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Made in us
Wicked Warp Spider





The Webway Gate in California


Are eldar guardians on any use anymore

We were masters of the stars once and we shall be again

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

I use them, and they do the job for me.

Some people have never liked them. Some people have never found the right use for them.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Most people play them as 10 guys with bright lance to sit on your own objective, others use them as an infantry horde with an avatar as they are cheap enough to do that. I would rather like the looks of 6 squads of 20 storm guardians with an Avatar and 2 Wraithlords but thats just be and it has very little anti tank aside from the Wraithlords.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

I see. It seemed like no one likes them anymore with the DA being more effective. I agree that most people seem to use them as baby sitters for objectives. Chromdog in your experience how did you use them for then baby sitting?

We were masters of the stars once and we shall be again

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Scatter laser, warlock and a squad size of 15. Farseer nearby helps, but I don't always field one (and I've NEVER used Eldrad).

Two units. I'm usually playing at 1850-2000pts though, where I'll field 4-5 troops units and a couple of elites.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Thanks that seems like a much more effictive technique.
Last time I played was under 2nd edition rules with lasguns of 24 inch ranges and a scatter laser and no warlock. It was effective then but now with catapults at 12 inches you have too many losses before you can shoot with guardians. I am just getting back into the game and my first outing was a disaster with 90% casualties in 3 turns. Thanks again.


Automatically Appended Next Post:
Sorry I meant most of my army in 3 turns. I lost one guardian squad in first turn as there is no similuataneous fire anymore.

This message was edited 2 times. Last update was at 2009/05/21 07:02:50


We were masters of the stars once and we shall be again

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

rzsanguine wrote:It seemed like no one likes them anymore with the DA being more effective.


That's just GW-Pattern Pendulum Game Design at its finest. Last Codex no one used DA's, and people used Guardians. In this Codex people use DA's, but don't use Guardians. In the next edition it'll flip around again (and we might get a new Guardian kit to go with it). This is fairly normal for everything GW does.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

And some people just think that the idea of Expendable Meatshield White Collar Deskjockey Militia Elves with FoamDisc Guns That Don't Shoot Far is stupid for a "dying race" that supposedly goes to war with the fastest, nastiest elite specialists in the Galaxy.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I use storm guardians with flamers and a destructor warlock in my army. Even though this unit is situationally very destructive (such as against the horde-ork player I fought tonight) it still costs too many points when you factor in the units lack of durability, and mediocre-at-best CC skill.

They also need a wave serpent to be effective, which drives the cost of the unit up even more.

Honestly, Guardian Defenders just suck for the points you pay for them. For the same price as two Guard Infantry Squads, you get a 10 man guardian squad with one heavy weapon... and their stats are functionally identical, only the silly thing is that lasguns are actually better weapons for weak troops because of their halfway-decent range.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

They are poets and philosophers. Better leave them home.

On the other hand, 10 Storm Guardians with 2 flamers and a Warlock with destructor in a Serpent is a viable option. Such a unit is only useful in a mech army.

Guardian Defenders with a weapon platform are an option in an army that includes an Avatar so that the Guardians can stay in the Avatar's fearless bubble. Such an army is mainly footslogging.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Hanging Out with Russ until Wolftime







willydstyle wrote:Honestly, Guardian Defenders just suck for the points you pay for them.
What he said. You are better off just Playing Jetbike Eldar and be done with it.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Junior Officer with Laspistol






The eye of terror.

Gwar! wrote:
willydstyle wrote:Honestly, Guardian Defenders just suck for the points you pay for them.
What he said. You are better off just Playing Jetbike Eldar and be done with it.


And the sad fact of the matter is that you don't even really get much for your points with jetbike Eldar. Orks and SM bikes are more durable, and have better firepower, and their upgrade characters don't cost as much and add more to the unit (especially in CC w/ power fists/klaws).

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Hanging Out with Russ until Wolftime







Well there goes everything I was ever told about Eldar.

Are they actually useful at all compared to newer codex's?

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Gwar! wrote:Well there goes everything I was ever told about Eldar.

Are they actually useful at all compared to newer codex's?


They definitely have some strengths.

When I play at tournaments with comp, I get screwed because I won't make my army weak by loading up on troops like they want me to.

The good Eldar units are the ones that actually give you a good amount of destruction for the points costs.

Warwalkers, warp spiders, fire dragons, wraithlords, fire prisms, some of the phoenix lords, dark reapers, harlequins, farseers, Maugan Ra, the Avatar, jetbike warlocks, these are the units that I've seen be "worth it" the most, of course specific units going better with specific army builds. So the trick is to take enough troops to still be able to win a game, while minimizing the number of points on troops so you can maximize the number of units that are actually good at killing things.

Another problem with Eldar troops is that with the efficacy of anti-personnel and cove-save-denying weapons in 5th ed, they need transports. Transports mean Waveserpents, and while they seem to be significantly better armed and armored than other armies' transports (barring land raiders) they also cost three to four times as much as other armies' transports. For about the same firepower as a chimera, and the same front armor as a chimera, a waveserpent costs as much as two chimeras, even with minimal equipment. Plus, troops can fire effective weapons out the top hatch of a chimera, an advantage that waveserpents simply don't have.

What waveserpents are good at is tank-shocking large numbers of enemy units in one go, but most armies have ways of minimizing the impact of morale rules.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Pyromaniac Hellhound Pilot






Extremely.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

In my opinion, a 20-strong guardian unit w/ a bright lance and a warlock w/ "Conceal" can be pretty darned tough on defense. Parking it on an objective and hoping my opponent shoots at it instead of more effective specialty troops can be danged handy.

