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2012/05/09 16:59:22
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Just Dave wrote:If that really is how it's implemented, then in all honesty I neither believe that is balanced, nor something I would like to have as representing this Codex or my own efforts/rules.
Whatever. It works without breaking inner/outer balance. And i'm saying this after playing like 4 or 5 games against it and watching another 10+ battles (including a 10k+ points Apo and the games of a 750/750 2v2 tournament) where it was involved. The consensus is that the codex (with the KAU) is nigh perfect (it needs some outflank/reserve/StI helping stuff) for the Eldar, as it superbly represents an elitist, tactical army where manauvering and the combined efforts of specialist units play a key part to win the day.
My armies:
14000 points
2012/05/09 17:07:00
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
As to bright lances, they really are Land Raider insurance. I've seen people do math hammer calculations and show that really scatterlasers are the most useful AT weapon against most armor. As long as their price was dropped from the standard 30 pts, even a little, then that's fair. I mean, one War Walker in the Official codex with 2 lances - 90 points? Really kinda silly.
Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4 Swap Shop - CSM/Demons for sale
2012/05/09 17:31:17
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Maitereya wrote:Cant find neuro disruptor. Says autarch can take it, but its not in the weapons section.
It's in the wargear section, as it doesn't have a ranged profile as such:
"In close combat, at the beginning of combat, after assault moves but before blows are struck, the Eldar player may nominate a single enemy model in the same combat as a model with a Neuro-disruptor; roll to-hit as if using a ranged weapon, if the Neuro-disruptor hits, roll a D6 and consult the following chart:
1-2: The targeted model is at -1 Initiative and Weapon Skill.
3-4: The targeted model is at -1 Strength, Initiative and Weapon Skill.
5-6: The targeted model is at -1 Strength, Initiative, Weapon Skill and suffers a single, automatic wound.
Note: The initiative, weapon skill and strength modifiers last for the duration of that game turn"
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2012/05/09 20:45:44
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Out of interest, have you taken a look at the Corsair codex? Corsair use nearly exclusively Craftworld gear, although not the full spectrum most of the time, but their Prince and Void Dreamer have some interesting gear that might be good designs for CWE Autarch.
Among others is a flamer that target's the models' LD value and is AP1 and on vehicles it does automatic penetrating hit with 1D3(+1 for AP) on damage table.
Or what about the one-shot item that does massive amount of short-range shots and is pinning?
Now, Void Sabre is grossly overpriced, but still... interesting idea?
P.S. and what about a flier? I love the Nightwing, but what about having a glance on the Dark Eldar codex and make an adaption with a few upgrade options, maybe the odd one-shot missile or bomb?
This message was edited 1 time. Last update was at 2012/05/10 09:42:00
I really need to stay away from the 40K forums.
2012/05/10 16:10:05
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Mahtamori wrote:
Among others is a flamer that target's the models' LD value and is AP1 and on vehicles it does automatic penetrating hit with 1D3(+1 for AP) on damage table.
He decided it should have these rules instead:
It's in the wargear section, as it doesn't have a ranged profile as such:
"In close combat, at the beginning of combat, after assault moves but before blows are struck, the Eldar player may nominate a single enemy model in the same combat as a model with a Neuro-disruptor; roll to-hit as if using a ranged weapon, if the Neuro-disruptor hits, roll a D6 and consult the following chart:
1-2: The targeted model is at -1 Initiative and Weapon Skill.
3-4: The targeted model is at -1 Strength, Initiative and Weapon Skill.
5-6: The targeted model is at -1 Strength, Initiative, Weapon Skill and suffers a single, automatic wound.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2012/05/11 16:33:44
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Neither of Yriel's Strength reducers mention how long they last. If something is permanent, it should say so.
Various places (eg Skyleap): there's no "in assault" defined in the rules, you want "locked in close combat".
These Shuriken Catapults remain just awful. Still no reason to ever use Guardians.
Runes of Emanation add range to Runes of Witnessing. Runes of Witnessing have nothing to do with range.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2012/05/11 16:53:35
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Mahtamori wrote:
Among others is a flamer that target's the models' LD value and is AP1 and on vehicles it does automatic penetrating hit with 1D3(+1 for AP) on damage table.
He decided it should have these rules instead:
It's in the wargear section, as it doesn't have a ranged profile as such:
"In close combat, at the beginning of combat, after assault moves but before blows are struck, the Eldar player may nominate a single enemy model in the same combat as a model with a Neuro-disruptor; roll to-hit as if using a ranged weapon, if the Neuro-disruptor hits, roll a D6 and consult the following chart:
1-2: The targeted model is at -1 Initiative and Weapon Skill.
3-4: The targeted model is at -1 Strength, Initiative and Weapon Skill.
5-6: The targeted model is at -1 Strength, Initiative, Weapon Skill and suffers a single, automatic wound.
