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Made in gb
Hardened Veteran Guardsman





General Hobbs wrote:
 gbghg wrote:
So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

I choose the stormtrooper doctrine.

This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


Q: For the purposes of the Tempestus Drop Force Specialist
Detachment, what is a Militarum Tempestus Detachment?
A: A Militarum Tempestus Detachment is an Astra
Militarum Detachment that has the Storm Troopers
Regimental Doctrine.


To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


The text you quoted supports me. A Militarum Tempestus Detachment.....is an AM Detachment that has the Storm Troopers doctrine.

So I take a AM Detachment and pick Stormtroopers. There is no requirement for it to be filled with Militarum Tempestus units, nor does it say in the FAQ that it HAS to be part of a Drop Force.

BTW the only reason you do this is to save on detachments. My tank force has 1 arty detachment, 1 tank detachment and 1 minimum patrol sized Militarum Tempestus detachment. I'm saving 35 points. There is no other benefit or advantage that I can see.


Except it does? The FAQ clearly states it only defining a Militarum tempestus detachment for the purpose of assigning the drop force specialist detachment " For the purposes of the Tempestus Drop Force Specialist Detachment,". It only applies to to drop force, in all other regards its not a Militarum Tempestus detachment. Can you take a AM detachment, stuff it full of whatever you want and give it the drop force? Sure, but it won't unlock MT strategems as it's only counted as an MT detachment when you assign the specialist detachment, nothing else. It's messy as hell and GW really should update the wording but it's such an edge case I doubt they're in any hurry to. Like you say there's no real advantage to doing so.
   
Made in us
Scuttling Genestealer





So I know there's a RAW vs RAI argument to be made, but if you consider the context of the Specialist Detachments wording and the FAQ, it seems pretty clear what their intent was.

From the Drop Force Specialist Strategem itself:
"Pick a MILITARUM TEMPESTUS Detachment from your army..."

Spoiler:


From the new Tempestus Regimental Doctrines section:
"If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented below, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below). "

Spoiler:


So if they have any Tempestus Regiment keyword then they are in a Militarum Tempestus detachment.

While the old FAQ does specify Storm Troopers, it was written before there was any other way to define a "Militarum Tempestus Detachment" — but now there is — so I'd say the new book overrules it, but it's a shame that GW didn't clear this up too. It'd be a shame if they actually locked it to Storm Troopers...
Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.

This message was edited 13 times. Last update was at 2020/03/11 22:59:44


 
   
Made in ie
Regular Dakkanaut





So....actual tactics/army composition....I was considering my aforementioned ineffective Vulture. The option is there for 4 Missile Pods. That's Assault 4d6 S5 AP1. This means hitting ground targets on 3s, with better AP than the Punisher load out.

Any thoughts?
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Khorzain wrote:
So I know there's a RAW vs RAI argument to be made, but if you consider the context of the Specialist Detachments wording and the FAQ, it seems pretty clear what their intent was.

From the Drop Force Specialist Strategem itself:
"Pick a MILITARUM TEMPESTUS Detachment from your army..."

Spoiler:


From the new Tempestus Regimental Doctrines section:
"If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented below, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below). "

Spoiler:


So if they have any Tempestus Regiment keyword then they are in a Militarum Tempestus detachment.

While the old FAQ does specify Storm Troopers, it was written before there was any other way to define a "Militarum Tempestus Detachment" — but now there is — so I'd say the new book overrules it, but it's a shame that GW didn't clear this up too. It'd be a shame if they actually locked it to Storm Troopers...
Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.

Too bad. Rules say no till otherwise.

Now, I’m now what I’m more interested in—
Can anyone run a comparison of the different regiments dropping out a ten-man plasma squad with a Tempestor Prime giving them the Take-Aim order against a tank or other measuring unit?
Preferably the unit with the Stormtroopers doctrine being under the effect of of Grav-chute Commando and no other regiment receiving that benefit? Like, all the damage numbered up in total wounds, so hot-shot lasguns included, as I know that helps Iotan Dragon’s output.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Scuttling Genestealer





Banville wrote:
So....actual tactics/army composition....I was considering my aforementioned ineffective Vulture. The option is there for 4 Missile Pods. That's Assault 4d6 S5 AP1. This means hitting ground targets on 3s, with better AP than the Punisher load out.

Any thoughts?

