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Made in fi
Locked in the Tower of Amareo





 Miguelsan wrote:
House Raven is Chaos now? I never had a chance to field them :(

M.


Some are. Note 4/5 knights were out of the home world. Aka 4/5 of the house is still loyal.

2024 painted/bought: 109/109 
   
Made in gb
Aspirant Tech-Adept






Same statline same problems gets my vote for the new thread name

Hehe. Hope all is well folks
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Imperial Knights: Now with more Stomp

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Miguelsan wrote:
Imperial Knights: Now with more Stomp

M.

Should be "Now with less Stomp" since they are giving the melee weapons a sweep profile (by their own admission to reduce how much the Knights just tapdance on people).

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Oh, you are right. /SadKnightemote

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Moustache-twirling Princeps





PDX

 Miguelsan wrote:
House Raven is Chaos now? I never had a chance to field them :(

M.


Where is this info from? That's the House I run with Metalica. I hope they don't invalidate my stuff.

   
Made in us
Regular Dakkanaut




In one of the psychic awakening books Be'lakor spirited Kolossus, the homeworld of House Raven, into the warp or something. My understanding is that Raven still exists, they are just trying to recover their planet.
   
Made in jp
Battleship Captain






The Land of the Rising Sun

What bmsattler said.


M.

This message was edited 1 time. Last update was at 2022/04/18 06:40:17


Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in gb
Aspirant Tech-Adept






https://www.warhammer-community.com/2022/04/19/honourable-imperial-knights-gain-glorious-benefits-for-following-the-code-chivalric/
   
Made in jp
Battleship Captain






The Land of the Rising Sun

The second pledge doesn't seem to be very good unless the baby knights are still ObSec. Otherwise you are one guardsman away at the critical point from losing honor.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in fi
Locked in the Tower of Amareo





 Miguelsan wrote:
The second pledge doesn't seem to be very good unless the baby knights are still ObSec. Otherwise you are one guardsman away at the critical point from losing honor.

M.


Seeing it refers to models with this ability that are obsec already you can bet quite a bit there's obsec units and armigers are most likely candinates still.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Also, you would not lose Honor unless you abandoned an objective during your turn. The enemy can take them away from you on their turn and it doesn't matter. The loss comes when you hold fewer objectives at the end of your turn than you held at the beginning of your turn.

This Oath synergizes very well with the Imperial Knight secondary and Stranglehold, which I believe are exclusive to each other. The extra CP a turn seems pretty big too. I was originally down on these abilities, but they seem pretty good at second look. It will come down to what the others are, and what restrictions they impose.
   
Made in jp
Battleship Captain






The Land of the Rising Sun

bmsattler wrote:
Also, you would not lose Honor unless you abandoned an objective during your turn. The enemy can take them away from you on their turn and it doesn't matter. The loss comes when you hold fewer objectives at the end of your turn than you held at the beginning of your turn.

Good point, I totally didn't read it that way.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

GW updated the Balance Dataslate. Knights got their ObSec back.

https://www.warhammer-community.com/wp-content/uploads/2022/04/zNYDiBPKGflEhGZp.pdf

Between this and the things that have been previewed, I'm thinking I need to dig out and finish working on all my Knight stuff. Maybe try to "get ahead of the meta" a little bit.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Moustache-twirling Princeps





PDX

bmsattler wrote:
In one of the psychic awakening books Be'lakor spirited Kolossus, the homeworld of House Raven, into the warp or something. My understanding is that Raven still exists, they are just trying to recover their planet.


Too many books to keep up with. That's... Fine though. As long as Raven sticks around, it's all good. Glad they didn't outright invalidate them.

   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Another rules preview up on WarCom - again offering loads of ways to buff armigers.

Bit disappointing, I don't mind a couple of the little guys but feel they really want you to bring loads of them with the array of rules that effect them.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 WisdomLS wrote:
Another rules preview up on WarCom - again offering loads of ways to buff armigers.

Bit disappointing, I don't mind a couple of the little guys but feel they really want you to bring loads of them with the array of rules that effect them.