I did miss the name, but that's nothing at all similar. I mean a straight up special flame thrower that doesn't borrow from Exarchs.
Oh, and that disruptor seems like it would benefit from having "grenade" in it's name.
I really need to stay away from the 40K forums.
2012/05/11 17:07:32
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
DarknessEternal wrote:
These Shuriken Catapults remain just awful. Still no reason to ever use Guardians.
As far as i know:
- Defender Guardian Squads are the only places where you want Bright Lances.
- Storm Guardians with 2x Fusion Guns and Wave Serpents are damn annoying (personal experience).
- Defender Guardians in a Wave Serpent and the BS4 Autarch power are the poor man's Dire Avengers. But really. They effectively have the same gun.Get them a Warlock (w/ Destructor) and a Scatter Laser and they will be deadly.
- Storm Guardians w/ 2 Fusion Guns + Webway Translator = pretty cheap suicide DS melta delivery unit.
My armies:
14000 points
2012/05/11 17:12:19
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Some of you may remember me mentioning an idea for a psuedo-battlesuit unit before:
Spoiler:
- Eldar in heavy, highly-advanced armour; appearing as [just-above] man-sized Revenant Titans, these would be of a role/construction similar to Tau Battlesuits, fitting with the specialised, highly advanced nature of Eldar, allowing them to fight without putting their warriors in too much danger. These guys would be of a similar price - but not tougher than - Terminators and be equipped with weapons such as twin-linked Catapults, Fusion Guns, Power Blades etc.
Not sure if they'd be Guardians, Aspect Warriors or like a cross in-between; they'll probably appear as Veteran Eldar, more dedicated to Asuryan than Khaine.
Any ideas for a name for such a unit would be more than welcome.
As would any ideas for a name for a (ground-attack) flier.
The battlesuit unit is likely to be somewhere in between Guardians and Aspect Warriors, don't worry about the fluff - that's my job - but if anyone has any name suggestions bearing in mind the above brief, that'd be great.
As ever all feedback is welcome, particularly if polite or constructive.
--------------------------------------------
Maitereya wrote:Thanks, I found it. Also the support weapon battery unit composition doesn't make sense. I have to assume there is only 1 guardian shooting the thing?
ps great fandex
pss iyanna arienal doesn't have a point cost
Thanks man, appreciated.
I've changed the Support Weapon entry to be a bit clearer (each platform is crewed by 2 Guardians).
Iyanna's points cost is listed on the Wraithguard page, as she's an upgrade to the unit. I've made this a bit clearer too.
Marik Law wrote:Any plans to include Exodite units?
Nope.
I feel the Exodites play too minor a role altogether, whilst this is a Craftworld Eldar Codex and most unit types are covered, e.g. Shining Spears = lance-type exodite fellows.
Mahtamori wrote:Out of interest, have you taken a look at the Corsair codex?
Nope.
Never seen it. I know it exists of course, but I've never looked at it or seen its rules, outside of the FW PDF/Experimental rules, so it'll have to remain separate from mine, as I'm not intending to fork out the money for it any time soon!
P.S. and what about a flier? I love the Nightwing, but what about having a glance on the Dark Eldar codex and make an adaption with a few upgrade options, maybe the odd one-shot missile or bomb?
A flier is being considered - alongside that battlesuit unit mentioned before - I'll need to find a way to make it separate from any other 'Fast, Skimmer' type unit, but I'll try to see what I can do.
DarknessEternal wrote:Neither of Yriel's Strength reducers mention how long they last. If something is permanent, it should say so.
I personally believe it should be the other way round. Nonetheless, it's be clarified in his entry as being permanent.
Various places (eg Skyleap): there's no "in assault" defined in the rules, you want "locked in close combat".
Done.
These Shuriken Catapults remain just awful. Still no reason to ever use Guardians.
I disagree.
The increased range is a huge boost, alongside increased manoeuvrability and reduced cost all-round. Guardians can serve as cheap objective holders and weapon support, as I feel they should and the fluff seems to suggest.
They're unlikely to survive in a straight-up fight with many other units (unless they're Black Guardians), such as Tactical Marines, but I don't believe they should be able to.
They're cheap enough to draw less attention and require less baby-sitting, whilst their weaponry allows them to support other units, whilst being able to remain out of reach of rapid fire or conventional weapons.
They were never going to be a stunning unit, and I don't think they should be.
In case you were going to suggest it, I'm not going to make them like their 2nd Ed incarnation, either.
Runes of Emanation add range to Runes of Witnessing. Runes of Witnessing have nothing to do with range.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2012/05/11 17:27:37
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Ok, Just Dave, I'll take those answers as a jab to post a few suggestions on those topics.
Flier Ever read the Dark Eldar codex? Let's look at the Dark Eldar codex, 'cause the Forgeworld version (even though I love it to death) isn't adaptable.
