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2017/09/20 15:31:35
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Exactly how much cheaper did Rangers and Vanguard get?
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2017/09/20 15:40:05
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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8 and 9 each
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2017/09/20 16:02:04
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Hi fellow tech priests!
I had a question regarding standard onager loadouts now that the Dex is known.
Specifically regarding heavy stubbers. I'm not magnetising mine (I know I should) so want to know if/how many you guys plan on putting on Icarus and neutron Walkers.
Do we have a consensus for 2k lists?
Cheers
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2017/09/20 16:04:19
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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InControl on FLG podcast within 2 hours hype. If anything, it'll be more entertaining because Reece and Geoff are both salty as fk
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2017/09/20 17:21:19
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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rvd1ofakind wrote:InControl on FLG podcast within 2 hours hype. If anything, it'll be more entertaining because Reece and Geoff are both salty as fk
About Ad Mech? Geoff doesnt play them anymore
Em, the list you posted a page back is almost exactly the same one I was thinking about running
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This message was edited 1 time. Last update was at 2017/09/20 17:24:40
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2017/09/20 17:26:13
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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Well he did a betrep for them because the codex came out. He was waiting until the codex to play them. He might switch back to nids after their codex Automatically Appended Next Post: I mean, I can't blame him. If I had tyranids and AdMech to choose from index only, I'd pick Tyranids any day. They are WAY more interesting
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This message was edited 1 time. Last update was at 2017/09/20 17:27:13
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2017/09/20 17:33:23
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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More interesting how?
More variety of competitive builds? Well, pre codex we were both at zero so I'm not sure that would've applied, post codex we might have a competitive build or two and would be winning.
More options and units in general? I suppose so, but honestly they have a lot of duplicate options. I mean, we do as well, but it's really bad in the tyranid index.
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This message was edited 1 time. Last update was at 2017/09/20 17:34:46
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2017/09/20 17:39:13
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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Here's what admech can do: stand and shoot + footslog really badly
here's what nids can do: drops, hordes, Swarmlord shananigans, psychic power stuff, mines shananigans, mawloc shananigans etc. It doesn't matter that it might not be too competitive. It is at least not mind-boglingly dull.
I, myself, switched to my other army as well - Daemons. And I only came back when the codex stuff started coming out.
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This message was edited 1 time. Last update was at 2017/09/20 17:39:28
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2017/09/20 17:40:32
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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WrentheFaceless wrote: rvd1ofakind wrote:InControl on FLG podcast within 2 hours hype. If anything, it'll be more entertaining because Reece and Geoff are both salty as fk
About Ad Mech? Geoff doesnt play them anymore
Em, the list you posted a page back is almost exactly the same one I was thinking about running
Go figure. I am a min/max player at heart, so I gravitate to those sorts of builds. With AdMech, we have so little I figure most of us will find a list not far off from that. It is just a conglomeration of strongest potential units post-Codex, pre- FAQ.
What are you thinking of doing differently?
rvd1ofakind wrote:Well he did a betrep for them because the codex came out. He was waiting until the codex to play them. He might switch back to nids after their codex
Automatically Appended Next Post:
I mean, I can't blame him. If I had tyranids and AdMech to choose from index only, I'd pick Tyranids any day. They are WAY more interesting
They can be. Lots more variety. Flyers, psykers, and whatnot.
SilverAlien wrote:More interesting how?
More variety of competitive builds? Well, pre codex we were both at zero so I'm not sure that would've applied, post codex we might have a competitive build or two and would be winning.
More options and units in general? I suppose so, but honestly they have a lot of duplicate options. I mean, we do as well, but it's really bad in the tyranid index.
I wish we had half the options they did. Just half! Because they have 47 entries, to our 17. The variety they have is enviable, because instead of us winding up with 1-2 obvious builds, they can do a handful. Flyers, big MCs, shooting or CC, and psykers, etc. Such variety!
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2017/09/20 17:41:18
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Ideasweasel wrote:Hi fellow tech priests!
I had a question regarding standard onager loadouts now that the Dex is known.
Specifically regarding heavy stubbers. I'm not magnetising mine (I know I should) so want to know if/how many you guys plan on putting on Icarus and neutron Walkers.
