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2017/09/22 16:21:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Also don't know how competitive it would be but I'd run a steel battalion with a few priests for repairs.
Another idea is running one of the super heavy tanks with a bunch of heavy weapons teams firing out the top. Not sure that'd be any good but it'd be hilarious
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2017/09/22 16:41:21
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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gendoikari87 wrote:Yup entirely incapable of anything but parroting. Back to ignore. People incapable of anything but parroting the common consensus add no value to the conversion. I can get that elsewhere. Try thinking outside the box. Or at least reading what I write before you respond it's patently clear you don't
Not parroting. Actually tested and/or came to the conclusions myself.
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2017/09/22 16:47:53
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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em_en_oh_pee wrote:gendoikari87 wrote: Aaranis wrote:
I know it looks intimidating to read that much text when you can't even read my name right, don't bother. I've stopped taking you seriously long ago like half the people of this thread.
Also, I have the codex since Wednesday so if you guys have any specific questions I could help you out.
no need to be an donkey-cave, to the ignore list you go.
Automatically Appended Next Post:
wow dakka somehow that censoring seems worse than the original
Automatically Appended Next Post:
Suzuteo wrote:
What are you smoking?
First, the typical army these days has 7 CP, and practically all of it is going to be spent in the first three turns. Everyone who is thinking competitively is right now finding disgusting ways to maximize how much damage we are doing per CP spent. I just demonstrated that Dragoons use that CP more efficiently than Kastelans (under certain conditions, anyway), and they are definitely more efficiently than Crawlers:
Just saying it's something to keep in mind, no need to be a dick. ignore list for your ass too.
At this point, who isn't ignoring everyone else? This thread is just killing me!
actually snorted loudly at my work laughing at this. Got a couple of funny looks
Well played sir made me smile
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2017/09/22 16:52:56
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Decrepit Dakkanaut
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So my typical Superheavy Tank Company is 3 superheavies, ranging from just over 1200 points to 1700-ish points.
The issue I am having is whether tech-priests are worth it or not.
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2017/09/22 16:55:30
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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That's going to depend on how much massed anti tank you run into if your opponent is killing them in a turn you don't have use for them. If they aren't it's probably worth it. I'll work the math out when I get home.
What's your meta like?
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2017/09/22 16:57:59
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Stalwart Tribune
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Used 1 tech priest for each bane blade in a 60 k apoca this summer. Worth it. Engiseer healing imperium!!
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This message was edited 1 time. Last update was at 2017/09/22 16:58:46
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2017/09/22 16:59:52
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Whoops just read the mods comment. Didn't mean to detract from the topic. Just playing catch up with all of the posts.
So Dragoons are even better now.
Excellent, love the modes and can't wait to get some. Multiples will look great on the battlefield
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This message was edited 1 time. Last update was at 2017/09/22 17:00:15
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2017/09/22 17:15:43
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Ideasweasel wrote:Whoops just read the mods comment. Didn't mean to detract from the topic. Just playing catch up with all of the posts.
So Dragoons are even better now.
Excellent, love the modes and can't wait to get some. Multiples will look great on the battlefield
That love will die when you start building. Just wait, you will get to the point where you insert the joint plugs or the servitor leg tubes... and you will want to smash that model!
And painting it is an ordeal too. I know I have at least two NIB and the want to get them on the table is nil... until I think about those exploding 4's.
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2017/09/22 17:23:37
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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You could always convert. $50 for 70 point model is ridiculous. How much are sentinels going for these days?
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2017/09/22 17:39:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loud-Voiced Agitator
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Do you think sentinels would make a good conversion? I'm in the middle of a giant project, but I'm always looking for new ideas.
I'm currently turning 2 leman Russ + 2 redemptor dreadnoughts into giant kataphrons that count as Dunecrawlers.
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2017/09/22 17:45:45
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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Sentinels would be a proper conversion model for Dragoons/Balistarii yes
And yes, for Kastellans, nothing beats cawl and Mars as their support
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3000
4000 |
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2017/09/22 17:54:10
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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@ em_en_oh_pee I haven't reached the rage yet haha.
See you tourney circuit folks. Regarding conversions and the like: Do the organisers usually allow them or can they be quite arsey?
Do you guys bring back up official models in the event that they disqualify them?
Always wondered
Cheers
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This message was edited 1 time. Last update was at 2017/09/22 17:54:48
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2017/09/22 18:10:28
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Stalwart Tribune
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Why is the tech priest dominus 135 poimts honestly?
And why is so hard to be able to field datasmith and as hq?? I dont understand.
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2017/09/22 18:22:36
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Ideasweasel wrote:@ em_en_oh_pee I haven't reached the rage yet haha.
See you tourney circuit folks. Regarding conversions and the like: Do the organisers usually allow them or can they be quite arsey?
Do you guys bring back up official models in the event that they disqualify them?
Always wondered
Cheers
From what I have seen in non- GW tournaments the rule of cool always applies. As long as you can tell what the model is and it fits the theme of your army most seem to not care too much about 3rd party models.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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2017/09/22 18:32:20
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Stalwart Tribune
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Bases are important to follow the rules . Each tourney has its rules but usually if you are not extremely cheating with hights or other bad alterations i havent seen any issue.
