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![[Post New]](/s/i/i.gif) 2009/06/09 01:33:17
Subject: To Veil or not to Veil?
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Irked Necron Immortal
On the train headin down to delicious town
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Just had a game where my opponent somehow managed to pin my necron lord and his attached warriors through shooting...I was assaulted afterwards...I wanted to use my veil of darkness to teleport away but we werent sure if I could...we looked through the rules and found no answer...
It came down to a die roll which I lost and was subsequently pummeled by his brood lord...
Does anyone know if the veil could have been used?
Thanks!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2009/06/09 01:38:46
Subject: To Veil or not to Veil?
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Sword-Bearing Inquisitorial Crusader
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I would say you can use it, when in assault I don't think you count pinning for anything in assault. But if you were outside of assault and were pinned I would say you couldn't veil out because it's used in the movement phase, because you don't have a movement phase, you can't use it.
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![[Post New]](/s/i/i.gif) 2009/06/09 01:42:10
Subject: Re:To Veil or not to Veil?
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Irked Necron Immortal
On the train headin down to delicious town
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Cool thanks!
Should this pop up again...Ill remember this!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2009/06/09 01:42:44
Subject: To Veil or not to Veil?
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Irked Necron Immortal
Boston, Massachusetts
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I am pretty sure when you get assaulted you become "unpinned," so you would definitely be able to use the Veil.
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![[Post New]](/s/i/i.gif) 2009/06/09 01:55:59
Subject: To Veil or not to Veil?
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Sword-Bearing Inquisitorial Crusader
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RobPro wrote:I am pretty sure when you get assaulted you become "unpinned," so you would definitely be able to use the Veil.
This is a better worded version of what I was trying to say.
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![[Post New]](/s/i/i.gif) 2009/06/09 02:17:17
Subject: Re:To Veil or not to Veil?
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Guard Heavy Weapon Crewman
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You don't become unpinned when assaulted.
Anyway, you use the Veil at the start of the movement phase. However, it states in the rule book that a unit that has Gone to Ground "can do nothing until the end of its following turn." I'm pretty sure this includes abilities.
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![[Post New]](/s/i/i.gif) 2009/06/09 02:21:54
Subject: Re:To Veil or not to Veil?
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Hanging Out with Russ until Wolftime
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Bob the Hobo wrote:You don't become unpinned when assaulted. Anyway, you use the Veil at the start of the movement phase. However, it states in the rule book that a unit that has Gone to Ground "can do nothing until the end of its following turn." I'm pretty sure this includes abilities.
Correct. A unit who has Gone to Ground (including Pinned) do not becume unpinned when assaulted. They just fight as normal, but remain Gone to Ground until the end of its following turn. So if on Game Turn 1, Player A Turn 1, Player A Pinned your Lord & Warriors, and then assaulted. The Lord and Warriors would fight as normal, but could not veil away until until after Game Turn 1, Player B Turn 1 has Finished, meaning the next time they can attempt it is the Necron Movement Phase on Game Turn 2, Player B Turn 2.( If there is anything left to Veil out, 3 Rounds of assault is not healthy for Necrons)
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This message was edited 1 time. Last update was at 2009/06/09 02:24:08
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/09 02:58:43
Subject: Re:To Veil or not to Veil?
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Long-Range Land Speeder Pilot
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Probably confusing the idea that assaulting unpins with the rule that assaulting makes a falling back unit regroup if it passes a morale check. I've seen that misconception a few times where I play.
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![[Post New]](/s/i/i.gif) 2009/06/10 21:10:10
Subject: To Veil or not to Veil?
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Infiltrating Broodlord
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And I am said opponent. Thanks for the help, GWAR. I was under the impression that pinning meant the whole unit was immobile, which would also include using abilities that involve moving, shooting, psychic attacks, etc.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/06/10 21:58:56
Subject: Re:To Veil or not to Veil?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Gwar gets to be right this time. =p
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![[Post New]](/s/i/i.gif) 2009/06/10 22:00:46
Subject: Re:To Veil or not to Veil?
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Hanging Out with Russ until Wolftime
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Dashofpepper wrote:Gwar gets to be right this time. =p
I am always right
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/10 22:07:52
Subject: To Veil or not to Veil?
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Infiltrating Broodlord
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I don't think you realize how correct GWAR believes he always is. Seriously, take a look. He knows his stuff.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/06/11 14:07:35
Subject: Re:To Veil or not to Veil?
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Heroic Senior Officer
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Gwar! wrote:Dashofpepper wrote:Gwar gets to be right this time. =p
I am always right 
unless drunk.........?
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/06/11 14:09:45
Subject: Re:To Veil or not to Veil?
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Hanging Out with Russ until Wolftime
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don_mondo wrote:Gwar! wrote:Dashofpepper wrote:Gwar gets to be right this time. =p
I am always right 
unless drunk.........? 
Also very True
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/11 17:55:54
Subject: To Veil or not to Veil?
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Infiltrating Broodlord
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Dashofpepper is right again!
And Zoola, I can't wait until we can play again. It'll be great to see how we fare next game.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/06/12 22:19:28
Subject: Re:To Veil or not to Veil?
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Sslimey Sslyth
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Gwar! wrote:Bob the Hobo wrote:You don't become unpinned when assaulted.
Anyway, you use the Veil at the start of the movement phase. However, it states in the rule book that a unit that has Gone to Ground "can do nothing until the end of its following turn." I'm pretty sure this includes abilities.
Correct. A unit who has Gone to Ground (including Pinned) do not becume unpinned when assaulted. They just fight as normal, but remain Gone to Ground until the end of its following turn. So if on Game Turn 1, Player A Turn 1, Player A Pinned your Lord & Warriors, and then assaulted. The Lord and Warriors would fight as normal, but could not veil away until until after Game Turn 1, Player B Turn 1 has Finished, meaning the next time they can attempt it is the Necron Movement Phase on Game Turn 2, Player B Turn 2.( If there is anything left to Veil out, 3 Rounds of assault is not healthy for Necrons)
This made me think of another possible situation, and I wonder how the Dakka community would adjudicate it.
Target unit A is pinned in the shooting phase of turn 1. Unit B assaults unit A in the assault phase of turn 1. Unit B soundly defeats unit A, who promptly fails their morale test. Unit B fails to catch the fleeing unit A. Unit A fails to flee far enough to be able to make a test to regroup on its next turn. What should happen?
1. The unit reverts to being pinned and doesn't continue to run.
2. The unit makes its compulsory flee move and then reverts to being pinned.
3. The unit ceases being pinned and just continues to run.
4. Something else.
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![[Post New]](/s/i/i.gif) 2009/06/12 22:23:13
Subject: To Veil or not to Veil?
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Hanging Out with Russ until Wolftime
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Page 24:
If the unit has to fall back, it will return to normal immediately.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/12 22:26:32
Subject: To Veil or not to Veil?
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Sslimey Sslyth
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Cool, thanks. Situation had never come up before, but popped in my head while reading the thread.
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![[Post New]](/s/i/i.gif) 2009/06/13 01:43:15
Subject: To Veil or not to Veil?
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Infiltrating Broodlord
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A most excellent question though. Kudos
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Tired of reading new rulebooks... Just wanting to play. |
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