I think the random number of shots really hurts that loadout, the Punishers are good because its a dependable 40 S5 shots, you'll be lucky to average half of that with missile pods. The AP-1 isn't going to help as much as the higher volume of fire.

It does make the Vulture much cheaper, but it could also be useless for a round of shooting. Maybe it'll add a Distraction Carnifex element to it, but for 167 points you could take more effective options.

This message was edited 1 time. Last update was at 2020/03/11 23:31:02


 
   
Made in us
Longtime Dakkanaut





147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).
-1 to hit and 14 wounds at t7 is nothing to sneeze at, and that lascannon lets you get far more commonly the strat "hammerblow" to work against heavy infantry or similar.

Also, you can dribble cheap infantry out of it across the board, seizing multiple objectives on the way in. like 2 special weapons squads with grenades, if you are way cheap about it.

What, you say, no tempestus in it? You can't run any in a vulture either, and its otherwise pretty much the same bird but more points to buy, and hasn't got the neato drop capacity. Or the lascannon.

This message was edited 1 time. Last update was at 2020/03/12 00:01:57


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Made in gb
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Manchester, UK

Dukeofstuff wrote:
147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).


Valkyries are bs4+, unless I am missing something. Which makes them pretty terrible fire platforms on the move.

Edit: Oh, I forgot roving gunship. I thought that was vulture only. Well it does sort of restrict them to hovering, although it could work.

This message was edited 2 times. Last update was at 2020/03/12 00:06:52


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Hardened Veteran Guardsman





 Trickstick wrote:
Dukeofstuff wrote:
147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).


Valkyries are bs4+, unless I am missing something. Which makes them pretty terrible fire platforms on the move.

Edit: Oh, I forgot roving gunship. I thought that was vulture only. Well it does sort of restrict them to hovering, although it could work.

With the new valk strat you still get the -1 to hit in hover mode. So for 1 CP a -1 to hit valk hitting on 3's isn't bad.
   
Made in us
Boom! Leman Russ Commander






 gbghg wrote:
General Hobbs wrote:
 gbghg wrote:
So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

I choose the stormtrooper doctrine.

This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


Q: For the purposes of the Tempestus Drop Force Specialist
Detachment, what is a Militarum Tempestus Detachment?
A: A Militarum Tempestus Detachment is an Astra
Militarum Detachment that has the Storm Troopers
Regimental Doctrine.


To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


The text you quoted supports me. A Militarum Tempestus Detachment.....is an AM Detachment that has the Storm Troopers doctrine.

So I take a AM Detachment and pick Stormtroopers. There is no requirement for it to be filled with Militarum Tempestus units, nor does it say in the FAQ that it HAS to be part of a Drop Force.

BTW the only reason you do this is to save on detachments. My tank force has 1 arty detachment, 1 tank detachment and 1 minimum patrol sized Militarum Tempestus detachment. I'm saving 35 points. There is no other benefit or advantage that I can see.


Except it does? The FAQ clearly states it only defining a Militarum tempestus detachment for the purpose of assigning the drop force specialist detachment " For the purposes of the Tempestus Drop Force Specialist Detachment,". It only applies to to drop force, in all other regards its not a Militarum Tempestus detachment. Can you take a AM detachment, stuff it full of whatever you want and give it the drop force? Sure, but it won't unlock MT strategems as it's only counted as an MT detachment when you assign the specialist detachment, nothing else. It's messy as hell and GW really should update the wording but it's such an edge case I doubt they're in any hurry to. Like you say there's no real advantage to doing so.


Except that is not how language works. There is no restrictive, its only for Tempestus Drop Force text or indicators. The entire definition is there because, in theory, you could take a Cadian detachment, fill it will scions and call it a TDF. The text does not indicate what units are in the MT detachment at all, save that they must have the Stormtrooper doctrine.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

There is a YMDC thread for that rule debate, it would probably be easier to keep it separate.

https://www.dakkadakka.com/dakkaforum/posts/list/786321.page

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Longtime Dakkanaut





Lets say you have a vulture, a tempset prime,. and 10 scions with 4 plasma and a plas-pistol in your little scion only patrole.
OR a valkyrie, adn the same. Vulture has 4d6 assault rockets, and valk has my 2hb, 2mrp, 1 lascannon loadout for 20 points less.

The valkyrie can hover forward into cover on turn 1, with everything neatly aboard, or in desperation, zip across the boiard to drop all those troops beside the enemy.

