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Made in ca
Fresh-Faced New User





so i was browsing the new 5th ed codex and recently bought iron hand straken and a marbo model since i am a catachan player .then it came to me while i was reading strakens rules that gives people around him furious charge.

How deadly would that be if given to squads of PAGK and Termie Gks. It would create an entirely new type of IG style , one that i centered around a charging force with straken giving everyone counter-attack and furious charge. It would give the Gks 5 ini and 7 str and.. that could ruin any MEQs day it would also put them on par with many assault specialist.

whats your thoughts on this guys ? i realise that this is pretty much power gaming but its an interesting idea. also since it says friendly models around 12 inch if your playing a 2v2 your buddy gets it also , am i correct?
   
Made in us
Fixture of Dakka



Chicago, Illinois

creed is a better choice ; honestly

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Killer Klaivex






Forever alone

Uh, Creed isn't the better choice for CC power. Straken has a S6 chainfist that strikes at initiative order and has a 3+ save. Creed has to issue an order to use his F-Charge ability, whilst Straken always has it on.

Yep, Straken+Grey Knights+Priest with Eviscerator+Yarrick+Primaris Psyker is going to be extremely costly, but nobody's going to think about going near it.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Dominar






Two Vendettas turbo boosting off of the table edge should get you there on turn 2. From there you can gut his objective holders in close combat.
   
Made in us
Regular Dakkanaut





I am not convinced the priest is worth the points to be honest. Straken is pretty potent all by himself. Him (His advisors and two bodyguards, plus medpacks)and a unit of Grey Knights would be rather deadly, while not being too costly.

This message was edited 1 time. Last update was at 2009/05/05 02:18:17


 
   
Made in ca
Fresh-Faced New User





theres many ways to take advantage of straken , hes also pretty potent on his own and hes always equiped with pistol / close combat so he gets a crack ton of attacks at ws 5 ini 4 str 7 a 5 on charges thats nothing to laugh at since its all power weaponesque. Not to mention getting counter-attack .

the question remains as the rule book states that counter-attack gets +1 attack as if they too had assaulted that turn . does it benefit furious charge also ?. Because if thats the case your getting one badass mother*** that can rip marines apart.
   
Made in us
Regular Dakkanaut





Give him a medic, and he becomes a T4 power armor model with FNP. Plus 4 ablative wounds via bodyguards. The guy is a machine (yuk yuk). Not to mention that the guy is instant death to vehicles (He is worth slightly less than 5 melta bombs).
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

Liquidwulfe wrote:Give him a medic, and he becomes a T4 power armor model with FNP. Plus 4 ablative wounds via bodyguards. The guy is a machine (yuk yuk). Not to mention that the guy is instant death to vehicles (He is worth slightly less than 5 melta bombs).


Except against walkers, where he's worth about 15 meltabombs.
   
Made in au
Killer Klaivex






Forever alone

Hang on, Straken is an upgrade that replaces a company commander, right? So he isn't an independent character, so how do we stick him with Grey Knights?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Regular Dakkanaut





You cant, but his "Aura of Wewt" affects all models within 12".
   
Made in us
Confessor Of Sins






Scranton

my friends been play testing this.

Put a priest in a GKT squad and drop them in vendettas. Scout move + normal move out and assault gives you str 7 power weapons on the charge with rerolls to hit. Its pretty nasty.


 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

There's also the option to put Straken in the Vendetta. Then his Aura of Killyness is measured form the obscenely large hull. At that point he's covering a footprint that's almost 36" by 36". Smaller if vehicle is FAQ'd to remove parts of the wings and tail from what counts as the 'hull' but still pretty big.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Fresh-Faced New User





@cheese. In the Dh codex it says you can ally them to a parent army you may then select 1 hq , 2 troop and 1 fast attack i belive . so yes you can have Gks in a guard army . You can even take sisters of battle however they arent really assault specific .

