yeah,
This is Game 8, in the London / Hawaii campaign...
We've Been playing Imperial vs. Traitors games and keeping a running tally of the Results!
Currently we have a Complete tie! -- Traitors 3 - Imperials 3 --
Morehammer and his Friends in Hawaii have played several games in a row! So it was about time we played a London Game!
We made the objective a Nurgle assault on the city of LasShamus.
Space Marines have so far been holding the Traitors at Bay, but now they have reached the city and it's up to the Locals!
+++
Orders had been recieved...
Every Arbitor Precinct was told to collect their Lethal Riot Gear and Report to their nearest Citys Gate and man the Walls.
Every unit was to be mobilised. Any Arbitor caught neglecting their duties or Fleeing walls would be arrested and Trialled For Hearsy.
Vehicles were to used to create barricades.
---
At the West Wall the Arbitor General stood amonst his men, he could smell their fear...
But He knew they had only one choice... To fight...
+++
-+++-------------------------------------- ArbitorIans Army -------------------------------------------+++-
-+++-------------------------------------- ArbitorIans Army -------------------------------------------+++-
The Arbites are using the 'Counts As' Rule : Utilising the WitchHunters Codex and FW Imperial Armour rules for the repressors.
This is a totally legal Army.
+
HQ
Arbitor General
3 Arbiters with SuppressionSheilds and PowerMauls
3 Arbiters with ShotGuns
+Elites
Arbite Lieutenant
3 Arbiters with SuppressionSheilds and PowerMauls
3 Arbiters with ShotGuns
Arbite Lieutenant
3 Arbiters with SuppressionSheilds and PowerMauls
3 Arbiters with ShotGuns
Arbite Cyber Mastiff Squad
1Dog handler
5 CyberMistfs
+Troops
-Arbitor Riot Squad
10 arbiters with 8 Bolters 2 MeltaGuns and Riot Shields (3+save) - transported in a Repressor
-Arbitor Riot Squad
10 arbiters with 8 Bolters 2 MeltaGuns and Riot Shields (3+save) - transported in a Repressor
-Arbitor Squad
10 arbiters with 8 ShotGuns 2 PlasmaGuns - transported in a Repressor
-Arbitor Squad
10 arbiters with 8 ShotGuns 2 PlasmaGuns
-Arbitor Squad
10 arbiters with 8 ShotGuns 2 GrenadeLaunchers
-Arbitor Squad
10 arbiters with 8 ShotGuns 2 GrenadeLaunchers
+HeavySupport
Exorcist (riot control)
Arbitor Heavy Riot Squad
10 arbiters -8 bolters 2 MultiMeltas and Riot Shields (3+save)
Arbitor Heavy Riot Squad
10 arbiters -6 bolters 4 HeavyBolters and Riot Shields (3+save)
---2000pts---
-+++-------------------------------------- ArbitorIans Army -------------------------------------------+++-
-+++-------------------------- Nurgle Chaos Space Marine Army ---------------------------------+++-
-+++---------------------------- Fingers and Panics Nurgle Army ----------------------------------+++-
+
HQ
DeamonPrince MON Wings Wind of Chaos
Chaos Sorcerer MON warptime
+Elites
DreadNought PlasmaCanon
+Troops
7 PlagueMarines Champion PowerFist 2x PlasmaGun Rhino
7 PlagueMarines Champion PowerSword 2x PlasmaGun Rhino
7 PlagueMarines Champion powerFist 1x PlasmaGun
7 PlagueMarines Champion powerFist&PlasmaPistol 1x MeltaGun
7 PlagueMarines Champion powerSword 1x PlasmaGun
+HeavySupport
2x Obliterators
2x Obliterators
Preditor with autocannons and Heavybolters
---2000pts---
-+++-------------------------- Nurgle Chaos Space Marine Army ---------------------------------+++-
-+++------------------------------------------- Mission -------------------------------------------------+++-
ArbitorIan's Objective is to keep the Traitors out of the city. To help him The City Wall counts as a 3+ cover save!
There is No movement penalty moving inside the city, but it counts as difficult terrain to scale (requiring 4+ to climb up.)
Panic and Fingers only objective is to get Plague Marines into the City!
-+++------------------------------------------- Mission -------------------------------------------------+++-
-+++------------------------------------Arbitor Deployment ----------------------------------------------+++-
Ian Deploys First (it's his City!) and then gets first turn...
He deploys spread out to deter DeepStriking.
-+++------------------------------------ Nurgle Deployment ----------------------------------------------+++-
the Nurgle forces Deploy in a line ready to March up to the City walls
Rhinos start on the roads to race forward
-+++----------------------------------------- Deployment ----------------------------------------------+++-
-+++--------------------------------------- Start of Turn 1 ---------------------------------------------+++-
Arbites Move out.
Arbites Drop down off the wall at the refused right Flank.
