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Made in us
Savage Khorne Berserker Biker





Texarkana TX

UPDATED LIST BELOW

hey guys trying to decide on my next list take a look at this one and let me know what you think.

Kharn- 165

9- Berzerkers- Icon
Skull Champ- P. fist- 234

10 Berzerkers- Icon
Skull Champ- P. fist- 255

10 Berzerkers- Icon
Skull Champ- P. fist- 255

10 Lesser Daemons- 130

10 Lesser Daemons- 130

Land Raider- Dirge Caster- 225

Land Raider- Dirge Caster- 225

Land Raider- Dirge Caster- 225

total 1844

is this competitive? C&C welcome

This message was edited 2 times. Last update was at 2009/05/11 13:44:59


5000+ 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Enemy mechanized lists could give you problems, especially eldar.

Horde orks could take your assault on the chin and then wipe you out utterly on the rebound. I think the lesser daemons should be replaced by something that can handle hordes. 260 points....hmmm....

5 CSM with a flamer in a rhino with a combi-flamer costs 125 points. You could take 2 of those. That also has the added bonus of two "throwaway squads" in objective missions - they could go out and grab objectives, and even get out of their rhinos to send those on their way to contest others. The enemy can't ignore these little units for fear of losing the game, yet really WANT to bring down your LRs and berserkers. Forcing them to split fire is a good thing.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

I like it.

 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

@ Spellbound- i agree about hordes but im trying to stick with a theme here hint hint!!

can you think of something to help with the theme, i was thinking maybe berzerker dreads w/ 2 DCCW with the Hflamer

5000+ 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

That could work. I'd say defilers, as they can template while moving forward, then template again before cc and are arguably better than dreads in cc against most things.

But the dreads would be nice. And with Hflamers won't pop your landraiders

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Sword-Wielding Bloodletter of Khorne



Burnaby, British Columbia

I would suggest some khornate terminators, say 7 (210) -- Icon is what, 30? -240. then give 4 combi weapons -- 20, preferably meltas, but at least one flamer, and you've got a nice precision strike force, and a whole lot more worthwhile than the daemons, while still retaining the fluff. Dirge casters (and Icons, I'd say drop them or at least two of them if you take my advice) seem unnecessary, and you could then add in a chainfist or somesuch equivalent for more tank popping ability. Terminators I think would work marvelously with this list, because of the chaos that could ensue from a good deep strike. the land raiders alone are a great threat, but with those terminators you've got an effective method of destroying enemies that can destroy your land raiders.
you have enough troops to cover objectives, and enough armour to be able to hold out. I'd say anything that brings three land raiders to the table is competitive, unless it's transporting thousand sons. overall, a good list, but would do with more super-killy things with power weapons. damn I wish axes of khorne were back.

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Made in us
Savage Khorne Berserker Biker





Texarkana TX

i wish the whole old book of khorne was back :(


ahh what good times lemme see what i can conjure up for an updated list thanks captain for your advice

5000+ 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

ok heres what i a new list:

Kharn- 165

9- Berzerkers- Icon
Skull Champ- P. fist- 234

10 Berzerkers-
Skull Champ- P. fist- 250

10 Berzerkers-
Skull Champ- P. fist- 250

Land Raider- 220

Land Raider- 220

Land Raider- 220

7 Terminators- Icon of Khorne, 2 Combi Meltas, 1 H. Flammer, 1 Chain Fist, 2 Power Fists- 290




puts the new total at 1849


what do yall think of that?

5000+ 
   
Made in us
Torch-Wielding Lunatic






I like the Terminators a lot better than the chaos demons

40k:
Space Wolves - Ultra Marines - Inquisition -

Fantasy:
Chaos -
- 1300 pts
 
   
Made in us
Banelord Titan Princeps of Khorne






A pair of naked defilers would work better than two squads of demons. The problem you will run into is your land raiders will be vulnerable to meltas since they have to run in close to drop the boyz off.

To the poster that mentioned orks taking it on the chin, if you creatively multi-charge, the berzerkers could gut two 30 man ork squads with very few casaulties in return, and the remaing orks would explode due to combat resolution. Doing this with two or three Land Raider charges in concert could really put a hurt on an ork army.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Been Around the Block





Why do people keep suggesting defilers? All his heavy support choices are full of land raiders and if he removes land raiders his list falls apart somewhat.

my only change would be to swap one of the power fists for three more combi-weapons. Two fists is enough when everyone has power weapons. I would go with more melta, since it would give you enough shots to hunt two tanks with the squad or take care of a vehicle squadron if you play against IG. It also makes a good terminator hunting squad and should help you shoot down mobile vehicles, which will be a problem for this list.

A big zerker squad like that, that gets to fire pistols then charge, will usually wipe out 30 boys on the boys' turn after they get charged.

If you face a space marine player using multimelta landspeeders, he is going to give you problems. Tau - the same thing. Those sort of mobile tank hunters eat land raiders alive. I don't know what you could do to take care of that other than replacing a land raider with a rhino and another heavy support geared to killing skimmers. Obliterators, lascannon pred, something like that.

This message was edited 1 time. Last update was at 2009/05/11 17:49:24


 
   
Made in us
Banelord Titan Princeps of Khorne






He can maintain the LR's by taking min sized termie squads with HF's or whatever that can then deepstrike off the zerker's icons.

Defilers over dreads because defilers have battlecannons and are a little more controllable, and fleet!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

i agree and acknowledge that tau tanks MM speeders and other tank busting skimmers will give me a problem, but its what ill have to deal with i guess.

i thought about using a rhino rush list, but i cant assault out of them.


basically what i have decided to do is just go for a world eaters themed army and just take the weaknesses that it has and live with it =/

i played World Eaters in 3rd and 4th and im really disappointed at how watered down the 4 gods are now.



