Switch Theme:

Blast template question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Lady of the Lake






Hi

If a blast template is placed on a vehicle is it placed on the center of the model, the closest side to the shooter or placed anywhere on the hull. For example if I shoot a Frag Missile at a tank (I know it won't do anything to the vehicle) with it's front armour facing the model that shot it, do I place it on the side facing the model, over the center and scatter or can I place it so that it effects the rear armour? Thanks in advance.

   
Made in gb
Decrepit Dakkanaut




1) determine if your target is inside the maximum range of the weapon. You do this by measuring closest point to closest point vehicle -> firer

2) place your blast marker and determine if this is STILL inside the max range. - you can place it on the point you measured or take a risk and place it further away.

At no point are you constrained by placing it on a specific part, the only risk is whether it is then placed beyond range. The only requirement is that the centre hole MUST be on the model.

As for armour facings - by default, assuming direct fire, the armour is the facing as worked out from the firer. If the hole scatters off the vehicle, but the blast still touches it, then armour is from the direction of the hole (just at reduced strength)

Indirect fire is different - for example barrage goes by side armour as defualt if memory serves.
   
Made in us
Stalwart Ultramarine Tactical Marine






Usually center of the model but the armor value is the side that the shot came from. If the shooter is in front it would be front armor same with side and rear

 
   
Made in au
Lady of the Lake






Thank you both for your help I just needed to know what armour value to use.

   
Made in us
Heroic Senior Officer





Woodbridge, VA

You can place the blast marker with the center hole anywhere on the main body of the vehicle. However, the only way it can affect the rear armor (assuming the rear is not the side facing you) is for the blast marker to be Barrage and to scatter so that the center hole is behind the vehicle with a portion of the blast marker hitting the rear of the vehicle. Course, weapon strength is halved since the center hole is not on the vehicle.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Hardened Veteran Guardsman



Phoenix

nosferatu1001 wrote:1) determine if your target is inside the maximum range of the weapon. You do this by measuring closest point to closest point vehicle -> firer

2) place your blast marker and determine if this is STILL inside the max range. - you can place it on the point you measured or take a risk and place it further away.

At no point are you constrained by placing it on a specific part, the only risk is whether it is then placed beyond range. The only requirement is that the centre hole MUST be on the model.


If you play like that, you're wrong. You always place the template where you want it to go and then measure the distance to the blast template. That's it. No double measuring.



As for armour facings - by default, assuming direct fire, the armour is the facing as worked out from the firer. If the hole scatters off the vehicle, but the blast still touches it, then armour is from the direction of the hole (just at reduced strength)

Indirect fire is different - for example barrage goes by side armour as defualt if memory serves.


Direct firing blast templates takes the armor value facing in a straight line from the firing model to the vehicle. Even partials.
   
Made in us
Long-Range Land Speeder Pilot





Florida

AffliKtion wrote:
nosferatu1001 wrote:1) determine if your target is inside the maximum range of the weapon. You do this by measuring closest point to closest point vehicle -> firer

2) place your blast marker and determine if this is STILL inside the max range. - you can place it on the point you measured or take a risk and place it further away.

At no point are you constrained by placing it on a specific part, the only risk is whether it is then placed beyond range. The only requirement is that the centre hole MUST be on the model.


If you play like that, you're wrong. You always place the template where you want it to go and then measure the distance to the blast template. That's it. No double measuring.


He has it exactly correct actually, you have it wrong. Blast rules are in place of the "roll to hit" step in the firing sequence. Read the first sentence of blast, it tells you when to start using the rules specific for blast and when to stop.

   
Made in gb
Decrepit Dakkanaut




[quote=AffliKtion
If you play like that, you're wrong. You always place the template where you want it to go and then measure the distance to the blast template. That's it. No double measuring.


Please read your rulebook before making incredibly wrong assertions - or even read the melta weapons thread where you would also be proven to be hideously wrong. Read the shooting process, then read the blast weapon rules, and then correct your erroneous statement. At no point do you double measure, as you are measuring two different values: in maximum range at all followed by still within maximum range after placement. If you are not in range at all you never place the marker.
   
Made in ie
Waaagh! Warbiker




Blast Replaces Step 3

Measure Range is Step 2

You have to measure twice.

Simple, innit?
   
Made in de
Dakka Veteran




Just so everyone is clear on this subject, the idea of measuring twice *does* have support in the rules. As it seems you can follow the shooting process and then follow the blast process which would lead a player to measure twice.

With that said, it is *also* read that the blast template rules replace the normal shooting process altogether, and so only 1 measurement is ever taken.

EDIT: Case in point are flamer (type) template weapons. The rules for them uses the *exact* same line as the blast rule, the "Instead of rolling to hit" part. Which would indicate that you would still need to measure the weapon first, and in cases where you have only flamer weapons in a unit (lone model or burna boys for example), how exactly do you measure for a flamer template in step 2? The point is, the camp that believes in replacement believe that the template rules simply replace the normal shooting process just like the blast rules do.

Both sides do have RB support. So basically the jury is still out on this one.

But please, let us refrain from calling someone "wrong" when in fact the *truth* is, no one knows the intent of how blast weapons were supposed to interact with the normal shooting process. This is still a sensitive subject to some people (this is shown by people taking a hard-lined side of one or the other).

This message was edited 1 time. Last update was at 2009/05/27 18:23:32


DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
 
   
Made in us
Angry Chaos Agitator






Long Beach, CA

I'll have to read the rule-book again myself, but the way we play it locally is:

1) Place the template anywhere over the vehicle so long as the hole is 100% over the vehicle.

2) Measure the distance from the point of the weapon firing to the hole of the template. If the hole is out of range your shot fails.

3) If not a barrage weapon, the any hit or scatters touching the vehicle count against the facing that the firing vehicle is in, even if the hole is behind the vehicle, the firer would have to be behind the vehicle to get the rear shot.

Not sure if this meshes with the rules, but thats how we currently play.

   
Made in us
Hardened Veteran Guardsman



Phoenix

Kaaihn wrote:
AffliKtion wrote:
nosferatu1001 wrote:1) determine if your target is inside the maximum range of the weapon. You do this by measuring closest point to closest point vehicle -> firer

2) place your blast marker and determine if this is STILL inside the max range. - you can place it on the point you measured or take a risk and place it further away.

At no point are you constrained by placing it on a specific part, the only risk is whether it is then placed beyond range. The only requirement is that the centre hole MUST be on the model.


If you play like that, you're wrong. You always place the template where you want it to go and then measure the distance to the blast template. That's it. No double measuring.


He has it exactly correct actually, you have it wrong. Blast rules are in place of the "roll to hit" step in the firing sequence. Read the first sentence of blast, it tells you when to start using the rules specific for blast and when to stop.


Measuring like this gives you an incredibly easy way to pre-measure before placing your template. I take the measuring of blast templates precedent for measuring when using blast templates.
   
Made in ie
Waaagh! Warbiker




Affliktion, so what? Thems the rules. YoU measure in step 2, then you place the marker in Step 3. Just because you don;t like it doesn't make it wrong.

By getting annoyed when a player plays by the rules, you are the one cheating tbh
   
Made in us
Hardened Veteran Guardsman



Phoenix

Because I'm so annoyed right?
   
Made in us
Swift Swooping Hawk




Unless ... as has already been pointed out ... the blast rules completely replace the firing rules.

The wording of the blast rules is very similar to the template rules ... as has also already been pointed out ...


There are most definitely two schools of thought on which interpretation is correct. One school reads the line in the blast rules about the models not rolling to hit to mean that the rules start to replace the shooting sequence at step 3. The other believes that the same line replaces steps 1+3, and then goes on to replace step 2 in the next paragraph.


Saying someone is cheating because they belong to the other school of thought is perhaps not contributing usefully to the discussion.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Hardened Veteran Guardsman



Phoenix

I honestly had no idea that there was an ongoing discussion for this. I have never ran into this problem until this thread, so I apologize if anyone was offended by me saying he was wrong, but it's Dakka and most of us have thicker skin than that anyway.
   
Made in us
Lieutenant General





Florence, KY

Waaaaaaagh! wrote:Blast Replaces Step 3

Measure Range is Step 2

You have to measure twice.

Simple, innit?

Actually placing the Blast Marker is a part of Step 1. It goes from "Check line of sight & pick a target" to "Check line of sight and place Blast Marker over target". Step 3 is totally replaced with the scatter.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

don_mondo wrote:You can place the blast marker with the center hole anywhere on the main body of the vehicle. However, the only way it can affect the rear armor (assuming the rear is not the side facing you) is for the blast marker to be Barrage and to scatter so that the center hole is behind the vehicle with a portion of the blast marker hitting the rear of the vehicle. Course, weapon strength is halved since the center hole is not on the vehicle.
Not quite right. Any blast that scatters such that the center hole is not over the vehicle but part of the template is will apply the hit at half strength to the facing that the template it is in, not just barrage weapons. It's been that way since 4th ed.

Agitator noster fulminis percussus est 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

You are correct, it's any blast marker. My bad

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Stalwart Tribune




Olympus Mons

Why can't you mesure range for a template weapon? This is actualy reqired for an Inferno cannon, which doesn't have to be placed adjacent to the weapon.

For a flamer, your range is "Template" So you place the template adjacent to you model to see if anyone's in range, then follow the rules as listed in the BGB, which is place the template again, then work out wounds. Redundent? yes, impossable? no.

2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. 
   
Made in us
Long-Range Land Speeder Pilot





Florida

The entire argument around whether blast rules are additional rules (as stated on page 29) that take the place of the roll to hit step (read first line of blast rules) versus the argument they are entirely self contained (they aren't) isn't something that will often matter anyway.

The only time this issue matters is if you have a unit with no weapon besides a blast weapon. If there is a single model with a non blast weapon in a unit, you make that closest to closest range check no matter what for the non blast firing model. When do you resolve the blast hits versus the normal firing model(s)? Yes, that would be during step three, rolling to hit, as all hits are resolved in the same step, then moving on to rolling to wound.

   
 
Forum Index » 40K You Make Da Call
Go to: