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Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Chaos Lord (1; 300 points)
- Chaos Runesword, Armour of Morrslieb, Favour of the Gods

Chaos Warriors (15; 310 points)
- Shields, Full Command, Blasted Standard

Chaos Warriors (15; 310 points)
- Shields, Full Command, Blasted Standard

Chaos Warriors (15; 310 points)
- Shields, Full Command, Blasted Standard

Marauder Horsemen (10; 180 points)
- Light Armour, Spears, Full Command

Chaos Warhounds (10; 60 points)

Chaos Warhounds (10; 60 points)

Chaos Warhounds (10; 60 points)

Chaos Warshrine (1; 130 points)

Chaos Warshrine (1; 130 points)

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in nz
Sickening Carrion




Auckland, New Zealand

You can only have one blasted standard. Also, this is a very weak list. Put more characters in it. Get some magic defence while you are at it.

 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Also, you have a lot of points sunk into making your fodder units really large when smaller is better. Here's what you posted cleaned up:

L: Chaos Lord - chaos runesword, armor of morrslieb, favor of the gods, shield = 310

C: 15 Chaos Warriors - full command, shields = 270
C: 15 Chaos Warriors - full command, shields = 270
C: 15 Chaos Warriors - full command, shields = 270
C: 5 Horsemen - musician, spears, light armor = 81
C: 5 Horsemen - musician, spears, light armor = 81
C: 5 Warhounds = 30
C: 5 Warhounds = 30

R: Warshrine = 130
R: Warshrine = 130
-----------
1602 points

Essentially, you have a solid infantry core with a variety of support units, and warshrines for more support and buffageddon. While I think your lord build could be improved upon (morrslieb I don't totally trust, cause how often does the lord go up against other super-fighters, who have magic weapons and whatever everywhere? basically, you need to pick your fights, and since he's on foot, that becomes less of an option), I've stuck with just adding a shield to cheaply get his save up.

So the question now is where do you want to go from here? With so much infantry I'd heartily suggest a BSB, and then putting some points into a hammer or two - like a meaty knight unit or so. Oh, and I guess you could dump some points into a scroll caddy, but that's points you might rather have killing somebody ...

EDIT:

Maybe something like this ...

L: Chaos Lord - axe of khorne, armor of morrslieb, shield = 300
H: Exalted - BSB, collar of khorne, shield = 165

C: 15 Chaos Warriors - full command, shields = 270
C: 15 Chaos Warriors - full command, shields = 270
C: 15 Chaos Warriors - full command, shields = 270
C: 5 Horsemen - musician, spears, light armor = 81
C: 5 Horsemen - musician, spears, light armor = 81

S: Chariot - MoK = 150
S: Chariot - MoK = 150

R: Warshrine = 130
R: Warshrine = 130
-----------
1997 points

The dogs got ground up to make way for double cruise-missiles. Truly scary machines, just need to deploy them centrally, watch their charge arcs and kil kil kil.
Also downgraded the lord's r-sword to the k-axe, keeps the +1S (the most important part of the r-sword for a lord, IMO) but killing blow gets most everybody's panties in a bind. Also freed up the points (+5 for the favor) to get the BSB the k-collar, so MR(2) for a block.

- Salvage

This message was edited 2 times. Last update was at 2009/04/27 16:40:34


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Thanks for the advice, everyone. I've decided to add some actual magic to my list. Vaul, you raise a good point about the magic defense.

Edit: Whoops. Posted some units from the old list. This is correct.

Chaos Lord (1; 330 points)
- Chaos Runesword, Armour of Damnation, Bloodcurdling Roar, Favour of the Gods

Chaos Sorcerer (1; 165 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar, Favour of the Gods

Chaos Sorcerer (1; 165 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar, Favour of the Gods

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Marauder Horsemen (10; 170 points)
- Spears, Full Command

Chaos Warhounds (10; 60 points)

Chaos Warshrine (1; 150 points)
- Mark of Tzeentch

This message was edited 2 times. Last update was at 2009/05/01 03:25:14


Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

I don't understand the thinking behind the block of 10 dogs. It seems a waste to consider them anything other than throw-away screens. I'm also not particularly sure what you intend to have the marauders accomplish as quasi-medium cav.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Aside from specific exceptions (Dispell Scrolls, Power Stones, and DE Null Talismans are the only ones coming to mind), you can't take any magic item more than once in your list. This includes Familiars and Favor of the Gods.