Do we have a consensus for 2k lists?
Cheers
are you asking if its good to take a second one on the laser since it already includes 1 of them? I almost always do. Its by no means game changing, but 3 more shots to murder more of the hordes is always good if you have points.
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2017/09/20 17:41:30
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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We have knights...
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2017/09/20 17:41:40
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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I'm a min-max player anti-spam, anti-soup player :p
Automatically Appended Next Post:
Imperium has knights. I still deny knights getting any AdMech rules. They're irrelevant as I'll never use them until someone proves me that 1 knight is a good decision in a tournament
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This message was edited 2 times. Last update was at 2017/09/20 17:43:08
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2017/09/20 17:45:06
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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2 less bots, a few less dragoons
Datasmith just in case, a TDP/enginseer for the batallion instead of 2 enginseers, Unit of infiltrators, arqbusses
Are you running your Kastellans in 1 large unit? 2 of 3, 3 of 2?
As much as I like just using a CP to change the protocol, i like backup.
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This message was edited 1 time. Last update was at 2017/09/20 17:48:36
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2017/09/20 17:54:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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str00dles1 wrote:Ideasweasel wrote:Hi fellow tech priests!
I had a question regarding standard onager loadouts now that the Dex is known.
Specifically regarding heavy stubbers. I'm not magnetising mine (I know I should) so want to know if/how many you guys plan on putting on Icarus and neutron Walkers.
Do we have a consensus for 2k lists?
Cheers
are you asking if its good to take a second one on the laser since it already includes 1 of them? I almost always do. Its by no means game changing, but 3 more shots to murder more of the hordes is always good if you have points.
Yes asking do you take 1/2/ none. Like on an Icarus for instance is it a wasted option, neutrons is it open to debate etc.
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2017/09/20 17:58:44
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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rvd1ofakind wrote:I'm a min-max player anti-spam, anti-soup player :p
Automatically Appended Next Post:
Imperium has knights. I still deny knights getting any AdMech rules. They're irrelevant as I'll never use them until someone proves me that 1 knight is a good decision in a tournament
its not.and never will be. Knights are for fun not winning.
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2017/09/20 17:59:31
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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Say that to the 3+ knight lists that win tournaments every now and then
And every WarCon that won a tournament in 7th
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This message was edited 2 times. Last update was at 2017/09/20 17:59:54
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2017/09/20 18:00:46
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Of course deep striking a knight behind enemy lines might have certain effects like panic. Automatically Appended Next Post: rvd1ofakind wrote:Say that to the 3+ knight lists that win tournaments every now and then
And every WarCon that won a tournament in 7th
3 knights is a different store because that's 1500 points of toughness 8
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This message was edited 1 time. Last update was at 2017/09/20 18:01:37
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2017/09/20 18:01:55
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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WrentheFaceless wrote:2 less bots, a few less dragoons
Datasmith just in case, a TDP/enginseer for the batallion instead of 2 enginseers, Unit of infiltrators, arqbusses
Are you running your Kastellans in 1 large unit? 2 of 3, 3 of 2?
As much as I like just using a CP to change the protocol, i like backup.
Yep. One big unit so that I can get the most out of Wrath. When I was only screening with Dragoons, keeping them bundled up was still a liability. Now that I have both Skitarii and Dragoons to screen, I can afford to bunch them up.
And I have yet, in any of my games, to switch off Protector. So I might as well go Binharic, since that 52pt is my second HQ for the Battalion.
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2017/09/20 18:07:10
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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Podcast live now. I'll sum up things later
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This message was edited 1 time. Last update was at 2017/09/20 18:07:18
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2017/09/20 18:18:59
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Enginseer with a Wrench
Fort Worth, Tx
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rvd1ofakind wrote:I'm a min-max player anti-spam, anti-soup player :p
Automatically Appended Next Post:
Imperium has knights. I still deny knights getting any AdMech rules. They're irrelevant as I'll never use them until someone proves me that 1 knight is a good decision in a tournament
A knight will draw loads of anti-armor fire away from your other armor (dunecrawlers) so I don't think it's easy to dismiss it so flatly. The can also put out big hurt in shooting and CC (something admech don't have a lot of). I love the model and will always include it. I don't run the crusader as I think it's TOO many points (~550+) but I think it's better than an auto-leave out.
