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Made in us
Growlin' Guntrukk Driver with Killacannon






HQ:
Ghazghkull Thraka - 225

Elites:
5x Meganobs - 210
- 2 Kombi Scorcha

Trukk - 35
-Dedicated Transport for Meganobs and Ghaz

Troops:
30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

30x Shoota Boyz - 195
3x Big Shootas

Heavy Support:

Deff Dread - 85

2x Killa Kans - 80

Fast Attack:
3x DeffKoptas - 135
Twin Linked Rockets

3x DeffKoptas - 135
Twin Linked Rockets

Total: 1530 (im working on shaving down 30 points)

Even though most people are against the koptas, I have had amazing luck with them so i'm deciding to keep them. I do need to shave off 30 points and i havent had much luck with the Kans and Dread when it comes to combat, but they are nice shields for my boyz. I was thinking about maybe dropping the Deff Dread and getting another Kan to even out the points. I also have awesome luck with the MANz and i just love fielding them.

Any suggestions or comments are welcome! I want to know what you guys think!



 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

What's on the Kans? Just shootas? I'd say that giving one of the only BS3 units in your arms (and the only one that doesn't have a grot shooter) an Assault 3 machine gun is a waste. Consider the KMB maybe? Or at least the grotzooka?

18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in 40k. If you make a shooting army, you can outgun IG or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.

If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.

THAT is the strength of Orks.

When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions.

Right now, you've got a single vehicle containing your only real threat which means that turn 1, you have no more trukk as every anti-tank weapon in the enemy arsenal will be shooting at it. There's 35 wasted points, and a trukk is wasted points anyway without red paint. Read above for the rest. You've combined a lot of elements of the ork codex here for a mishmash that plays to none of the ork strengths.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Well first off, thank you very much for the feed back. I greatly appreciate insite and advice.

Ill start by explaining why i chose some of the units that i did and we can go from there.

The mega nobs in the truck IMO are amazing. I wanted to quickly get them into combat so they can start doing some amazing work on tanks and other elite units. (plus i love the models)

The Koptas are there to quickly try and eliminate any other heavy vehicals or walkers before they can get into CC.

while my Koptas and meganobs are tieing up units, this allows time for my footsloggers to get into CC. As for the shootas, im not to fond of them so ill prob make the whole army sluggas. The Kans just take fire off the boyz while they march.

I completely understand what your saying about focusing on one army style. I wanted to go Green tide kind of style and just foot slog my way accross the board but i didnt want to run into a lot of heavy armor. Thus why the nobs and Koptas.

So that is my reasoning behind the madness.

Reply to the first response:
1 Kan has a Burna
1 Kan has a Shoota

This message was edited 1 time. Last update was at 2009/06/16 21:56:52



 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Bad_Sheep37 wrote:
Reply to the first response:
1 Kan has a Burna
1 Kan has a Shoota


If skorchas go anywhere they go on the Dred. The Dred is what you want to get stuck into CC (and having the BS 2 doesn't hurt with a template), the Kans can do it, but using their BS 3 as a shooting platform is (IMO) a much better option.

This message was edited 2 times. Last update was at 2009/06/16 22:28:44


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I agree but I bought the models off of a guy and they already had the weapons on them =(.


 
   
Made in us
Annoyed Blood Angel Devastator






Dashofpepper has the concept down pat. you really can't mix and match styles. yeah MANZ are slow but only 1 truck?? they are super weak, then your precious nobs are in no mans land and trudging in the mud. The rule I go by is if you are going to play orks, go BIG! I don't bring lootas unless I bring +15 otherwise they are susceptible to leadership very quickly. If you take trukks, take at least 3 or 4 for extra support.

Since it looks like you'd rather be going Green Tide you'll have enough boys to soak up a crap ton of fire and still have plenty of boys to work with once you get stuck in.

This message was edited 1 time. Last update was at 2009/06/17 02:56:47


"Wot, This? Naw I've had this fer ages. Of course the paint's still wet, it's me favourite. Sell it to ya if you like. One Careful owner."  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can cut / file weapons off of a killa kan or a deff dread. Go to work with a thin file, scrape an exacto knife through the joint, or get water in there and then freeze it...there's a lot of things you can do to get those weapons off.

And the reason that you took different units is irrelevant. You can put a theoretical list together all you like, but if it doesn't work in practice then you haven't actually gotten very far. Simply put, your list isn't going to work. Play with a few times.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Here is a revised list. Let me know of your thoughts. I still decided to keep the Koptas and added a couple Trukk boy squads to hopefully take fire off of the Meganobs so they can get into CC. Let me know what you guys think.