Heavy Bolters Rain down death on the Obliterators on the right Flank. Killing both.
Rhinos Race Forward
Nurgles Forces start their Approach March climbing the small hill.
they Fire at the Nearby Repressor and destroy its flamer and immobilise it's tracks.
-+++---------------------------------------- End of Turn 1 ---------------------------------------------+++-
-+++--------------------------------------- Start of Turn 2 ---------------------------------------------+++-
Arbites fire at the obliterators killing one more wounding the last.
Arbites get out of their Repressors.
Arbite MultiMeltas Explode the front rhino. the explosion kills 1 plagueMarine and a Nearby Arbite.
Arbites Shoot at the
PM Squad as they flee their disintgrating tank killing - another 3.
On the Left Two PlagueMarines Drop from combined Bolter and Plasma Fire..
The Preditor opens fire on the heavy bolter Arbites killing 3 the squads remaining arbites fall back.
The Sorcerer and his Squad assault and kill the Arbites in the Woods next to the repressor.
The Second Rhino Crashes into the Crater and is imobilised :(
The DaemonPrince and the 3 Remaining
PM fire boltpistols and Puke up (WindOfChaos) on a Squad of Arbites on the left.. they then Assault Finnishing them off.
-+++---------------------------------------- End of Turn 2 ---------------------------------------------+++-
-+++--------------------------------------- Start of Turn 3 ---------------------------------------------+++-
These Arbites are below 50% and Can't rally
Arbite Assault Weapons put two wounds on the
DP
they then assault in killing him... dead.
The Cyber Mastiffs are Powered up, 1 mastiff suffers a programing glich and dies, the rest are released onto the 3 remaining Plague Marines wiping them out
Arbites Continue to pound the nurgle force with massed fire. leaving one one PlagueMarine survivor in the nearest squad.
the exorcist weapon destroys the preditor turret.
Chaos move towards their left Flank.
DreadPlasma Fire kills 3 Arbites manning the walls
Preditor Heavy Bolters cut down 3 arbites in the Arbite Lieutenants squad.
the First Plague Marine makes it up onto the Wall, but the Arbites bolster their efforts and quickly kill him in Combat!
-+++---------------------------------------- End of Turn 3 ---------------------------------------------+++-
-+++--------------------------------------- Start of Turn 4 ---------------------------------------------+++-
Arbites Fall back to their Repressors.
Another Cyber Mastiffs suffer programming glitches and dies, the remaing Dogs assault the Chaos Sorcerer.
Preditor turns its guns on the Excorcist shaking it's crew.
The Dread continue to make ground towards the city and guns down another two arbites, the arbites abandon the wall!
The remaining Obliterator immobilises a Repressor on the left flank, PlagueMarines also Fire at it and assault it removing it's flamer.
PlagueMArines in the Woods Rapid Fire at the Arbite Lieutenant killing his squad.
-+++---------------------------------------- End of Turn 4 ---------------------------------------------+++-
-+++--------------------------------------- Start of Turn 5 ---------------------------------------------+++-
Arbitors Rally once within the city walls
Arbites on the wall rapid fire their plasma Guns wreaking the Chaos Dread.
Solo Arbite Lieutenant leads a counter assault with the Arbitor General.
this back fires and the arbites lose the combat, the Lieutenant flees Leaving the General in combat.
the second Arbite Lieutenant assaults into combat and kills 2 Plague MArines. the Plague marines kill one member of his squad.
The Dogs kill the Chaos Sorcerer with their powerful Jaws.
The ChaosSorcerers squad can only kill one of the puppies.
the Preditor Fires at the Excosit again but fails to do damage.
the Second Arbite Lieutenant kills another
PM.
the PlagueMarines then manage to beat the remaining dogs to death!
PlagueMArines also manage to kill the general and chase after the coward Arbite Lieutenant.
-+++---------------------------------------- End of Turn 5 ---------------------------------------------+++-
We Roll for another turn and get a 4.. so we play another turn.
-+++--------------------------------------- Start of Turn 6 ---------------------------------------------+++-
Arbite Lieutenant rallys again
repressor blocks the City GateWay.
The Excocist kills 3 PlagueMarines
Arbites on the walls fire down killing another 3PlagueMarines.
Solo Arbite Lieutenant tries to make ammends and assaults back into combat.
the Second Arbite Lieutenant's Squad is slaughtered in combat. the
PM consolodate towards the wall.
The Solo Arbite Lieutenant finally dies in combat.
Plague Marines climb up the Wall and assault the squad ontop.
and Killing them.
-+++---------------------------------------- End of Turn 6 ---------------------------------------------+++-
We rolled for another turn... and rolled a 2.. Denied.. much to ArbitorIans annoyance!
-+++---------------------------------------- End of Game ----------------------------------------------+++-
So there we are!
Who do you think Won the game?
Regardless of Who Won we had a great game!
Panic...