Also if you were to take an eversor assasin and place him 12'' inside the range say your assault distance is still inside 12 inch you get a str 5 ini 6 assasin that can take on even the most hardcore assault specialist. You may get up to 10 attack with him.

If you get assaulted you also get counter-attack from straken so you would count as assaulting also and would get +d6 attack insted of 1 i belive
   
Made in us
Regular Dakkanaut





frgsinwntr wrote:Put a priest in a GKT squad and drop them in vendettas. Scout move + normal move out and assault gives you str 7 power weapons on the charge with rerolls to hit. Its pretty nasty.

The problem is everything there hits at I1. Even assaulting a basic guard squad allows the squad to allocate plenty of wounds to the priest before the GKT squad can hit, since he is an IC. You then have lost the reroll.
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia


Liquid thats not true the GKT strike at I 5 the NFW are +2 STR at normal I not PF that strike at I 1.

This message was edited 1 time. Last update was at 2009/05/05 20:02:18


"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Regular Dakkanaut





Yea, just fact checked myself. For some reason I saw "Power Weapon" and my brain translated that as "Power Fist". They are actually quite a nasty combo, but really REALLY expensive.
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

Liquidwulfe wrote:but really REALLY expensive.


it's the IG......... don't forget we have to capability to field more than the average army *cough*mareinz*cough* so I think sacrificing a 10 man squad or two is well worth it when you have an assault unit that almost any opponent would stay away from, if they were in their right mind.

and I like that idea I might just use that sometime.(to save SOME points, couldn't you just use regular GK marines? wouldn't be as effective, but effective nonetheless.)


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

True, not as nasty at GKT, but regular GK would be scoring, so that's cool. They could wipe a squad off an objective and then hold it pretty well.
   
Made in us
Sybarite Swinging an Agonizer





Only thing I could see throwing at that squad would be Genestealers or Demonettes (Demonettes would be my first choice.), and I really wouldn't even want to do that....

This message was edited 1 time. Last update was at 2009/05/05 21:07:01


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Made in us
Rough Rider with Boomstick





Philadelphia

The only problem is the tactic only works if you go first as it requires the Scout move before first turn to really go off.

If you go second they become a good counter assault unit, but guard can handle counter assault with other much cheaper methods.

Still, the various possible vendetta payload options is going to be a lot of fun. I am trying out the inquisitor and mystics in a vendi for the gynourmous sphere of ds death the huge Valk hull gives you.

Even if they faq it to reduce hull size to not include the wings ( which I strongly agree with ) its still very large.

That leaves me with two empty Vendi's in my base army so I will be playing around with various other items to throw in there. Sisters seem to be a nice cheap choice but no where near as effective as GKs or GKTs

Big Troy, The Samurai Gunslinger of South Philly

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Made in ca
Fresh-Faced New User





Demonettes and genestealers are the bane of this idea , even banshees still get the first attack turn regardless so it beats off that idea. Anything with def grenades will also pretty much cancel out the tactic so the newly IG vets i belive are equiped with them .

a note on those vets if they are near straken and get charged their grenades takes off the ennemies bonus but they get counter-attack so in the end its like if they were charging themselves.

Now all thats left to do is know if Counter-attack benefits from furious charge since technically they too are assaulting .
   
Made in us
Fixture of Dakka






on board Terminus Est

Nice ! I might incorporate this into my new budding list.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Could GKT ride in the gunship?

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Regular Dakkanaut





Nothing says it cant. But please realize that a single GKT costs the same as a squad of infantry.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

If we're talking about doubles/ally buffs then the real money shot is whatever allows you to use Straken's ability on the largest number of close assault capable models. On the ally side that's pretty much GK's, even though they're hella expensive. On the doubles side the answer is probably Hormagaunts. People might not see the GK combo coming, but anyone worth they're salt will, so you need the right kit in the list to keep Straken very reliably alive until turn 3.

It's a pity they've jimmied the Rough Rider rules so that Straken's useless with them.

GKs in a gunship is an awesome idea too. I wonder if it's legal.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
 
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