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Ard Boyz - 2500pts Orks - Updated 6/17  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nasty Nob on a Boar





Galveston County

Ghaz - (225pts) get's to ride with:

Troops: Nobz x7, Painboy, 3PK, 4 BC, Eavy Armor, Cybork, Waagh! Banner
Battlewagon - RPJ, Rigger, Boarding Plank,BSx2 - (495pts)


Mek Boy w/KFF, eavy armor, choppa (90pts) - rides with:

Troops: 18 Slugga Boys, Nob w/PK, Pole (154pts) in the:

Heavy: Battlewagon - Rigger, Ram, BSx2 - (110pts)


Troops: 10 Slugga Boys, Nob w/BC, Pole riding in Trukk w/Rigger, RPJ (131pts)

Elite: Biker Nobz x7, Painboy, 3PK, 4 BC, Cyb, Waagh! Banner (545pts)

FA: Zagstrukk and 10 Vulcha's (205pts)
FA: Deffkopta x2 w/KMB, TL Rok (85pts)
FA: Deffkopta x2 w/KMB, TL Rok (85pts)

Troop: Deff Dread w/3CCW, Skorcha, Rigger (100pts)
Heavy: Killa Kans x3 - BS, TL Rok x2 (140pts)
Heavy: Killa Kans x3 - Zooka's x3 (135pts)

15 KP, 3 scoring, 9 PK's, 9 BC, 2 painboys, 2 outflank, 1 deep strike + assault, and 9 Dread CCW.

This message was edited 1 time. Last update was at 2009/06/18 03:49:27


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Grovelin' Grot Rigger



Maryland

[Edited to get rid of previous advice. It's been a long day.]

Drop the 'ard cases from the wagons. You have Orks riding in them, and they'd like to assault the moment they get out instead of waiting a turn and getting jumped (thus losing the opportunity to use Furious Charge).

The Painboyz in those Nobz mobs can't take 'uge choppaz or power klawz; they get an 'urty syringe. I suggest dropping one of the power klawz from each mob, because Ghazghkull and the other Boss will fill in with their own PKz.

Now you have 80 points with which to work...so go right back to those Nobz (and the non-Thraka Boss) and give them all kombi-skorchaz. Instant anti-horde threat!

Also, consider replacing those Killa Kanz. They'll only lag behind the rest of this dead fast army and get fragged to zog before they can do anything.

This message was edited 2 times. Last update was at 2009/06/17 04:45:54


Wot if evryfing 'oo eva wonted
KAME--IN--A--ROKKIT KAN?!
-------------------------------------------
"Evil Sunz iz best! Speed Freekz iz bestest! An' dis 'ere Waaagh! iz...uhh...BESTESTEST! Let'z run 'em ova, boyz!"

- Turbo-Mek Zagbitz, just prior to the Valarax Subjugation 
   
Made in us
Nasty Nob on a Boar





Galveston County

Sorry - should have clarified.

The Nobz number is how many Nobz - the Painboy is separate. So it's actually 7 Nobz plus 1 painboy = 8 total.

Kans are meant to be undervalued so I can laugh while opening vehicles with them.

Really only took the Ard Case because I'm not using forcefields to help with the save.

This message was edited 1 time. Last update was at 2009/06/17 04:57:33


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Ork Boy Hangin' off a Trukk





Cajun Country

You should really try to squeeze a KFF Mek in there as well as lose the Ard Cases. You will not be able to assault out of the wagons with them and the KFF will help with all the anti armor you are likely to face at the Ard boyz. I would drop the biker boss. It's Ardboyz. Who cares if your biker nobs are an elite choice?

This message was edited 1 time. Last update was at 2009/06/17 05:13:06


" It's good ta be green!  
   
Made in us
Lustful Cultist of Slaanesh



NM

Toxxic wrote:You should really try to squeeze a KFF Mek in there as well as lose the Ard Cases. You will not be able to assault out of the wagons with them and the KFF will help with all the anti armor you are likely to face at the Ard boyz. I would drop the biker boss. It's Ardboyz. Who cares if your biker nobs are an elite choice?


if his biker nobz aren't a troop choice he only has 2 scoring units, which means he can't score a massacare on the 3+ objective mission without tableing his opponent, which would be reason enough to either keep the nob bikers or drop them and get another scoring unit if your going to go with a KFF BM

 
   
Made in us
Nasty Nob on a Boar





Galveston County

Did I misread a rule? Why wouldn't I be able to assault out of a Ard Top vehicle? Isn't it the same as marines/rhinos; Guardians/Serpents? Just checking as I'll drop that quickly if this is the case.

