of pain.

im just an old grumbler i guess when it comes to stuff like this.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





wuestenfux wrote:
Iron_Chaos_Brute wrote:Termicide-n., tur-MIH-side, 1. A CSM terminator squad intended to come onto the table via (aggressive) Deep Strike, kill something and die while diverting attention from the rest of your army.
Example Build:
3 Terminators, 3 Combi-weapons
105 points.

In kill point missions, these units become a liability.


eh, in KP missions they give up a KP but also take a KP. If they're taking an important piece of the opposing army away (Land Raider or something similar) then it seems like a solid trade because it does a lot to help protect your other assets. Even in a KP mission, I'd happily let my opponent have a unit or two of 105pt termies in exchange for a Land Raider or two. I'll hamstring their mobility and abilty to deliver their strongest units and lose something I was already planning on (in fact likely counting on) losing anyway. That seems like a great trade that can go a long way to helping me set up the rest of the game and come out ahead on KPs.
   
 
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