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Made in au
Killer Klaivex






Forever alone

Eliphas the Inheritor is easily the coolest character in Dawn of War. As such, I've gone and written rules for him. He has been playtested and seems quite reasonable. All he needs is a points cost.

Eliphas the Inheritor, Dark Apostle of the Word Bearers
WS BS S T W I A Ld Sv
6 5 5 5 3 5 5 10 2+/4+

Equipment: Helm of Lorgar, Armour of the Gods, Accursed Crozius, plasma pistol, frag and krak grenades.

Special rules
Dark Apostle: Eliphas is a chaplain of Chaos, a great religious leader to his warband. His oratory skills and inspiring aura are second to none. All Chaos Space Marines (or Imperial Guard and Daemons in Apocalypse) within 12" of Eliphas are Stubborn and gain Furious Charge.

The Apostle has Fallen!: Eliphas is the heart and soul of his warband. To see him die is to believe that the gods have abandoned them. If Eliphas is killed, all friendly models within 12" have their morale halved for two turns and must re-roll all to-hit and to-wound rolls as their minds struggle in denial.

Special equipment
Helm of Lorgar: This ancient relic is the same one worn by the Word Bearers primarch, Lorgar, during the Horus Heresy. It bestows a 4+ invulnerable save on Eliphas and turns his flesh as hard as adamantium, increasing his armour save to 2+.

Accursed Crozius: A twisted and desecrated version of that wielded by Loyalist chaplains, this holy weapon hums with the power of Chaos and drives those nearby into a fanatical rage. Eliphas' squad is Fearless and gains +2 attacks. The Accursed Crozius is also a power weapon that adds +1 to Eliphas' strength.

Armour of the Gods: Eliphas wears a suit of armour blessed by each of the four gods in turn. His Khornate greaves increase his number of attacks by 1 and grant Furious Charge, his breastplate of Nurgle increases in toughness by 1, his gauntlets of Slaanesh allow him to re-roll failed to-hit rolls, and his pauldrons of Tzeentch grant him a 4+ save against psychic powers.

All bonuses are included in his profile.

This is pretty much a draft of the rules. I personally would price Eliphas at over 200 points. He's obviously focused on providing bonuses to your troops, and is more of a support character, but still an excellent fighter.

This message was edited 2 times. Last update was at 2009/05/21 03:30:42


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

Wounds?

Because those really affect my attitude toward this fellow. In fact, I though he was ridiculous until I read "The Apostle has Fallen!". Then I took a look back at him, and he wasn't too intimidating, given that all his bonuses were already counted. But the wounds are still very important, as this guy is pretty tough all on his lonesome.

I do have a few questions: Is there a reason you went with a new ability of Accursed Crozius, as opposed to what they used to get?

Is the secondary effect of The Apostle has Fallen! all successful, or All? Because, you know, if it's all, then it really has no effect.

This message was edited 2 times. Last update was at 2009/05/21 01:58:10


 
   
Made in us
Missionary On A Mission




The Eye of Terror

Make "The Apostle has Fallen!" less abusable.
36" is enormous, I would change it to
"The Apostle has Fallen!: Eliphas is the heart and soul of his warband. To see him die is to believe that the gods have abandoned them. If Eliphas is killed, all friendly models with Line of Sight to him must take a Leadership test at their Ld - 2. All units that fail the test become Ld 7, and must re-roll all successful to-hit and to-wound rolls as their minds struggle in denial.
if night-fighting rules are in effect, roll to see if a squad can see eliphas.

As it stands it basically makes your army almost useless for 2 turns if he dies.

This message was edited 3 times. Last update was at 2009/05/21 02:02:43


 
   
Made in au
Killer Klaivex






Forever alone

I think the proposed change to TAhF! Sounds quite reasonable, actually. I should incorporate that for sure.

Edit: Put his wounds (3) in his profile.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

36" is huge - 72" diametre circle, (4071 square inches). I'd just mimic his 12" radius for benefits with a 12" radius for penalties when he does.

Otherwise I like it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ru
Space Marine Scout with Sniper Rifle




Moscow Russia

I would be fine with what he has now, 12" radius seems normal. The only thing is the fact that he grants +2 attacks in CC, that seems a bit much considering that if he's with BoK they would have 6 attacks on the charge, maybe this was your intention but it seems a bit OP (60 I:4 attacks? any IG,Ork or SM player could not survive such a barrage)
As for points I'd say 240.

Nofasse 'Eadhunta wrote:
And what's the deal with all those rivets in people's armor? Is it like in the grim darkness of the far future there is no welding?

Nerf_IG wrote:
Every time my commander takes a wound I cut myself.




 
   
Made in us
Tough-as-Nails Ork Boy





As he stands, he would grant his unit fearless, furious charge and +2 attacks. If you stuck him with regular plague marines, they would become a cc powerhouse.
I know you want him to be more of a support character, but you have him with a +2/+4, 5 s5 power attacks, and toughness 5. The way to make a support character is to cut back on his own strength and give power to surrounding units instead. Not making a very potent character and then making the range and depth of his support abilities so ridiculous that they completely overshadow his own power.
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

Cheese Elemental wrote:Eliphas the Inheritor is easily the coolest character in Dawn of War. As such, I've gone and written rules for him. He has been playtested and seems quite reasonable. All he needs is a points cost.


This is my standard character analysis format, so I'm going to use it.

Cheese Elemental wrote:
Eliphas the Inheritor, Dark Apostle of the Word Bearers
WS BS S T W I A Ld Sv
6 5 5 5 3 5 5 10 2+/4+


Bonuses over a standard lord, +1 Str, +1 Toughness, +2 Attacks, 2/4

Cheese Elemental wrote:
Equipment: Helm of Lorgar, Armour of the Gods, Accursed Crozius, plasma pistol, frag and krak grenades.

Frag and krak grenades, plasma pistol, both easy to get. Plasma pistol +15 points

Cheese Elemental wrote:
Special rules
Dark Apostle: Eliphas is a chaplain of Chaos, a great religious leader to his warband. His oratory skills and inspiring aura are second to none. All Chaos Space Marines (or Imperial Guard and Daemons in Apocalypse) within 12" of Eliphas are Stubborn and gain Furious Charge.

The Apostle has Fallen!: Eliphas is the heart and soul of his warband. To see him die is to believe that the gods have abandoned them. If Eliphas is killed, all friendly models within 12" have their morale halved for two turns and must re-roll all to-hit and to-wound rolls as their minds struggle in denial.


Cheese Elemental wrote:
Special equipment
Helm of Lorgar: This ancient relic is the same one worn by the Word Bearers primarch, Lorgar, during the Horus Heresy. It bestows a 4+ invulnerable save on Eliphas and turns his flesh as hard as adamantium, increasing his armour save to 2+.

This is effectively terminator armor, with a Mark of Tzeentch. 30 points for terminator, Mark of Tzeentch is normally 15 points

Cheese Elemental wrote:
Accursed Crozius: A twisted and desecrated version of that wielded by Loyalist chaplains, this holy weapon hums with the power of Chaos and drives those nearby into a fanatical rage. Eliphas' squad is Fearless and gains +2 attacks. The Accursed Crozius is also a power weapon that adds +1 to Eliphas' strength.

Power weapon, +1 str, is a undivided Daemon weapon. 25 points. I'll talk more about that later.

Cheese Elemental wrote:
Armour of the Gods: Eliphas wears a suit of armour blessed by each of the four gods in turn. His Khornate greaves increase his number of attacks by 1 and grant Furious Charge, his breastplate of Nurgle increases in toughness by 1, his gauntlets of Slaanesh allow him to re-roll failed to-hit rolls, and his pauldrons of Tzeentch grant him a 4+ save against psychic powers.

Mark of Khorne +furious Charge, Mark of Nurgle (or better), 4+ psychic save, and re-roll to hit. Hard to judge.

Cheese Elemental wrote:
All bonuses are included in his profile.

This is pretty much a draft of the rules. I personally would price Eliphas at over 200 points. He's obviously focused on providing bonuses to your troops, and is more of a support character, but still an excellent fighter.


So, let's stat up the closest thing we could get.
Chaos Lord with (somehow) Mark of Nurgle, Khorne, and Tzeentch. Plasma pistol, (unmarked) Daemon weapon.

WS:6 BS:5 S:4(5) T:4(5) W:3 I:5 A3(4+1d6) Ld:10 Sv:2+/4++

This statline would run somewhere around 200-215 points.

Now, your guy traded the +d6 with the risk of hurting himself for a basic one attack. Maybe include Furious Charge in this.

So, your guy, over the "normal" lord, has the following abilities:
re-roll to hit, 12" stubborn and Furious Charge, fearless unit with +2 attacks, and the Apostle has Fallen.

Now, personally, I find Stubborn, especially in an army like CSM, more powerful than Fearless. With Fearless, they face No Retreat wounds in CC. While there is the option of them failing, it's highly remote, given their universally high leadership.

The Apostle has Fallen does pack a pretty powerful drawback into using Eliphas. However, is it enough to compensate for all his strength? There could be arguments either way. personally, to get a consensus, I'd widen the range of The Apostle has Fallen, to say, 18". Maybe alter his 12" range to Fearless instead of Stubborn.

Personally, I see this guy as about 225-235, assuming we get him balanced beyond argument. As he stands, I might go to 240.

Also, it might be good to know whether or not his +1 toughness is straight, or like a Mark of Nurgle or a bike.

This message was edited 1 time. Last update was at 2009/05/25 21:32:44


 
   
 
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