The Razorwing is closed topped, fast skimmer, with AV10. It's got some basic armament, which for CWE would translate to twin Shurican and single Lance, and several one-shot missiles.
Aerial Assault allows it to fire any number of weapons if it can fire any at all, Super Sonic allows it to move 36" (Corsair fliers as well as Corsair/CWE Hornets have this as well).
The customization for Razorwing includes standard vehicle upgrades (it needs to buy Flicker Field if it wants it I think) as well as one-shot missiles of two types.
(The Dark Eldar bomber seem more focused on Splinter Cannons... though it's actually got bombs)
Here's a suggestion, without name. 145 points
BS4, AV10/10/10.
Fast Skimmer.
Aerial Assault, Super Sonic, Plasma Wake.
Armament:
* Prow-mounted Shuriken Cannon
* Prow-mounted Shuriken Cannon
* Wing-mounted Shuriken Cannon
* Wing-mounted Shuriken Cannon
Upgrades:
* Each Wing-mounted Shuriken Cannon may be upgraded to a Missile Launcher or a Bright Lance for +15 points.
* May be upgraded with Holo-fields, Repulsor Field, or Spirit Stones.
Plasma Wake: if the model during it's movement phase passes over any enemy unit, it may use Plasma Blast on those units as if fired directly from above.
Plasma blast has the following profile: S4 AP4 Blast Pinning.
(By the way, it would be awesome if Vectored Engines made sense for a flying model )
Potential Autarch wargear
Void Sabre - grants the model Rending and +1 strength. (IA11 has it at +15 points(!) which is more than a power weapon). This would replace the Executioner.
Neural Shredder - S8 AP1 flamer that attacks LD value. Dark Eldar has this, but the Corsair version can damage vehicles for damage result 2-4. This would replace the Dragon's Breath.
Balelight - 6" assault lasgun that's rending, pinning and shoots a lot of shots. One-shot item. I never found a hypothetical situation where this is good, but it's still such an awesome concept! (This is a bracelet, by the way.)
Gyrinx - Pet cat. One shot re-roll single dice. (They are attracted to psychers, though, so maybe not Autarch)
Shadow Field - 2+ invulnerable. Stops working if a save is failed. Forces each save to be rolled separately in turn.
P.S. Chasing Shadows requires the vehicle to move. An immobilised or otherwise stationary flier is in a very real sense of the word a sitting duck.
I really need to stay away from the 40K forums.
2012/05/11 19:32:33
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Mahtamori wrote:Ok, Just Dave, I'll take those answers as a jab to post a few suggestions on those topics.
Potential Autarch wargear
Don't even bother. Some pages ago, i also tried to convince Dave that bringing special Autarch gear is a good thing. But Dave dumped the idea, because he didn't wanted one-off wargears in his codex (above Aspect stuff, runes and other one-off wargears ).
Also, a little wish before i forget it:
Can we have a .doc format of the codex? Or something editable... Pretty please ?
This message was edited 2 times. Last update was at 2012/05/11 19:42:42
My armies:
14000 points
2012/05/11 20:33:50
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
The interesting part with the corsair design was that their psycher shared upgrades to a large extent with their prince. The same design can be used with Warlocks and Autarch. I present possibilities, not just a wish for unspecified changes (still doesn't change that he'll probably reject the idea, though)
I really need to stay away from the 40K forums.
2012/05/12 02:53:35
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Marik Law wrote:Any plans to include Exodite units?
Nope.
I feel the Exodites play too minor a role altogether, whilst this is a Craftworld Eldar Codex and most unit types are covered, e.g. Shining Spears = lance-type exodite fellows.
Was just curious as rumour has it the next official Eldar codex might include Exodites. Would be cool to have an Autarch that can ride some big beasty and have some Exodite-influenced army-wide special rule.
CURRENT PROJECTS Chapter Creator 7th Ed (Planning Stages)
2012/05/12 06:41:48
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Marik Law wrote:Any plans to include Exodite units?
Nope.
I feel the Exodites play too minor a role altogether, whilst this is a Craftworld Eldar Codex and most unit types are covered, e.g. Shining Spears = lance-type exodite fellows.
Was just curious as rumour has it the next official Eldar codex might include Exodites. Would be cool to have an Autarch that can ride some big beasty and have some Exodite-influenced army-wide special rule.
Whaaat?!!? Every good codex has dinosaurs I need to make some really good fluff to bring in a Lizardmen Stegadon to my Eldar army!
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
2012/05/12 15:44:12
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Mahtamori wrote:Ok, Just Dave, I'll take those answers as a jab to post a few suggestions on those topics.