5000+ 
   
Made in us
Banelord Titan Princeps of Khorne






Even though you can't assault out of Rhinos on the turn you move, you can assault out of them at the beginning of the turn if you haven't moved yet. Sooooo, you can still have a veritable rhino rush, you just have to wait a turn before you can assault. 5th edition vehicle rules and smoke launchers make the rhinos more survivable, and since the 'zerkers are fearless, they can't be pinned by the vehicle exploding.

This means you drive up, stay in your rhino, then next turn wammo! And hell, if they torch your tank, you can disembark behind the wreck or in the crater for a cover save, and then charge them next turn anyway. And a rhino is alot less to lose than a land raider.

If you support your rhinos with vindicators or defilers, it really becomes hairy for your opponent over which one to shoot. Throw a demon prince or two with wings in there for good measure, and then sally forth!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

OOoooOOOOooo hmm thats some good cooking there whitedragon im working on a new list, let me ask this would it be terribly TFGish if i converted and used a model counts as abaddon? haha

ok heres the new list:

Kharn- 165

8 Zerkers
Skull- Pfist- 208

Land Raider- 220

8 zerkers-
Skull- Pfist- 208
Rhino- 35

8 zerkers-
Skull- Pfist- 208
Rhino- 35

8 zerkers-
Skull- Pfist- 208
Rhino- 35

5 Terminators- MoK, 2 Pfist, 2 Combi Melta, 1 Chain Fist, H. Flammer- 230

Defiler- 4 DCCW- 150

Vindicator- D. Possesion- 145

total 1847


thoughts?

This message was edited 1 time. Last update was at 2009/05/12 04:40:56


5000+ 
   
Made in us
Doc Brown






Your terminators don't seem to know what they're doing. My suggestion for them is to get rid of the heavy flamer and power fists and give every one of them combi-bolters. Give one or two chain fists.

Now, you have 10 rapid plasma shots, 5 melta shots, or 5 flamer templates. They're now the most versatile unit you have and will earn back their points and more.

Also, deep striking these babies in at the right time will net you a win, I've done so with my own many times over.

"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."

-Excerpt from the Three Hundred and Forty-First

Book of Epistles of Lorgar

Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?

"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight."
 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

While sleeping i thought of this list too:


Kharn- 165

8 Zerkers
Skull- Pfist- 208

Land Raider- 220

8 zerkers-
Skull- Pfist- 208
Rhino- 35

8 zerkers-
Skull- Pfist- 208
Rhino- 35

10 Terminators- MoK, 3 Combi Melta, 2 Hflammers, 2 Pfist- 375

Defiler- 4DCCW- 150

8 Havoks- 4 Flammers, MoK
Champ- Pfist- 210
Rhino- 35

total 1849 thoughts on the above two lists?

5000+ 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

looking for some feed back on the above two lists, before i start buying models lol

5000+ 
   
Made in us
Grisly Ghost Ark Driver





NC

If you are running Khorne, I would not take havoks, but instead more CC power.

Falcon Punch!


 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

Well the havoks aren't TERRIBLE at CC with the MoK, and they still have a bolt pist and CCW.

the flamers will help to thin out Hordes units: Nids, Orks, Gaurd.

flammers are also fluffy for khorne, idk why berzerker units cant take them :(

5000+ 
   
Made in us
Banelord Titan Princeps of Khorne






Berzerkers are just fine at clearing out hordes in CC themselves. The Havoks are more expensive, suck your Heavy Support Slots, aren't troops, and won't get any benefit from a Khorne Icon.

In a chaos list these days, you have to really think harde about taking other power armored marines besides cult troops.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

yea after reviewing and thinking alot about it, im going to only run with world eaters, and vehicles


thanks guys for all your replies!

i really appreciate it

5000+ 
   
Made in us
Furious Raptor






Earth

this is a little late, but take it from someone who intricately knows khorne.

i like the last list alot, the havoks and the defiler ARE a good idea, because you are going to want some long range in a cc army. and if the havoks get attack, they can defend themselves pretty good. And the defiler can either charge vehicles or jarge groups or shoot. One of the things i LOVE to do is,
Take khorne terminators, upgrade all to champs(yes you can) and give them twin linked lightning claws. 2 base attacks, +1 for khorne, +1 for champs, +1 for the claws, +1 on the charge. 50 attacks for a squad of ten with rerolls to hit, and 60 on the charge. Ive cleared a WHOLE ork army with just them. It is expensive but it makes up for it in the long run.

1500 vs 1500 -40k
2500 vs 2500 -fantasy

 
   
Made in us
Longtime Dakkanaut




I liked your first list so much more than what it has become. Stick with the 3 units of Berzerkers in 3 Land Raiders. Give yourself a flying Prince instead of Kharn and switch out the 2 units of lesser daemons for double CCw dreads with heavy flamers and extra armor (120pts each). The points you save can go to giving the Land Raiders extra armor if possible.

Now you've got 3 hard targets to charge and assault the enemy, 2 dreads and a Prince to run up behind the Land raiders and be more of a threat in close combat.

Don't worry about Ork hordes. If the new IG codex doesn't scare them away, you'll cave in 3 massive troop units by assaulting with 3 units of berzerkers. Chaos dreads can hold up and eventually take down Ork troop units also. The math supports the idea that a Nob Powerklaw can't take down a dread in CC fast enough.

Eldar skimmers give you a problem? Sit back and shoot them with 6 twin-linked lascannons. IG tanks can get combi-assaulted by the Berzerkers. Godzilla can be tricky. All this and I've never mentioned the Flying Daemon Prince with Mark of Khorne who can pounce on almost anything in the game.

   
 
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