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Made in us
Tough Tyrant Guard





Sacramento, ca

Ok I dont play bugs but i under stand that the lash whip takes away one attack RIght?

my question is if a unit of space marines attack a hive tyant, do all space marines loose one attack or just one??
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Havent got the dex to hand, but i think it is only used on a single model.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

I thought it removed one attack, down to a minimum on 1, from all models in base to base contact.

   
Made in us
Regular Dakkanaut




Arizona

Any model in b2b loses one attack. If they're in b2b they lose one for each lash whip. Doesn't go below one though.

"I drive a big car, cuz I'm a big star. I'll make a big rock-and-roll hit." "I am a big car, and I'm a strip bar. Some call it fake, I call it good-as-it-gets."

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Hanging Out with Russ until Wolftime







Each Model Loses one attack for every Nid with Lash Whips it is in BtB Contact with. Models that are in BtB contact with a member of their own unit in BtB with them or within 2" etc fight with their full attacks.

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Made in us
Enginseer with a Wrench





Salt Lake City, UT

Just for reiteration:
Lash Whips affect any enemy model in base-to-base contact with the model equipped with the Lash Whip. The effects are cumulative down to a minimum of 1 attack.
   
Made in us
Praetorian




It is also in the Tyranid FAQ:

page 31, Lash Whips, second paragraph.
The paragraph should be changed as follows:
Enemy models fight with one less attack (to a
minimum of 1), for each Tyranid equipped with a
lash whip they are in base contact with.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Tyrant Guard only get one even though the replace a pair of scything talons, right?

They are the only one that can actually gets two whips, or is that not the case?

shrug

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Enginseer with a Wrench





Salt Lake City, UT

kirsanth wrote:Tyrant Guard only get one even though the replace a pair of scything talons, right?

They are the only one that can actually gets two whips, or is that not the case?

shrug

I don't believe there are any units that can get more than one whip. I don't have my codex handy, though.
   
Made in gb
Regular Dakkanaut





KaloranSLC wrote:
kirsanth wrote:Tyrant Guard only get one even though the replace a pair of scything talons, right?
They are the only one that can actually gets two whips, or is that not the case?
shrug

I don't believe there are any units that can get more than one whip. I don't have my codex handy, though.

There is nothing stopping Warriors from having multipul Whips.
However having two whips on the same model does not appear to give any benifit according to the rules.

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in us
Longtime Dakkanaut




Fexes can also get two, but you are correct; there is no benefit to that.
   
 
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