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Made in us
Regular Dakkanaut




I'm building up my orks this weekend. Just built four trukks and two battlewagons. Beautiful models.

Anyway, I'm wondering if a) trukks have a place in mech orks, and if so, whether 4 is enough, and b) if two battlewagons are enough, or I should pick up one or two more.

basically, is a core of 4 trukks and 2 battlewagons sufficient for highly competitive 1750-2000 point range mech orks? I'm thinking of picking up a third wagon. Not sure what to put in the 2-3, (or the trukks) yet.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

I was thinking the numbers reveresed, as in 4 battlewagons and 2 trukks. The 14 front armor makes all the difference. I played a mech ork army on monday that had 4 trukks and a single battlewagon and all his trukks were destroyed first turn by autocannons and long range multi-melta hits, stuff that wouldnt scratch a wagon.

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"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

It really depend on how many footsloggers you hav
Unlike space marines and the guard the tanks arent meant 4 killin but 4 gettin da boyz 2 da action quickly and not getting shot. So dont take more transport than you need 2, unless of course you want a vehicle capable of killing lots of stuff, get a battle wagon with killkanon, zzap guns and big shootas/rokkit launchas, and if that fails get a stompa!

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Nasty Nob on a Boar





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Made in us
Fresh-Faced New User




I've been running 3 Battlewagons (1 full of Sluggas, 2 full of Shootas) and a truck (full of hardboyz). Rounded out with 2 coptas and a couple buggies (either flamers or missiles). Fastfastfast! The 2 shoota wagons really nail units! I run them with a KFF mek in the middle Wagon, but break up the formation to run for objectives and such. Effective against Marines but I have not tried it against Eldar or Tau yet.
   
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Banelord Titan Princeps of Khorne






15 Burnaboyz in a wagon can lay out a ridiculous amount of burna love, abusing the open-topped and template rules all at once.

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Mekboy Hammerin' Somethin'






15 burnas with 15 S4 Ap5 Templates kill everything they can wound...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

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Screamin' Stormboy





Eldar Own wrote:It really depend on how many footsloggers you hav
Unlike space marines and the guard the tanks arent meant 4 killin but 4 gettin da boyz 2 da action quickly and not getting shot. So dont take more transport than you need 2, unless of course you want a vehicle capable of killing lots of stuff, get a battle wagon with killkanon, zzap guns and big shootas/rokkit launchas, and if that fails get a stompa!



Hey, EldarOwn, just a little general advice: It is generally NOT wise to replace short words in your text with numbers in an environment that argues about quantities!
I mean, it's really hard ta figure out that you need 5 trukks 4 crumpin da 'humies but 2 stomp da Tau you bring 3 wagons.
Haha, just saying, for the sake of readability

Bye!
   
Made in au
Killer Klaivex






Forever alone

Six. Three squads of ten Nobz and three squads of 20 Boyz. Fun, fun, fun.

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Major






far away from Battle Creek, Michigan

Cheese Elemental wrote:Six. Three squads of ten Nobz and three squads of 20 Boyz. Fun, fun, fun.

That is brutal, and absolutely viable at medium point levels.

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Homicidal Veteran Blood Angel Assault Marine





in 1750pt games I'd probably want 4 or more Battlewagons.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

It all depends on what you want Battlewagons for. dfo you want to transport a boyz horde into combat, or do you want a shooty army?

With a shooty army two battlewagons is enough, with a rush army as many as you can get. A full three HS battlewagons full of boyz plus the rest with 3-4 MANz sounds best I think.

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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

My current 1750-1850 build has 3 Bwagons and 3 Trukks. In the Bwagons are 2 units of shoota Boyz and a unit of Burnas. In the Trukks are 2 units of slugga Boyz and a unit of slugga/choppa 'Ard Boyz. I'm still getting a handle on mech play, but so far so good.

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Wraith





What about lootaz in a Battlewagon to be a bunker for them to shoot from?
   
Made in us
Stinky Spore





Cheese Elemental wrote:Six. Three squads of ten Nobz and three squads of 20 Boyz. Fun, fun, fun.


Now the question is, how many Warbosses do you take and how many Big Meks do you take? One each, or two warbosses so that you can field eight battle wagons if you want to? That's three heavy support wagons, two nobs troops wagons, and three nobs elite wagons if you go the all warboss route...
   
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Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

PowerToast wrote:
Cheese Elemental wrote:Six. Three squads of ten Nobz and three squads of 20 Boyz. Fun, fun, fun.


Now the question is, how many Warbosses do you take and how many Big Meks do you take? One each, or two warbosses so that you can field eight battle wagons if you want to? That's three heavy support wagons, two nobs troops wagons, and three nobs elite wagons if you go the all warboss route...
BATTLE WAGON MADNESS!!!!!! Just imagine. Two nob battle wagons with lobbas, two nob battle wagons with kannons and one with a Zzap gun and then the 3 HS with killkannons and each has 1 of the 3 big gunz and they each stay in pairs of 2-3. Not to mention lobbas are BARRAGE! That means 2 Large blasts smacking down and then you have the kannons to pick of the rest and the zzap gun to Instant kill an enemy HQ or blast a vehicle apart and then you have the group of 3 with killkannons to blast away anything that get's close enough. I AM SO GONNA TRY THIS OUT!!!.............. One day... I hope.


EDIT: LINE BREAKER! These would be half the board in length if placed in a straight line.



-Orkishly

This message was edited 1 time. Last update was at 2009/05/27 05:58:50


Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in us
Regular Dakkanaut




Eight is too many. Not just the $$ cost, but because it prevents you from taking Big Meks and the mandatory KFF. I think 4-5 sounds about right to me. Any more than that and you lose valuable elite slots that you'd want to run lootas/burnas/kommandos in. The more vehicle heavy you go, the more important having 1 or even 2 big meks becomes.

I'd consider not taking a warboss if I went 4-5 battlewagons + 3-4 trukks + buggies.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

is two land raiders glue together to big 4 a battlewagon or is it

This message was edited 1 time. Last update was at 2009/05/27 12:26:12


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in nz
Longtime Dakkanaut





New Zealand

yorkskargrimironklaw wrote:is two land raiders glue together to big 4 a battlewagon or is it


It's a bit cheesy, especially in a tourney situation - the standard BW is about the size of one Land Raider (but a bit taller and narrower).
   
Made in us
Fixture of Dakka






on board Terminus Est

The more battlewagons the better... I would take at least four. I think the trick is not to go overboard with wargear as has been pointed the main purpose Is to get your boys in close combat. I think you can get two battlewagons for less than the cost of one landraider and that makes them an awesome deal pointswise. I also like the battlewagon over the trukk in that it can carry a lot more boys... To mr that is the major weakness of the trukk since it negates the mob rule.

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

HQ:

waboss - klaw, bosspole, eavy armour - 95

waboss - klaw, bosspole, eavy armour - 95

Elite:

5 nobz - klaw, painboy, eavy armour - 175
Battlewagon - 2 big shootas, zzap gun, deff roller - 135

5 nobz - klaw, painboy, eavy armour - 175
Battlewagon - 2 big shootas, zzap gun, deff roller - 135

5 nobz - klaw, painboy, eavy armour, bosspole - 1780
Battlewagon - 2 big shootas, zzap gun, deff roller - 135

Troop

5 nobz - klaw, painboy, eavy armour, bosspole - 1780
Battlewagon - 2 big shootas, zzap gun, deff roller - 135

5 nobz - klaw, painboy, eavy armour, bosspole - 1780
Battlewagon - 2 big shootas, killkannon - 160

10 boyz - 60
trukk, red paint job - 40

10 boyz - 60
trukk, red paint job - 40

10 gretchin - slaver - 40

Heavy:

Battlewagon - 2 big shootas, killkannon - 160

Battlewagon - 2 big shootas, killkannon - 160

Battlewagon - 2 big shootas, killkannon - 160

total of 25 nobz, 2 warboss's, 20 boyz, 10 grots + slaver, 2 trukks and 8 battlewagons.



Shouldnt be hard to chop that 2,500 point list down a bit and make some small changes.
The list doesent do too badly, but the cost of 8 wagons alone is never fun
last time i make a list like this one lol.

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Made in gb
Lead-Footed Trukkboy Driver






Leicester, UK

I know Warboss makes Nobz as troops, and lots of wagons can overwhelm your foes anti-tank, but I like to use KFF, to make sure some vehicles arrive intact, especially if using trukks, with their cardboard armour!

My 1500 pt list uses 3 battlewagons, (nobz, 'ard sluggas and sluggas), with kopta/buggy support (swap in some lootas and/or kanz)

I refuse to enter a battle of wits with an unarmed opponent. 
   
Made in us
Mekboy Hammerin' Somethin'






hmm... 6 Battle wagons armed with deff-rollas... could be quite interesting...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Regular Dakkanaut




Cincy, OH


How many battlewagons in "battlewagon orks"?

Uh... at least 3.

I think the best question is to KFF or not to KFF. Battlewagon orks rely on Nobz of some sort. To be totally effective they need to be scoring, so you will tempted with good reason, to take two Warbosses.

Ghazkull and MANZ really shine in the Battlewagon list. KFF's also do very well.
You will be charging in turn 2 90% of the time.
If you have say 4 armor 14 battlewagons, that will have served their main purpose in the first two rounds, do you really need the KFF? Especially when you can have another scoring MANZ or Nob unit?

burp. 
   
 
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