Switch Theme:

GW Grey Knight FAQ & updated rulebook FAQ released  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






San Jose, CA

Stewedavers wrote:I found this a bit naughty, as I assume you split the squad up before deployment, and they are treated as individual squads for objective holding, kill points etc...
so essentially you can give this to two units with one use. Sorry if this has been addressed already but I am steadily working through the threads. If it isn't a cock up it seems a bit cheeky and overpowered!
No, just the inevitable result of applying the Combat Squad rules; Combat Squads are declared at deployment, not before.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I suspect that Obliterators will be very different from what we know them today in the next Chaos Dex. Perhaps they will finally make the leap to monstrous creature to prove how much better than space monkeys they are.



Yeah that'll justify another point increase on them.



Man Lash of Submission got nerfed!? Roll to hit? Meh.


Until GW adds NFW to the list of "special CC weapons" I'd say a NFW and a Great Sword get +1A for having 2 CC weapons.

This message was edited 1 time. Last update was at 2011/06/14 16:12:33


 
   
Made in us
Grisly Ghost Ark Driver






Noisy_Marine wrote:
I suspect that Obliterators will be very different from what we know them today in the next Chaos Dex. Perhaps they will finally make the leap to monstrous creature to prove how much better than space monkeys they are.



Yeah that'll justify another point increase on them.



Man Lash of Submission got nerfed!? Roll to hit? Meh.


Until GW adds NFW to the list of "special CC weapons" I'd say a NFW and a Great Sword get +1A for having 2 CC weapons.


Wow I didn't pick up on that. Onslaught, Lash and such other powers that don't actually do damage but are classified as such nerfed. Tyranids just got a little more worn down because of this.
   
Made in us
Regular Dakkanaut





Noisy_Marine wrote:
I suspect that Obliterators will be very different from what we know them today in the next Chaos Dex. Perhaps they will finally make the leap to monstrous creature to prove how much better than space monkeys they are.



Yeah that'll justify another point increase on them.



I will also probably mean another price increase on the new Obliterator models. I take this ruling as a positive though. It means that a new Chaos Dex is coming and that is good.

Pre-Heresy Thousand Sons

The Black Ocean Sci Fi Wargaming Podcast 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

You know ... all the chaos cult troops have to be partially demonic ... why aren't they on the list of demons?


Automatically Appended Next Post:
veritechc wrote:I will also probably mean another price increase on the new Obliterator models. I take this ruling as a positive though. It means that a new Chaos Dex is coming and that is good.


It could be good. Depends on whether the new codex is awesome like the 3.5 codex or sucks donkey balls like the Nid codex.

And I'd rather not see Oblits costing around $30 each, even if they are no longer metal.

This message was edited 2 times. Last update was at 2011/06/14 17:06:49


 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Probably not the best sign for a FAQ in that there's still serious questions being raised as a result IMHO...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

That is why the InatFAQ exists.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Is Lash classified as a PSA in its own entry?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Kurgash wrote:Wow I didn't pick up on that. Onslaught, Lash and such other powers that don't actually do damage but are classified as such nerfed. Tyranids just got a little more worn down because of this.


The FAQ changed nothing for Nids as either our PSA hit either automatically (because the codex says so) or required you to roll to hit in the first place.

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

puma713 wrote:Is Lash classified as a PSA in its own entry?


Quick! Someone grab a CSM codex! I'd grab mine but its buried under a bunch of crap.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

It is not.

   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Then Lash still doesn't need to hit. Maybe we need a comprehensive list of PSA's that do need to hit, PSA's that do not need to hit and just regular ole' psychic powers.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in gb
Decrepit Dakkanaut




It states "instead of firing another ranged weapon..."

So it is a "ranged weapon" psychic power, meaning it has always been classified as a PSA. This FAQ seems to indicate it might not be.

A NFW is by definition a special close combat weapon. Seriouslyu, for a start it is a Force Weapon! THe definition of special CCW is NOT inclusive, it tells you waht they need to fulfil YOu're possibly getting confused with the list of Special CCW where you need another of the same weapon to get +1 attack, not simply another CCW

The reason you still get +1 attack is because a Doomfist is a DCCW, and DCCW let you get +1 attack for each close combat weapon you have after the first, which overrides the rules on page 42. nPossibly
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

nosferatu1001 wrote:It states "instead of firing another ranged weapon..."

So it is a "ranged weapon" psychic power, meaning it has always been classified as a PSA. This FAQ seems to indicate it might not be.