Again bases are important and read rules fro each event.If you do a good job most likely you gonna be asked a ton of pics
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This message was edited 1 time. Last update was at 2017/09/22 18:33:37
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2017/09/22 18:50:41
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Ideasweasel wrote:@ em_en_oh_pee I haven't reached the rage yet haha.
See you tourney circuit folks. Regarding conversions and the like: Do the organisers usually allow them or can they be quite arsey?
Do you guys bring back up official models in the event that they disqualify them?
Always wondered
Cheers
Only GW really cares about that sort of thing. Most TOs I know are fine with any conversions. Hell, dig around Instagram for the endless Blanchitsu armies! They are all heavily converted and if a TO denied those, I bet the players would boycott!
And how many have you done? I hit peak rage after my second one was finished and by the third I had to take breaks after each leg! Now that I have kinda figured them out though a bit, I doubt it will be that bad. I think I have at least two NIB, so I need to get on it. Would be great to try out the bulldozer just to watch people's faces when those chickenwalkers wreck face.
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2017/09/22 18:59:42
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Cool cheers for the info folks.
I have one unasembled, new in box. Haven't even opened it yet....and now am dreading it!
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2017/09/22 19:00:39
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Confident Halberdier
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So for those of you who really know this army, what advice would you give a newcomer (me) as to which models I need to purchase next, now that the new AB has come out? I'm waiting for my AB to arrive and I've bought a starter box and 4 Kastellans. What should be on my next order? Help me out a bit? I'll be facing a fast, hard-hitting DE army as well as Salamanders regularly.
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2017/09/22 19:18:25
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loud-Voiced Agitator
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@White Fang I have played a few games against DE, and my all-stars were my robots and my Dragoons. Vehicles seem great because they don't get the bonus from their poison weapons. Dunecrawlers are always good and seem to be a must answer threat for most of the people I play against as well.
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2017/09/22 19:49:17
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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White Fang wrote:So for those of you who really know this army, what advice would you give a newcomer (me) as to which models I need to purchase next, now that the new AB has come out? I'm waiting for my AB to arrive and I've bought a starter box and 4 Kastellans. What should be on my next order? Help me out a bit? I'll be facing a fast, hard-hitting DE army as well as Salamanders regularly.
Cawl
2x Kastellans
1-2 Onagers
3-5 Dragoons
That should put you in a good spot to run most of the "competitive" options (see previous pages for some army lists).
KampfKrote wrote:@White Fang I have played a few games against DE, and my all-stars were my robots and my Dragoons. Vehicles seem great because they don't get the bonus from their poison weapons. Dunecrawlers are always good and seem to be a must answer threat for most of the people I play against as well.
True, but they also bring a load of Dark Lances that are quite a bother.
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2017/09/22 20:15:28
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Regular Dakkanaut
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So... Not trying to flame anyone in particular but I think I'm going to start a separate Admech thread for those who are interested in talking about the army and tactics and new codex coming out tomorrow for those who aren't hardcore tourney listers but more for the average player who wants a decent army but also wants to try and keep it fluffy and friendly.
I mean no insult by this but this thread's tone and advice no longer suits' me.
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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2017/09/22 20:37:23
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Fluffy lists I like that. Technically though you can counts as just about anything and it'd be fluffy for admech. They have the widest range in their fluff
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2017/09/22 20:53:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loud-Voiced Agitator
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em_en_oh_pee wrote:White Fang wrote:So for those of you who really know this army, what advice would you give a newcomer (me) as to which models I need to purchase next, now that the new AB has come out? I'm waiting for my AB to arrive and I've bought a starter box and 4 Kastellans. What should be on my next order? Help me out a bit? I'll be facing a fast, hard-hitting DE army as well as Salamanders regularly.
Cawl
2x Kastellans
1-2 Onagers
3-5 Dragoons
That should put you in a good spot to run most of the "competitive" options (see previous pages for some army lists).
KampfKrote wrote:@White Fang I have played a few games against DE, and my all-stars were my robots and my Dragoons. Vehicles seem great because they don't get the bonus from their poison weapons. Dunecrawlers are always good and seem to be a must answer threat for most of the people I play against as well.
True, but they also bring a load of Dark Lances that are quite a bother.
Yeah, the times I have played against them I don't think they were really prepared to play against me, so they didn't bring as many DLs as they could have. I'm just excited to finally get the codex and have some more room to fiddle with lists.
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2017/09/22 21:16:23
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote:Jaynen wrote:That is an interesting point about the fact Dragoons can be affected by the additional Skiitarii stratagems
It does make for a nasty potential unit. Dragoon Bulldozer. Run 4-5 of the suckers in a unit in Stygies, grab Remorseless Fist or Machine Might, toss down Conqueror Doctrina Imperative and slam them into an enemy unit you want deader than dead. S8 AP -1 attacks that explode on 4+ will really be rough. -2 to-hit makes them tough to shoot, so they have to be addressed in CC, which is where they excel.