Potential Autarch wargear
Don't even bother. Some pages ago, i also tried to convince Dave that bringing special Autarch gear is a good thing. But Dave dumped the idea, because he didn't
wanted one-off wargears in his codex (above Aspect stuff, runes and other one-off wargears ).
Mahtamori wrote:The interesting part with the corsair design was that their psycher shared upgrades to a large extent with their prince. The same design can be used with Warlocks and Autarch. I present possibilities, not just a wish for unspecified changes (still doesn't change that he'll probably reject the idea, though)
Y'know, if people could not talk about me as if I'm not going to be reading it, that'd be swell.
Ato', the one-off wargear thing was only part of the reason why I didn't change the Autarch wargear. Despite how it may seem, I didn't include it from a game-design perspective, not due to stubbornness.
Fluff changes, rules change. I know I'm not the only one to like the Autarchs having Exarch wargear and to see many ways it makes sense.
As for one-off wargear, many Exarch stuff is no longer one-off and the Runes are shared within the psykers and frankly makes a helluvalot of sense.
Whilst the Autarch is the only unit in the Codex (bar Harlequins for the Neuro Disruptor) to have access to the D-Pistol, Neuro-disruptor, Vibro-Spear, Disruption Blade, Laser Flare, Solar Flare and Tanglefoot Grenades. Oh, and I'm going to be adding another in the next update.
So the Autarch actually has more Autarch-exclusive wargear than he does Exarch wargear, and that's before I add anything else.
AtoMaki wrote:Battlesuit name:
Watchman (if you go with the Guardian angle)
Wight Warriors (if you go with the Aspect angle)
Flier name:
Firehawk (C&C3 reference! Also a name for a fighter-bomber)
Starfall (for a clear-cut bomber)
For the flier, i think you should know that now all Eldar fliers have Chasing Shadows (Eldar Titan Holo-Fields, a 4+ invu essentially).
Thanks for the suggestions, I like the names. I like the idea of a C&C reference, but Firehawk sounds far too Marine-ish to work IMHO.
Mahtamori wrote:Ok, Just Dave, I'll take those answers as a jab to post a few suggestions on those topics.
Flier Ever read the Dark Eldar codex? Let's look at the Dark Eldar codex, 'cause the Forgeworld version (even though I love it to death) isn't adaptable.
The Razorwing is closed topped, fast skimmer, with AV10. It's got some basic armament, which for CWE would translate to twin Shurican and single Lance, and several one-shot missiles.
Aerial Assault allows it to fire any number of weapons if it can fire any at all, Super Sonic allows it to move 36" (Corsair fliers as well as Corsair/CWE Hornets have this as well).
The customization for Razorwing includes standard vehicle upgrades (it needs to buy Flicker Field if it wants it I think) as well as one-shot missiles of two types.
(The Dark Eldar bomber seem more focused on Splinter Cannons... though it's actually got bombs)
Here's a suggestion, without name. 145 points
BS4, AV10/10/10.
Fast Skimmer.
Aerial Assault, Super Sonic, Plasma Wake.
Armament:
* Prow-mounted Shuriken Cannon
* Prow-mounted Shuriken Cannon
* Wing-mounted Shuriken Cannon
* Wing-mounted Shuriken Cannon
Upgrades:
* Each Wing-mounted Shuriken Cannon may be upgraded to a Missile Launcher or a Bright Lance for +15 points.
* May be upgraded with Holo-fields, Repulsor Field, or Spirit Stones.
Plasma Wake: if the model during it's movement phase passes over any enemy unit, it may use Plasma Blast on those units as if fired directly from above.
Plasma blast has the following profile: S4 AP4 Blast Pinning.
(By the way, it would be awesome if Vectored Engines made sense for a flying model )
I actually have the Dark Eldar Codex, but thanks for the info.
I'm pretty happy with my intended rules for the flier to be honest, it'll be a ground attack craft, somewhat similar to what you propose and the Razorwing, designed so people can use the Razorwing model.
It'll probably have 2 TL Shuriken Cannons, 2 one-shot missiles and a nose/prow weapon of some sort, as well as a strafing ability, rather than bombs.
The only thing I'm not really set on is the Armour Value and what the missiles abilities will be.
Thanks for the suggestions Maht' but I'm afraid you probably jumped the gun somewhat as the rules for the new units are basically already designed, it's just the names that are really lacking.
Potential Autarch wargear
Void Sabre - grants the model Rending and +1 strength. (IA11 has it at +15 points(!) which is more than a power weapon). This would replace the Executioner.
Neural Shredder - S8 AP1 flamer that attacks LD value. Dark Eldar has this, but the Corsair version can damage vehicles for damage result 2-4. This would replace the Dragon's Breath.
Balelight - 6" assault lasgun that's rending, pinning and shoots a lot of shots. One-shot item. I never found a hypothetical situation where this is good, but it's still such an awesome concept! (This is a bracelet, by the way.)
