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![[Post New]](/s/i/i.gif) 2009/06/13 20:12:27
Subject: Baattlewagon Orks 2000pts
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Morphing Obliterator
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This is a list I've been mulling over. I admit i have not a lot of experience playing this type of ork list so any advice would be much appriciated. This is meant to be as competitive as possible.
Big Mek 105pts
Burna
KFF
Big Mek 85
KFF
15x Burnas 225pts
15x Lootas 255pts
15x Lootas 255pts
12x Boys 157pts
Nob
Powerklaw
Boss Pole
Rokkit
Trukk
12x Boys 157pts
Nob
Powerklaw
Boss Pole
Rokkit
Trukk
12x Boys 157pts
Nob
Powerklaw
Boss Pole
Rokkit
Trukk
12x Boys 157pts
Nob
Powerklaw
Boss Pole
Rokkit
Trukk
3x Warbuggies 105pts
TL-Rokkit x3
Battlewagon 120
Grotriggers
Redpaint job
Big Shoota x4
Battlewagon 140
Kannon
Rokkit Launcha x4
Battlewagon 140
Kannon
Rokkit Launcha x4
Total: 1998pts
The point of this isnt to spam battlewagons, because they're not a very good tank by themselves. The point is to use them as protection and mobile firing platforms for things that are much more nasty. The burnas and the burna big mek go in the red battlewagon. This runs in the middle of the trukks, giving them a 4+ cover save. Ahead of it run the warbuggies, whos job it is to screen the red BW from anything that may want to charge it or try and get into melta range. The two squads of lootas sit in the other two BWs and shoot stuff with lots of S7 and S8 shots.
Againt mech armies the lootas, BWs and trukks will pop as many trnasports as possible so i can set up multi-charges with my boys and pyro-drive-bys with my burnas on anything that falls out. Against horde lootas and burnas do their thing and the boys clean up whatever is left. Against MC-zilla armies i keep away until be lootas can wound enough to that they can be dealt with by my boys and burnas. Against Vehiclezilla armies (SM dread spam, CSM-zilla) hang back and let the lootas kill everything before finishing up with PKs. Against Nob-bikers multi-charge with burnas and boys. Against dual lash pop transports and DPs with lootas then try to outmanuver PMs to charge oblits/multi-charge PMs. LR-spam will be a problem for this list. The only way to deal with it is to charge with the PKs and hope i get lucky. All the S8 shots are unlikely to do much to AV14.
The reason for the grotriggers and redpaint job on the single BW is that its the only veicle that necessarily needs to move. Its also a normal vehicle so the red paint job helps it keep up with the faster trukks and warboggies so that they are all in KFF range. The reason i didnt go for ordnance weapons on the Loota BWs is because I want to be able to threaten as many vehicles as possible, and a S7 template at BS2 doesnt do that. I have enough anti-infantry from burnas and lootas but tanks are a problem.
Comments and critisism welcome as always.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/13 20:18:03
Subject: Baattlewagon Orks 2000pts
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Elite Tyranid Warrior
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Put some DR on them... D6 S10 rams are awesome!!!!
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![[Post New]](/s/i/i.gif) 2009/06/13 20:34:39
Subject: Baattlewagon Orks 2000pts
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Lead-Footed Trukkboy Driver
Brighton, Uk
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I like it. Though it's a very theory based list as all competitive lists are. I.e. your talking about your positioning and screening as if putting all those vehicles in place is easy on a board with terrain. But we know it doesn't work out how you want.
As a plan though it's pretty sound. If only we had all the models to play test this stuff eh?
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"Get on the Ready Line!"
Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.
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![[Post New]](/s/i/i.gif) 2009/06/14 13:25:14
Subject: Baattlewagon Orks 2000pts
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Morphing Obliterator
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drummerholt1234 wrote:Put some DR on them... D6 S10 rams are awesome!!!!
I thought about it, but I'd only really want it on the burna BW since it's the only one moveing enough to make use of it. The list is also pretty tight. I dont know what I would drop to find the points for a dethrolla.