The vulture can go shoot at stuff with a better bs to hit on six (average) shots of s5/-1/1 .. meaning you will on an average turn kill one orc more with the assault guns than the heavy bolters on a well equipped valk .. but you make that back by shooting something with the lascannon and that may only hit 50 percent of the time but it has a lot of ap and damage and strength to support itself.

But then.
Your deepstriking soldiers step out of orbit into the teeth of an auspex scan or similar strat,. possibly sustaining 108x.5=54 hits by a six man aggressor dakka squad. By comparison, the valkyrie simply lets their men out, and auspex does not apply, even if you set them up 5.98 inches from the enemy and fire your plasma pistol at short range, much less the plasma guns. Maybe you wipe the enemy out withotu him even firing back, and terrain, cleverly used, allows you to not take any other returnj fikre on the troops.
Aha! LOAD THEM BACK UP AND DO IT AGAIN, something the vulture cannot accomplish ever.

Its so worth being paid the 20ish points back to gain that chance.

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Made in us
Humming Great Unclean One of Nurgle





In My Lab

How do you get 6 hits from 14 shots?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut





I don't. I am pointing out the DIFFERENCE in the two birds is that the vulture has 4 mrp (4d6 assault) while the valkyrie has 2 mrp (2d6 assault that are the same) and 6 shots of heavy bolter fire (which MAY be one worse bs if you move, and thus, if you roll a 1,2,3,4,5,6, you expect on "even" dice to miss ONE more time than the vulture.
Course your vulture can't then fire a lascannon as well, and hit half the time even while moving in hover, so the valkyrie's ability to kill primaris (for example) is at least as good if not gooder than the vulture.
Against primaris, hovering valk vs vulture...
vult .. 14 shots average, 9,6 hits average, 6 saves triggered at ap-1, primaris in cover (darn them) means 2 hits, or one dead primaris.
valk. 7 assault shots and 6 heavy bolter shots, 7.69 hits, 5 saves triggered at ap-1, meaning 1.7 hits. but then you fire a lascannon that hits .5xwounds.67xap-3 saves mean .67 hits and averages 3.5 damage so .. another .77 wounds. Except in reality, that can easily be fired first and might well blow a whole primaris away, leaving you slightly ahead of the vulture.
You can improve this further by spending 15 of your leftover poitns for a malstrom casting astropath -- who strips cover off of the target after dealing it 2 mortal wounds, for example.
NOW your valkyrie has the chance to kill 2 or 3 of the primaris, rather than 1 or 2. It can also deny enemy psykers tryign to smite the bird, for example. and of course you can unload other units with the valkyrie's capacity to take advantage of the uncovered enemy.

Heck, you are a relevant threat to armor units and marine captains alike with that lascannon, and while centurions in cover pretty much laugh at all the ap-1 you care to issue, they never laugh at lascannons.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Boom! Leman Russ Commander






Dukeofstuff wrote:
I don't. I am pointing out the DIFFERENCE in the two birds is that the vulture has 4 mrp (4d6 assault) while the valkyrie has 2 mrp (2d6 assault that are the same) and 6 shots of heavy bolter fire (which MAY be one worse bs if you move, and thus, if you roll a 1,2,3,4,5,6, you expect on "even" dice to miss ONE more time than the vulture.
Course your vulture can't then fire a lascannon as well, and hit half the time even while moving in hover, so the valkyrie's ability to kill primaris (for example) is at least as good if not gooder than the vulture.
Against primaris, hovering valk vs vulture...
vult .. 14 shots average, 9,6 hits average, 6 saves triggered at ap-1, primaris in cover (darn them) means 2 hits, or one dead primaris.
valk. 7 assault shots and 6 heavy bolter shots, 7.69 hits, 5 saves triggered at ap-1, meaning 1.7 hits. but then you fire a lascannon that hits .5xwounds.67xap-3 saves mean .67 hits and averages 3.5 damage so .. another .77 wounds. Except in reality, that can easily be fired first and might well blow a whole primaris away, leaving you slightly ahead of the vulture.
You can improve this further by spending 15 of your leftover poitns for a malstrom casting astropath -- who strips cover off of the target after dealing it 2 mortal wounds, for example.
NOW your valkyrie has the chance to kill 2 or 3 of the primaris, rather than 1 or 2. It can also deny enemy psykers tryign to smite the bird, for example. and of course you can unload other units with the valkyrie's capacity to take advantage of the uncovered enemy.

