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[1500] Witch Hunters & Marine List - opinions wanted  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Torch-Wielding Lunatic






This is a list that I have come up with. I already have the Storm Trooper Models coverted and painted so I'd like to keep them.
But other than that I wanted opinions about how viable this list would be / what could be done to improve it.

HQ:

Inquisitor Lord Points: 69
Bolter, CC
- Pariah x 3


Elite:

Vindicare Assassin Points: 110


Troops:

10 Inquisition Storm Troopers Points: 100

Rhino Points: 58
- Extra Armor, Smoke Lauchers

10 Inquisition Storm Troopers Points: 100

Rhino Points: 58
- Extra Armor, Smoke Lauchers

10 Tactical Marines Points: 170
- Heavy Bolter

10 Tactical Marines Points: 170
- Heavy Bolter

10 Tactical Marines Points: 175
- Multi Melta, Melta

10 Tactical Marines Points: 175
- Multi Melta, Melta


Heavy Support:

Dreadnaught Points: 105
- Multi-Melta
Dreadnaught Points: 105
- Multi-Melta
Dreadnaught Points: 105
- Multi-Melta


Total Points : 1500


I'd probably play it "fluffy" with the stormtrooper squads in rhinos advancing to sieze whatever objective my Inquisitor demands of them while the dreadnaughts attack the main enemy force followed by the marines
Ooor...
If I was trying something else, would have the marines form a solid core fire line with the dreadnaughts anchoring the flanks and one in the middle, saving the Storm Troopers for rapid depoyment to wherever more Dakka is needed.

Thoughts???

btw, I haven't played since 3rd/4th edition (whenever they introduced tau) so if i'm completely screwing myself due to a new rule please let me know. Thanks.

This message was edited 2 times. Last update was at 2009/04/27 22:36:57


40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
Made in us
Torch-Wielding Lunatic






oh yea, I threw the assassin in there because I had 110 extra points and wanted more witch hunter forces...

40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
Made in au
Camouflaged Zero






Australia

Frankly, it is a fairly poor list. The Inquisitor Lord is not going to achieve anything, the Assassin will ping off one or two models a game, your one Rhino will blow up turn one, your Stormtroopers will not do any good without special weapons, and your Tactical Squads are not going to do much better. There are also better Heavy Support options than three Dreads. It is not going to win any prizes for being a fluffy force (because it is not a shining example of an amazing fluff army), it will be weaker than pure Inquisition armies or pure Marine armies. It is an inflexible list built entirely around under-strength Troops.

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in us
Torch-Wielding Lunatic






I felt that the one real weakness of this list would be against a long range shooting army. (any army that is heavily 24"+ based will cause problems as i'll have to chase them down.)
Anything that gets into the middle range should be chewed up.
units making it into assault with the main ST / Marine force could be a problem, but Ideally that would be handled by the Dreadnaughts.

It was understood that the inquisitor would do almost nothing when making the list. But the Idea of a witch hunting inquisitor who only has a small force under his command besides what he comendeers (i.e. the space marines) seems pretty fluffy to me. He's not some mythical wargod like a marine captian but rather uses his position to accomplish the mission.

I would really like to drop the vindicare assassin but don't know what I'd take in it's place.

I guess I could drop the assassin and take Lascannons for my Dreadnaughts, that would give some sort of long range attack.

This message was edited 1 time. Last update was at 2009/04/27 22:36:12


40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
Made in us
Wraith




O H I am in the Webway...

You lack longe range firepower and lack heavy weapons overall. What is a Pariah? If I were you, drop the WH and bring along a DH inquisitor with Mystics with a psycannon. Get the 2 IST squads with Meltaguns in a Chimera to pop armor and I would mount up at least 2 marine squads. Im not a fan of those dreads at all, they are the #1 target for anti-armor, and will go down quick. I would drop them in favor of either razorbacks then combatsquading your Tacs or Rhinos.

And - why not give your 1st 2 tacs with HB's their free flamers? I say revise it to something like this to accomplish a shooty line but also something effective. And your points are off, 10 tac marines cost 180.

DH Inquis
Psycannon Retenue: 3x Mystics

IST
5x; 2x MG's
Chimera

IST
5x; 2x MG's
Chimera

Tac Squad
10x; MM; Meltagun
Razorback

Tac Squad
10x; MM; Meltagun
Razorback

*Up above, squad combatsquads with Meltagun +4 going in RB*

Tac Squad
10x; ML; Flamer; Powerfist

Tac Squad
10x; ML; Flamer; Powerfist

*Up above, this is your gunline*

Dread
ASSC; ML

Dread
ASSC; ML

- Now this army is probably over the points, but you get the idea. Its a gunline with a mobile wing. You can probably throw some lascannons in there are make it even more effective (if you do this, give the 2 Combat Squading squads them)

IST are almost a waste without heavy weapons...

