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Made in us
Squishy Squig




Slugga boyz vs. Shoota boyz
Pros and cons of each
   
Made in au
Fresh-Faced New User




Australia

My suggestion would be to read the codex and then outline your own thoughts on the above question. Then further ask people to discuss their own opinions on the matter. With 4 new topics in as little as 10 minutes it says to me "I couldn't be bothered reading the codex so tell me what to do" a little iniative and effort goes a long way into making practical and useful discussion threads
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Jeez man, just make a seperate thread for each and every possible question you can think of, that isn't frowned upon at all...

Now look, the next thread will be called "Should I keep making threads to ask one-liner questions?"

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Fatontoast wrote:My suggestion would be to read the codex and then outline your own thoughts on the above question. Then further ask people to discuss their own opinions on the matter. With 4 new topics in as little as 10 minutes it says to me "I couldn't be bothered reading the codex so tell me what to do" a little iniative and effort goes a long way into making practical and useful discussion threads

I have to agree,take some time to read the codex,look over the avaliable units for each section on the FOC,decide witch units YOU feel you would like to include in your army& why,then,if you still feel unsure one way or another post for advice on particular units,including why YOU think they would be worth taking.
The way you've posted you might as well have stated "Build my Ork army for me".


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Squishy Squig




First off, sorry for the seperate threads, but please give me some slack; Im new at this.
Second, I did read the codex, I just didnt want to anger other people with my opinions, but first I should probably get something clarified.
Does taking the shoota reduce the orks number of cc attacks to one? cause otherwise shootas seem overwhelmingly more powerfull.
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Ok,I understand your new,but even being new your post were a bit"do the work for me".
That being said,yes,shootas "reduce" the number of attacks you get in CC.
Also,you should'nt worry about making people angry with your opinions..unless of course your opinion is that they should hit themselves in the face with an ax or somthing.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Squishy Squig




Thanks Fitzz for the clarification
hmmm now im really confused on which to take. Currently I have sluggas...
so heres my list of pros/cons for each

sluggas
pros: 2 attacks using 4 str and 4 toughness; cheap cc beast
cons: crap armour; die really fast

shootas
pros:2 shots and uber cheap
cons: bs2 and only 1 cc attack; this seems to waste orks natural cc domination just to take up their weakness....

conclusion: with sluggas, a massive horde seems to be the answer, and shootas still can pump out a lot of shots, sooooooo I guess it really depends on the army
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

All in all IMO it's good to have a mix of both units,but yes it does really depends on the type of army your going for.
In my own army I use a sqaud of shoota boyz to "camp" on objectives while my slugga boyz get into cc as quickly as possible.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

The general consensus is that Shootas were better in 4th, as they could shoot while they advanced, but now Orks are better played running instead of shooting or mechanized, so Sluggas are better.
   
Made in au
Fresh-Faced New User




Australia

I'd have to agree with Fitzz here, try and work out a general idea for the army. Once you more or less worked out which bits you want to include then decide what options and which tasks suit each unit. Remember as an ork you will always be facing a few general truths:

Mostly your BS is going to sit around 2 or 3, however this is compensated by having large numbers of shots

You will mostly be striking at a reasonabley low iniative making power claws an attractive option for CC units

Your troops are cheap, apart from guard and nids you will nearly always outnumber your opponent allowing you to absorb casualties other armys would cringe at.

Other than that pick units you like make a few army lists and post them with some explinations of why I choose unit A etc etc you will find in some armys they have fluffy units that are considered worthless (sisters repentia anyone) at this point people will suggest oh in this situation i use unit x or unit y can be used in these different ways.

Final advice: use the search feature on the forums odds are many of your questions will have been answered on previous posts as well as it popping up army lists that might help you construct your own list, finally this game isnt just about winning (shock horror) if you can make a fluffy force that you genuinely enjoy playing even if its considered to be an "unpowered" list through practice and perseverance you will eventually end up winning a fair chunck of games
   
Made in ca
Serious Squig Herder






Make another thread.

That's always the answer.

blarg 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Some backwater sump

I have to point out that an ork always gets at least 2 attacks in CC, no matter what they're armed with. Sluggas get an additional for having a pistol and a CCW.

New Career Time? 
   
Made in us
Manhunter




Eastern PA

i always take shootas in the new book. 100% of the time. losing one attack is fine, and is easily made up with the shooting phase.

the standard GW rules applies, things that sucked last codex (the shoota boy) now rock. i used to run sluggas, now its shootas.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Shootas:

Pros
Better shooting than Sluggas.
Are still quite decent in CC.
Good amount of Shots

Cons
Not as good in CC
They still die like flies to other shooting.
AP 6 ain't killing much


Sluggas:
Pros
CC Beast with A4 on the charge
They can get into CC fairly Quickly thanks to Run
They can take more casualties than Shootas and still remain effective

Cons
Lack of armor means they die like flies
Dependent on charges
Can be outmaneuvered easily

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Squishy Squig




another question: how many sluggas are neccesary for a decent ork boy horde in a range of 750, 1500, and 2000 point lists?
like everything ork boyz except kff and warboss, or could a nobs mob fit in an ork boy swarm?
   
Made in us
Manhunter




Eastern PA

i normally take 30 boyz per 500 points played.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Indominork7 wrote:another question: how many sluggas are neccesary for a decent ork boy horde in a range of 750, 1500, and 2000 point lists?
like everything ork boyz except kff and warboss, or could a nobs mob fit in an ork boy swarm?

Well,if your foot sloging then you don't want to take less than 20 boyz in a mob (19 boyz + Nob with PK & BP),I go with full streagth mobz of slugga boyz(29 boyz +Nob) and don't bother with rokkitz or Big shootaz in slugga mobz as you don't want to waste time shooting with them you want them in cc asap.
IMO Nobz sqauds fit into ANY Ork armybut that may just be my own bias.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in ca
Fresh-Faced New User




I've always viewed it this way.

In a trukk or battlewagon - sluggas, you'll get the charge off easy so the melee is more effective.

In a Horde - shootas, the extra shot and range adds up in slow moving hordes.
   
Made in us
Regular Dakkanaut




I kind of like the idea of shootas in a battlewagon. Mobile, but still a ranged threat.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in gb
Stinky Spore




Newcastle upon Tyne, United Kingdom

Shootas in a BW can be very effective. I've yet to run that set up myself, but I've a friend that has a unit of 20 Shootas in a BW, and it works out well for him.

Its a very nice mobile platform, that once in range can dish out a lot of firepower.
Also, while they may not be sluggas, 20 shootas charging from an open topped BW is still a lot of dice like pain.

As for unit size. Generally unless the sluggas are trukk bound, then 20+ is the general unit size for foot sloggin' boyz.

As for shootas, its my opinion that they should always be at least 20 strong. As its been mentioned, they are good 'camper' units for objectives.. plus, you need the numbers for the sheer amount of shooting, and the increased chances of hits.

This message was edited 1 time. Last update was at 2009/06/10 18:12:59


 
   
Made in us
Longtime Dakkanaut





Depending on your army type they can both have uses. Personally I like Shootas for big mobs (20+) and sluggas for smaller units (i.e. truk boyz) as the large units can get enough attacks to be a deadly melee threat but also enough shots to be a credible shooting threat (and they're also a better spot for special weapons since they don't lose any melee ability for it).

Jack

This message was edited 1 time. Last update was at 2009/06/11 05:38:14



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2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in au
Regular Dakkanaut




Another vote for "Shootas on foot, Sluggas in trukks"
   
 
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