Heck, you are a relevant threat to armor units and marine captains alike with that lascannon, and while centurions in cover pretty much laugh at all the ap-1 you care to issue, they never laugh at lascannons.


A good player will target the air support whether it is Valks or Vultures and wipe them from the map. Even with -1 to hit. A pure scion force does not have the units to draw off the enemy firepower.


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Longtime Dakkanaut






But to be clear, I was simply comparing vulture (1) to valkyrie (1) and showing why I thought the vulture such an inferior purchase.

Also fyi note that you can't bring cadians into a drop detachment, not even one, ever, because it is then not eligible for the stormtrooper doctrine, it becomes a cadian detachment with some scions tagging along that gain no doctrine benefits from any source, and thus, cannot be drop specialist stormtroopers.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I tend to agree that the Vulture is a bit dated. However, you forgot the nose mounted heavy bolter it has. Won't really change the numbers though.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Boom! Leman Russ Commander






Dukeofstuff wrote:

But to be clear, I was simply comparing vulture (1) to valkyrie (1) and showing why I thought the vulture such an inferior purchase.

Also fyi note that you can't bring cadians into a drop detachment, not even one, ever, because it is then not eligible for the stormtrooper doctrine, it becomes a cadian detachment with some scions tagging along that gain no doctrine benefits from any source, and thus, cannot be drop specialist stormtroopers.


Thats why they FAQ'd the rules.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
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Hanford, CA, AKA The Eye of Terror

Has anyone put any stock into the auxillia we can now take? Im thinking that a couple of bullgryns being airdropped in by a valk can be a real distraction from your other forces being dropped in.

Im also wondering if with the new age of snipers that maybe ratlings could see some play since with all the deepstriking shenanigans of the scion force they will likely escape notice.

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I would be very cautious trying to drop multi-wound models if you move over 20". The roll you take would kill a bullgryn on a 1, which is quite a blow compared to a scion.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ru
Fresh-Faced New User




What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.
   
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Iowa

MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in ru
Fresh-Faced New User




 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


As i remember correctly in Militarum Tempestus army you have only one +1 to hit and its Drop Force

And unfortunately its one use only(
Because prime will be killed before you will embark him or squad in Valkyrie again
   
Made in us
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Iowa

MrDot wrote:
 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


As i remember correctly in Militarum Tempestus army you have only one +1 to hit and its Drop Force

And unfortunately its one use only(
Because prime will be killed before you will embark him or squad in Valkyrie again

Aradia Madellan also. That’s also why you take at least two, if not three Valkyries and crowd the deployed units around the Prime. Ideally you are destroying so much of the enemy that it won’t matter if your stuff dies next turn, or there isn’t much of anything left to kill your deployed units.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Boom! Leman Russ Commander






 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

Now to pick what the best strats etc would be for a Tempestus Drop Force....

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

General Hobbs wrote:
 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

Now to pick what the best strats etc would be for a Tempestus Drop Force....

To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Boom! Leman Russ Commander






 Apple Peel wrote:
General Hobbs wrote:
 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

Now to pick what the best strats etc would be for a Tempestus Drop Force....

To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.


Lions also have the +5 invuln. Throw in 2 pskyers and give them the +1 to saving throws and -1 to hit.....

I like the Dragons overwatch strat, and the eagles distraction charges....and the gorgonnes Daring Descent....

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

General Hobbs wrote:
 Apple Peel wrote:
General Hobbs wrote:
 Apple Peel wrote:
MrDot wrote:
What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

Now to pick what the best strats etc would be for a Tempestus Drop Force....

To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.



Lions also have the +5 invuln. Throw in 2 pskyers and give them the +1 to saving throws and -1 to hit.....

I like the Dragons overwatch strat, and the eagles distraction charges....and the gorgonnes Daring Descent....

If you are already making a TDF list based on the stormtroopers doctrine, I imagine Daring Descent would be pretty limited unless you wanted to drop meltas or flamers turn two, but you could also be charging a melta/flamer squad in turn one for the same CP cost and a Valk with the drop stratagem. So you either pay for a Valk and hit turn one, or do t and wait till turn two. Dragons Overwatch is nice, especially if you combine it with Aerial Fire Support.

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Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.

This message was edited 1 time. Last update was at 2020/03/13 08:01:36


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
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 Trickstick wrote:
Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

General Hobbs wrote:
 Trickstick wrote:
Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.


True, but that works both ways. Plenty of -1 out there too.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
 
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