I footslog with Eldar (I know, I know) and only one or two units actually have their own "taxi," so it's also quite useful as a moving screen, giving smaller, more expensive specialty units a "cover" save as well.

Alles klar, eh, Kommissar? 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Commissar Molotov wrote:In my opinion, a 20-strong guardian unit w/ a bright lance and a warlock w/ "Conceal" can be pretty darned tough on defense. Parking it on an objective and hoping my opponent shoots at it instead of more effective specialty troops can be danged handy.

I footslog with Eldar (I know, I know) and only one or two units actually have their own "taxi," so it's also quite useful as a moving screen, giving smaller, more expensive specialty units a "cover" save as well.


Until your opponent brings a hell-hound or two... or deepstriking flamers, or just assaults them.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

Hey, any attention the Guardians are getting means my opponent's troops aren't shooting at my more expensive stuff!

Alles klar, eh, Kommissar? 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Commissar Molotov wrote:Hey, any attention the Guardians are getting means my opponent's troops aren't shooting at my more expensive stuff!


But by the time you deck them out so much... they are the more expensive stuff! And they don't even kill things that well for how many points you're shelling out. I just think that with 85% of the army being T3, if you're not buying units that do good damage for the points you're paying you're doing yourself a disfavor.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Banelord Titan Princeps of Khorne






Guardian Defenders work really well with an Eldar Missile Launcher since their BS isn't really taken into account with the template. It's also a relatively cheap upgrade. Couple Defenders with a Conceallock, and they can sit out in the open with a 5+ cover (which can turn into a 4+ if they go to ground) and becomes even more annoying with fortune. They are tough to dig out with shooting, with more bodies for cheaper than a Dire Avenger Squad.

Storm Guardians are best with 2x Flamers and a Destruct-lock in a wave serpent. They work very well in a mechanized list.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Wicked Warp Spider





The Webway Gate in California

The Edar have been handicapped with catapult range for being an advanced race

We were masters of the stars once and we shall be again

 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

willydstyle wrote:
Commissar Molotov wrote:Hey, any attention the Guardians are getting means my opponent's troops aren't shooting at my more expensive stuff!


But by the time you deck them out so much... they are the more expensive stuff! And they don't even kill things that well for how many points you're shelling out. I just think that with 85% of the army being T3, if you're not buying units that do good damage for the points you're paying you're doing yourself a disfavor.


Well - there's plenty of other stuff in my Eldar army that can dish it out - but those twenty wounds with a 5+ (4+ go to ground) cover save is the one unit that can actually take it!

...Maybe I'll model a "kick me" sign instead of a standard for the unit!

Alles klar, eh, Kommissar? 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Thanks for the techiniques I am just getting use to the new rules

This message was edited 1 time. Last update was at 2009/05/23 03:39:33


We were masters of the stars once and we shall be again

 
   
Made in gb
Furious Fire Dragon





I just think guardians lack focus. They are defenders with really short range, assault two guns. Such guns dont really matter because the last thing you want your eldar to be doing is running towards the enemy shooting then going into combat.

Pathfinders will hold an objective better (+2 to cover saves) successfully kill more stuff and have alot more synergy between their function and their weaponry.

Pathfinders have snipers, perfect weapons for staying still in cover and shooting with.

Guardians have shuriken cannons, which are mediocre weapons at best, but almost useless on a defencive squad.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Pathfinders will hold an objective better (+2 to cover saves) successfully kill more stuff and have alot more synergy between their function and their weaponry.

Well, Pathfinders get more and more in danger to be shot to pieces from far due to the increasing number of weapons (blast/ordnance) that ignore armor saves.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Hanging Out with Russ until Wolftime







wuestenfux wrote:
Pathfinders will hold an objective better (+2 to cover saves) successfully kill more stuff and have alot more synergy between their function and their weaponry.

Well, Pathfinders get more and more in danger to be shot to pieces from far due to the increasing number of weapons (blast/ordnance) that ignore armor saves.
That's a very good point. A friend of mine used to run a lot of Pathfinders, but rarely does now as the all comers list now carries a lot of Flamers and such (Drop Pod Sternguard with Combi Flamers or Drop Pod IronClad = Dead Pathfinders) as well as the Local Guard Player taking a lot of Nova Cannons to get rid of them

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I remember the former incarnation of the Eldar codex, when Alaitoc had this annoying disruption table. There were basically no weapons ignoring cover.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Killer Klaivex






Forever alone

I use them variously as paperweights (in large numbers of course), ass-scratchers, ammunition, target practice, firelighters, and brick-holders (which doesn't usually work).

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

It sucks that GW completely handicapped the guardians with that shor range. In earliier versions both the lasgun and shuiken catapults were 24 inches only catapults were really expensive guardians squads. As I have the old lead guardians I too have a lot of paper weights. I do see having 15 gurdians with a bright lance or rocket launcher and warlock as a useful tool for sitting on objectives and harassing enmies.

We were masters of the stars once and we shall be again

 
   
Made in ie
Waaagh! Warbiker




Honestly, they could fix it by making their weapons have 2 firing modes like Missile Launchers, Assault 2 at 12" and Assault 1 at 24. Simple really.

Or even simpler, make them rapid fire and give them relentless

This message was edited 1 time. Last update was at 2009/05/26 08:38:59


 
   
 
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