yeah, I guess the res orb is a good idea. My only gripe is that the Lord and scarabs won't be close enough to any other necrons for the orb to kick in... after all, I plan on using this unit as a speedy assault group. I suppose the orb would pay for itself if it let the lord himself get back up though. Part of the point of the scarabs is to keep wounds from getting to the lord, especially ones that would deny him
WBB.
@ Sarge: yeah, just checked my 'dex. Destroyers only come in units of 3-5. derp.
Personally, I think
HD's are an undervalued unit. They carry a lascannon, but can move 12" and fire in the same turn, meaning they're a lascannon that won't get charged in close combat. They're also one of the few things that can effectively deal with terminators in the necron arsenal (it might be wasted shots, but perfect if you have nothing else to shoot at)
Lemme run a little mathammer for a sec, heavy destroyer against destroyer for vehicle havoc. Not typing it out to prove a point, since I know I'm already biased towards
HD's:
HD:
BS 4,
Str 9,
AP 2, 1 shot Destroyer:
BS 4,
Str 6,
AP 4, 3 shots
Against AV 10:
H Destroyer: 2/3*5/6= 56% chance of penetrating hit
2/3*1/6= 11% chance of glancing hit
Destroyer: 2/3*1/3 = 22% chance of penetrating hit per shot, 53% chance of one or more of the three shots penetrating
2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances
AV 11
H Destroyer: 2/3*4/6= 44% chance of penetrating hit
2/3*1/6=11% chance of glance
Destroyer: 2/3*1/6=11% chance of penetrating hit, 30% chance of one or more shots penetrating
2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances
AV 12
H Destroyer: 2/3*1/2= 33% chance of penetrating hit
2/3*1/6=11% chance of glance
Destroyer: Cannot penetrate at this
AV
2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances
AV 13
H Destroyer: 2/3*1/3= 22% chance of penetrating hit
2/3*1/6=11% chance of glance
Destroyer: Cannot penetrate at this
AV
2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances
AV 14
H Destroyer: 2/3*1/6=11% chance of penetrating hit
2/3*1/6=11% chance of glance
Destroyer: Cannot penetrate at this
AV
2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances
So it seems the destroyer edges the heavy destroyer at
AVs 10 and 14, but at every other armor value the strength of the Heavy Gauss cannon is to much. However, I don't know if the 15 points extra is truly worth it... If I free up enough points, I might swap out my
HD's, phylactery and lightning field for a res orb and two normal destroyers and 40 points to play with. I'll update the list in a sec