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Servoarm Flailing Magos





Alaska

I think these guys could be more constructive in their criticism, but they are kinda right.

I would change the SM squads to having some long-range punch. Give them Lascannons, Plasma Cannons, or MLs to achieve that.

I would drop one of the dreds to free up the points for this. The dreads with meltas are not all that effective due to their short range, and the big bullseyes on their foreheads. (Ok, they don't have bullseyes, but they draw fire as if they do.) Either give them some better weaponry like Lascannons, or failing that, use the points to beef up your troop units.

Unlike the other guys, I disagree with the ruling on the inquisitor. Yes, he sucks at any combat function. But the thing is, you can fulfill your mandatory HQ slot with a cheap Lord. He is a lot cheaper than other HQ options, giving you points for units you actually are going to use on the front lines.

Yeah, the assassin is probably not worth his points unless you think you can snipe some IC s like a Blood Angels Chaplain...

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Made in us
Torch-Wielding Lunatic






I think I got the points for tac squads right as in the new codex it has them at 90 for sargent + 4 marines and +16 points for the remaining 5.
so that's 90+80 for the 10 man squad.

Here is the revised List:

Inquisitor Lord Points: 90
Bolter, CC, Liber Hereticus, Frag Grenades
- Pariah x 3


Elite:

3 Death Cult Assassins Points: 120


Troops:

5 Inquisition Storm Troopers Points: 70
- Melta x 2

Rhino Points: 55
- Extra Armor

10 Inquisition Storm Troopers Points: 100

10 Tactical Marines Points: 170
- Missile Launcher, Flamer

10 Tactical Marines Points: 170
- Missile Launcher, Flamer

10 Tactical Marines Points: 180
- Las Cannon, Flamer

10 Tactical Marines Points: 180
- Las Cannon, Flamer


Heavy Support:

Exorcist Points: 135

Dreadnaught Points: 105
- Multi-Melta

Dreadnaught Points: 105
- Multi-Melta


Total Points : 1480



The remaining 20 points would be for the Dreadnaughts' main weapon loadout, what should I go with? I can't decided what weapons to take on it.
I guess the thoughts behind the changes on the list are that, as appears to be so common now, the ST squad with the meltas does driveby's while all tac squads go into a shooty / flamer combat squad setup with one covering the other. Death Cult assassins make the enemy have to think about target priority and can be nasty in assault. Also took Liber Hereticus for the Table Edge Choice, I hate seeing good terrain that isn't mine....

more C&C would be helpful

Thanks

40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
Made in au
Camouflaged Zero






Australia

This is a much better list. Still not fluffy (an under-equipped Inquisitor with some random PDF rabble leading half a company of under-strength Space Marines is not very fluffy), but more effective looking. I would still suggest looking to add a bit more to your Inquisitor, as he could fit your theme much better. You want lots of long range shooting, right? Give him three Heavy Bolter Servitors and he will be doing a better job of it. You can drop the Liber Hereticus (no longer does anything) and Frags (you will not be charging into combat), though, as neither will ever be used. Even a basic CC weapon is a waste of a point, as are the three Penitents (the third one does not even do anything).

The Death Cult Assassins are also poor choices. In Annihilation, you are giving up three easy Kill Points; in other missions, they are still easily killed, and offer little. Fifth edition pretty well killed all the Assassins, so they are almost never a good choice.

The first unit of Storm Troopers is not bad but, again, if you field only a single Rhino, it will be destroyed turn one. The second squad of Storm Troopers is still useless, however; you do damage with special weapons, not Hellguns. Give them something so they can actually achieve something. If you can find the points, I would put these guys into Chimeras too. More dakka, better armour.

The Tac Squads are better, but I would suggest you consider the Razorback option mentioned earlier. If you want to partly mechanise your list, the Razorbacks will not only add more firepower, but mean your Stormtroopers have a far better chance of achieving something.

The Exorcist is a good addition, though a single one can be fairly unreliable. Then again, the models are terrible to build, so even one is painful.

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in us
Torch-Wielding Lunatic






Thoughts as to the dreadnaught armaments?

40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
 
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