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Made in us
Fresh-Faced New User




So I'm looking at moving from my CSM army to building an Eldar one, and after talking to some people that have played and getting their pointers I put this together:

Headquarters:

Avatar of Khaine
155 pts

Eldrad
210 pts

Troops:

Dire Avenger x10
- Exarch
--Bladestorm
Wave Serpent
- TL Bright Lance
282 Points

Dire Avenger x10
- Exarch
--Bladestorm
Wave Serpent
- TL Bright Lance
282 Points

Guardian Defender Squad x10
-Wpn Platform: Missile launcher
-Warlock
--Spiritseer
--Embolden

Elites:

Fire Dragon x5
Wave Serpent
- TL Scatter laser
195 Points

Fire Dragon x5
Wave Serpent
- TL Scatter laser
195 Points

Heavy Support
Wraithlord
- 2x flamer
- Bright Lance
- Wraith sword
140 points

Wraithlord
- 2x flamer
- Starcannon
- Wraith sword
130 points

Wraithlord
- 2x flamer
-Wraith sword
- Scatter laser
120 points


1845 points

The weapon choices on the wraithlords I'm definitely iffy about, probably should just get bright lances on all of them, but I was thinking that the 3 from the Wave Serpents may be enough...but having limited experience with Eldar I could be wrong.

I also don't like having 5 free points, but couldn't really find a place to just get 5 without taking missile launchers, which didn't seem like a very preferable option.

Any input is appreciated, especially since I have yet to buy too much so I won't have wasted money on things I don't need (like the 12 damn terminators I have sitting around...at least 3 were nice enough to become oblits).

Thanks!

This message was edited 1 time. Last update was at 2009/06/23 04:22:28


 
   
Made in us
Guardsman with Flashlight




phoenix games

this is almost exactly how i play and my friends hate me for it cus they can never kill me...ever

list will destroy people you got lots of anti tank and bunch of avengers but doubt you will really need all the mech with them but make sure they have bladestorm

eldrad is nice and all but if you can spare it i would drop sum of the mech and get a farseer and council on bikes...they never die they destroy everything...and they are fast as balls

This message was edited 1 time. Last update was at 2009/06/22 02:16:26


 
   
Made in us
Longtime Dakkanaut




I'd go missile/sword on all the Wraithlords. Keep them close to Eldrad and the Avatar and use them to all charge the enemy while the 5 serpents dance around the edges.
   
Made in gb
Furious Fire Dragon





its a quintessential monstrious core list. It works well. Not much else to say.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Man, I want to play some lists like this!

   
Made in gb
Towering Hierophant Bio-Titan



UK

Just a suggestion - the list as it stands works fine;

Drop a dire avenger & fire dragon squads + transports.

Take a 10man troop-choice wraithguard unit. A proper unit for eldrad to move forwards in, fortune the guard & the avatar simultaneously while using a third psychic power where-ever nessicary.

Then use these bigger taller wraithguard models to provide cover to the wraithlords behind. Give one wraithlord a sword & a scatter laser & give two wraithlords BL/EML loadouts plus dual flamers all around. - Ah, also gives the wraithlords a psychic hub to work by. While the occasional 6 (or is it 1) anyways 16.7% rarely effects a game, especially if you start the 1st turn with the wraithlords in wraithsight range of your what-ever psyker... three wraithlords could cause you alot of misfortune over any given game if not supported by a psyker.

This message was edited 2 times. Last update was at 2009/06/22 03:08:02


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Swift Swooping Hawk




The only slight quibble I have with your list is that you only have one psycher so with 3 WLs you are going to be having to take some wraith sight rolls, maybe a lot of them.

With the avatar you *could* drop one of the the DA squads and use part of the points to add in a guardian squad with a warlock(embolden) and an EML. Give warlock spiritseer, keep them near the avatar so that they are fearless. 136 points, the eml lets them take a few small blast shots where BS doesnt really matter. That leaves enough extra points to give each of the other two DA squads an exarch with Bladestorm.

