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![[Post New]](/s/i/i.gif) 2009/06/22 05:33:20
Subject: 1500 IG Infantry Heavy
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Fixture of Dakka
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With this list I'm hoping for the mobs to clog up the objectives, the vets are my tank busters, the hellhounds thin out ranks and take care of tanks too, and the basilisks are for long range support.
EDIT: added vox casters and special/heavy weapons to the mix; changed out Basilisk for a Leman Russ Executioner; I plan to have 4 of the infantry squads combine into 2 20 man squads hence only vox casters for a couple of them. I chose to use grenade launchers over flamers to provide for possible krak shots if need be.
HQ
Company Command Squad 130pts
-Vox Caster
-LC
-Chimera w/ HB turret and HB hull
Troop
Infantry Platoon 415pts
Platoon Command Squad
-Vox Caster
-LC
-Chimera w/ HB turret and HB hull
Infantry Squad
-Grenade Launcher
-LC
Infantry Squad
-Vox Caster
-Grenade Launcher
Infantry Squad
-Grenade Launcher
Infantry Squad
-Vox Caster
-Grenade Launcher
Infantry Squad
-Grenade Launcher
Troop
Veteran Squad 155pts
3x melta
-Chimera w/ HB turret and HB hull
Troop
Veteran Squad 155pts
3x melta
-Chimera w/ HB turret and HB hull
Fast Attack
Hellhound Squadron 145pts
1x Hellhound w/ MM
Fast Attack
Hellhound Squadron 145pts
1x Hellhound w/ MM
Heavy Support
Ordnance Battery 125pts
1x Basilisk
Heavy Support
Leman Russ Squadron 230pts
Leman Russ Executioner
-PC Sponsons
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This message was edited 1 time. Last update was at 2009/06/25 05:37:14
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![[Post New]](/s/i/i.gif) 2009/06/22 08:41:18
Subject: 1500 IG Infantry Heavy
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Loyal Necron Lychguard
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Drop one or two infantry squads and give all your troops some weapons. 4x Flamer PCSs are great at counter attacking, and some form of weapon, either heavy, special, or both, will make your troops worth taking.
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![[Post New]](/s/i/i.gif) 2009/06/22 08:55:13
Subject: Re:1500 IG Infantry Heavy
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Fresh-Faced New User
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i used to play IG
the only thing i can say is make sure your squads dont get shreded, cuse below 1/2 strength they cant hold any objectives,
your list is pretty solid i havent really tried them out after they got a major upgrade
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![[Post New]](/s/i/i.gif) 2009/06/22 09:00:28
Subject: 1500 IG Infantry Heavy
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Morphing Obliterator
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Please correct me if Im wrong, but i thought single models can hold/contest objectives now, so it doesnt matter if you go below 1/2 strength?
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![[Post New]](/s/i/i.gif) 2009/06/22 11:00:57
Subject: 1500 IG Infantry Heavy
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Lone Wolf Sentinel Pilot
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darkkt wrote:Please correct me if Im wrong, but i thought single models can hold/contest objectives now, so it doesnt matter if you go below 1/2 strength?
yeah, I think they can Automatically Appended Next Post: ..as long as they're not running away
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This message was edited 1 time. Last update was at 2009/06/22 11:01:09
Many started armies including: / , , ....and Bretonnia |
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![[Post New]](/s/i/i.gif) 2009/06/22 12:04:18
Subject: Re:1500 IG Infantry Heavy
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Morphing Obliterator
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minion247 wrote:i used to play IG the only thing i can say is make sure your squads dont get shreded, cuse below 1/2 strength they cant hold any objectives, your list is pretty solid i havent really tried them out after they got a major upgrade This is a relic from 4th edition. Now even a single model from a scoring unit can capture an objective. @ OP: Lasgun IG are really really awful. Even with orders they can rarely kill anything. The all need to have special and heavy weapons, particularly the CCS and the PCS, which should have four specials each. For your gunline squads autocannon are effective and cheap, as are grenade launchers. I think basilisks were hit with the nerf stick a few to many times in the new codex. Increase in AP and points hurt, but what really makes them unusable is thier permanent minimum range. In standard games 36" is a large proportion of the board. Even if you leave them in the back corner there will be a lot that they cant target and this also leaves them vulnerable to outflankers/snikrott. If you want to have artillery its better to go with Medusas with BB shells. Its only 15 extra points, but they are so much better at doing everything a basilisk can.
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This message was edited 2 times. Last update was at 2009/06/22 12:04:42
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/22 12:25:57
Subject: Re:1500 IG Infantry Heavy
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Boom! Leman Russ Commander
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Naked guardsmen are horrible and dead guardsmen, as everybody else are saying, give the men some guns.
If you drop 3x squads, you get 150pts. Let's spend it on autocannons for everybody, give the PCS' flamers, and you've still got 50 pts to throw out special weapons to the troops (which can now all kill stuff)
Basilisks are made of suck now, for 50 extra pts, you could actually get 2x russ, do this instead
Your CCS could use a banner to keep all the infantry in line, some line commissars could be nice if you want to blob your platoons
Vets are good, HH's are good
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![[Post New]](/s/i/i.gif) 2009/06/22 13:16:10
Subject: 1500 IG Infantry Heavy
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Morphing Obliterator
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Again, please correct me if Im wrong - but the minimum range for Basilisk doesnt apply unless you are firing indirectly. those tanks that can only fire indirectly are specifically listed as such in the codex.
Page 58 (main rulebook) discusses this, "If fired directly, they are treated exactly like normal ordnance weapons (ignoring the minimum range in the weapons profile)"
so the Colossos and the Griffon cannot fire directly, but the Basilisk can.
