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![[Post New]](/s/i/i.gif) 2009/06/23 16:26:33
Subject: Animated SM Dread
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Eternally-Stimulated Slaanesh Dreadnought
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Has anyone converted SM dreads to look more animated? I hate how squatty, boxy, and encumbered they look.
I am about to undertake some simple conversions simply to make the dread look less static. I'm thinking about lengthening the torso a bit and extending the arm joints to give some lateral movement to the armaments.
What have you done? PICS please if you've got them
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/06/23 18:22:48
Subject: Re:Animated SM Dread
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Ancient Chaos Terminator
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Well I did this, with just bulking out the shoulder joint and some carefull cutting up and repositioning of the legg.
Also google Vince Hudon aka Boltman and see if you can find his dread. It will give you some great ideas.
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This message was edited 1 time. Last update was at 2009/06/23 18:25:21
"I have traveled through the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2009/06/23 18:25:35
Subject: Animated SM Dread
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Eternally-Stimulated Slaanesh Dreadnought
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oh that is perfect! Exactly the type of thing I was talking about!
THANKS
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/06/24 07:05:17
Subject: Re:Animated SM Dread
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Powerful Pegasus Knight
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Nicorex wrote:Well I did this, with just bulking out the shoulder joint and some carefull cutting up and repositioning of the legg.
Also google Vince Hudon aka Boltman and see if you can find his dread. It will give you some great ideas.
That looks so awesome a nice relief from the sea of boring dreds
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"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
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![[Post New]](/s/i/i.gif) 2009/06/24 07:18:39
Subject: Animated SM Dread
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Moustache-twirling Princeps
About to eat your Avatar...
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Out of curiosity, how long did it take?
Very nice conversion btw.
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![[Post New]](/s/i/i.gif) 2009/06/24 09:08:11
Subject: Re:Animated SM Dread
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Human Auxiliary to the Empire
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I'd like to know that too.
This looks like a simple and yet really effective conversion. Which means that it probably took hours and it was almost impossible to get the right look.
Personally I like it. My dreads have twin autocannons. So I stuck at aiming then skywards, this has got me thinking though as those extra panels look really great and do look out of place at all...
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I am always open to advice on how to model or wether space marines. |
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![[Post New]](/s/i/i.gif) 2009/06/24 09:43:25
Subject: Animated SM Dread
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Privateer
The paint dungeon, Arizona
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Years ago I did this with a Furioso tearing through a fence.
And when I say years....I mean it was an all metal fig....the plastics these days make it uber easy to pose them
But nice work on the extra armor panels. Are you planning on adding the SIIR's all over them?
(SIIR= standard issue Imperial rivet) <--I jsut made that up and found it amusing.
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![[Post New]](/s/i/i.gif) 2009/06/24 09:56:31
Subject: Animated SM Dread
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Regular Dakkanaut
UK
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just my 2 Cents. I think dreads are kind of akward to pose nicely (good job on that one tho. looks great!) i have always found it hard to not make them look clumbsy. Re-posing always helps but i can never seem to rid the look of unbalance from mine.
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![[Post New]](/s/i/i.gif) 2009/06/24 10:37:07
Subject: Re:Animated SM Dread
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Ultraviolent Morlock
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![[Post New]](/s/i/i.gif) 2009/06/25 00:11:44
Subject: Animated SM Dread
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Ancient Chaos Terminator
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Well IIRC I did the basic build in about 4 or 5 hours. then went to work on GSing and the other gubbins. So without GS drying time i would say I spent about 10 hours total.
I actually wasnt going to do any rivit work on the extra armor bits, I was going to try to paint it up as if it had been welded on.
I had seen Boltmans WorlEater dread and luved how he was able to instill such a great sense of motion to it, I just had to try it for myself. This model lead me to build a complety customized marine army trying to instill the same sense of motion to almost every model. you can see some pics of it in my gallery.
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"I have traveled through the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2009/06/25 00:17:51
Subject: Re:Animated SM Dread
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Decrepit Dakkanaut
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You deffinetly got the motion down pretty good. That looks WAY better then the normal static look of a dred.
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![[Post New]](/s/i/i.gif) 2009/06/25 04:00:55
Subject: Re:Animated SM Dread
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Willing Inquisitorial Excruciator
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Nicorex, paint some of that stuff, dude. Your SM gallery has some great conversions, but the bare plastic and GS makes we weep bitter tears of sadness.
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