You trade a serpent and an ok troop for vastly improving two other troops, an ok troop, and helping out the WL wraithsight problem. (guardian squads really are ok if they are hanging out near an avatar, think of them as extra wounds for the warlock)


Sliggoth

PS The wraithguard unit would be fun too, the main downside to running a unit of wraithguard is buying 10 of the metal figs, ouch.


Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Fresh-Faced New User




Thanks!

The reason I opted not to get a council on bikes was that it seems too much to be the FotM, while Wraithzilla isn't much better in terms of faddiness I like the look of the army a lot more haha

With regards to the Wraithguard...I like how it works with the list but I'm just shying away from spending that much money on one unit...keeping my eye on ebay though so as soon as I see some for a decent price I'll hop on it.

Why would you throw the missile launcher/sword on the lords? Simply because in and of themselves they are anti-armor? Was wondering what the real perks of that would be (though I do like the swords...missile launcher didn't seem too much better than a SM one - if I'm wrong let me know I'm not 100%)

I'll go ahead and buy a guardian squad so I can play around with that option, but I was planning on hiding Eldrad behind the lords and using him as their psyker unit. I didn't look at the guardian too closely because they seemed slightly lackluster, but I'll go look into them more to see what I could do to sexyify them.

   
Made in us
Guardsman with Flashlight




phoenix games

if you got 3 wraithlords all out of the auto pass caster fun rannge its still a 1/6 that oen will fail. so basically one will not activate once every 2 turns, thats not very bothersome especially when you have 3 with the exact same gear

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks quite good.
However, I'd take a normal Farseer with fortune, doom, and runes of warding.
Moreover, I'd replace one Wraithlord by two Warwalkers with scatter lasers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block





Fun looking list, but as written I think you need to get Bladestorm on the DA squads. Also you could probably dump a DA squad and get a storm squad + warlock with 3 flamer templates and save some points without losing any punch.

You could drop some of TL BL off the Serpents and upgrade to 2 x BL EML gunlords, or keep them and follow the suggestion to get 2 scat laser warwalkers instaed of one WL. I use a pair of WWalkers to great effect through the use of outflanking.

It would be a major rework of the list to include a 10 Wraithguard unit with a spiritseer, but since your Avatar is foot slogging anyway it could be a great idea. If you do your going to probably want to pony up for a dedicated counter assault unit like banshees or harlequins to bail them out if they get assaulted. They WLs and Avatar may be enough though if they are all together.

Eldrad will be a major focus to your opponent as he is not in a squad on foot following the Lords, although I guess you could put him in a tank with another squad and keep it within 6" of all the lords.
   
Made in us
Fresh-Faced New User




Okay the original post has been edited as per some of the recommedations
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Yeah... the Wraithguard/Eldrad/Avatar combo makes a nasty board denial force. Fortuned Wraithguard are crazy hard to kill and can form a large "enter and die" bubble. One of my regular opponents runs this with outflankers/deepstrikers to take advantage of units trying to stay out of the 18" killzone. However, the sheer points cost of the unit will bite you if your opponent can tie that unit up or even just avoid it.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
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Made in gb
Towering Hierophant Bio-Titan



UK

Star-cannon? Really?

Either go all out & get a BL. You have other things to deal with heavy infantry saves - massed cat fire, MC's, eldrad, etc.

Or get a scatter laser & go for some nice RoFirepower.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Furious Fire Dragon





id only put a star cannon on a Wraithlord if your putting a scatterlaser on as well. Then you get 6 strength 6 shots. In my eyes however Wraithlords are not really high killpower units in close combat, they are a tarpit unit with the ability to kill IC. Thats why I dont bother with Wraithswords, I just deck them out in either a EML/BL combo or a SL/SC combo then use them as fire platforms

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Been Around the Block





To the OP, I believe you don't need to have the spirit seer upgrade unless your warlock is with a 10 strong wraithguard squad in order to make it a troops choice. I think that's right but I don't have the codex here and can't look it up.

If you spent the 6 points on it for your defender squad you can add that to the 5 leftover and have 11 more points to spend.
   
Made in us
Angry Blood Angel Assault marine





Have you thought about switching up the flamers for shuriken cats? And why do they all need wraithswords exactly?

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They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.

+++ The Emperor of Mankind, on the Creation of the Space Marines +++  
   
 
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