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XIX Legion - 3500 points |
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2017/09/20 18:23:26
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Castellan Alaric wrote: rvd1ofakind wrote:I'm a min-max player anti-spam, anti-soup player :p
Automatically Appended Next Post:
Imperium has knights. I still deny knights getting any AdMech rules. They're irrelevant as I'll never use them until someone proves me that 1 knight is a good decision in a tournament
A knight will draw loads of anti-armor fire away from your other armor (dunecrawlers) so I don't think it's easy to dismiss it so flatly. The can also put out big hurt in shooting and CC (something admech don't have a lot of). I love the model and will always include it. I don't run the crusader as I think it's TOO many points (~550+) but I think it's better than an auto-leave out.
What knight would you run instead? Also 550 points? Have the points values changed since index or do you mean with a couple of shiny extras?
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2017/09/20 18:26:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Ideasweasel wrote: Castellan Alaric wrote: rvd1ofakind wrote:I'm a min-max player anti-spam, anti-soup player :p
Automatically Appended Next Post:
Imperium has knights. I still deny knights getting any AdMech rules. They're irrelevant as I'll never use them until someone proves me that 1 knight is a good decision in a tournament
A knight will draw loads of anti-armor fire away from your other armor (dunecrawlers) so I don't think it's easy to dismiss it so flatly. The can also put out big hurt in shooting and CC (something admech don't have a lot of). I love the model and will always include it. I don't run the crusader as I think it's TOO many points (~550+) but I think it's better than an auto-leave out.
What knight would you run instead? Also 550 points? Have the points values changed since index or do you mean with a couple of shiny extras?
The only really worthwhile Knight clocks in at about 557-585pt. Because we want to shoot and a Crusader shoots best. Stormspear is solid and it just winds up being a meta call between RFBC and TC.
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2017/09/20 18:37:01
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Decrepit Dakkanaut
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gendoikari87 wrote:You can charge from behind the transport but charging the the transport itself is risky until the character charges in because even hitting on 5 and wounding on 5 that's still 9.33 unsaved wounds average so something like a rhino would likely not make it if it has a wound or two on it.
If you really wanted to make this work go a marine faction with re rolls to charge on the warlord and stick them behind a rhino or two that isn't charging or charges after the commander. Then stick a hammer on him
Automatically Appended Next Post:
Slayer-Fan123 wrote:gendoikari87 wrote:Certain other silly people think tactical marines are gak. That's silly.
Automatically Appended Next Post:
The tactical marine is gws bread and butter they will never be gak. They may not. E amazing but they will never be gak. Tac squads start struggling marines get a new codex that's how gw works
Quit saying Tactical Marines are worth anything. Any Marine player worth their stuff could tell you how bad they are. They're garbage. They could be 12 points and I'd still take Scouts over them. They could be the same price and I'd still take Scouts solely for deployment and equipment options.
You didn't even know about Paladins > Grey Knight Terminators. Why would we listen to you on Tactical Marines, when we got Marine players here (myself included) that can tell you every single thing wrong with them?
dude gw bases the game around the basic marine. It will never be gak or amazing. It will always be the bog standard unit by which everything is measured because they have to be good enough to always take while not being so good you won't take other things. That's how gw operates.
If the game were truly based around the Tactical Marine they wouldn't have been consistently garbage since I played (which is mid 4th edition, starting with Necrons and Daemon Hunters). It literally took FREE vehicles for people to use the unit entry.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/09/20 18:41:58
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Because betrayal at calth and assault on black reach sold so poorly *eyeroll* to the ignore list you go. Automatically Appended Next Post: http://bloodofkittens.com/blog/2015/08/05/40k-buying-guide-current-top-selling-gw-products/
The real number one seller and an item never to leave the top of the charts, is the Space Marine Tactical box. This iteration of the models is also still fairly new, and when you need grav-weapons you really have no choice. To put things in perspective at one point the Space Marine Tactical box has sold more units in one month than the entire Fantasy range for the same period, and you wonder why we have Age of Sigmar.