Gotta sell those models. But actually a nice combined-arms approach is kinda cool for Knights.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Aspirant Tech-Adept






Preorder next Saturday for those that haven’t seen
   
Made in no
Liche Priest Hierophant





Bergen

How are the leaks looking for allting in a knight for SW or other armies? Funsies?

   
Made in us
Regular Dakkanaut




Based on what they did for Chaos Knights, you'll probably be able to ally in a freeblade knight in a Superheavy Aux detachment and not break the Space Wolves pure rules like Doctrines or Armor of Contempt. The knight itself probably won't have access to warlord traits or relics.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

bmsattler wrote:
Based on what they did for Chaos Knights, you'll probably be able to ally in a freeblade knight in a Superheavy Aux detachment and not break the Space Wolves pure rules like Doctrines or Armor of Contempt. The knight itself probably won't have access to warlord traits or relics.

Elsewhere it was said that Knights/Armiger become agents and so are usable in an SM/SoB/IG army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Aspirant Tech-Adept






Someone needs to motivate the leakers

Nids was months ahead of release. Good hard working leakers

Now, on the cusp of the official previews this weekend and we haven’t had a single blurry page to speak of

Leakers these days I tell you. No stamina
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

We might also want to come up with a catchy title for a new tactics thread for the new book. Something like, "Imperial Knights 9E Tactics: Stompy Robots Gonna Stomp". Okay, actually that was terrible, but I'm sure we can figure out something better.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

 Ideasweasel wrote:
Someone needs to motivate the leakers

Nids was months ahead of release. Good hard working leakers

Now, on the cusp of the official previews this weekend and we haven’t had a single blurry page to speak of

Leakers these days I tell you. No stamina


Its most annoying

I'm holding out hope that they have made IK & CK quite different instead of just being spikey or smooth reflections of each other.

Chaos knights have a bigger model range as they get all our models (other than perceptor) plus a couple of different medium and a couple of different small knights and the additional weapon options they confer. They then get some very powerful indiviual buffs and some great stacking aura debuffs.

So I'm hoping that we compensate for that by having more layered army buffs and rules and possible slightly different datasheets given we are less customisable - different datasheet is unlikely I know but otherwise I think Chaos may just be IK+

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Regular Dakkanaut




The stuff they have shown on Warcom has been very strong. The Oaths and Bondsmen mechanics are excellent and set IK apart from CK.

The new War Dogs for CK are very good though.
   
Made in us
Aspirant Tech-Adept






Well I am holding out hope we have ways to improve our base weapons.

Avenger Gatling Cannon - pants, nothing else to say.

Conflagration flamer - 3D6, much the same issues as above. No change somehow, really thought they would update it

Harpoon - what a misstep, should of had a melee profile. I cant believe such a cool looking weapon has such meh rules. If anything was deserving of an ignores invulnerable rule - this thing is it. If Tau can get one at better range on a cheaper chassis...i dunno. Even nerfing the damage would be acceptable to accommodate it as I can count on the hand of a blind Simpsons carpenter character how many things in 4 years the harpoon has killed. It always bounces off an invulnerable save or whiffs.

Volcano cannon - D3 makes me nervous, will depend on your opponents by my area is plagued with good invulnerable saves and you could see this gun do nothing. The damage wasn't the issue it was getting wounds through. Will depend on access to rerolls and a cold eradication type mechanic

Plasma - 2D6 Still....I get nervous with that so hopefully a way to make it consistent, nice damage changes though. Overall positive though

Rapid fire battle cannon - 72" range, can someone tell me why GW makes guns have this now. Assuming we are all using even half sensible levels of terrain, who can line up a shot even remotely close to the limits on this. Taking a Paladin is weird (long range gun and melee combo) and I am not sure if a Crusader platform warrants this. It got buffed but suffers from random shots still.

The thermal changes are nice, they don't feel too flashy but they are buffs so got to focus on the positives I guess. Hoping the humble Magaera can still hang and isn't restricted by keywords



A friend did point out something funny though as I have a bit of chaos envy with their fun new kits and options.

Their wardogs gatling wounds our knights on 4's

but our big gatling gun wounds their dogs on 5's lol

#JusticeForTheAVG

This message was edited 6 times. Last update was at 2022/05/06 12:14:30


 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Ideasweasel wrote:
Well I am holding out hope we have ways to improve our base weapons.

Avenger Gatling Cannon - pants, nothing else to say.

Conflagration flamer - 3D6, much the same issues as above. No change somehow, really thought they would update it

Harpoon - what a misstep, should of had a melee profile. I cant believe such a cool looking weapon has such meh rules. If anything was deserving of an ignores invulnerable rule - this thing is it. If Tau can get one at better range on a cheaper chassis...i dunno. Even nerfing the damage would be acceptable to accommodate it as I can count on the hand of a blind Simpsons carpenter character how many things in 4 years the harpoon has killed. It always bounces off an invulnerable save or whiffs.

Volcano cannon - D3 makes me nervous, will depend on your opponents by my area is plagued with good invulnerable saves and you could see this gun do nothing. The damage wasn't the issue it was getting wounds through. Will depend on access to rerolls and a cold eradication type mechanic

Plasma - 2D6 Still....I get nervous with that so hopefully a way to make it consistent, nice damage changes though. Overall positive though

Rapid fire battle cannon - 72" range, can someone tell me why GW makes guns have this now. Assuming we are all using even half sensible levels of terrain, who can line up a shot even remotely close to the limits on this. Taking a Paladin is weird (long range gun and melee combo) and I am not sure if a Crusader platform warrants this. It got buffed but suffers from random shots still.

The thermal changes are nice, they don't feel too flashy but they are buffs so got to focus on the positives I guess. Hoping the humble Magaera can still hang and isn't restricted by keywords



A friend did point out something funny though as I have a bit of chaos envy with their fun new kits and options.

Their wardogs gatling wounds our knights on 4's

but our big gatling gun wounds their dogs on 5's lol

#JusticeForTheAVG


I feel you, I know Chaos Knights haven't had the best of runs but this is....a bit much in terms of imbalance. I love the new rules and new models they are getting, it just seems like Imperial stuff is fairly lack luster it seems all about buffing armigers....which you have less choice in using and customizing, on tops of their honor rules being fairly bland AND hard to keep up. Outside of point costs theres no downsides to taking the chaos stuff, its active all the time and you can even change it on the fly. The Imperial stuff seems to punish you for the possibility of getting rubbish rules and forces you to take weaker models. Maybe the royal court will be better but can you really compete with +1 in to movement when the other guy has +1A? Even in the imperial book you get a regen wound vs that 1" move (and yes I am feeling gatling envy from the war dogs).

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Regular Dakkanaut




Imperial Knights seem to have a much stronger mission game. They can do actions while moving/shooting and get a number of serious buffs to the Armigers that let them impact the game more. At the same time, you need the big knights to make the little knights work. If one of the two Oaths they didn't spoiler is a +1 to hit with ranged, that would be amazing. We've had the Chaos Knight codex spoilered so its easy to focus on its strengths, but the Imperial Knight codex was written by the same folks. I am at least willing to wait and see what they give us!
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

bmsattler wrote:
Imperial Knights seem to have a much stronger mission game. They can do actions while moving/shooting and get a number of serious buffs to the Armigers that let them impact the game more. At the same time, you need the big knights to make the little knights work. If one of the two Oaths they didn't spoiler is a +1 to hit with ranged, that would be amazing. We've had the Chaos Knight codex spoilered so its easy to focus on its strengths, but the Imperial Knight codex was written by the same folks. I am at least willing to wait and see what they give us!


I can see that, and Im still holding out hope. It just *currently* isn't looking all that hot. I guess im also not a fan of "having" to take armigers (I have like 8 big knights). My only concern is a lot of the dual releases lately have had one clear winner and one clear loser (ie Genestealers/Custodes, Tson/GKs, etc)

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It was said elsewhere that Imperial Knights focus more on synergies and Chaos Knights focus more on individual models.
Not a bad move, GW.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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