HQ:
Ghazghkull Thraka - 225

Elites:
5x Meganobs - 210
- 2 Kombi Scorcha

Trukk - 40
-Dedicated Transport for Meganobs and Ghaz
-red paint

Troops:
30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

30x Shoota Boyz - 195
3x Big Shootas

12x Shoota Boyz - 77
-Big Shoota

12x Shoota Boyz - 77
-Big Shoota

Trukk - 40
Red Paint
DT for Shoota Boyz

Trukk - 40
Red Paint
DT for Shoota Boyz

Fast Attack:
3x DeffKoptas - 135
Twin Linked Rockets

Once again, thank you for all of your replys. I'm extremely new to 40k so any insite is appreciated.


Automatically Appended Next Post:
So i want to post yet another revision of my list. Instead of opening another post ill just do it here.

HQ:
Ghazghkull Thraka - 225

Elites:
5x Mega Nobs - 210
2 Kombi Scorchas

Trukk - 40
Red Paint

Troops:
30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

20 Shoota Boys - 130
2 Big Shootas

20 Shoota Boys - 130
2 Big Shootas

Fast Attack:
1x Deff Kopta - 60
Twin Linked Rockets
Big Bomm (had extra points)

1x Deff Kopta - 60
Twin Linked Rockets
Big Bomm (had extra points)

Total: 1500

Let me know how you guys think this will work. I figured i would field a lot more Boyz since i wanted more of a foot sloggin army. I took the Koptas because im not giving my boyz rockets. I'm going to be playing a few games tomorrow so let me know if i should edit this list. Thanks

This message was edited 1 time. Last update was at 2009/06/18 05:34:23



 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Sorry about the double listing. I messed up the first time and it ran together. Let me know what you think.

HQ:

Ghazghkull Thraka - 225

Elites:
5x Mega Nobs - 210
2 Kombi Scorchas

Trukk - 40
Red Paint

Troops:
30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

30x Slugga Boys - 215
1 nob w/ PK

20 Shoota Boys - 130
2 Big Shootas

20 Shoota Boys - 130
2 Big Shootas

Fast Attack:
1x Deff Kopta - 60
Twin Linked Rockets
Big Bomm (had extra points)

1x Deff Kopta - 60
Twin Linked Rockets
Big Bomm (had extra points)

Total: 1500

Let me know how you guys think this will work. I figured i would field a lot more Boyz since i wanted more of a foot sloggin army. I took the Koptas because im not giving my boyz rockets. I'm going to be playing a few games tomorrow so let me know if i should edit this list. Thanks


 
   
Made in us
Agile Revenant Titan




Florida

Play the list as is and let us know what worked for you and what did not.

From eyeballing your list, the first and biggest threat is the lone Trukk. The trukk and its contents are nearly 1/3 of your army. I predict oppoents will key in on this and blow up the trukk 1st turn (barring LOS blocking terrain).

By looking at what you want to do, I'd drop the trukk and a Deff Kopta and add a Big Mek w/ KFF. Ghaz's Waaagh ability with a foot slogging army is nothing to sneeze at.

Just be careful of Flamer templates.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Thanks for the reply!

Ill be play testing this list tomorrow so I will update you as soon as i can. My only fear with not having the truck is how slow the Mega Nobs and Ghaz move. I dont want the nobs to be left in the dust and not make it into CC until late in the game. My thoughts were even if i can get the truck to make one full movement, it would be worth getting the nobs and ghaz that far accross the board. Any thoughts?


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Meganobs are fun, and Ghazghkull is fun....I don't believe that they belong together at all.

Remember, Ghazghkull is an independent character, and all ICs have move through cover and skilled rider. That turns Ghazghkull's 2D6 into a 3D6.

Slow and purposeful says that you always roll as if moving through difficult terrain, and IC rules say that you always move through difficult terrain with 3D6.

Attaching him to Meganobs just slows you down.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Wow I had no clue that Ghaz rolls 3d6 instead of the 2. Thanks a ton for clearing that up.

I had my first game today using the list above and having HUGE numbers of Boyz worked really well. I found the sluggas more beneficial than the shootas. The trukk full of mega nobs and ghaz worked wonders once they got into close combat but i see what you guys are saying about only running one trukk...it was luck that i made it into the second turn with the trukk still mobile.

any suggestions on altering the list? The 2 Koptas i ran did their share in points so i liked them. Oh and can someone explain to me what weapons your allowed to use in CC and how many times. Ghaz has a A5 so does that mean i can use 5 PKs? I'm slightly confused.

Also, when shootas get into CC, how do you determan their WS and how many times do they get to attack since they only have ranged weapons? Thanks for clearing some things up for me.


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Ghazghkull's A5 means that he has a base of 5 attacks in close combat. If you look at his profile, he's so crazy that he gets +2A when he charges instead of the normal +1. And yes, those are AAAALLLLL powerklaw attacks.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Woooooooow thats ammmmazing. I'm guessing thats the same with the Mega Nobs and anything else with Power claws or weapons with more than 1 attack?


 
   
 
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