Apone wrote:I like it. Though it's a very theory based list as all competitive lists are. I.e. your talking about your positioning and screening as if putting all those vehicles in place is easy on a board with terrain. But we know it doesn't work out how you want.
As a plan though it's pretty sound. If only we had all the models to play test this stuff eh?
Theory asside (every list has to have some thought into how it will play) what do you think of the actual composition? Is there anything I would do better having in place of something else?
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/14 13:32:33
Subject: Baattlewagon Orks 2000pts
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Lead-Footed Trukkboy Driver
Brighton, Uk
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The only thing I can think of is to drop the rokkits on the buggies and keep the TL Big shootas for extra shots against infantry since. But you don't seem to need the points.
Also I don't have my codex here so can't compare the price of other units (like deffkoptas instead of buggies).
So yeah pretty tight.
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"Get on the Ready Line!"
Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.
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![[Post New]](/s/i/i.gif) 2009/06/15 23:46:53
Subject: Baattlewagon Orks 2000pts
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Morphing Obliterator
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Apone wrote:The only thing I can think of is to drop the rokkits on the buggies and keep the TL Big shootas for extra shots against infantry since. But you don't seem to need the points.
Also I don't have my codex here so can't compare the price of other units (like deffkoptas instead of buggies).
So yeah pretty tight.
I think I've got enough anti-infantry from all the lootas, burnas and boyz. The problem ork will always have if dealing with tanks effectively, which i why i went for the extra rokkits.
I don't really like dethkoptas in this list (or many lists for that matter). For get the TL-rokkit upgrade for them would cost 10pts more a piece than buggies. They are also not vehicles so dont benefit as much from the KFF save as the vehicles will and they can be locked in combat, an area in which they dont excel.
I did think about stormboyz, but 105pts doesnt buy you many of them. Since they will be the only infantry out in the open every low strength weapon my opponent has would have been pointing at them. In the 2500pt list I've included an extra two big units of stormboys to fill out the points.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/16 01:34:02
Subject: Re:Baattlewagon Orks 2000pts
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Crazed Cultist of Khorne
Brisbane
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Sounds like a pretty good list although i would probable drop the Burna's and replace with either a 20 man boyz squad or ard boyz squad. The only problem i have with loota's in wagons is that the wagon has to stay stationary for them to shoot so if there staying stationary then there better off in cover and you should use those wagons for squads of 20 boyz. the buggies are fine I run a squad like that to use as a screen and so far the rokkits have been able to get a few kills in so i would say leave the rokkits on them but perhaps take a few of the weapons off the wagons i think rokkits that arent twin linked shouldnt be in an ork army unless its on canz.
The main problem you will face is with the troops i think as squads of 12 orks are pretty easy to kill or make them run away.
Thats about it for a 2000pt list think there should be some more boyz in there and change or get rid of the rokkits on the wagons to clear up points for else where.
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pwnies wrote: Please don't ignore the SM just because of the misconception that they are "for beginners". A Nob Biker list is for beginners<---OH NO I WENT THERE WHAT YOU GONNA DO WHAT YOU GONNA DO |
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![[Post New]](/s/i/i.gif) 2009/06/16 16:29:10
Subject: Baattlewagon Orks 2000pts
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Agile Revenant Titan
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Not sure what type of tables you play on, but I opt for Reinforced Rams at least for the Battlewagons. A reroll for terrain is too important not to have from my experience.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/06/19 20:34:37
Subject: Re:Baattlewagon Orks 2000pts
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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You've combined a shooting and an assaulting army; I don't think that's ever a good idea.
Lootas are heavy weapons - if you move the battlewagons that they're in, they can't shoot. Honestly, I think you need to either make a shooting list that is going to establish a firing base (45 lootas in battlewagons starts that list) or you need to make an assaulting list, which has no lootas. Going on the offensive and leaving lootas on your rear line is asking for an outflank to kill them.
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