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Suppressing Fire - or 'How I learned to stop worrying about 40k and love specialist games'  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nimble Dark Rider





Okinawa

@ OP: Being a fan of Epic and Stargrunt, I see what you are trying to do, but I think part of the problem is some fundamental aspects of 40k psychology, from a fluff perspective:

Orks: Ignore incoming fire because they're crazy and largely just don't give a f***

Space Marines: Massive egos + blind religious faith + some of the BEST ARMOR IN THE GALAXY = tends to ignore incoming fire.

Tyranids: The Hivemind has reserves. Hormagaunts are about as smart as a dog anyway.

Necrons: They're already dead. And they're robots. Dead robots don't care.

Pretty much the only 3 armies that I can see reacting to having bullets whiz pass their ears are the IG, Tau, and Eldar. Introducing a rule that will only have an effect on a comparatively small portion of units seems unnecessary IMO.

Then there's the issue of player reactions like this:
loomisc wrote:So you want a benefit for not being able to actually kill models?

I think the game works fine as it is. All this will do is allow armies that can spam out shooting to be able to pin their opponent in place so they do not have to deal with them.


People play 40k because they want to experience the ridiculous yet awesome mix of Star Wars and death metal. Brutal violence, swirling melees, monsters from beyond, lasers that go *pew pew* and wizards....IN SPAAACE!

If people wanted to fight two forces hunkering down behind cover and fixing each other's positions with talking guns before assaulting the objective they'd play Stargrunt or its refined cousin Fast and Dirty.
 
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