Gyrinx - Pet cat. One shot re-roll single dice. (They are attracted to psychers, though, so maybe not Autarch)
Shadow Field - 2+ invulnerable. Stops working if a save is failed. Forces each save to be rolled separately in turn.
P.S. Chasing Shadows requires the vehicle to move. An immobilised or otherwise stationary flier is in a very real sense of the word a sitting duck.
Thanks for the further info on Chasing Shadows, and thanks for the FW info.
Would you be able to post the exact wording of the Gyrinx or provide a better description of its abilities, because he sounds like a good inclusion to me.
Honestly, the rest don't really appeal to me; some of them are Dark Eldar options or gimmicky, although the Void Sabre has somewhat inspired a couple of new weapons!
It's worth bearing in mind that the Autarch will also gain access to the battlesuit shiz in future too.
AtoMaki wrote:Can we have a .doc format of the codex? Or something editable... Pretty please ?
Nope, sorry.
felixander wrote:dinosaurs
And that's another reason why I'm not really keen on the idea of Exodites to be honest.
I mean, I like Dinosaurs as much as the next guy, but I believe WHFB and 40K should remain separate and the reaction to the rumours of the Chaos mechanical dragon have supported this for me.
-------------------
If any responses are perceived as rude or curt; I'm currently nursing a hangover
This message was edited 1 time. Last update was at 2012/05/12 15:45:57
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2012/05/12 16:21:32
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Just Dave wrote:
Y'know, if people could not talk about me as if I'm not going to be reading it, that'd be swell.
Nah, i know you read the stuff here, but your stubborness is really annoying sometimes .
Just Dave wrote:Ato', the one-off wargear thing was only part of the reason why I didn't change the Autarch wargear. Despite how it may seem, I didn't include it from a game-design perspective, not due to stubbornness.
Fluff changes, rules change. I know I'm not the only one to like the Autarchs having Exarch wargear and to see many ways it makes sense.
As for one-off wargear, many Exarch stuff is no longer one-off and the Runes are shared within the psykers and frankly makes a helluvalot of sense.
Whilst the Autarch is the only unit in the Codex (bar Harlequins for the Neuro Disruptor) to have access to the D-Pistol, Neuro-disruptor, Vibro-Spear, Disruption Blade, Laser Flare, Solar Flare and Tanglefoot Grenades. Oh, and I'm going to be adding another in the next update.
So the Autarch actually has more Autarch-exclusive wargear than he does Exarch wargear, and that's before I add anything else.
And exactly this is why it is soooooooooo wrong that you cannot fit in 2 or 3 custom weapons for him. I mean, he only needs a high-strength power weapon, a Huskblade ccw and a versatile ranged weapon (like the Death Spinner, that is currently missing from his selections).
Just Dave wrote:
AtoMaki wrote:Can we have a .doc format of the codex? Or something editable... Pretty please ?
Nope, sorry.
Its not like we don't have it already (PDF->DOC converters FTW!), but it weights some 7 megs and is a nighmare to print. Amybe in PM/E-Mail? We are trying to convert another Eldar player here, but we can't do it with that unholy abomination .
My armies:
14000 points
2012/05/12 16:30:36
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Just Dave wrote:
The only thing I'm not really set on is the Armour Value and what the missiles abilities will be.
If any responses are perceived as rude or curt; I'm currently nursing a hangover
Well, the great thing about 'Flier' type vehicles (Razorwings, VoidRavens, so on...) is that they're all pretty uniformly AV10 all around. Granted, you could make it more of a gunship as opposed to a fighter/bomber, a la StormRaven/Vendetta/Valkyrie and make it AV12/11/10 or 11/11/10.
As for the missiles, you could have two options; the first being an anti-tank weapon (S8 AP2/3, possible lance), the second being an anti-infantry option (S5 AP4, Large Blast, no cover). To me, its the simplest option, though I can easily see some sort of fancier, unique option, seeing as they are Eldar afterall.
As to your second point I quoted, we've all been there...
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias!
2012/05/13 09:54:50
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Skipping the descriptive text, but it notes "is attracted to a few Eldar as companions and pets (especially Eldar psychers)."
A Gyrinx confers a character with a single re-roll that can be used at any time during the game, on any single D6 roll (i.e. to hit, to wound, an armour save, etc). It cannot be used if the player's opponent is making the roll (i.e. Armour save, etc).
I really need to stay away from the 40K forums.
2012/05/13 13:05:18
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
AtoMaki to be honest Just Dave might be stubborn but it is his fandex and he puts a lot of time into it so that you can read it and enjoy it but all you seem to be doing is complaining that he isn't changing everything that you think needs to be changed to what you would like. If you want an eldar fandex where everything is changed to your requirements make one yourself.
P.S Loving the 'dex keep up the good work.
