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hq.
warboss with combi shoota/scorcha an big choppa, eavy armor cybork body and attack squig 100 pts
needs a klaw for hitting power
elites.
10x burna boyz with a mek with a kustom mega blasta
5x lootas
burna boyz are ok, but they need a ride, or you need a Mek with a KFF to give them some protection, otherwise their 6+ save is gonna do nothing when they get shot at. Lootas are decent but 5 are not, all it takes is 2 dead to force a LD check, no fearless for low count models
Troops
9x nobz (8 big choppas and a power klaw) eavy armor cybork bodys +1 painboy (405pts! LOL but damn theyre so killy its hard to say no without trying them once or twice.)
so killy? yeah str 7 choppas on the charge is cool, but i would cut that down a bit. take 3-4 big choppas if they are your thing, also minimal 2 klaws, a waaaaagh banner for WS 5 and a couple kombi skorchas for versatility. they also NEED a ride. dont think that a 4+ save and FNP is gonna buy you a ticket across the board footslogging and survive to get to combat, all it takes is one errant battlecoannon/vindicator/demolisher shot and all those points are being lifted off the board, so get them a trukk at least, trukks to me are like rhinos, if you get one move out of them, then they paid for themselves.
25x boyz slugga/choppa
25x boyz slugga/choppa
you need more boyz, and these mobz need a nob with a PK and bosspole each. slugga mobs usually dont ebenfit from special weapons so keep them lean
fast attack
9x stormboyz
again, nob with PK here. stormboyz on the charge are gonna swing second agandt I4 stuff, so 9 boyz will break like water against a shoreline, the PK nobs help bring the wound count back into the ork's favor, since your not beefy enough to be fearless anf i can guarantee you lose 3-4 before you get to swing, get a klaw
5x deffkoptas with tl rokkit launchas
decent
heavy support
3x killa kans with big shootas
make these rokkit launchers, you need some more AT, and since kans are now BS 3 they are our new firebase for rokkits
it looks like this list was thrown together without much thought as to synergy. most ork lists have some sort of theme going, some idea of how units interact and support each other. i would step back and evaluate how YOU like playing orks, personally im a horde or hybrid horde player, i tend to stay away from veheicles that arnt walkers, and i field st least 90 boyz at 1500 points.
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