By firing directly, its weapons cease to be barrage ordanance.
Ive had great success with Basilisks, but I keep them hunkered down behind cover at the start of the game, and recklessly drive them forward at afterwards (they dont tend to last too long anyway, so no need to get attached to them!)
I find that spending less on regular squads, and if you want bodies to be a tar pit, conscripts with some high-leadership choice, they are quite effective.
Hellhounds do rock.
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This message was edited 1 time. Last update was at 2009/06/22 13:19:34
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![[Post New]](/s/i/i.gif) 2009/06/22 13:52:25
Subject: Re:1500 IG Infantry Heavy
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Boom! Leman Russ Commander
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You are correct, it is still overcosted for what it does. If you want a direct firing ordnance gun, spend the last 25pts to get a Russ, it is superior in every way
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![[Post New]](/s/i/i.gif) 2009/06/22 14:05:23
Subject: Re:1500 IG Infantry Heavy
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Towering Hierophant Bio-Titan
UK
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72" range from a standard LRBT means diddly squat if you cant see your target.
Str 8 is not as good as str 9
Anti-LOS-cover meq blasts from anywhere on the map should be concidered win.
Pinning Anti-meq blasts are also win
If you want to take out termies, use lascannons/melta/plasma/medusas/exeuctioner weapons. My point is, theres plenty of em.
Yes, the bassie may have got hit with the nerf stick but it is still a viable weapon system.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/06/22 16:55:05
Subject: Re:1500 IG Infantry Heavy
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Fixture of Dakka
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Thanks for the input folks. When I get home tonight I'll see about tweaking the list to add more special weapons with my Infantry... I might mix it up with the heavy choices too; maybe replace one of the Basilisks with an LRBT. And maybe I might replace one of the Hell Hounds with a squadron of Sentinels.
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![[Post New]](/s/i/i.gif) 2009/06/23 00:35:11
Subject: 1500 IG Infantry Heavy
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Morphing Obliterator
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I like the LR Executioner myself - and I rate the sentinels - always seem to hit above their weight.
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![[Post New]](/s/i/i.gif) 2009/06/23 15:33:40
Subject: 1500 IG Infantry Heavy
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Lone Wolf Sentinel Pilot
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Executioner with PC sponsons can destroy any troops your opponent puts on the battlefield. It's also very useful to first take out the transport and then the soldiers as they bail out muhahaha
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Many started armies including: / , , ....and Bretonnia |
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![[Post New]](/s/i/i.gif) 2009/06/24 02:03:34
Subject: 1500 IG Infantry Heavy
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Morphing Obliterator
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Can you do that?
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![[Post New]](/s/i/i.gif) 2009/06/24 02:32:16
Subject: 1500 IG Infantry Heavy
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Towering Hierophant Bio-Titan
UK
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colonel584 wrote:Executioner with PC sponsons can destroy any troops your opponent puts on the battlefield. It's also very useful to first take out the transport and then the soldiers as they bail out muhahaha 
\/
darkkt wrote:Can you do that?
>> No.
P67 of the BGB.
Specifically, Underneath the heading " Destroyed - explodes!" is a paragraph beginning "Note:".. read on from here.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/06/24 04:03:34
Subject: Re:1500 IG Infantry Heavy
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Fixture of Dakka
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The Executioner will be very much considered... well the PC sponsons at least...
In regards to the Infantry Squad's weapons, I'm not sure if I want to go with flamer/grenade launcher or meltagun. I'm thinking of the former to help with horde/assault but the antitank of the meltagun shot would be kind of handy... then again I already have vets handling anti tank.
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![[Post New]](/s/i/i.gif) 2009/06/24 14:47:56
Subject: Re:1500 IG Infantry Heavy
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Towering Hierophant Bio-Titan
UK
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Meltaguns (and plasma guns more so) are expensive. Its best to put these useful expensive guns on the same-costing BS4 platforms (like your vets). The cheaper special weapons simply multiply your firepower cheapy. For example, one frag greande round will hit about 2-3 troops @ str 3. Thats worth 4-6 guardsmen firing. Costs 5pts. Ofcourse this evens out to lasguns = grenade frag launchers at closer range (exactly so, if orders are used - so less effecient when that happens) but until then they can fire always @ 24". Plus im sure against medium 4+ T4 save troops Krak grenade rounds do better.
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This message was edited 1 time. Last update was at 2009/06/24 14:48:03
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/06/25 05:37:59
Subject: Re:1500 IG Infantry Heavy
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Fixture of Dakka
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Updated List. Added vox casters and special/heavy weapons to the mix; changed out Basilisk for a Leman Russ Executioner; I plan to have 4 of the infantry squads combine into 2 20 man squads hence only vox casters for a couple of them. I chose to use grenade launchers over flamers to provide for possible krak shots if need be.
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![[Post New]](/s/i/i.gif) 2009/06/25 17:40:31
Subject: 1500 IG Infantry Heavy
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Lone Wolf Sentinel Pilot
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Razerous wrote:colonel584 wrote:Executioner with PC sponsons can destroy any troops your opponent puts on the battlefield. It's also very useful to first take out the transport and then the soldiers as they bail out muhahaha 
\/
darkkt wrote:Can you do that?
>> No.
P67 of the BGB.
Specifically, Underneath the heading " Destroyed - explodes!" is a paragraph beginning "Note:".. read on from here.
Woops  I guess I owe my opponent a few tactical squads
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Many started armies including: / , , ....and Bretonnia |
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