"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
2012/05/13 13:23:00
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
How does Hell Hath No Fury interact with War Shout's WS changes? Using normal 40K logic, it reduces the opponents' WS to 0... abuh? Unless the statement in HHnF applies to the WS as well, but it only singles out Ld :V I may just be nit-picking
Pit your chainsword against my chainsw- wait that's Heresy.
2012/05/13 13:28:13
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Da dakka boy wrote:AtoMaki to be honest Just Dave might be stubborn but it is his fandex and he puts a lot of time into it so that you can read it and enjoy it but all you seem to be doing is complaining that he isn't changing everything that you think needs to be changed to what you would like. If you want an eldar fandex where everything is changed to your requirements make one yourself.
Problem is, that i (or we, because i represent the opinion of my whole gaming club of 17+ gamers) saw Just Dave's fandex in real action so i know what (kinda') should change. I'm not barking here only because i have fun, but because the general consensus in my gaming club is that JD's fandex is almost perfect and only needs a few tweaks and changes to be absolutely brilliant. Things like the awkward tactical sensitivity, the Exarch/Autarch weapons, the somewhat weak FA selections and the overcosted Bright Lance (and side stuff, like the Farseer's dominance in the HQ selection, the jack-of-all-trades Aspect options and somewhat medicore "psychic phase").
Chrisrawr:
Hell Hath No Fury happens before War Shout. So first the -1, then the drop to 1. Or something like that, but the HHNF Ld modifier effects War Shout, so i guess the answer is first HHNF then War Shout.
This message was edited 1 time. Last update was at 2012/05/13 13:30:24
My armies:
14000 points
2012/05/13 13:50:16
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Read up on Characteristic Modifiers again - It's the same as Furious Charge or Nemesis Halberd vs. "reduced to 1 Initiative" - the additional modifiers are applied afterward.
Pit your chainsword against my chainsw- wait that's Heresy.
2012/05/13 13:53:40
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2012/05/13 18:47:21
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Random questions:
- Does Tanglefoot grenades affect vehicles?
- How do multiple Tanglefoot grenades effect the same unit? -2D3 I? Or re-roll the -D3 I? Or roll twice and pick the highest -D3 I?
- Do Laser Lances benefit from the +1 A for using them with another ccw (when they charge)?
- When does an Autarch with the Master Strategist distribute his special rule? Can he give a unit Counter-Attack in the opponent's Assault phase?
Before anyone asks it, yes, today was Shining Spears Day. With crying Salamanders and humiliated Space Wolves. And the Shining Spear Phoenix Lady (?) is a beast.
Also, some observations/suggestions:
- Maugan'Ra still has the old Dark Reaper powers.
- The two new Phoenix Ladies (?) are 'Infantry' (guess they really aren't).
- The Shining Spear Exarch powers are a little bit off. Tank Hunters don't really help in anything, and Skilled Rides should be a basic special rule. Our proposals are 'Advance' (gives Scouts) for 10pts and 'Thundering Charge' (gives assault grenades) for 15pts.
- Tanglefoot grenades are way too good for their points cost. They should be at least 20pts.
This message was edited 1 time. Last update was at 2012/05/13 19:32:57
My armies:
14000 points
2012/05/14 05:32:21
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
A number of questions. Neuro-Disruptor: 1. Do the effects of this stack? For example I choose Chapter Master Bob, in player 1's turn getting a 3 (-1 WS/S/I). In Player turn 2, I nominate Bob, hit again and roll a 1. Is Bob at -1 WS/I or -2 WS/I? 2. Does using this count as a Shooting attack or Close Combat Attack (i.e. for things like Wych Dodge and Hypnotic Gaze). 3. Can my opponent take armor saves for the wound (or cover save if it is classified as a shooting attack)?
Wraithsabres: Does the Strength loss last until no longer locked in combat, or just for the one turn?
Mind-link: Can it negate a cover save entirely (i.e. going to ground in the open which normally grants a 6+ cover save)?
Tanglefoot grenades (comment); You put "may not do not"
Repulsor Field: If the vehicle was stationary, do enemy models still automatically hit?
Star Engines: Since they allow a second move, can that move be used to Tank Shock (and yes I am aware of the GW codex ruling)?
Doomed: You take the test at the start of your turn, but if Yriel kills a model (with the spear) in your turn, this rule doesn't apply. Huh? May I suggest having the test at the end of your turn, unless an enemy model was killed? Doomed: I also suggest changing it so that no test is required if he kills a Monstrous Creature, or Character (Independent/Unique/Upgrade). In other words, if he kills Joe Shmoe he still takes the test, but if he kills Chapter Master Bob, he does not.
Seer Council: For both Eldrad and Farseers I reccomend changing the wording so that the Seer Council is a Retinue. Additionally, I would delete (& Farseer) from unit composition as (to me) it imples that I can either take a Farseer for 75 pts, or a Seer Council (with 2 Warlocks and Farseer) for 74 points.
