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![[Post New]](/s/i/i.gif) 2009/05/23 23:13:59
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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In my army so far is...
3 units of 30 Choppa and Slugga boyz (led by a a Nob With a Power klaw and wielding a Bosspole.)
2 Big Meks with a Kustom Force Field
2 Deff Dreads with a Big Shoota and a Skorcha
9 Killa kans armed with Rokkits
My Idea was to arm 2 units of 5 deffkoptas with "Big Bomms" and perform a 1st turn "Carpet Bombing". in order to do this I will have to deploy them on the front line, then scout 12", followed by a 24" Turbo boost to the opposite end of the table... The Result is 10 large templates at S5 Ap 5 on my opponents side of the table that only scatter D6"....
For the last 50 points, I thought about either giving a Deffkopta in each unit (2 total) a Buzz Saw so they can also go after a tank's rear armor with S7 or upgrading the 9 killa kans from Rokkit Launchas to Kustom Mega Blast, thus denying feel no Pain and 2+ saves... with the last 5 points I guess I would just give either a Mek or a Nob Heavy Armour and that unit will lead the charge...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/23 23:21:08
Subject: An Ork Unit for 550 points
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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How about:
15 kommandos: 2 burnas, snikrot - 265
15 kommandos: 2 burnas, nob, klaw, bosspole - 220
Thats 485 points used on 2 units that add some seriously worring abilities to your army
Or:
12 lootas - 180
12 lootas - 180
13 lootas - 195
5 points over, but adds some pretty decent fire power to your army.
i would also suggest swapping out the weapons on the kanz.
giving 3 grotzookas (anti-infantry) and 3 kustom mega blastas (anti-tank / termie) also, the other 3 can be either of those 2.
Koptas are nice, but they tend to die quickly, and if your playing a guard player he will shoot those down pertty quick to make sure it doesent happen.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/05/24 00:12:26
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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With new guard out, things have changed... I can no laonger assault things within the 12" range of Iron Hand Strakken as even the lowly Conscripts take out boyz with their S4 I4 attacks...
The Main worry I have for Lootas is the relatively low number of troops to feed Mob Rule and their tendency to run after taking casualties.... if you include a 4+save from cover, my own troops, and "Incoming!" Troops have a 2+ cover save... If the opponent is smart he will take out my Lootas with one barrage of Ordinance fire or 80 Lasgun shots from "First Rank Fire! Second Rank Fire!"
As for Snikrot and a squad of Kommandos, I feel adding boys does not help my issue...
But with the Koptas I can hold a 4+ cover save from Turbo-boosting which will make them survive and require 96 lasgun shots or 6-7 Plasma shots to make a kopta squad take a LD test ,
I can also force some leadership test on my opponent's infantry and cause more to run than he can regroup...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/24 04:02:28
Subject: An Ork Unit for 550 points
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Dakka Veteran
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I think you can turboboost with your scout move (referencing what you said about a 12" scout move), or am I wrong about this?
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![[Post New]](/s/i/i.gif) 2009/05/24 08:24:00
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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According to the general consensus you cannot...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/24 12:56:51
Subject: An Ork Unit for 550 points
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Dakka Veteran
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This prompted me to search, and then look for the official FAQ.
http://www.games-workshop.com/gws/content/article.jsp?aId=3400019
According to this they can, which makes me happy since I like them
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![[Post New]](/s/i/i.gif) 2009/05/24 15:23:40
Subject: Re:An Ork Unit for 550 points
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Wicked Warp Spider
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Yes they can turboost.
Your own troops can't provide the enemy a coversave, its one of the exceptions in the coversave section.
I still think Sinkrot and 2 burnas in a komandoz squad is a very good use of points - expecially if they are a maxed out unit. Even if he only kills 1 thing, your enemy probably has moved toward you and is not sitting on the table edge. If not him then the lootas and a squad of deffkoptas.
I wouldn't worry too much about the flashlights killing your koptas. I would worry about the concentrated anti-tank fire that comes their way when your opponent realizes that they are your major anti-tank threat.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2009/05/24 15:52:55
Subject: An Ork Unit for 550 points
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Dakka Veteran
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Hm, by "my own troops" I think he meant his non-loota units, no? Which I don't think are part of the exception, which pertains to the shooters own unit.
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![[Post New]](/s/i/i.gif) 2009/05/25 05:51:12
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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huh, Jetbikes with scout can turboboost on the scout move... I wonder if this makes Deffkoptas with Twin-linked Rokkits and a single buzzsaw could make for a potent first turn killer of tanks... that is Start on the 12" line, Turboboost on the scout move, move 12" fire behind a tank where the armor is 10-11 with 5-10 S8 hits.
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This message was edited 1 time. Last update was at 2009/05/25 05:51:44
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/25 08:11:55
Subject: An Ork Unit for 550 points
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Servoarm Flailing Magos
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For tread-head armies, sounds solid. For horde IG armies, I like your carpet bombing strategy. That's gotta wreak havoc on all those soft targets.
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![[Post New]](/s/i/i.gif) 2009/05/27 01:42:43
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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especially when those soft targets can Counter attack with 2 S4 I4 hits each... damn Conscripts...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/27 04:08:56
Subject: An Ork Unit for 550 points
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Dakka Veteran
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Hm, maybe Lootas would be better in general, but when you talk about the massed IG infantry I just can't help but feel like busting out some burna boyz.. Worth a try maybe, especially since they can take a bunch of meks and help with dread repairs. EDIT: An alternative solution would be to run the Koptas once, and then have him retire his Infantry army in favour of mech.. which your koptas work just as well vs.
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This message was edited 2 times. Last update was at 2009/05/27 04:15:35
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![[Post New]](/s/i/i.gif) 2009/05/27 20:35:50
Subject: An Ork Unit for 550 points
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Mekboy Hammerin' Somethin'
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were are talking about Deff-Bombers, a 50 point model with 2 wounds, Twin-linked Big shoota, and drops a single LARGE blast template that is S5 ap 5, no cover saves...
I do not think they are very effective vs a Mech list unless I gave 1 kopta in each unit a Buzz Saw or cut my numbers down and have Twin linked Rokkits...
Then again 15 S5 shots that hit 5 out of 9 times against rear armor of 10 will glance a few times... plus throw in the assault and you are looking at 15 S5 against AV 10, and 15 S4 hits against AV 10... might just kill some light-medium vehicles... or 3 S7 attacks against AV 10 might just do it...
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This message was edited 1 time. Last update was at 2009/05/27 20:38:38
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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