Warhounds are sacrificial units and should be kept to a minimum. They got some interesting options, but those are largely useless.

Marauder Horsemen are distraction units. Use them to draw enemy units away from charging your blocks. These guys can't stand up to much in combat, especially in subsequent rounds. Split the unit in two, give them flails instead of spears, and only give them musicians - standards for these guys are just easy points for the enemy.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





The Frozen North

Oh, I see. Sorry, I'm just starting out with Fantasy, there's still a lot I'm unfamiliar with...

At everyone's insistance, I'm splitting my Marauders and Warhounds from 1 group of 10 each, to 2 groups of 5 each. Duplicate Magic Items have been removed, and I've added a Dispel Scroll.

How does this list look?

Chaos Lord (1; 310 points)
- Chaos Runesword, Armour of Damnation, Favour of the Gods

Chaos Sorcerer (1; 170 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar, Spell Familiar

Chaos Sorcerer (1; 185 points)
- Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch, Dispel Scroll

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Marauder Horsemen (5; 81 points)
- Flails, Musician

Marauder Horsemen (5; 81 points)
- Flails, Musician

Chaos Warhounds (5; 30 points)

Chaos Warhounds (5; 30 points)

Chaos Warshrine (1; 150 points)
- Mark of Tzeentch

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

That's looking better.

Three blocks of Chaos Warriors will give just about everything pause, and the four diversionary units will help get them into combat. Decent magic defense, and a strong Lord to rough up enemy characters.

Your one weakness right now is durability. You've only got three units that can stand a chance in combat. If they get hit by anyting powerful (cavalry, monsters, Steam Tank...) they're in trouble.

You've got about 150 points. Consider adding in a couple of Spawn to tie up opposing uber-units.

NOTE: Sorry to keep nitpicking, but aside from Scrolls/Stones, you can only get ONE Arcane item, and Heroes can only take 50 points worth of items. If you swap the Spell Familiar and the Dispell Scroll, you'll be all set.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Oh, don't be sorry. I need all the help I can get. My group is just starting up with Fantasy, but one of them is Vampire Counts, another is Lizardmen, and another is Daemons. Looks like tough stuff.

Chaos Lord (1; 330 points)
- Chaos Runesword, Armour of Damnation, Bloodcurdling Roar, Favour of the Gods

Chaos Sorcerer (1; 165 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar

Chaos Sorcerer (1; 170 points)
- Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Marauder Horsemen (5; 81 points)
- Flails, Musician

Marauder Horsemen (5; 81 points)
- Flails, Musician

Chaos Warhounds (5; 30 points)

Chaos Warhounds (5; 30 points)

Chaos Warshrine (1; 150 points)
- Mark of Tzeentch

Chaos Spawn (2; 150 points)
- Mark of Slaanesh

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

So, I was given a unit of Marauders by a friend who won them in a local tournament. Since I've heard good things about Frenzied Flail Marauders, I figured I'd give them a try. How does this look?

Chaos Lord (1; 315 points)
- Chaos Runesword, Collar of Khorne, Enchanted Shield, Favour of the Gods, Mark of Tzeentch

Chaos Sorcerer (1; 165 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar

Chaos Sorcerer (1; 170 points)
- Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch

Exalted Hero (1; 209 points)
- Battle Standard Bearer (Blasted Standard), Bloodcurdling Roar, Additional Hand Weapon, Mark of Tzeentch

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Warriors (15; 270 points)
- Shields, Full Command

Chaos Marauders (25; 159 points)
- Mark of Khorne, Flails, Musician

Marauder Horsemen (5; 81 points)
- Flails, Musician

Chaos Warhounds (5; 30 points)

Chaos Warhounds (5; 30 points)

Chaos Warshrine (1; 150 points)
- Mark of Tzeentch

Chaos Spawn (1; 75 points)
- Mark of Slaanesh

Chaos Spawn (1; 75 points)
- Mark of Slaanesh

I didn't buy any armour for the Marauders because the BSB has them covered when they get shot at, and I figure a 6+ save against Strength 3 or lower targets wouldn't really cut it anyways.

This message was edited 1 time. Last update was at 2009/05/07 12:30:31


Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Freelance Soldier






You dont really have any hitting power anywhere other than the very slow Warriors and even they are kitted out defensively instead of offensively. I'd try and make some room for Knights or Dragon Ogres or something to give you some real punch.
   
Made in us
Omnipotent Lord of Change





Albany, NY

I like the list, solid stuff. I wonder if 25 marauders is too many (and no standard at that size?), but if you were given 25 then go for it, the blighters are cheap enough. One thing you could do is run them 6x4 for extra flailing

Also, get MoT on your lord post haste, he doesn't want to be left out of the Tzeentch Heroes club! 5+ ward from the collar is kinda nice too. I question whether the BSB is protected enough with just a 4/6+ save, but meh, he is indeed extra choppy. Let me know how Blood of Tizz works for you, never seen that one taken before (you might be better off with a scroll though).

- Salvage

This message was edited 1 time. Last update was at 2009/05/06 21:05:51


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Boss_Salvage wrote:I like the list, solid stuff. I wonder if 25 marauders is too many (and no standard at that size?), but if you were given 25 then go for it, the blighters are cheap enough. One thing you could do is run them 6x4 for extra flailing

Also, get MoT on your lord post haste, he doesn't want to be left out of the Tzeentch Heroes club! 5+ ward from the collar is kinda nice too. I question whether the BSB is protected enough with just a 4/6+ save, but meh, he is indeed extra choppy. Let me know how Blood of Tizz works for you, never seen that one taken before (you might be better off with a scroll though).

- Salvage


Whoops! I actually did pay for the Mark of Tzeentch on my Lord, I simply neglected to type it in. Yes, the 5+ Ward Save is the reason I gave it to him! 1+/5+ for the Lord is sweet.

Blood of Tzeentch has been working pretty well so far. Any time I roll a 2, and often a 3 I can re-roll it, so that's nice. I am seriously considering including Dispel Scrolls instead, but it's been okay so far.

Also, in close combat the Exalted Hero is much less protected, but from shooting he has a 4+/4+.

Tizz wrote:You dont really have any hitting power anywhere other than the very slow Warriors and even they are kitted out defensively instead of offensively. I'd try and make some room for Knights or Dragon Ogres or something to give you some real punch.


I was considering trying to fight a Chariot in the list, but I'm not sure what to drop to get some new stuff in. I'd prefer not having to drop any Warriors, though.

I'm considering dropping the Slaaneshi Spawn for a Chariot. What do you guys think?

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

All right, I've been playtesting my list somewhat, and I'm quite surprised with how well my lists that include a Hellcannon have performed, so I'm going to draw up a list that includes one.

If it turns out this list is really held back because of it, I'll swap it out for another 5 Warriors in each unit, and another 9 Marauders.

Chaos Lord (1; 315 points)
- Chaos Runesword, Collar of Khorne, Enchanted Shield, Favour of the Gods, Mark of Tzeentch

Chaos Sorcerer (1; 165 points)
- Level 2 Wizard, Mark of Tzeentch, Power Familiar

Chaos Sorcerer (1; 175 points)
- Level 2 Wizard, Mark of Tzeentch, Infernal Puppet

Exalted Hero (1; 191 points)
- Battle Standard Bearer (Blasted Standard), Chaos Steed, Shield

Chaos Warriors (10; 190 points)
- Shields, Full Command

Chaos Warriors (10; 190 points)
- Shields, Full Command

Chaos Marauders (15; 79 points)
- Flails, Musician

Marauder Horsemen (5; 81 points)
- Flails, Musician

Chaos Warhounds (5; 30 points)

Chaos Chosen (10; 240 points)
- Halberds, Mark of Tzeentch, Full Command

Chaos Knights (5; 220 points)
- Ensorcelled Weapons, Mark of Tzeentch

Hellcannon (1; 205 points)

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
 
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