Harlequins: Just to clarify I can take a Harlequin's Kiss or Fusion Pistol, but not both? Or is it supposed to be close combat weapon and/or Shuriken Pistol?
If someone were to (anonymously) send you the necessary information, would you include the Shadow Spectre aspect to your codex (from IA 11)?
This message was edited 5 times. Last update was at 2012/05/14 05:48:01
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
2012/05/14 16:37:43
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
Again, I'm still intending to add a couple of new units. The flier will definitely be included, I'm not sure whether the battlesuit unit is really required to be honest, it may be over-saturating things, but I like the idea and it does work and remains unique IMHO, whilst the army list is still smaller than many others, so it'll probably be added. Nonetheless:
Any ideas for a name for such a unit would be more than welcome.
As would any ideas for a name for a (ground-attack) flier.
The battlesuit unit is likely to be somewhere in between Guardians and Aspect Warriors, don't worry about the fluff - that's my job - but if anyone has any name suggestions bearing in mind the brief (below), that'd be great.
Spoiler:
- Eldar in heavy, highly-advanced armour; appearing as [just-above] man-sized Revenant Titans, these would be of a role/construction similar to Tau Battlesuits, fitting with the specialised, highly advanced nature of Eldar, allowing them to fight without putting their warriors in too much danger. These guys would be of a similar price - but not tougher than - Terminators and be equipped with weapons such as twin-linked Catapults, Fusion Guns, Power Blades etc.
Not sure if they'd be Guardians, Aspect Warriors or like a cross in-between; they'll probably appear as Veteran Eldar, more dedicated to Asuryan than Khaine.
As ever all feedback is welcome, particularly if polite or constructive.
AtoMaki wrote:Nah, i know you read the stuff here, but your stubborness is really annoying sometimes
That works both ways to be honest.
Ultimately, Ato' I've tried to be polite and considerate throughout. You say I'm stubborn, I say I'm stubborn but largely right (sounds big-headed, but ultimately I'd change something if I didn't think it worked).
I've considered EVERY idea you have proposed and incorporated many (e.g. Warp Spiders, Farseers - see next update - rules changes etc.), but clearly we disagree on what either contributes to game balance or the style of the Eldar in some aspects. It may seem stubborn, but ALL input provided by people is considered to some extent or another, even when something is referred to as "totally crap", I try to consider why it is seen this way and see if it should change.
Hell, I've even thought about whether I have actually been stubborn or simply disagreed etc.
I don't deny for a second, if you had been more respectful/considerate (IMHO) I may have likely incorporated more of your ideas, but again we simply disagree on what is either balanced or suitable for the Eldar and I accept that and I'd rather you did too.
As Dakka Boy said, ultimately it's my Codex, that I've created and has received much support and it's for these (&above) reasons and [mainly] our disagreement on balance that I do not wish to give you a .doc format of the Codex.
On which note, the reason why I've included the "Truly the best example of a fandex I've yet to see" quote in the title isn't because I believe it (although I won't deny, I'm pretty happy with it), but to encourage people to look at the Codex and try and criticise it themselves.
Blacksails wrote:Well, the great thing about 'Flier' type vehicles (Razorwings, VoidRavens, so on...) is that they're all pretty uniformly AV10 all around. Granted, you could make it more of a gunship as opposed to a fighter/bomber, a la StormRaven/Vendetta/Valkyrie and make it AV12/11/10 or 11/11/10.
As for the missiles, you could have two options; the first being an anti-tank weapon (S8 AP2/3, possible lance), the second being an anti-infantry option (S5 AP4, Large Blast, no cover). To me, its the simplest option, though I can easily see some sort of fancier, unique option, seeing as they are Eldar afterall.
As to your second point I quoted, we've all been there...
Thanks man, still never fun though!
But yeah, being Eldar I'm going to try and make a couple of rather fancy missiles (incl. Anti-tank and infantry as you suggested).
Atm, it'll probably be AV10 all round with the 4++ & extra speed, but I'm loathe to make such a large target AV10. But it does work (just) for the Razorwing at least
On which note, do others know the AV's for the other FW fliers, such as the Void Dragon etc?
Mahtamori wrote:Skipping the descriptive text, but it notes "is attracted to a few Eldar as companions and pets (especially Eldar psychers)."
A Gyrinx confers a character with a single re-roll that can be used at any time during the game, on any single D6 roll (i.e. to hit, to wound, an armour save, etc). It cannot be used if the player's opponent is making the roll (i.e. Armour save, etc).
Aaah, thanks Maht', I think he'll definitely be included then. Can you give me the points cost man, even if it's something like "1/6 of a waveserpent" or in a PM?
