Some of you may know the next scenario for the Lucky 13's contest has been posted.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m70203a_Lucky13sChapter2Scenario.pdf
I'll be running a fluffy Guard army as the defenders, I know my primary opponent will be bringing Chaos Marines. Other forces might show up for both sides, but I'm running with what data I have. This will be my first
Apoc game so I'm seeking a little assistance.
We have limited our forces to one superheavy. I'm bringing a Baneblade, he has a Shadowsword. But that is not the real question...
If you look at the scenario, I'm most concerned with the bunker in the middle of the 2' by 3' minefield. I plan on defending this bunker with 3 Veteran squads all armed with lascannons and 3 sniper rifles each, along with them will be a
CCS armed with a lascannon and sniper rifle. I know not a normal match, but fluffy for the army. I plan on putting one of the veteran squads in the bunker, the placement of theother 2 squads and
CCS will be dependant upon the Strategic asset that is taken.
1) Obstacles: With obstacles I would place a 36" line just in front of the
HQ bunker inside the minefield. With the
CCS in the middle and a veteran squad on each side. The
CCS gives orders to the two line squads. The other 36" of terrain would be razor wire placed along the back edge of the table behind the bunker to disuade flank marchers from coming in the backdoor for a quick grab at the
HQ bunker.
2) Bunkers: Much the same as above, however I lose the ability to give orders this way. You can't give orders to units in vehicles, so...
3) Disruptor Beacon: Having a bubble that disuaded deepstrikers from landing on or near the
HQ bunker could be handy. We all know how guard does is
HTH. Termies or Havoks would easily mop up a couple of guard units. I do have Commisar Yarrick in my force who I could move into the
HQ bunker, he is currently in a chimera with a full squad of Ogryns.
4) Null Field Generator: I have no anti-psycher stuff in my force. I don't own either the
DH or
WH books so I can't take an Inquisitor.
The thought of being lashed into the minefield is not really appealing. His psychers will be the primary targets...probably more than the Shadowsword.
5) Other: I'm open to suggestions.
The rest of my force?
Yarrick
Ogryns 5(Chimera)
Ratlings 3
Stormtroopers (2 plasma, DStriking)
CCS with
LC, Reg Standard, vox
2 Vet squads with
HB and 3
GL's, vox
Bastonne Vet squad, 3 Melta, Demolitions, Chimera
Pask in a
LRBT
2
LRBT
LR Exterminator
Baneblade
The rough plan is to hold the
HQ bunker with the 3 vet squads and
CCS either positioned inside the minefield, or just on the edges.
Move the 2nd
CCS with the two Vet Squads and 2
LRBT up to the neutral zone objective I place. Bastonne, the ogryns, Pask and Exterminator tanks will try for the Neutral zone Objective my opponent places. The Stormtroopers will either contest my opponets objective, or drop in to reinforce where needed. Yeah I know my sniper rifles are not going to be at peak effectiveness against an army that is mostly fearless. but Like I said, it's fluffy, based roughly upon the 95th Rifles.
So which Strategic Asset should I take?