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![[Post New]](/s/i/i.gif) 2009/06/25 01:31:19
Subject: Artillery and blast weapons
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Food for a Giant Fenrisian Wolf
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If a blast weapon hits an artillery weapon and crew and scores hits but the hole in the template isn't over the gun will the weapon strength be halved as per vehicle rules. Assuming a hit on the gun has been achieved after rolling to randomise between gun and crew that is.
Thanks in advance
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![[Post New]](/s/i/i.gif) 2009/06/25 01:33:05
Subject: Artillery and blast weapons
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Hanging Out with Russ until Wolftime
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Hits against Artillery are different.
All the Blast marker does is determine how many models (gun or crew) are hit. Once you know that, roll to see WHAT gets hit.
Any Gun Models are hit at Full Strength, because you do not use the Rules for Blasts against Vehicles on Artillery, you use the rules for Hits against Artillery.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/06/25 14:29:15
Subject: Re:Artillery and blast weapons
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Long-Range Land Speeder Pilot
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Blast lands, with template hole on nothing, but covering one crewman and one gun.
Artillery rules, you roll for two hits. 1-4 it hits the gun, 5,6 it hits the crewman.
The blast itself having a hole over nothing, why would it not be a half strength hit against AV 10 if you roll 1-4?
I don't have my book in front of me right now to check, but I don't recall anything in the artillery section saying to disregard pieces of the blast rules.
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![[Post New]](/s/i/i.gif) 2009/06/25 14:30:14
Subject: Re:Artillery and blast weapons
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Hanging Out with Russ until Wolftime
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Kaaihn wrote:Blast lands, with template hole on nothing, but covering one crewman and one gun.
Artillery rules, you roll for two hits. 1-4 it hits the gun, 5,6 it hits the crewman.
The blast itself having a hole over nothing, why would it not be a half strength hit against AV 10 if you roll 1-4?
I don't have my book in front of me right now to check, but I don't recall anything in the artillery section saying to disregard pieces of the blast rules.
Because you do not follow the Rules for hitting vehicles. You instead just count as hitting the Gun with the Blast Weapon.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/25 14:58:29
Subject: Re:Artillery and blast weapons
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Long-Range Land Speeder Pilot
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Where does it say that? I just can't remember reading that exception anywhere, I'll look it up so I know for myself next time it comes up when I get home to where a book is. What page is it?
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![[Post New]](/s/i/i.gif) 2009/06/25 15:12:44
Subject: Artillery and blast weapons
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Hanging Out with Russ until Wolftime
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The same page that lists how you determine what gets hit. The fact you are using a different way to see what is hit, makes it kind of clear you do not use the Rules for vehicles (because you are not shooting a Vehicle unit)
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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![[Post New]](/s/i/i.gif) 2009/06/25 19:22:25
Subject: Re:Artillery and blast weapons
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Long-Range Land Speeder Pilot
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That doesn't sound right. A frag missile lands. Any infantry models hit suffer a str 4 AP 6 hit per model touched. Any vehicles hit suffer a str 2 AP 6 against the armor facing touched.
From memory, artillery rules add an extra layer after blast instructions are done to make a final determination which models in the unit are truly hit. I don't recall how that would change how blast functions.
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![[Post New]](/s/i/i.gif) 2009/06/25 19:25:53
Subject: Re:Artillery and blast weapons
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Hanging Out with Russ until Wolftime
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Kaaihn wrote:That doesn't sound right. A frag missile lands. Any infantry models hit suffer a str 4 AP 6 hit per model touched. Any vehicles hit suffer a str 2 AP 6 against the armor facing touched. From memory, artillery rules add an extra layer after blast instructions are done to make a final determination which models in the unit are truly hit. I don't recall how that would change how blast functions.
It doesn't. However, the rules for Blasts only causing Half Strength hits on vehicles if the hole is not over them, only applies to vehicles. Artillery units are not vehicles, even though the Gun Models follow some of the rules for them. As such, you follow the rules for artillery, which state that you randomise the hits. It doesn't say "Randomise the hits then work out the strength as per the blast weapons against vehicles rules for any Blast weapons that hit a Gun", it just says to randomise the hits. Remember the Blast marker against a Non vehicle unit is just a Marker to see how many get hit, nothing else.
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This message was edited 2 times. Last update was at 2009/06/25 19:26:55
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/25 21:05:50
Subject: Re:Artillery and blast weapons
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Long-Range Land Speeder Pilot
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I'm pretty sure under artillery in the book it specifically tells you to treat the gun models as vehicles.
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![[Post New]](/s/i/i.gif) 2009/06/25 21:59:52
Subject: Re:Artillery and blast weapons
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Incorporating Wet-Blending
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Yeah Gwar, I'd say you're grasping at straws here. Artillery is just a fancy name for a Unit of Infantry and a Vehicle.
BGB Pgg. 55 wrote:
Artillery consists of a number of crewman models and the guns models themselves. These Units are quite complex as they include some vehicle models and some infantry models. The gun models are treated as vehicles with an Armour Rating of 10 (see vehicles section).
Unlike other vehicles (see next section) the gun models cannot fire if they moved at all in that turn's Movement phase.
It seems clear to me that not only are artillery gun models counted as vehicles, but also, any way in which they differ from normal vehicles are explicitly stated in the artillery rules.
The law of 'break no rule' means that not only do you determine randomly what models in an artillery unit are hit (after determining what the number of hits are using the blast marker), but also, any hits against the gun model are at half strength if the hole is not over the 'hull' of the gun (and yes I realize that people will argue about what constitutes the hull of a gun).
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/06/25 22:17:50
Subject: Artillery and blast weapons
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Longtime Dakkanaut
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Seems pretty clear. It even refers you to the vehicle section.
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![[Post New]](/s/i/i.gif) 2009/06/25 22:22:26
Subject: Artillery and blast weapons
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Stalwart Tribune
Olympus Mons
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I think the question is now: Once hits have been rolled and determined the hit strikes the gun and not the crew, do you roll str+d6 or 1/2str+d6 for armor pen?
Does a gun have a hull? If not, it always takes blasts at 1/2str.
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2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. |
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![[Post New]](/s/i/i.gif) 2009/06/25 22:25:21
Subject: Artillery and blast weapons
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Incorporating Wet-Blending
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If it's a vehicle, then yes, according to the vehicle rules it has a hull.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/06/25 22:31:43
Subject: Artillery and blast weapons
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Stalwart Tribune
Olympus Mons
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And guns isn't considered part of the Hull. I guess that leaves the wheels and the crossbeam under the weapon as hull.
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2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. |
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![[Post New]](/s/i/i.gif) 2009/06/26 04:25:52
Subject: Re:Artillery and blast weapons
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Incorporating Wet-Blending
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Actually only gun barrels are ignored, so the mounting is included in the hull. A look at the Thunderfire Cannon, Ork Lobba, and the Ork Kannon will demonstrate that this can be a significant portion of the model. Seeing as how most of the time the hole won't be over the 'hull' anyway, trying to claim that blasts would never get full strength against artillery guns is TFG thinking of the worst kind; The scatter and half strength go a long way to mitigate the artillery's biggest weakness in the first place, don't try to stretch it out into 'easter egg' proportions. EDIT: Clarity and spelling.
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This message was edited 1 time. Last update was at 2009/06/26 04:27:20
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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