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![[Post New]](/s/i/i.gif) 2009/06/17 23:07:54
Subject: 2000 point Ork army
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Mekboy Hammerin' Somethin'
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2000 point army
HQ:
Big Mek - Burna, KFF, Cybork Body - 115
Big Mek - Burna, KFF, Cybork Body - 115
Elite:
15 komandos - 2 burnas, Snikrot - 265
Troop:
30 boyz - Nob with a Power Klaw, Boss Pole - 220
30 boyz - Nob with a Power Klaw, Boss Pole - 220
30 boyz - Nob with a Power Klaw, Boss Pole - 220
1 Deff Dread - Skorcha,Skorcha - 85
1 Deff Dread - Skorcha,Skorcha - 85
Fast Attack:
5 Deff Koptas - 5 Rokkits - 225
5 Deff Koptas - 5 Rokkits - 225
5 Deff Koptas - 5 Rokkits - 225
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This message was edited 2 times. Last update was at 2009/06/20 17:53:59
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/06/20 20:34:02
Subject: Re:2000 point Ork army
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Mekboy Hammerin' Somethin'
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*Bump*
Well, I might as well give some explanations as to why I picked some units... After some more research I learned that if you give each unit a job, before the game and refuse to be distracted from that job, they will more likley accomplish the job and force your opponent to play a game that is beneficial to you...
Pink Mob: One of the Ork mobs of 30 have pink splotches on the underside of their base... It is Pink Mob's Job to ensure that the other two mobs get a 4+ cover save and ensure that the other mobs make the charge... I learned that it is better to assign one mob to die and the other two to take minor damage then to charge all three mobs forward and all of them take moderate damage. If this mob can do some damage, swell, but I know that if the squad gets wiped then that is 31 wounds not inflicted on my other mobs.
Kommandos: Snikrot is a powerful tool as he can put a wound on anything, and potentially wipe units if they lose combat. His main job will be Anti-Artillary and light tanks... Shooty squads, like devestators will also be a prime target...
Deff Dreads: I run these guys as my bully units... it is their job to attract attention and with the help of the KFF, shrug it off. I rarely see these guys in a favorable close combat (darn power fist and high strength characters) so I chose the dual Skorcha...
Deff Koptas: I love Deff Koptas... Ever since I found out that they could turbo boost on a scout move, I have thinking of uses for them. I toyed with the idea of giving them 5 bomms and having them "Carpet Bomb" my opponent turn 1 but a friend of mine asked me, "What if they are hiding in transports? What if you do not get the first turn?" So I decided on just 3 full units equipped with Rokkits. Turn 1 they could earn their points back by a skating toward a tank, fire at its rear and then assault it... Lately I thought about just trading 1 of the units of 5 Rokkits for a unit of 5 Big Shootas and spending the 50 points on 2 Buzz Saws, This way I am Charging a tank with 6 S7 against the rear and I could use those power attacks to tie up combat with small non-power fisted units....
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/06/20 22:09:54
Subject: 2000 point Ork army
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Growlin' Guntrukk Driver with Killacannon
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Hey i'm really new to 40k but i can give you some insite with my army and what my expierences were with other armies.
People always say that with orks you should stick with one tactic and not mix a ton of different units together. I found this to be true. If you want to go mass horde then make sure you have a TON of boys. My 1500 point army consists of 130 Boys and Ghaz with mega armored nobs and a couple Koptas.
Boys are amazing at CC and can out CC damn near anything but you need a ton of units. I found taking max numbers in each unit extremely helpful in all of my games. having 30 boys in each unit allows for a good many of them to die at little to no cost for you. Once they get stuck in combat its over for your opponent.
The koptas dont work as well as i would have hoped. They work well if you have a complete unit of 5. I tried the deff dread and killa kans but it didnt work as well as taking more units of max boys.
Overall i would suggest dropping the dreads and taking a lot more boys. The dreads are way to expensive and if their job is to just protect the boys, its sort of useless. Like i said before, you can lose a good many boys before it starts to take a toll on your army.
I agree with what your doing with the Koptas...i like them too. Although the big bomms really dont work that well when you try to use them in the game. Drop the big bomms and just give them rockets and use the extra points for more boys.
i know nothing about the komandos but i do know that trading them for another unit of boys couldnt hurt. Its always amazing seeing 150+ boys charging into CC and wiping out entire units in 1 turn.
Thats just my 2 cents and like i said im very new so this may not help to much.
Another thought. Do you need that much anti Tank? i mean the 15 koptas. I would take 2 units of 5. the rockets are twin linked and you have PKs as well. Just a thought.
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This message was edited 1 time. Last update was at 2009/06/20 22:15:51
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![[Post New]](/s/i/i.gif) 2009/06/22 01:49:38
Subject: 2000 point Ork army
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Mekboy Hammerin' Somethin'
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The only problem with "Spamming" Orks is that you can only do one thing... Move 6", Run d6" and hope to get into close combat... With that many Orks it is a stategy that is quite durable... however there are units such as gene stealers, or assault terminators that eat a unit of 30 orks because of the No Retreat! rule... The Deff Dreads job is not to protect boyz but to ensure that they get the charge, wipe out units that boyz cannot handle... Remember boyz can kill anything on the charge, but if they get charged they get wiped out from the fearless wounds... I like to think of them as Eldar and Tyranid Counters as it wipes out their scoring units with dual skorchas... Deff Koptas are good because they take out things that would drop templates and would otherwise wipe out my boyz before they hit the front line... Snikrot is good because he kills tanks, Kills light infantry models, and messes with my opponents deployment... The Green Tide is effective but in my current metagame, people are way to prepared to see it.
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This message was edited 1 time. Last update was at 2009/06/22 01:51:02
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/06/22 02:39:02
Subject: Re:2000 point Ork army
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'll say this: If you go through the first couple of pages, you can read a *lot* of Ork army lists. They've all been discussed and critiqued. You've made a list here that has all sorts of things wrong with it on a lot of fronts if you're trying to make a competitive list.
Then again, I'm not sure what your intent is. If you *are* trying to make a competitive armylist, I'm not going to waste my time critiquing your list if you're too lazy to read what everyone has already said about things just like this. =p When we cross that hurdle and you figure out what you want to do, we can revisit helping you improve your list.
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