I thought it just gave me the ability to not be opened topped and I had to use 3 ports instead of all around the vehicle.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Uriels_Flame wrote:Did I misread a rule? Why wouldn't I be able to assault out of a Ard Top vehicle? Isn't it the same as marines/rhinos; Guardians/Serpents? Just checking as I'll drop that quickly if this is the case.

I thought it just gave me the ability to not be opened topped and I had to use 3 ports instead of all around the vehicle.


you cant assault out of a non open topped vehicle if it moves. So marines cant assault out of a rhino if the rhino has moved. Orks on the other hand can assault out of their battlewagons and trukks if they move due to them being open topped. So if you want to assault then the ard case is a no go.

I'd feel you'd want more scoring units. Yes biker nobs are tough but people have been dealing with them for a while now and expect them so they bring counters. You'll be facing a ton of firepower at this point level so keep that in mind.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Nasty Nob on a Boar





Galveston County

WoW - big change there. I must have missed that. So no more rhino rush, huh? Sucks for the marines. Good for the Orks.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You're combining a couple of things here that aren't going to work in your favor I think...

Turn 1: Battlewagons skip 13" forward. Nevermind, you didn't take red paint for some reason.

Turn 2: Your Battlewagons skips 12" forward, Ghazghkull jumps out, waaugh! runs 6", assaults 2d6.

Meanwhile, your poor kans with their strength 10 CC weapons that ignore armor saves are trudging up the rear for another two turns. Either that, or your battlewagons get nuked leaving you with a foot slogging Ghazzie. Eh, just a weird army list you have here. Try playing it a few times. You'll get a feel for whether it works or not.

   
Made in us
Nasty Nob on a Boar





Galveston County

Kans will get there. I only wish they were orks so they could WAAGH! They can help the battlewagons stay away from outflankers by holding the rear of the wagons.

RPJ is coming when I take the ard tops off.

Still considering dropping the Biker Warboss in favor of the KFF> If I do, then I'll probably add some more mech boys/deff dread.

This message was edited 1 time. Last update was at 2009/06/17 20:02:04


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

My current configuration involves 100% vehicles + 3 Killa Kans, a Mek with a KFF in the middle of the bunch giving everyone 4+ saves, and Ghazghkull. I don't lose.

   
Made in us
Nasty Nob on a Boar





Galveston County

Taking out 1 Copta from each squad (keeping the TL Rkt x2), ard tops off the BW's (added RPJ and boarding plank to Ghaz), removing Warboss on bike for Mek w/KFF, and added Def Dread )CCWx3, Skorcha) and another unit of slugga boys and a trukk just in case, that puts me back to 2500.


Automatically Appended Next Post:
Updated today - check again please.

This message was edited 2 times. Last update was at 2009/06/18 03:52:05


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I can't help but looking and feeling a little...eww.

Your list is *VERY* un-orky. Orks do things pell-mell and full out. Its what makes them awesome. Your nobs, your biker nobs, your slugga boyz, your bikes, Zagstruk's boyz...everything is at half strength. The STRENGTH of the Orks is in their numbers, and you're giving up your biggest advantage before you ever hit the table.

If you're gonna give Ghazghkull nobs, give him 10. Make them all unique to spread wounds out. If you're going to take Bike nobs, do the same. Zagstruk needs 20 boyz, or he needs to not play. Slugga boyz in a truck feels like a mistake, you *WILL* be in combat turn 2 assaulting, and probably on Ghazghkull's Waaaugh! They need sluggas and ....oh. Nevermind, thought those were shootas. =p

Anyway, that's my take for now.

   
Made in us
Nasty Nob on a Boar





Galveston County

Seems we're having this debate in two different threads, so I'll keep it here.

What exactly do you classify Dreads/Kans in an ork list?
Slogging, Shooty, Mech, Assault?

I figure I can take out the Def Dread and apply 100pts to other things, but I would assume my list is assault based.

I haven't played 2500pt games, but I've run this list sans Ghaz and been successful. Normally I would run with 9 Kans and more trukks, but I added the two BW and Ghaz for the 2500pt list.

Just wondering.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Grovelin' Grot Rigger



Maryland

Uriels_Flame wrote:What exactly do you classify Dreads/Kans in an ork list?
Slogging, Shooty, Mech, Assault?


They aren't for Speed Freekz, that's for sure. I always think of them as options for footslogging armies (not that many) or dedicated Dredmob armies (lotz!).

Wot if evryfing 'oo eva wonted
KAME--IN--A--ROKKIT KAN?!
-------------------------------------------
"Evil Sunz iz best! Speed Freekz iz bestest! An' dis 'ere Waaagh! iz...uhh...BESTESTEST! Let'z run 'em ova, boyz!"

- Turbo-Mek Zagbitz, just prior to the Valarax Subjugation 
   
 
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