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![[Post New]](/s/i/i.gif) 2009/05/22 10:03:03
Subject: 1850 Biker Army
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Trigger-Happy Baal Predator Pilot
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Space Marine Bike Army
Space Marine Captain @ 170 Pts
Relic Blade ; Melta Bombs; Space Marine Bike
Command Squad @ [410] Pts
Melta Bombs (x3); Storm Shield (x3);Bikes; Lightning Claw (x3); Meltagun (x3); Apothecary with Narthecium; Bike;
Company Champion
Combat Shield; Power Weapon; Bikes; Storm Shield; Thunder Hammer; Meltagun
Space Marine Captain @ 170 Pts
Relic Blade ; Melta Bombs; Space Marine Bike
Command Squad @ [395] Pts
Melta Bombs (x3); Storm Shield (x3);Bikes; Lightning Claw (x2); Meltagun (x3); Apothecary with Narthecium; Bike;
Company Champion
Combat Shield; Power Weapon; Bikes; Storm Shield; Thunder Hammer; Meltagun
Space Marine Bike Squad @ 235 Pts
Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta
1 Sergeant Power Fist
Space Marine Bike Squad @ 235 Pts
Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta
1 Sergeant Power Fist
Space Marine Bike Squad @ 235 Pts
Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta
1 Sergeant Power Fist
Total Roster Cost: 1850 Pts
with this list out of 3 RTT games i am 1 win, 2 ties. what do you guys think.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/05/22 10:23:18
Subject: 1850 Biker Army
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Ladies Love the Vibro-Cannon Operator
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Well, two Cmd squads with storm shields and feel no pain can be annoying for the enemy. However, I'd only take one such unit and maxed-out.
For the remaining points, I'd add an Attack Bike squadron.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/05/22 10:34:00
Subject: Re:1850 Biker Army
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Wrathful Warlord Titan Commander
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Theyre fast but also only a few models. Faced any horde with them ?
A pic of those weapon-piles of a company champ would be nice..
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2009/05/22 10:44:10
Subject: 1850 Biker Army
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Trigger-Happy Baal Predator Pilot
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No still havent faced horde orks. I think it be nice and maybe an easy match for me. I got so many twin linked bolters with an 24in range that i can move and shoot and then charge with the command squads to tear the heart of the enemy with. Orks with strength 3 have a tough time against toughness 5 bikers. Lootas might be a hard time but here in my FLGS noone runs more than 15 lootas so thats not bad.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/05/22 11:07:40
Subject: 1850 Biker Army
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Boosting Space Marine Biker
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At 1850 I think you need more than three, 5-man scoring units. Your HQ and Command Squads can only do so much each turn so you will need to put those Troop bikes to work as well. A good opponent will take those down first.
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2009/05/22 17:45:10
Subject: Re:1850 Biker Army
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Regular Dakkanaut
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It's a solid, albeit difficult to play, list. The only thing is I don't think you need Power Fists on the troop squad sergeants. If they get into combat with anything that they would need a power fist against, they are going to lose anyway, so why spend the extra points. Instead give them all Combi-Meltas and meltabombs so that those squads can fire off 4 Melta shots in 1 turn if they need to and have an extra punch when they charge tanks.
That should give you the points to get the last lightning claw on the 2nd command squad.
Also, am I reading it right that the units are actually 6 man? It's 2 Vanilla Marines, 2 Meltaguns, a Sergeant, and an Attack Bike for each, right?
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![[Post New]](/s/i/i.gif) 2009/05/22 17:56:11
Subject: Re:1850 Biker Army
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Been Around the Block
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This is how I have my current configuration.
Khan/bike, command all 1LC/SS, 1 meltabomb
Captain/bike, RB/SS meltabomb, command 2PF/SS, 2LC/SS
3 Troop squads on bikes (each 5 models) Sgt/PW and meltabomb, 1 flamer, 1 meltagun, 1 Meltabike Attatched.
2 meltabikes
1 meltabike
The whole army can outflank for some random fun and everything is capable of anti-vehicle. If you like more stability drop the Captain and command for 2 vindis and a stacked out predator.
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![[Post New]](/s/i/i.gif) 2009/05/23 08:27:20
Subject: 1850 Biker Army
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Regular Dakkanaut
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bike sgts do need fists. They can get tarpitted very easily, even more so if they are tiny units like that. Then, you end up spending the rest of the game using the command bikes to free them up, instead of keeping pressure up.
You can save a lot of points trimming some of the fat off of one of the command squads, and dropping the second, and second captain. That should allow you to max out squad size on the troop bikes so they are more durable. Put some templates in the list, even if it is frag missiles from LS typhoons.
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![[Post New]](/s/i/i.gif) 2009/05/24 20:50:28
Subject: 1850 Biker Army
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Trigger-Happy Baal Predator Pilot
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My troop bikes are actually beating units in combat just because of the power fist. You need two command squads and all bikes to make this list effective and competitive for RTT. Its a hard list to play and i still need to learn how to play in objective games effectively. People usually have been trying to get rid off the command squads first because of their high threat and forget of the troops. Plus if they go after the troops first the command squads tear them up. Yeah the troops are a 6 man squad.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/05/24 21:18:49
Subject: Re:1850 Biker Army
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Wraith
O H I am in the Webway...
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This looks strangely alike to steleks best of bikers ;D
The list looks good. My only fear is that you don't have any flamers, but your command squads make you a CC beast and you have plenty of melta to take down anything.
I would just give the sarges a combi-melta or flamer and meltabombs...
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/05/24 21:43:35
Subject: 1850 Biker Army
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Trigger-Happy Baal Predator Pilot
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Actually Froggage's Bike Army motivated me to buy as many bikes ASAP and start playing this army. It is similar and its for the fact that they are both effective in competitive play. If i were to run flamers then that would mean less meltaguns and less ways to kill tanks. I can already kill infantry with the twin linked bolters and the command squads CC ability. Flamers arent really neccesary.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/05/25 03:31:13
Subject: 1850 Biker Army
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Fixture of Dakka
Chicago, Illinois
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Company Champion is just like the Apothecary he is a seperate entry on the list and cannot take that wargear ; forgive if this has been FAQED but I am pretty sure it has not.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/05/25 09:34:56
Subject: 1850 Biker Army
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Regular Dakkanaut
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He starts as a veteran, and can be given wargear, THEN upgraded to a champ.
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![[Post New]](/s/i/i.gif) 2009/05/30 00:39:44
Subject: 1850 Biker Army
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Trigger-Happy Baal Predator Pilot
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Yep thats right he is a veteran, nowhere does it say that he losses the veteran status and thus can be given wargear. The different stats is just to show what he gains for the champion upgrade. In any way if someone really argued this to me then i would save myself the points and just keep it as a veteran. But like i say nowhere does it say that he loses the veteran status.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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