I don't think the psyker thing should be too much of a problem; he'll be an option for Farseers too and all Eldar are psykers after all.
Da dakka boy wrote:AtoMaki to be honest Just Dave might be stubborn but it is his fandex and he puts a lot of time into it so that you can read it and enjoy it but all you seem to be doing is complaining that he isn't changing everything that you think needs to be changed to what you would like. If you want an eldar fandex where everything is changed to your requirements make one yourself.
P.S Loving the 'dex keep up the good work.
Thanks for the kind words and support man.
AtoMaki wrote:Random questions:
- Does Tanglefoot grenades affect vehicles?
- How do multiple Tanglefoot grenades effect the same unit? -2D3 I? Or re-roll the -D3 I? Or roll twice and pick the highest -D3 I?
- Do Laser Lances benefit from the +1 A for using them with another ccw (when they charge)?
- When does an Autarch with the Master Strategist distribute his special rule? Can he give a unit Counter-Attack in the opponent's Assault phase?
Before anyone asks it, yes, today was Shining Spears Day. With crying Salamanders and humiliated Space Wolves. And the Shining Spear Phoenix Lady (?) is a beast.
Also, some observations/suggestions:
- Maugan'Ra still has the old Dark Reaper powers.
- The two new Phoenix Ladies (?) are 'Infantry' (guess they really aren't).
- The Shining Spear Exarch powers are a little bit off. Tank Hunters don't really help in anything, and Skilled Rides should be a basic special rule. Our proposals are 'Advance' (gives Scouts) for 10pts and 'Thundering Charge' (gives assault grenades) for 15pts.
- Tanglefoot grenades are way too good for their points cost. They should be at least 20pts.
These will be clarified in the next update - which should include the new units - thanks.
Regarding Tank Hunters; basically combine it with their lance weapons, it allows your Lances to then penetrate (rather than glance) AV12 and even can create a Str9 lance!
Happyjew wrote:A number of questions.
Neuro-Disruptor:
1. Do the effects of this stack? For example I choose Chapter Master Bob, in player 1's turn getting a 3 (-1 WS/S/I). In Player turn 2, I nominate Bob, hit again and roll a 1. Is Bob at -1 WS/I or -2 WS/I?
2. Does using this count as a Shooting attack or Close Combat Attack (i.e. for things like Wych Dodge and Hypnotic Gaze).
3. Can my opponent take armor saves for the wound (or cover save if it is classified as a shooting attack)?
Wraithsabres: Does the Strength loss last until no longer locked in combat, or just for the one turn?
Mind-link: Can it negate a cover save entirely (i.e. going to ground in the open which normally grants a 6+ cover save)?
Tanglefoot grenades (comment); You put "may not do not"
Repulsor Field: If the vehicle was stationary, do enemy models still automatically hit?
Star Engines: Since they allow a second move, can that move be used to Tank Shock (and yes I am aware of the GW codex ruling)?
Doomed: You take the test at the start of your turn, but if Yriel kills a model (with the spear) in your turn, this rule doesn't apply. Huh? May I suggest having the test at the end of your turn, unless an enemy model was killed?
Doomed: I also suggest changing it so that no test is required if he kills a Monstrous Creature, or Character (Independent/Unique/Upgrade). In other words, if he kills Joe Shmoe he still takes the test, but if he kills Chapter Master Bob, he does not.
Seer Council: For both Eldrad and Farseers I reccomend changing the wording so that the Seer Council is a Retinue. Additionally, I would delete (& Farseer) from unit composition as (to me) it imples that I can either take a Farseer for 75 pts, or a Seer Council (with 2 Warlocks and Farseer) for 74 points.
Harlequins: Just to clarify I can take a Harlequin's Kiss or Fusion Pistol, but not both? Or is it supposed to be close combat weapon and/or Shuriken Pistol?
If someone were to (anonymously) send you the necessary information, would you include the Shadow Spectre aspect to your codex (from IA 11)?
As above, these will all be included in the next update. Thanks for the feedback, much appreciated. Love the use of "Chapter Master Bob" and "Joe Shmoe" but that's probably my immaturity coming through. It's these wording/rules clarifications that are my biggest issue when creating 'dex's unfortunately; I have no-one to proof read outside of you guys and understandably I'm prone to skimming things as I read through it for the whatever-th time...
I've never been completely satisfied with Yriel's 'Doomed' rule in either mine or the official incarnation to be honest, I'll give it a ponder a bit more, but the no-Joe-Shmoe idea is a good one and could likely be included.
Regarding the Shadow Spectres, I'm reluctant to for two reasons; 1) it's effectively plagiarism. Whilst obviously this is a variant of GW's work, no unit in this Codex is exactly the same as their official counterpart and 2) I'm not really a fan of the Shadow Spectres to be honest; they have lovely models, but I don't really like their rules or concept...
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