I recommend 3-4, with 4 being the reliable kill for every transport and artillery piece in the game. Let your Neutron Crawlers handle T8+ tanks.
Aaranis wrote: em_en_oh_pee wrote:Also, has anyone seen the wargear point costs for the new 'Dex? Can we potentially confirm that our Power Fists dropped in points at all? Seems to be a trend and I would love to pay 12pt instead of 20pt...
Not that it matters as much thanks to BO, but still, if we do want one at least he should be a bit cheaper (in theory).
I have the codex, I'll tell you the only points changes:
Vanguards: 9 (was 10)
Rangers: 8 (was 10)
Fulgurites: 17 (was 16)
Cognis Flamer: 10 (was 11)
Heavy Arc Rifle: 8 (was 18)
Cognis Heavy Stubber: 5 (was 8)
That's all for the AdMech changes. Didn't look up the eventual point changes for Knights though. So the Datasmith is still the same price, 52 points, the same cost as a squad of 4 Servitors with two Heavy Bolters (the cheapest squad possible).
Automatically Appended Next Post:
And yes, Dragoons have become deadly with the right synergies. I won't buy more than my recent Start Collecting box until the FAQ though, don't know what may happen (Vanguards at 8 pts ? Rangers with a Ranger special rul perhaps ?).
EDIT: Oh, there's the Omniscient Mask relic that allows you to reroll failed Hit Rolls in CC for Skitarii units within 6". Only problem would be getting the relic bearer in range of the Dragoons but that's feasible.
Hahaha they'll be the new CC powerhouse of AdMech soon !
Poor Fulgurites...
Mask isn't really worth it. I mean, with +2 to hit, you are essentially only rerolling 1s...
Unit1126PLL wrote:So.... at risk of stepping into a minefield, I'm going to post a question from an Astra Militarum perspective:
Without the Astra Militarum Keyword allowing Enginseers to embark in AM transports, are they still worth bringing to bodge damaged superheavy tanks?
And if so, what might the best build for that be?
Yes. Repairs are actually super important for any superheavy army. Bring one Stygies Enginseer as your warlord for the Necromechanic trait. Probably make it an Outrider detachment for Dragoons.
White Fang wrote:So for those of you who really know this army, what advice would you give a newcomer (me) as to which models I need to purchase next, now that the new AB has come out? I'm waiting for my AB to arrive and I've bought a starter box and 4 Kastellans. What should be on my next order? Help me out a bit? I'll be facing a fast, hard-hitting DE army as well as Salamanders regularly.
Every competitive post-codex army probably has:
Cawl
2 Enginseers
15 Rangers (Vanilla, 3x5)
4 Kastelans (All triple Phosphor, 1x4)
4 Dragoons (All Taser Lance, 2x2)
3 Dunecrawlers (2x Neutron, 1x Icarus or 3x Neutron)
From there, you can add more Kastelans or Dragoons. Maybe even Fulgurites.
Here's my list:
https://www.dakkadakka.com/dakkaforum/posts/list/730618.page
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This message was edited 2 times. Last update was at 2017/09/22 21:26:02
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2017/09/22 21:32:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Also corps priest but I'd hold off on those until we get some test games in
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2017/09/22 21:46:37
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Confident Halberdier
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Sweet! Thanks guys! This is the info I needed! Automatically Appended Next Post: Also, do you guys prefer Rangers over Vanguard?
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This message was edited 1 time. Last update was at 2017/09/22 21:54:00
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2017/09/22 22:04:15
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Been Around the Block
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I have a box of Sicarians to make up this weekend. What's the best (or least bad) way to make them? Infiltrators over Ruststalkers? Taser goads over power swords, flechette blasters over stubcarbines, etc?
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2017/09/22 22:09:56
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loyal Necron Lychguard
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White Fang wrote:Sweet! Thanks guys! This is the info I needed!
Automatically Appended Next Post:
Also, do you guys prefer Rangers over Vanguard?
Rangers are better for being fully kitted out because the Arquebus is really nice, and now that Rangers are slightly cheaper they're better for cheap screens/ CP generators as well.
monarda wrote:I have a box of Sicarians to make up this weekend. What's the best (or least bad) way to make them? Infiltrators over Ruststalkers? Taser goads over power swords, flechette blasters over stubcarbines, etc?
Definitely Infiltrators, a deep striking unit always helps and Ruststalkers... are just really bad this edition.
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2017/09/22 22:52:41
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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Infiltrators are way better than Ruststalkers, but worse than Dragoons given their point cost.
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2017/09/23 00:31:36
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Enginseer with a Wrench
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Erm what the actual hell...
So I'm reading my digital codex and I get to the dragoon page and I see... an entirely new statline!
M 6" WS2 BS2 S4 T5 W7 A6(!) LD10 SV2+
This has to be a massive mistake surely....?! Automatically Appended Next Post: https://drive.google.com/open?id=0B9q2mpPXBO18MVB5eVlLeDZiSmM
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This message was edited 1 time. Last update was at 2017/09/23 00:48:23
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