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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So struck by the sudden urge to renew my tau army I was thinking about Ard Boyz lists I could run. This is one I came up with that I like:

HQ

Shas'el w/2 Bodyguards-276
Stim Injector, 3xPlasma, 3xMP, 3xTargetting Array, 3xHW Multi-Tracker, HW Drone Controller, Shield Drone

Shas'el w/Bodyguards-266
3xPlasma, 3xMP, 3xTargetting Array, 3xHW Multi-Tracker, HW Drone Controller, Shield Drone

Elite

3 Crisis Suits-141
3xTL MP, 3xFlamer

3 Crisis Suits-141
3xTL MP, 3xFlamer

6 Stealth Suits-240
6xTargetting Arrays

Troop

8 Firewarriors-195
Shas'ui, Bonding Knife, Devilfish w/Targetting Array, Disruption pods, Multi-Tracker

8 Firewarriors-195
Shas'ui, Bonding Knife, Devilfish w/Targetting Array, Disruption pods, Multi-Tracker

8 Firewarriors-195
Shas'ui, Bonding Knife, Devilfish w/Targetting Array, Disruption pods, Multi-Tracker

Fast Attack

2 Pirahna-150
2xFusion Blaster, 2xSeeker Missiles

8 Pathfinders-196
Devilfish w/Targetting Array, Disruption pods, Multi-Tracker

Heavy Support

Hammerhead-175
Burst Cannons, Rail Gun, Multi-tracker, Target Lock, Blacksun Filter, Disruption Pod

Hammerhead-175
Burst Cannons, Rail Gun, Multi-tracker, Target Lock, Blacksun Filter, Disruption Pod

Skyray-155
Burst Cannons, Multi-Tracker, Disruption Pod, Targetting Array

2500 exactly

Only thing I can really see that would help a ton is to possibly split the two pirahna's and add a targetting array for them so that they are BS4. Let me know what you guys think!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I don't want to write a novel here, when I've done it in other Tau army list threads here that you can read just as easily and that apply directly to you, so I'll be brief.

1. 6 Firewarriors, 8 firewarriors...if you're not taking 12, might as well take 6 and save 20 points. If they get assaulted or targeted, you're going to lose them all whether you have 6 or 8.

2. Your suits are a disaster. Your commanders honestly should be without bodyguards and then attached during the game to save points, you're missing critical weaponry, and not using any drones with your elite suits is suicidal.

There are two things that are going to be important in 'Ard Boyz...TWO THINGS. Anti-tank, MEQ killers. You've got light vehicle killers and close range crowd control in abundance, but no serious anti-tank or MEQ killers. You have two hammerheads that can drop STR6 AP4 templates for crowd control, but their single shot is absolutely unreliable as a vehicle killer. A bit better than 50% chance to hit, depending on the vehicle, a 50% or a little better chance of doing something to it, they may have a 50% chance of getting a 4+ on the cover save if they're doing a semi-decent job of screening, and then you have a 50% chance of actually destroying it. There's a lot of IFs.

Seeker missiles are STR8 and don't scare big tanks, which you'll see lots of in 2500 points. AV13 or front armor AV14...either way you need to roll a six to be relevant. Not reliable.

Fusion blasters are nice if you can get in close, but you only have two of them. If I'm a mechanized list (which is pretty much EVERYONE this year), I'm going to kill your pirahnas, then get *something* on your two hammerheads...doesn't matter what; can't shoot, weapon destroyed, destroyed, explodes....any of those options are good enough to take out the railgun...and then I'm going to go after your Skyray followed by your suit teams. In the meantime, your devilfish are going to be zipping around the board being ignored until the rest of your army is dead, at which point your opponent will look at them amusedly and kill them.
------------------------------------------------------

You *need* to be a threat. You need threatening units. You need units that scare people. Hammerheads don't scare people; pretty much any sort of hit on it will neutralize the railgun. If I roll a glance or a penetrate, pretty much anything except for rolling a 1 is good enough to take it out of the picture and that single shot you get isn't reliable.

You need 4-6 Broadside suits in there. People are going to be playing mechanized lists this year. Bring anti-tank. Lots of it. Mechanized lists full of terminators, and screaming, howling nobs, seers, whatever. Two solid units of broadsides, with shield drones and a target lock each, screened and protected to destroy the mobility of any army you play against. You can take down 4 tanks per turn at 72" with just those two units, and they're twin-linked just to make sure.

Your suits need to be a threat. Having a single unit of Deathrain suits in the back to kill transports is nice so that your real anti-tank can focus on the tanks. But you need to complement that with another team of suits set up to KILL SOME FOOLS. Plasma. Fusion. You know what scares Jesus into my opponents? A team of suits with plasma/fusion with a couple of shield drones running cover on my front lines; they can kill advancing vehicles, they can kill MEQs or terminators, they can take down a Nidzilla, there will be no armor saves of any kind.

I suppose what I'm trying to say is that I don't think that your list is very competitive. Its a list, it has 2500 points worth of Tau in it, but it won't scare anyone. Read some other threads, or the Farsight bomb thread in the (tactics?) forum, and stuff.

You've seen the polls about what the most fearsome unit in 40k is? It seems to always tie between obliterators and broadsides. You GET one of those units. Use them to full effect! If you want to make a list that SCARES people, try this:

Heavy 1: 3x Broadsides
Heavy 2: 3x Broadsides (or a Hammerhead if crowd control worries you)
Heavy 3: 3x sniper teams

Fast attack 1: 8x pathfinders
Fast attack 2: 8x pathfinders

Troop 1+ 6x firewarriors

Elites: Discussed above.

Scout move in pre-turn one: Drop the pathfinders into cover. Turn 1, scoot the devilfish over to your firewarriors and mount up.

Beyond that, you can use your plethora of markerlights to do crazy things. Sniper drones are STR6 AP3 and cause pinning. If you have three teams of them, picture this: Your broadside team(s) are levelling 1-2 tanks per turn, and you're completely immobilizing your enemy troops by markerlighting them, killing 2-3 of them per turn with your sniper drones, then forcing them to take pinning tests with -4 or -5 to leadership. You can do that to several teams per turn. I like to take 5 markerlights and 3 railrifles with target locks. That one squad can potentially drop 5 markerlights somewhere, and cause three separate pinning tests across the enemy army with those three rail rifles.

If you have two pathfinder squads and three sniper teams, you can cause 9 pinning tests per shooting phase across the enemy army (even repeated on a unit) and influence the results with markerlights. THAT scares people.

Broadsides incinerating tanks scares people.

Suit teams that insta-kill anything they shoot at scares people.

Take some of it.
----------------------------------------

Dang it man, I wrote a book anyway. :(




   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

this thread makes me want to pick up Tau haha

I have a love /hate relationship with anything green. 
   
Made in us
Sinewy Scourge





Bothell, WA

Hulksmash-

I ran Tau in last years 'ardboys and went 2-1 and finshed 9th of 24 players in the 1st round. If you want to win the tournament or place in the top 3 to make it to the regional Tau are NOT the army to do it with.

You can win with them, but you need an army that can get massacres and because of the points limit of 2500 you won't be able to get enough shots off before you get assaulted. Also, 3 troops won't cut it and kroot would be needed for some counter assaults.

Bottom line:

Just don't do it....

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Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Lol Asu. I'm probably not going to run tau for Ard Boyz. I've got to solid of an IG list to run. But I was wondering what people thought. I'd seriously considered them for the second round as most people wouldn't be expecting them then. We'll see how it goes but thanks for the advice.

And as for you Dash, a fine novel w/lots of insight. I haven't played tau since 4th edition so I know a lot of things have changed and your info is helpful. It'll be part of my playtesting over the next few months as I'm probably going to take a Tau list to a Indy GT in arizona. Thanks!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Don't listen to the previous poster. My good friend took first in the first round of 'Ard Boyz last year, took first in the second round, and got pummeled out at semi-finals with his Tau.

I typically play Tau, and I'd bet dollars to donuts that if I took them this year, I'd be in the finals at least; I'm a tactically solid player. The reason I'm taking Orks instead is because I've gotten my wife involved and her orks are just so dang fun; combine that with the fact that they're pink and pastel colors and people have to suffer the shame of having been beaten by pink orks.


   
 
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