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![[Post New]](/s/i/i.gif) 2011/01/03 19:47:10
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Tunneling Trygon
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/01/04 08:57:45
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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This might have already been resovled in earlier posts but:
Can the Power Matrix on the Monolith be affected by Weapon Destroyed results?
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This message was edited 1 time. Last update was at 2011/01/04 08:58:09
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![[Post New]](/s/i/i.gif) 2011/01/04 16:19:27
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Bloodhorror wrote:http://forum.rollwithit.org.uk/viewtopic.php?f=32&t=502
There Ye Go
Cheers dude.
Praxiss wrote:This might have already been resovled in earlier posts but:
Can the Power Matrix on the Monolith be affected by Weapon Destroyed results?
That was amended in the last update. To answer your question now, I'm pretty sure the answer is yes..
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![[Post New]](/s/i/i.gif) 2011/01/05 08:13:10
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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I'd be interested in seeign a report of playtesing the 'lith under these rules.
it striekd me that if you get a weapon destroyed result and they opponent chooses the Power Matrix (and why wuldn't they?!) then you not only lose the weapon but also the majority of the 'Liths usefulness (ie: all teleport options). At that point it turns into a 6" movement skimmer with 4 AP3 H.Bolters.
The guns are great but you coudl end up up losing any kind f decent movement is someone happens to roll a 3.
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![[Post New]](/s/i/i.gif) 2011/01/05 11:14:07
Subject: Re:Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Member of the Malleus
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There's a few things I think could be tweaked, if you don't mind some critique :p
For now though, how about this?
Tomb Spider with Scarabs:
Little and Large - Such is the size difference between the Tomb Spider and it's "offspring" that most enemy units targeting it will be unlikely to target the Scarabs, or even notice their existance.
When rolling to wound the toughness of the unit is counted as that of the Tomb Spider regardless of the number of Scarab bases, however any succesful wounds made on a Scarab base will remove the entire base rather than a single wound.
Weapons with no strength value, or a value of 1 (such as the Space Marine Hellfire Rounds), will only cause a single wound as normal.
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In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/01/05 16:19:11
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Interesting idea, Badger. Might well have to incorporate it, although I doubt anyone would take Scarabs very often anyway, when you can just take T-Spider units of 3 with super-ultra-survivable Warriors as a screen.
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![[Post New]](/s/i/i.gif) 2011/01/07 08:39:24
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Member of the Malleus
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Darkvoidof40k wrote:Interesting idea, Badger. Might well have to incorporate it, although I doubt anyone would take Scarabs very often anyway, when you can just take T-Spider units of 3 with super-ultra-survivable Warriors as a screen.
The point of this should be that you can then use the Spiders more offensively - they are Monstrous Creatures afterall - as the Scarabs act as extra wounds by taking shots and generally getting in the way as they should
Wraiths I have a problem with, but it could just be me  In my mind, Wraiths have always filled a similar role to the old Tyranid Warrior - shock troops with special attacks and multiple wounds. How about something like this?
*****
Wraiths
Statline: WS: 5 BS: 0 S: 6 T: 4 W: 2 I: 6 A: 3 LD: 10 Sv: 3+
Points cost: 45
Unit Type: Infantry
Number/unit: 1
Special Rules – Necron, Hit and Run
Wargear: Powered Claws, Wraith Body
Options:
May include up to 4 additional Wraiths for +45pts a model
The unit may be upgraded with a Lightning Field for +2pts per model.
Any model may replace it's Powered Claws with Poisoned Claws for 25pts per model
Poisoned Claws: This wargear is used to deliver fatal poisons, acids, enzymes and other nasty suprises straight into a target victims internal organs. Close combat attacks made with Poisoned Claws wound on a 2+ regardless of the targets toughness, and when paired with a Wraith Body they also ignore armour saves.
Wraith body: A Necron Wraith body contains a device capable of changing the way mater interacts in ways that are completely incomprehensible to even the highest Mechanicus priests.
A Wraith body is capable of passing through solid objects with ease, even "phasing" it's hands through it's targets armour to administer toxins or rupture internal organs.
A model with a Wraith body moves like a Jetbike, treats no terrain as difficult or dangerous, may pass through inpenetrable terrain (as long as it does not end it's turn within) and counts as being equiped with Frag Grenades.
An enemy targetting the Wraith in the shooting phase must use the Nightfighting rules for determining if the target is in range as the phased body confuses auspexes and senses.
In close combat attacking models count as having WS1 as most of their skillfully aimed blows and parries pass straight through the Necrons body. The disruptive effects of power weapons are also neutralised by the phasing effects of the wraiths body and so attacks made by Power Swords, Power Fists and similar do not ignore armour saves. Monstrous Creatures, which use their strength and mass as a weapon, are not affected by this rule.
*****
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In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/01/07 15:27:56
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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I'm not a fan of the poisoned claws, because that's quite a bit below the Necron technology and ways of waging war.
For me, the Wraiths were always The Tyranid Lictor Of The Necrons. TTLOTN. Anyways, when creating the Wraiths, I compared them to the 65pt Lictor, which actually has 3 wounds, but only a 5+ save, but stealth. The Wraith has 1 wound, a 3++ and 5+, plus moves 24" - although I'll probably just change them to be Jump Infantry.
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![[Post New]](/s/i/i.gif) 2011/01/07 17:12:04
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Loyal Necron Lychguard
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Shouldn't they be "assault grenades" instead of frag grenades now?
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![[Post New]](/s/i/i.gif) 2011/01/07 18:01:48
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Kevin949 wrote:Shouldn't they be "assault grenades" instead of frag grenades now?
In either case, they definitely will not be getting frag grenades. Maybe something about ignoring any handicaps for assaulting units in cover on account of their phase shifter.
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![[Post New]](/s/i/i.gif) 2011/01/07 18:47:36
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Irked Necron Immortal
Rhizome 9
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I feel that the kinds of claws you get should be changed around. I just think it would make more sense for flayed claws to be rending and engerized should be the ones to add the strength. Power calws should stay the same though.
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![[Post New]](/s/i/i.gif) 2011/01/07 18:50:05
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Loyal Necron Lychguard
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Darkvoidof40k wrote:Kevin949 wrote:Shouldn't they be "assault grenades" instead of frag grenades now?
In either case, they definitely will not be getting frag grenades. Maybe something about ignoring any handicaps for assaulting units in cover on account of their phase shifter.
They don't need them since they NEVER roll for terrain they are never affected by it so having grenades is pointless and redundant. Or rather I should say, having a rule that "acts as having assault grenades" is pointless for them.
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![[Post New]](/s/i/i.gif) 2011/01/11 15:42:06
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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How about "Nano Claws". They would work the same as poisoned (wound on a 4+ for example). But the fluff could be that with each strike, the Wraith injects its victim with nano-scarabs which then attack the victim from within.
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This message was edited 1 time. Last update was at 2011/01/11 15:42:48
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![[Post New]](/s/i/i.gif) 2011/01/11 16:21:06
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Well, I intend to make Phase claws, perhaps just normal close combat weapons that ignore Invulnerable saves? Lil' bit of Anti-demon weaponry there.
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![[Post New]](/s/i/i.gif) 2011/01/11 17:45:33
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Member of the Malleus
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Darkvoidof40k wrote:I'm not a fan of the poisoned claws, because that's quite a bit below the Necron technology and ways of waging war.
I thought of poisoned claws because of the Needle Gun that they have on one arm that seems to be there to inject something.... I've thought it strange that it wasn't reflected in the rules.
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In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/01/11 18:33:25
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Alluring Mounted Daemonette
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Need more new models other than just the tomb stalker...more than just moving current models to different headings.
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The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2011/01/11 18:47:40
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Shenra wrote:Need more new models other than just the tomb stalker...more than just moving current models to different headings. I disagree, and besides, that defeats the original purpose of the fandex. What's more, the Necrons are well served with a lot of simple and powerful options available to them. [edit: They are in crondex, at least  ]
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This message was edited 1 time. Last update was at 2011/01/11 18:48:07
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![[Post New]](/s/i/i.gif) 2011/01/15 09:01:09
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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35 definitely. I'm not sure about Herald of C'tan. I think its way too powerful to be 290pts unit and to be IC! You can hide him to 20 Warriors unit and opponent has to kill 20 Warriors before he can hit Herald. Make him MC. Destroyers, Scarabs and Wraiths should be still Jetbikes! Destroyers and Wraiths are good but Troops? I dont think thats fair! Change those Troop Destro and Wraith rules and make Destroyer Body cheaper. 50pts is too much! Monoliths 2D6 explode should be D6 or make it less powerful.
Give Pariahs 2+ Sv and 5 WS and raise their points cost or give them FNP, they are still metal Necrons.
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/01/15 09:30:02
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Jone96 wrote:35 definitely. I'm not sure about Herald of C'tan. I think its way too powerful to be 290pts unit and to be IC! You can hide him to 20 Warriors unit and opponent has to kill 20 Warriors before he can hit Herald. Make him MC. Destroyers, Scarabs and Wraiths should be still Jetbikes! Destroyers and Wraiths are good but Troops? I dont think thats fair! Change those Troop Destro and Wraith rules and make Destroyer Body cheaper. 50pts is too much! Monoliths 2D6 explode should be D6 or make it less powerful.
Give Pariahs 2+ Sv and 5 WS and raise their points cost or give them FNP, they are still metal Necrons.
You really haven't read the actual fandex, have you. *sigh* Was it not enough for me to put "on page 8" and write it in the original post that the lists in there weren't the most up to date?
Pariahs already have a 2+ save, the Monolith has been pretty seriously changed and the Herald isn't even in the fandex at the moment! Jeeze, some people..
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![[Post New]](/s/i/i.gif) 2011/01/15 15:49:39
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Tunneling Trygon
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Owned.
 !
Btw Darkvoidof40k, i sent you a PM a while back and you haven't got back to me.
I'll assume you don't want to take us up on our offer?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/01/15 16:00:06
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Bloodhorror wrote:Owned.
 !
Btw Darkvoidof40k, i sent you a PM a while back and you haven't got back to me.
I'll assume you don't want to take us up on our offer?
Oh, about the PDF? Well, I believe Kevin was already 'hired' for that job, unless it was someone else in this thread, but sure, depending on how good your 'team' is. I don't suppose they have any examples I could see before the actual production of this fandex?
Also, if they did do it, I want it to look like an actual codex army list, and it might also be better if we all wait until this fandex is finalised.
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![[Post New]](/s/i/i.gif) 2011/01/16 11:35:53
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Tunneling Trygon
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I've asked the higher up guys and there working on getting you an example Done i hope ¬¬....
we do have one dude who works in IT for a living, and made us a snazzy looking Roster for my Zombie Game if you'd like me to email you that?
and by all means wait until the final Iteration
Can't wait to see the final Piece ^^
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/01/24 00:10:30
Subject: Re:Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Opportunist
La Rochelle
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Guys, how about giving Disruption fields (maybe Gauss weapons) a system ala Disruption grenades (in the DE codex).
1 : Nothing
2-5 : Glancing
6 : Penetrating
Maybe change the effectiveness, but same idea.
Or have the scarabs too many attacks for this ? Nevermind, didn't know how to play grenads.
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This message was edited 3 times. Last update was at 2011/02/03 01:25:24
SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" |
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![[Post New]](/s/i/i.gif) 2011/01/24 00:12:44
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Legendary Master of the Chapter
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How come I have not caught wind of this yet?
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/01/24 07:27:48
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Asherian Command wrote:How come I have not caught wind of this yet?
Dunno. I wonder why this thread doesn't get more attention every day. Why don't the repressed population of Necron players rise up?
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![[Post New]](/s/i/i.gif) 2011/01/27 01:09:56
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Depraved Slaanesh Chaos Lord
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Imho i think theyre waiting for the gw one to come out and are reserving judgement
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/01/27 07:13:07
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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It was a rhetorical question, but I suppose that's hard to convey on the internet. Thanks for the free bump, though.
I really should work on the next update..
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![[Post New]](/s/i/i.gif) 2011/02/03 20:50:53
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Guarding Guardian
Nowhere, Michigan, USA
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I was just wondering why you took away the monolith's ability to move things out of its way when it deepstrikes (Or is the deepstrike you have listed supposed to be copy/pasted from the codex)? If not then I think is should at least be given the ability that SM drop pods have where it moves away from them. Also sorry if I missed a post, I'm looking at the entry on page 8.
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- 2000
- Rebuilding
- Rebuilding
- Coming Later
- Coming Later
- Coming Much Later... Hopefully
- 2500 - |
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![[Post New]](/s/i/i.gif) 2011/02/04 08:25:03
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Well dude, I don't see any reason why it should get more special treatment with DSing than any other unit.
Then again, I just might add something in the next edition of the 'dex, as you suggested. It'd be a real shame to have your 300 point vehicle destroyed just because it scattered onto some Gretchin..
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![[Post New]](/s/i/i.gif) 2011/02/04 13:31:23
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Guarding Guardian
Nowhere, Michigan, USA
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That was my thought. Although, now that I think abut it, I'd settle for just a simple re-roll of the scatter die myself (Maybe in a certain range of a lord?) Not sure what other's opinions are. I don't know, just thought I'd give some feedback.
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- 2000
- Rebuilding
- Rebuilding
- Coming Later
- Coming Later
- Coming Much Later... Hopefully
- 2500 - |
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