Now granted selling more than sigmar isn't a high bar
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This message was edited 1 time. Last update was at 2017/09/20 18:46:02
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2017/09/20 18:48:59
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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gendoikari87 wrote:Because betrayal at calth and assault on black reach sold so poorly *eyeroll* to the ignore list you go.
At some point he will only be posting to himself on this thread.
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2017/09/20 19:01:36
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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Probably at this rate.
Will play around a list, sure its 52 points saved but also another model repairing the bots
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This message was edited 1 time. Last update was at 2017/09/20 19:02:56
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2017/09/20 19:07:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Just to the one or two people with common sense. I've learned common sense is rare and. Not to mind the hoard of idiots who say you're wrong when you're right. Those people don't matter they're a dime a dozen. That's how we got trump. The number of people making an argument does not make it right or wrong the facts do that. if that we're the case climate change would be fake and we could all go back to diesel trucks. I find it's useful to just ignore the idiots.
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This message was edited 5 times. Last update was at 2017/09/20 19:16:05
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2017/09/20 19:08:29
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Stalwart Tribune
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You must not take in controls list and copy it. Its a potent player and uses lists that fit his playstyle. Sure strong sure one of the v best players does not mean you ll fit the same role. Even in 7th he used war conv with conclave extremely potent but some tours where first some last its how precise he is.
Most of the cons we have already identify and talked in forums. Battalions 2 major detachments etc. Snipers as well i have said many times best gun in game neutron and our arq you should use them.
I was familiar with in control thinking and its not the best list. Its a list anticipating the ig spams and current way of thinking in the game with ig previous winner. He tried to be on top of the enemy lists not makinga generall list.
So i dont say he is not one of the best sure is but you need to think these issues according to the tour and timming the game plays. Smart of him to maximize the robots with wrath spending less vs horde lists and priests.
Datasmith is the way to go. Dont be lured in not including one. With a list heavy 5+ robots you must or risk being kittedmfrom mobile armies and out ranged. 52 points for good healing option not to spend a cp move robots second round etc must remain in such lists. Do not risk it youmll regret it if matched with mobile enemies heavy los etc.he is definetly not stupid.
Now i wish we all knew our enemies will swarm troops but they wont. And 2 neuteonagers are not enough 4-5 robots 3 neutronagers is the optimal i have played many games 2 will not be enough for dealing with all lists. And since we got limited cp s you cant waste wrath on every low str shots. Taking a knight down with wrath when shooting str 6 shots wont always do it. Same goes for priests and inflitrators. Obviously he decided to take best units for wounding with wrarh. He still gonna waste priests holding obj in heavy armor lists and definetly change some details.
Snipers do work but need 4+ to make a difference when you need.
Icarus already said no need with mars.
Dragoons work better in bigger unit atm either take a unit of 3+ 4 for priest points and can be buffed to 4+ taser or not at all. Its tax since you can have troops with -1 now cheaper. And need for cp s. Though i would take a large group of dragoons better than priests. As long as he uses the range ones if he is using the melee ones then he is using all our moryal capabilities and i support it. Only way to pass high inv. Dragoons str 8 is the best atm but cant seem to test them atm. And making a group like that 3+ seem hard to multi charge maneuver etc still better if you dont have 20 priests. But can defend better. So good luck making your decisions.
Smart list good thinking and close to the best possible atm.
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This message was edited 2 times. Last update was at 2017/09/20 19:23:17
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2017/09/20 19:19:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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The cast did bring up a good idea of adding Bobby G for his stuff and the 3 extra CP, though depending on if its worth the 300 or so points he is for it.
RV, you need to lower that sodium intake, not good for our internal systems
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This message was edited 1 time. Last update was at 2017/09/20 19:20:13
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2017/09/20 19:24:23
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Mysterious Techpriest
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Summary:
Canticles kinda suck. Shroudpsalm is the best by far.
Mars is a must but you really wanna do multiple FWs if you're going full admech.
Rangers > Vanguard because cheap. Snipers - really really important.
Reece defends Destroyers because of the Ryza stratagem. And says breachers.
Geoff takes the piss out of everything Reece says about bad units being good. LOVE IT.
Stygies dragoons infiltrating are the most annoying thing ever for shooting armies. They have to shoot them at -2 or get charged. And then you just autoblow them up in your enemy's face.
Take multiple Onagers if you go Neutron
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