It doesn't have a Range, Str. and AP profile and it is not classified specifically as a PSA. So, according to the FAQ, no matter what it might say contextually, it's not a PSA.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Infiltrating Oniwaban





Fayetteville

em_en_oh_pee wrote:
Head over to my metagame, where 72 Fire Warriors are using weight of numbers to shoot to death anything within 30". Not to mention, nine Broadsides to ensure tanks aren't an issue.


Is Phil still doing that? I know he did that to Luke's wolf guard that one time, but he didn't run that against my bugs or faeries when I played him 6 months ago.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Skillful Swordsman





Leicheberg

Edited 'cause I was trying to quote puma713 and screwed it up

(referring to Lash) It also says:
...and then take a Psychic test in order to use the power. If the test is successful, the target is moved 2D6" by the Chaos Player.

That's pretty specific, isn't it?

This message was edited 2 times. Last update was at 2011/06/14 18:49:21


"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar
 
   
Made in us
Moustache-twirling Princeps





PDX

Arschbombe wrote:
em_en_oh_pee wrote:
Head over to my metagame, where 72 Fire Warriors are using weight of numbers to shoot to death anything within 30". Not to mention, nine Broadsides to ensure tanks aren't an issue.


Is Phil still doing that? I know he did that to Luke's wolf guard that one time, but he didn't run that against my bugs or faeries when I played him 6 months ago.


That is his staple list now, since its a pure metagame call. Not sure how he will do soon, because its shifting again.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.


That's what I mean. A NFW isn't one of the weapons that requires two of the same kind to get +1A. So 2 Doomfists should give you +1A for having 2 CC's.
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

ShumaGorath wrote:Does this mean I can't combat squad sterns out of a drop pod any more? Or was that ruled on long ago? The ruling says that units ariving in vehicles that arrive by deep strike and that have to deploy from them count as having deep struck themselves (rather then deploying from a cruising speed vehicle as i previously thought).


I don't know if I should post it on YMDC, I don't know how new the ruling on deep striking vehicles were and I don't entirely remember the justification on why people were allowed to do this. Can anyone off hand remember if it's been ruled on?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Fixture of Dakka






San Jose, CA

It's old, well-covered in YMDC, and doesn't actually change anything w/respect to combat squadding when you get out of a drop pod.

Quis Custodiet Ipsos Custodes? 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Janthkin wrote:It's old, well-covered in YMDC, and doesn't actually change anything w/respect to combat squadding when you get out of a drop pod.


Well that almost covers my question. I'll go rummage for the answer there.

:edit: I can. Horray.

This message was edited 1 time. Last update was at 2011/06/14 19:28:01


----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in gb
Stalwart Tribune




If i play any GK player regardless of faq i will allow them to have +2 attacks because its SAYS in the codex you get a PAIR of nemesis falchions.
If they want to not be dumb they should of just of said delete "PAIR" in x sentance on x page ergo its a one special weapon that gives you +1 A.

The tau nerf made me LOL (makes me wanna make a 500 pts GK army just to troll my LGS manager, however i Wouldn't)
   
Made in us
Fresh-Faced New User



Arizona

ShumaGorath wrote:
ShumaGorath wrote:Does this mean I can't combat squad sterns out of a drop pod any more? Or was that ruled on long ago? The ruling says that units ariving in vehicles that arrive by deep strike and that have to deploy from them count as having deep struck themselves (rather then deploying from a cruising speed vehicle as i previously thought).


I don't know if I should post it on YMDC, I don't know how new the ruling on deep striking vehicles were and I don't entirely remember the justification on why people were allowed to do this. Can anyone off hand remember if it's been ruled on?


(P95) states you can deploy out of a deepstrike vehicle but cannot move further and may not assault *unless specifically allowed ofc. When deploying out of a vehicle IC's can leave the unit as long as they disembark more than 2" from the unit they were joined with (p67). I don't understand why you wouldn't be able to break off Stern or any other IC from a Transported DS'ing unit.

Also, earlier in the thread there were comments posted that 12 death cult assasins [given scouting by a GM/etc] could scout while inside a Stormraven. I thought only Dedicated transports gained the scouting ability and that Transports that take up FOC slots do not gain scouting? ref: p76 and p67

losing the str 10 on DK fist and falchions losing the 2nd extra attack deffo makes my modeling choices easier.

