HI all.
If you want a tacticaly rich straightforward rule set that fits the
40k background, dont look at the
40k rule set!
It is a thinly veiled marketing devise based on what
GW PLC thinks a 13 year old boy would buy because its kewl.
It is impossible to modify the current
40k rule set to improve game play significantly without having to add lots and lots of extra rules .
Its much easier to start from scratch and use more suitable game mechanics. Or simply pick an existing rule set like Stargrunt II that fits your game play expectation more closley, and modify that to suit.
If you want close combat assaults to be important in a game full of ranged weapons .Take a note from some 'WWII sims' four 'F's .
Find the enemy .(Awarness and stealth.)
Fix the enemy in place (Fire power to supress.)
Flank the enemy .(Awareness and stelth.)
Finish them .(Close combat assault)
Rather than let ranged weapons cause horrendous casualties while the protagonists close for close combat.And mitigate this attrition by making most units immune to psychology.
If we were to use more apropriate game mechanics we could include supression in normal shooting resolution and get results from armour without the massive efficiency jumps the
AP system inflict,And cover vehicles in the same basic mechanic!
Eg all 'skill stats' are the number of dice thrown.(
Bs 3 roll 3 dice,
BS 4 roll 4 dice etc.)
All weapon lethality is described as dice score required to supress/kill unarmored target.
And armour values are added to the weapons lethality scores.
EG las gun 3+/5+. firing at a target AR value 1 .Supresses the target on a roll of 4+/ kills a model on a 6+.
Light infantry AR 0 to 1
Medium infantry AR 2 to 3
Heavy infantry AR 4or more.
Small arms keep the single highest scoreing dice.
Support (special -heavy)weapons can add the result of 2 dice for large targets.OR apply up to 2 kill results on normal targets (and supression)
Fire support (Heavy -ord')can add up the result of 3 dice for large targets.Or apply up to 3 kill results on normal targets.(And supression)
For unit interaction as in
40k. 'Small arms fire' is rolled for every group of up to 4 guns firing.
The following 'out gunning 'modifiers apply to small arms.
Firer out numbers target by up to double .+1 to dice result.(Easier to supress get a kill)
Firer out numbers target by double to treble .+2 to dice result.(Can kill up to 2)
Firer outnumbers target by more than treble .+3 to dice result.(Can kill up to 3)
Target outnubers firer by up to double. +1 to weapon scores required.(Harder to supress and kill)
target outnumbers firer by double up to treble.+2 to weapon scores required.
Target outnumbers forer bydouble up to treble +3 to weapon scores required.
Large targets like vehcles and Monstrous creatures can only be supresseed by small arms .
The armour value of vehicles and monstrous creatures (4 to 8) mean only support and fire support weapons can 'kill them.'
Oh I got carried away again, sorry...
TTFN
Lanrak.