Switch Theme:

1750 Guard Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ruthless Rafkin






Glen Burnie, MD

I'm looking at the models I have and wondering what to do with them given the new codex:

Here's what I came up with:
Valhallan 42nd Mountaineers Imperial Guard

HQ
Lt. Commaner Sorkin Regimental Standard, Chimera, Bolter (Commander), Officer of the Fleet 152

Troops
Platoon, 5 LT With Bolter/CCW, Flamers x3 (CMD Squad), Chimera, Commissar w/PW for sq#1, Missile Launcher Squad, Missile Launcher Squad , Missile Launcher Squad, Lascannon Squad, Lascannon Squad, ACx3 HW Squad, HBx3 HW Squad 632

Veterans, 10 Plasma Rifle x3, Chimera 170


Fast Attack
Scout Sentinel Squadron, 3 Multilaser Multilaser Multilaser 105
Rough Riders, 5 55
Hellhound, 2 260

Heavy Support
Leman Russ, 1 Heavy Bolter Sponsons 170
Leman Russ Demolisher, 1 Plasma Cannon Sponsons 205
, 0

Points Summary:
HQ: 152
Troops: 802
Elites: 0
Fast Attack: 420
Heavy Support: 375
Total: 1749

What should I change/add/what have you?

This message was edited 2 times. Last update was at 2009/04/27 15:20:32




-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Tough-as-Nails Ork Boy





Chicago

Your list is creepily similar to what I can field. Why does this matter? Because my IG army is the Valhallan 142nd.

I run a similar armored "core" consisting of 2 LR, 2 Hellhound, 2 sentinel.

My plan for my list is to have Vendettas instead of all those Chimeras. That's mainly a paint/modeling preference though.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

That is creepy. Do we have to kill each other now since we're clones of each other?



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

yes

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Jovial Plaguebearer of Nurgle




Oops.


gotta say i don't like the platoons, just use vets

This message was edited 1 time. Last update was at 2009/04/28 05:51:12


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

And why is that?

Personally, I think a guard army might want to include some guard, but that's me.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Regular Dakkanaut




i do not like this guard army all the ones that i have fought that have been able to beat me are the ones with mass infantry. Even though las guns suck but when there are a billion of them they are pretty good. so what i like to do is take 2 full platoons with heavy bolters and a few leman ruses and blast the hell out of them.

Sleep now in my Bolter Fire.  
   
Made in us
Jovial Plaguebearer of Nurgle




1 of 2 things will happen:

1.) If you group up the squads to lessen your KPs, as soon as they get hit in assault they are running away dead. Also, you can only shoot one target with 50 guys.

2.) If you do not group the squads up you are offering a lot of KPs to your opponent. This is tacticly more sound in 2/3 of the games in a tourny but you can't win unless you go undefeated 99% of the time.

Overall, yes you get more shots but not very good ones. There are ways, I suppose, where infantry can work but you have to manage your points very well and make it completly balanced.

Even if you make the perfect 'balanced' list for infantry, they are still too squishy to take to a tourny competitivly.

Lasguns suck, and they suck even more when you are hitting only half the time, there is no changing that. You literally need a 50 man squad of them to really do anything and even then you are barely scratching most people.

If you do end up killing a unit, oh wow. you just spend 250 (base cost of the 50 of them) + heavy weapons. that is a crap load of points into one target that you have a very good chance of not killing.

Tanks are superior, and now that you can take tons of them, why not take them?

This message was edited 1 time. Last update was at 2009/04/28 18:43:50


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Weak infantry yeah but you can get cover saves from all those tanks.

Combining squads with multiple special & heavy weapons then using orders on that combined squad = a good amount of shooty death.

While they will get massacred in close combat.. you do need to kill alot of them.. so those poor CC returning attacks arent actually ludicriously high in number equalling out the combat. That means getting a reasonable sized squad into close combat (im thinking 5+ fighty troops) vs 20-30 & more vs a max blob squad... That wont be easy with 24 tl lasguns, 3 tl lascannons & 3 tl grenade launchers. This squad (the one I plan to run) costs 230pts, which is not excessive. I dont advocate max sized infantry platoons.