This message was edited 1 time. Last update was at 2011/06/14 19:34:42


 
   
Made in us
Crafty Bray Shaman




NOVA

Noisy_Marine wrote:
That's what I mean. A NFW isn't one of the weapons that requires two of the same kind to get +1A. So 2 Doomfists should give you +1A for having 2 CC's.


That is correct, however, the prohibition on using two DIFFERENT CCWs still applies. BRB pg 42. Two doomfists allow +1A (pg 73). A doomfist and a sword (which, I believe, is what is currently being debated) fall under the restriction on page 42, so no bonus attack.

 
   
Made in us
Hierarch




Pueblo, CO

spyguyyoda wrote:
Noisy_Marine wrote:
That's what I mean. A NFW isn't one of the weapons that requires two of the same kind to get +1A. So 2 Doomfists should give you +1A for having 2 CC's.


That is correct, however, the prohibition on using two DIFFERENT CCWs still applies. BRB pg 42. Two doomfists allow +1A (pg 73). A doomfist and a sword (which, I believe, is what is currently being debated) fall under the restriction on page 42, so no bonus attack.

Doomfist and hammer - agreed, NDH is just a fancy thunder hammer.
Doomfist and sword - not so much, the wording on the sword is such that it plays more like a piece of non-combat wargear than an actual CCW.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in au
[MOD]
Making Stuff






Under the couch

Dannygee wrote:Inferno Pistol stats anyone? I cant believe they forgot....again....

They're in the weapons summary at the back of the book.

 
   
Made in us
Crafty Bray Shaman




NOVA

Dronze wrote:
spyguyyoda wrote:
Noisy_Marine wrote:
That's what I mean. A NFW isn't one of the weapons that requires two of the same kind to get +1A. So 2 Doomfists should give you +1A for having 2 CC's.


That is correct, however, the prohibition on using two DIFFERENT CCWs still applies. BRB pg 42. Two doomfists allow +1A (pg 73). A doomfist and a sword (which, I believe, is what is currently being debated) fall under the restriction on page 42, so no bonus attack.

Doomfist and hammer - agreed, NDH is just a fancy thunder hammer.
Doomfist and sword - not so much, the wording on the sword is such that it plays more like a piece of non-combat wargear than an actual CCW.


It doesn't matter what the wording in the section about the hammer is; what is important is what section it is in. If you read the entire page, the codex specifies that all "Nemesis" weapons are Force Weapons. I believe we can agree that Force Weapons are special weapons, yes? And DCCWs are power weapons, so that would be two different CCWs.

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Force weapon and bolt pistol gives you plus one attack. So they are not 'special' as you say.
   
Made in us
Hierarch




Pueblo, CO

spyguyyoda wrote:
Dronze wrote:
spyguyyoda wrote:
Noisy_Marine wrote:
That's what I mean. A NFW isn't one of the weapons that requires two of the same kind to get +1A. So 2 Doomfists should give you +1A for having 2 CC's.


That is correct, however, the prohibition on using two DIFFERENT CCWs still applies. BRB pg 42. Two doomfists allow +1A (pg 73). A doomfist and a sword (which, I believe, is what is currently being debated) fall under the restriction on page 42, so no bonus attack.

Doomfist and hammer - agreed, NDH is just a fancy thunder hammer.
Doomfist and sword - not so much, the wording on the sword is such that it plays more like a piece of non-combat wargear than an actual CCW.


It doesn't matter what the wording in the section about the hammer is; what is important is what section it is in. If you read the entire page, the codex specifies that all "Nemesis" weapons are Force Weapons. I believe we can agree that Force Weapons are special weapons, yes? And DCCWs are power weapons, so that would be two different CCWs.


Are either of them a powerfist, Lightning claw, or chainfist?

Didn't think so. It doesn't affect the extra attack granted.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Crafty Bray Shaman




NOVA

Noisy_Marine wrote:Force weapon and bolt pistol gives you plus one attack. So they are not 'special' as you say.


Please actually read the rulebook before telling me I am wrong. The bolt pistol is not a special ccw. That is why you get a bonus.

Edit: pg 42 answers your questions about what is and is not a special ccw. Force weapons and Power weapons are both special ccw. The last paragraph on this page states that two different special ccw never convey bonus attacks. Two of the same special ccw do. A Force weapon and a DCCW (which pg 73 states is a power weapon) are two different types of special ccw, and do not convey the extra attack. If you don't believe me, make a YMDC thread. I am done posting about this here.

This message was edited 1 time. Last update was at 2011/06/14 21:09:11


 
   
 
Forum Index » News & Rumors
Go to: