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How many meganobz do you want to transport?
In the past, I've found that weapons which only one tpe of unit are allowed to take are generally pretty good. The killcannon is pretty sweet against beakies.
However, if you want to put more than 6 nobz in there, you need something else. Zapp is nice, since the gets hot rule doesnt effect the vehicle. Throwing four big shootas for five points each ain't bad, or four rokkit launchers.
If you're going to put close range weapons on the nobz, it might also be a good idea to throw a deffrolla on to the wagon for the d6 strength 10 (i think) hits it gives you. Plus, if someone doesn't know the rules and decides to death or glory, you get 2d6 str10.
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