Shooting - well yes, they will die in droves but again.. tanks equates to prevalent cover save. Orders equate to the ability to either resist fire in a very serious way & still maintain limited firepower or/and pick up fleeing squads.

Im not scared against guard players whom throw lots of 12/10/10 vehicles at me with infantry unable to make use of any orders.

This message was edited 2 times. Last update was at 2009/04/28 18:55:58


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Jovial Plaguebearer of Nurgle




If the tanks are giving you cover, you can't shoot yourself, then because all vehicles block sight for infantry.

If you aren't massing your infantry, what use are they going to be? They are like orks now, the more of a mob you have the more killing you have.

A "reasonably" sized squad will be 10 or more if they are going to attack a blob, even more when you got multiple squads coming down on you.

Also, in CC guard will go second because most assaulters will have grenades. they will wipe out more than enough dudes so you have little attacks back. Then you take your crazy low LD now that you lost combat and you run away, crap initiative means you will get chased down more than half the time.

It is better to just spend points on tanks, you will always kill stuff with them and they are hella lot stronger.

You should be scared, massed 14/13/11 for under 200 pts is pretty scary. 9 of them is devastating and any sensible commander will piss themselves.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Commissars are worth the 35pts if you are running blob platoons. Here is my new favourite troops choice in 40k:


-Platoon HQ - Al'Raheem, 4 melta, vox -145
-5 infantry squads -250
-Vox -5
-5 power swords -50
-5 plasma rifles -75
-Comissar w/ power sword -50
575 points total

I know that this is one spendy mutha! (you can shave the points down my a bit if you prefer melta, i am running it with plasma due to the local meta-game) Here is why it is awesome. It outflanks, wins Close combat fairly constantly by swinging 5 power-fists (lots of power sword attacks on a charge!) and when it's assaulted it has 40 ablative guardsmen wounds to give up w/o sacrificing a single power weapon or special weapon. when you shoot something it will die. Al raheem allows them to move, shoot, move so they can avoid being assaulted fairly well. Keep in mind this unit is LD 9, stubborn, AND get to re-roll failed morale checks.

Here we find the perfect balance of an elite unit and an elite unit IMO. Sorry to hijack the thread with this but I think it's appropriate in context to where the thread was heading.

EDIT: if you play rules as written it can also shoot and then move d6" on your opponents shooting phase!

This message was edited 3 times. Last update was at 2009/04/28 21:50:01


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Regular Dakkanaut





San Francisco

Kungfuhustler wrote:Commissars are worth the 35pts if you are running blob platoons. Here is my new favourite troops choice in 40k:


-Platoon HQ - Al'Raheem, 4 melta, vox -145
-5 infantry squads -250
-Vox -5
-5 power fists -75
-5 plasma rifles -75
-Comissar w/ power sword -50
600 points total

I know that this is one spendy mutha! (you can shave the points down my a bit if you prefer melta, i am running it with plasma due to the local meta-game) Here is why it is awesome. It outflanks, wins Close combat fairly constantly by swinging 5 power-fists (lots of fist/power sword attacks on a charge!) and when it's assaulted it has 40 ablative guardsmen wounds to give up w/o sacrificing a single power weapon or special weapon. when you shoot something it will die. Al raheem allows them to move, shoot, move so they can avoid being assaulted fairly well. Keep in mind this unit is LD 9, stubborn, AND get to re-roll failed morale checks.

Here we find the perfect balance of an elite unit and an elite unit IMO. Sorry to hijack the thread with this but I think it's appropriate in context to where the thread was heading.

Infantry Squads cannot use Power Fists.
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

fix'd. still a win-fest IMHO

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Nenya97 wrote:If the tanks are giving you cover, you can't shoot yourself, then because all vehicles block sight for infantry.

If you aren't massing your infantry, what use are they going to be? They are like orks now, the more of a mob you have the more killing you have.

A "reasonably" sized squad will be 10 or more if they are going to attack a blob, even more when you got multiple squads coming down on you.

Also, in CC guard will go second because most assaulters will have grenades. they will wipe out more than enough dudes so you have little attacks back. Then you take your crazy low LD now that you lost combat and you run away, crap initiative means you will get chased down more than half the time.

It is better to just spend points on tanks, you will always kill stuff with them and they are hella lot stronger.

You should be scared, massed 14/13/11 for under 200 pts is pretty scary. 9 of them is devastating and any sensible commander will piss themselves.


An assault squad of 10 marines or a horde of 30 orks wont survive completely intact if it plans to reach my gunline. Lets take 5 assault marines. 15 attacks. 10 hit. 7 wound. 5 failed saves. 25 imperial guardsmen attack back (Yes, im always assuming they attack back second) 25 attacks, 13 hit, 6 wound, 2 failed saves. So yeah, as I predicated.. you'll need about 5+ assaulty troops. But ofcourse with a regimental standard in range (which I plan to take & keep safe in the gunboaty chimera) ive got a re-roll on LD5.. so theres an okay chance I stay in combat. I think I would then win combat, over another two turns, but ofcourse this is bad because guard are aposed to shoot & ofc im not concidering dual flamers from assault marines before a charge..

The tanks are there to cover +50% of my infantry platoon & thats fine.. I choose to fire with the 3 or so special/heavy weapons which can easily be deployed to one side thats got a clear LOS. Those 3-6 weapons do not have restricted LOS so im happy. Lasguns dont care about a 4+ cover when they are ap-

Spend the point on decent tanks & use infantry effectively. This does not mean in chimeras.

This message was edited 1 time. Last update was at 2009/04/28 21:59:37


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Is everyone forgetting that the commisar grants stubborn. That's a ld 9 with a reroll from the regimental standard regardless of close combat casualties. And if I fail, I lose one guy, take no retreat saves and then still don't break.

Tarpit ++



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Valhallan42nd wrote:Is everyone forgetting that the commisar grants stubborn. That's a ld 9 with a reroll from the regimental standard regardless of close combat casualties. And if I fail, I lose one guy, take no retreat saves and then still don't break.

Tarpit ++


Yar.. good call.

Best (and I think only) way to do this would be with a guard blob squad of about 20-40 with a 35pt commissar, couple of flamers or GL's & mortars. Keep them alive & firing by constant use of the 'Incoming!' & 'Get back in the fight!' orders or/and 'Move move move' to cover distance fairly quickly, coming close to jump-infantry movement. 250pt resilient tarpit unit worth 1kp. Pretty damn vunerable to anti-cover pie/template. Requires the use of a PCS/CCS to work effectively.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut




Well yes guard infantry suck in anhilation so the only thing i could recommand is that you do what all the guard players do here and that is to kill every thing they can and hide there infantry like no other.

Sleep now in my Bolter Fire.  
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Well, seeing your "guard armies should have guard" comment, and seeing as how you like tarpits, I have some suggestions for you.

Fluffwise, valhallans were always big into priests. And they have a special character that is the best tarpit battery in the dex.

I don't particularly like line squads. I would take the four I had to take if I were running a platoon format, if I was a valhallan player and I wanted stubborn, I would take Lieutenant Stubborn, and conscripts.

I forget how much he costs... so my revision to your list will have to wait until I can get to the 'game store that has the codex'.

Ultimately, I'd focus on HWS (autocannon and lascannon), CCS, conscripts and leman russes. Build a big platoon around Chenkov.

Shoot at vehicles first, try to cut mobility and armor, tarpit charges with brave valhallan boys led by priests. Hide CCS and PCS behind Russes, get 4+ cover for HWS from line squads. Once you are ready to handle the loose assaulters, pull the plug on the tarpit and open fire. Pray you don't face full mechanized.

That seems like a very fun way to play valhallans and moderately effective considering they are a footslogging army

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
 
Forum Index » 40K Army Lists
Go to: