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Made in us
Fixture of Dakka



Chicago, Illinois

I have so many terms from asob set; buying xtra armaments is not expensive. I was just curious as to whether people think spamming terminators is a good idea?

I could see a list with Vulcan or Shrike w/ 30 terminators ; it comes in at 1200 points for them but tha still leaves enough in higher point levels to still take plenty of troops.

Honestly at the Hard Boyz level of 2500 I was thinking of 30 terms ; Vulcan; 3 Iron Clads ; Scout Squads w/ CC at a base of 160 for ten and a sgt w/ a powerfist or a Teleport homer is not bad. My local FLGS uses a 2000 point as thats a pretty sweet spot.


Anyway what are peoples success / Failures w/ Terminators?

This message was edited 1 time. Last update was at 2009/05/25 23:56:48


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Eh, they can be good, as a properly equipped unit of terminators can be a threat to literally every unit in the game, but you're paying more than twice the points of a marine, without more than twice the survivability.

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Made in us
Leutnant







why not try a Deathwing army, from the DA codex, they get a bunch of nice rules, like being fearless, can deep strike on 1st turn can be tooled to be either CC or Shooty and above all they count as troops. they get down sides though, can only be in squads of 5, are fearless(being fearless just sucks in CC these days) but over all not a bad list when used right



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Made in us
Junior Officer with Laspistol






The eye of terror.

Garuss Acine wrote:why not try a Deathwing army, from the DA codex, they get a bunch of nice rules, like being fearless, can deep strike on 1st turn can be tooled to be either CC or Shooty and above all they count as troops. they get down sides though, can only be in squads of 5, are fearless(being fearless just sucks in CC these days) but over all not a bad list when used right


For the advantages that Death Wing squads get, they pay an extra 15 points per unit (an almost 10% premium). Considering that loyalists have far-superior cyclone missile launchers and storm shields, and the fact that combat tactics+ ATSKNF is far superior to fearless, they're definitely not worth paying more for.

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Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

True points willy, but if you want to spam Terminators, having them score would definitely be a plus. I'm actually working on a 1500 list right now.

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Made in us
Fixture of Dakka



Chicago, Illinois

Well that and I dont have a deathwing army. I just use normal marines i feel that they are overall better.

I am thinking of trying to get my hands onf around 40 CC scouts; try out a Shrike army or something similar.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Foolproof Falcon Pilot






The thing is, if you are gonna spam Termies, you might as well make them scoring. Plus, the wound allocation rules of 5th are absolutely wonderful for the DW, as every termie can be equiped uniquely (this is a great help in keeping htme alive under torrent of fire), which only adds to survivability.

It is definately worth the 15 points a unit, in order for them to score. Also, DW assault is abosultely brutal against some lists, and unlike Drop Pod SMs, you aren't forced to DS anything if you don't want to.

DW also get the benefit of having an apoth (more if you include RW or a normal command squad) within 6" that can help out.

   
Made in us
Banelord Titan Princeps of Khorne






The other problem deathwing have vs regular marine termies is the 5 man squad cap. Regular Marines can have ten man squads of termies. Spamming Assault cannons may be marginally more effective for deathwing since they can take so many units though. It really depends on what else is in your army.

For example, if you are running shrike, you would be foolish not to run 3x 10 Thundershield termies in over 2000 points.

If you don't have thundershield terminators though, deathwing termies are alot better than regular loyalist powerglove termies.

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Made in us
Nasty Nob on a Boar





Galveston County

I have to say - just give me my Ultrasmurphs rules and Deathwing becomes back on the power meter.

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Made in us
Tunneling Trygon





If you go Deathwing, and bring a lot of Land Raiders and Terminators, it may not be the best list in the world, but it sure will keep your KP total low, which has a benefit all its own.



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Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

If you go Deathwing, do consider throwing in a Ravenwing bike squadron, too, for the free teleport homers (a real boon for your 1st turn Deathwing Assault) and a bit of extra anti-armour (meltas/multi-melta).

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Made in us
Wraith





The Dark Angels also have several advantages over the Marine book. You get real psychic hoods, real smoke, and librarians and chaplains who are still a threat. The storm shield is a moot point because Deathwing does not need to be in combat and every squad has multiple powerfists in it should it need to (something the Assault Terminators make up for in the main SM book). Cyclones are the only thing I'd want but AT is not something my list lacks.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I have my marines already painted normal colours I am of the type that am not going to substitute so Deathwing isnt a realy viable option.


I was thinking something like.
Shrike

2 Squads of 10 Terminators w/ TH and SS 800

IronClad Dreadnought w/ drop h.flamer LB 200

Troops

10 man CC Scout Squad w/ 135

10 man CC Scout Squad w/ 135

9 man CC Scout Squad w/ 135

Fast Attack

Landspeeder w/ H.f MM 70


H. Support :
Predator HB/Autocannon 85

Predator HB/Autocannon 85

It's for a 2000 point list anyway I think it is alrite.

This message was edited 2 times. Last update was at 2009/05/26 18:46:08


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Foolproof Falcon Pilot






You mean that your "normal color" guys are already painted Salamander Green? If not, then you are already "substituting", since Vulcan is Sallie through and through, which makes that list a Salamander army.

Also, I think taking Vulcan is a waste, if you are not going to take more meltas/flamers. Sure, he Mastercrafts those THs, but I don't think that alone is worth the loss of Combat Tactics.

This message was edited 1 time. Last update was at 2009/05/26 16:38:41


   
Made in us
Fixture of Dakka



Chicago, Illinois

Nah; I have my own chapter colors and just subsititute Vulcan as a Forgefather.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Enginseer with a Wrench





Salt Lake City, UT

Hollismason wrote:Nah; I have my own chapter colors and just subsititute Vulcan as a Forgefather.

You could do the same with the Deathwing, then. I agree that Vulkan is a waste in that list.
   
Made in us
Banelord Titan Princeps of Khorne






Agree with everyone else Hollimason, Vulcan isn't doing you any favors in that list. Now, if you swap him for Shrike, now you're getting somewhere.

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Made in us
Fixture of Dakka



Chicago, Illinois

I was really unsure of whether to go with Shrike or not; but he seems more viable. Yeah Shrike does seem to go better with the list over all and gives me multiple first turn charges if I go first.

This message was edited 1 time. Last update was at 2009/05/26 18:46:46


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Foolproof Falcon Pilot






KaloranSLC wrote:
Hollismason wrote:Nah; I have my own chapter colors and just subsititute Vulcan as a Forgefather.

You could do the same with the Deathwing, then. I agree that Vulkan is a waste in that list.


Exactly, my Dualwing army is actually a DIY chapter with no DA paint scheme at all. Yet, I run Dualwing. You can do the same thing with your chapter colors...play DW, but call it a successor chapter - problem solved.

Also, if you are dead set on playing vanilla Smurfs with those termies, and you decide to go with Shrike, do yourself a HUGE favor and drop those Preds and the Ironclad, as well as shinking your termie squads down to 8. Then, grab 2 LRCs to make sure that you get a first turn assault with those termies, thanks to a possible 27.5" assault out of the LRCs, with Fleet from Shrike.

This message was edited 1 time. Last update was at 2009/05/26 19:03:48


   
Made in us
Fixture of Dakka



Chicago, Illinois

I have redeemers not crusaders unfortunately.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Foolproof Falcon Pilot






Hollismason wrote:I have redeemers not crusaders unfortunately.


The kit comes with both hurricane bolters and flamestorm cannons...just swap them out! Even better, go back and magnetize them

Seriously, if you plan on running a lot of termies, you will be much happier with the transport capacity of the LRCs.

This message was edited 1 time. Last update was at 2009/05/26 19:33:05


   
Made in us
Fixture of Dakka



Chicago, Illinois

good idea

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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