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2500 Points 'Ard Boyz Guard List. Do you prefer List 1 or List 2?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which list do you think would do better at 'Ard Boyz?
List 1
List 2

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Made in us
Newbie Black Templar Neophyte




Ok, I have two lists that I have narrowed it down to right now. Which do you see being the better choice for 'Ard Boyz? Both have their merits, I think.

List 1

HQ

Company Command Squad
-Officer of the Fleet
-Astropath
-4 Melta Guns
-Chimera w/ Multilaser and Heavy Flamer

Elites
Inquisitor
-2x Mystics
-Hierophant
-Psychic Hood
-Power Armor

Troops

Veterans
-Meltaguns
-Demolitions
-Chimera with Multilaser and Heavy Flamer

Veterans
-3 Meltaguns

Veterans
-3 Meltaguns

Veterans
-3 Plasma Guns

Veterans
-3 Plasma Guns
-Autocannon
-Gunnery Sergeant Harker

Infantry Platoon
Platoon Command Squad
-3 Flamers
-Heavy Flamer
-Chimera with Heavy Flamer and Heavy Bolter


Infantry squad w/ GL and AC, Commissar
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC

Fast Attack

Vendetta

Vendetta

Valkyrie w/ Multiple Rocket Pods and HB Sponsons

Heavy Support

Leman Russ Demolisher with Hull LC

Leman Russ Executioner with Plasma Sponsons and LC

Leman Russ Executioner with Plasma Sponsons and LC


List 2

HQ
Company Command Squad
-Astropath
-Officer of the Fleet
-4 Meltaguns
-Chimera with Multilaser and Heavy Flamer

Elites

Inquisitor w/ 2 Mystics

Troops


Veterans
-3 Meltaguns
-Chimera with Multilaser and Heavy Flamer

Veterans
-3 Meltaguns

Veterans
-3 Meltaguns

Veterans
-3 Plasma Guns

Veterans
-3 Plasma Guns
-Autocannon
-Gunnery Sergeant Harker

Infantry Platoon
-Platoon Command
-4 Flamers
-Chimera with Heavy Flamer and Heavy Bolter

-5x Infantry Squad with Autocannon and Grenade Launcher, one with Commissar

Fast Attack

Valkyrie
-Multiple Rocket Pods
-Heavy Bolter Sponsons

Vendetta

Vendetta

Heavy Support

Leman Russ Squadron
-2x Leman Russ Battle Tank with Plasma Sponsons and Lascannons

Leman Russ Demolisher with Heavy Flamer

Manticore




This message was edited 5 times. Last update was at 2009/07/02 05:24:17


 
   
Made in us
Lustful Cultist of Slaanesh



NM

im personally not the largest fan of the bassilisk now, and have had fairly good luck with a pair of griffons at roughly the same points cost

 
   
Made in ca
Malicious Mutant Scum





Aboard Terminus Est.

Your list looks a little scattered. Perhaps that's just me, though you seem to have all the right things for dealing with various opponents.

No- it's your turn to die. 
   
Made in us
Newbie Black Templar Neophyte




I've gone through one revision to try to tighten things up. What does everyone think of a Manticore over the Basilisk?
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Its not bad get rid of the Snipers and get meltas or Plasma in the CCS. Then drop the Lord Commisar and switch all your nade launchers for Plama to complement the Auto Cannons. And look into using a Medusa does the Basilisks job better in nonapoc

2000 
   
Made in us
Guardsman with Flashlight




phoenix games

kinda sucks having 2 heavy flamers on the chimera cause they are both str 5 making them primary weapons so you can only shoot them if you dont move otherwise its only 1

 
   
Made in us
Newbie Black Templar Neophyte




Updated List, thanks to suggestions from here and elsewhere:

HQ:

Company Command Squad
-Astropath
-Officer of the Fleet
-Camo Cloaks
-3 Flamers
-Medipak


Company Command Squad
-Astropath
-Officer of the Fleet
-Camo Cloaks
-2 Grenade Launchers
-Medipak
-Regimental Standard

Elite:

Guardsman Marbo

Troops:


Veterans
-Demolitions
-3 Meltaguns

Veterans
-Demolitions
-3 Meltaguns

Veterans
-Demolitions
-3 Meltaguns

Veterans
-Gunnery Sergeant Harker
-Autocannon
-3 Grenade Launchers

Veterans
-3 Plasma Guns
-Grenadiers
-Chimera with ML and HB

Infantry Platoon
-Platoon Command Squad
-3 Flamers
-Heavy Flamer
-Chimera with ML and HF

5x Infantry Squad
-Grenade Launcher
-Autocannon

Fast Attack:

Valkyrie
-Multiple Rocket Pods
-Heavy Bolter Door Gunners

Vendetta

Vendetta

Heavy Support:


Leman Russ Executioner
-Lascannon
-Plasma Cannon Sponsons

Leman Russ Executioner
-Lascannon
-Plasma Cannon Sponsons

Total Points: 2500
Model Count: 119
Kill Points: 15 or 19
Vehicles: 7

I like this version of the list better, already. There are a couple of things I am not 100% solid on, though. First, as nice as those LR Executioners are going to be, they are a small mountain of points, thought the only other turrets I actually own for them are the standard Battle Cannons. Additionally, I am unsure about the role that Harker's Squad is going to end up playing. I envision his unit as a nice cover-hugging infantry lawnmower, but I think I may have enough of that already with all the Autocannons in the platoon. Is he better dropped for some Sentinerls or a Manticore/Medusa? Also, I thought about making the Grenadier vets another plasma/demo squad, but don't want to go too specialized. I may end up giving them flamers instead and roasting things from inside the Chimera.

So, I think this is an improvement over the initial list. Will it compete?
   
Made in us
Hardened Veteran Guardsman





Crovan wrote:My Guard have emerged as a late contender to my nids for the army I am bringing to 'Ard Boyz. Here is my take on a list. I have the turrets to make both Russes Executioners, but would like to see if I can win without using them or Psyker squad/Callidus nonsense.

HQ

Company Command Squad
-Master of the Fleet
-Astropath
-Regimental Standard
-3x Snipers
-Chimera w/ Multilaser and Heavy Bolter

Sit back and shoot. I'm considering dropping their chimera to give to a PCS, and giving them carapace.



Snipers are worthless, give this squad meltas, 4 of them by dropping the standard if you are going to run around in a chimera. If your plan is to keep this as a anchor for your line squads, get Creed, possibly an AC in place of the snipers. Creed makes for a very good anchor point. Plus he gives you the possibility to have one of your units outflank.
Crovan wrote:
Lord Commissar
-Carapace Armor
-Power Fist

Will ride with the Veteran squad in the Chimera, or the flamer squad in the Valk for a bit of extra zip to push people off objectives.


The other officer is a much better support, I forget his name, but the Catachan special character who is half machine. He is a beast, and would add more of a punch than a single Commissar. You could still run his command squad in sync with one of your vet squads, but he should be fine as is. As long as you kit out his command squad. Possibly a couple of body guards just to beef up the unit a bit more. Another idea would be Yarrick leading some Ogryn's. That is just such a strong unit, but gets expensive.
Crovan wrote:

Troops


Veterans
-2 Flamers
-Heavy Flamer
-6 Shotguns
-Chimera w/ 2 Heavy Flamers

Good for flushing things out of cover and taking objectives. Can charge if only a couple of opponents left after the shooting phase.


Veterans
-Grenadiers
-3 Meltaguns

Veterans
-Grenadiers
-3 Meltaguns

Veterans
-2 Flamers
-Heavy Flamer

These three squads ride in the skimmers for objective grabs/gap filling.


If you are going to do this, I would get rid of Grenadiers, and swap one of the flamer units (the one in the chimera) to either plasma or melta. Flamers will not do much if you shoot from the hatch as their range is very limited. Also the vet squad with 2 flamers and Hvy Flamer is in need of demolitions.
Crovan wrote:
Veterans
-3 Snipers
-Autocannon
-Gunnery Sergeant Harker

Park in some nice cover and make it rain on enemy troops


Swap the snipers for 3 plasma guns. That unit is just sick. That is how I run him. Snipers are just not what they used to be.

Crovan wrote:
Infantry Platoon
Platoon Command Squad
-Autocannon
-2 Grenade Launchers

Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and Mortar

Heavy weapon Squad w/ 3 lascannons

Pick daisies and rain death.


Not a fan of HWS, but if you screen them right they can be effective. I would swap the mortar for another AC, and mob them up into 2 squads of 20, for both KP and to preserve your squads.

Crovan wrote:
Fast Attack

Vendetta Squadron
-2x Vendettas w/ HB Sponsons

Valkyrie w/ Multiple Rocket Pods and HB Sponsons

3x Armored Sentinels w/ Heavy Flamers


Either give the Sentinels better weapons (AC or LC) or sit them. They will not draw any fire with HF, and you are forcing your Vendettas to run in a squadron, limiting both the units you carry, and their shooting.
Crovan wrote:
Heavy Support

Basilisk

Leman Russ w/ LC

Leman Russ w/ LC

Welp, there it is. What do you all think?


Ditch the Basilisk, get another russ or preferably a demolisher. Id swap the LC's to HB, just because what you normally fire a Battle Cannon, is not the same type of target you fire a LC at.


Automatically Appended Next Post:
For future reference, just update your first list. Second list looks a bit better. I dont think you need 3 squads with demo, normally 1 is just fine. Give Harker's squad 3 plasma guns, and the AC is fine. That gives you 4 ST7 shots (possibly 7 shots) and 3 ST5 shots.

You have too many points invested in your CCS's. Camo cloaks, medic, you can do without, also im not sure if the OotF and Astropath bonuses can be added by taking more than one. Invest 32 points in a DH Inquisitor w/2 mystics and park him near Harker.

Give one of the Vet squads a Chimera, and run the PCS in the Valkyrie. Once again, consider Creed since you have 6 squads sitting and shooting, although I would blob them up to a max of 4 counting Harker so that you can maximize his orders.

This message was edited 1 time. Last update was at 2009/06/29 06:17:41


   
Made in us
Newbie Black Templar Neophyte




bebe-paquito wrote:
For future reference, just update your first list. Second list looks a bit better. I dont think you need 3 squads with demo, normally 1 is just fine. Give Harker's squad 3 plasma guns, and the AC is fine. That gives you 4 ST7 shots (possibly 7 shots) and 3 ST5 shots.


Sorry about the confusion, and thanks for the input. I'll edit the first post. I think I will try the Plasmas in Harker's squad in a practice game, tomorrow and see how I like them, though I can see the utility, definitely. As for the three squads with demo, it may be a bit of overkill. I just love demo charges . I may drop one or two.

bebe-paquito wrote:You have too many points invested in your CCS's. Camo cloaks, medic, you can do without, also im not sure if the OotF and Astropath bonuses can be added by taking more than one. Invest 32 points in a DH Inquisitor w/2 mystics and park him near Harker.


Hmm. I don't see why they wouldn't stack. Neither is 0-1, and each gives a modifier to certain dice rolls with no mention of not being able to stack. The only oddity I see is that you can't reroll the Outflank board edge roll twice, since you can never reroll a reroll. Still, the idea of the Mystics is interesting. I'll have to blow the dust of my Daemonhunter codex and take a look at Inquisitor options.

bebe-paquito wrote:Give one of the Vet squads a Chimera, and run the PCS in the Valkyrie. Once again, consider Creed since you have 6 squads sitting and shooting, although I would blob them up to a max of 4 counting Harker so that you can maximize his orders.


So you think meltas in a Chimera and Flamers in a skimmer? I can see the fire point argument, but I would be afraid of the PCS just getting eaten alive if they were out in the open with only 5 models.
   
Made in us
Hardened Veteran Guardsman





Crovan wrote:
bebe-paquito wrote:
So you think meltas in a Chimera and Flamers in a skimmer? I can see the fire point argument, but I would be afraid of the PCS just getting eaten alive if they were out in the open with only 5 models.


Yeah, the problem I see with how you have it, is that the PCS does not really provide a big threat from a Chimera. The Vets do, you can pop the hatch and fire all 3 meltas out of the top, giving you an effective range of 24'. The PCS with flamers just does not provide that. And in all honesty, the targets you will be shooting with flamers will more than likely be pretty far away. The Valkyrie is already equipped for anti-horde which fully compliments the flamer PCS. I know they are only 5men, but that is also what makes them much easier to assault with. They take the hits after they fry their targets, and the vets can roll in after and secure the objective.


Automatically Appended Next Post:
Also, Harker's Squad with 3 plasma's, AC, and his HB can really put a damper on any DS units if you pair them up with an Inquisitor with 2 mystics. I took out a 4 termies on the turn they DS before they got to do anything. Leaving only the captain.

This message was edited 2 times. Last update was at 2009/06/29 18:14:33


   
Made in us
Newbie Black Templar Neophyte




Top post edited with newest revisions. Thanks for the feedback so far!

This message was edited 2 times. Last update was at 2009/07/01 15:35:11


 
   
Made in us
Hardened Veteran Guardsman





Crovan wrote:
Elites
Inquisitor
-2x Mystics
-Hierophant
-Psychic Hood
-Power Armor
This is running you 70 points if i'm not mistaken for a 4man squad. You could potentially trim some fat here, if anything id swap the power armor for another Hierophant.

Crovan wrote:
Infantry Platoon
Platoon Command Squad
-4 Meltaguns
-Plasma Pistol
-Chimera with Multilaser and Heavy Flamer

Like the CCS but with BS3.
You said it yourself, these guys have BS3, I would swap them for 3 flamers and a heavy flamers. Also removing the plasma pistol (dont want to fry your officer) would be a good idea, and keep these guys parked near your line squads. Having the officer give them orders. Then just change the Heavy Flamer on the Chimera to a Heavy Bolter. If you blob your squads up, you could have a 20man, a 30man, and Harker all within range of his radius. I would still keep the PCS with flamers as a deterant from anyone wanting to charge you. That plus the CCS are pretty good to sit and park. You have a total of 3 orders per turn, and 1 pill box to do it from. I would even consider giving the CCS the Chimera instead of the PCS.
Crovan wrote:
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC

Pick daisies and rain death.
See above statement.


   
Made in gb
Tough-as-Nails Ork Boy







as imperiel guard you need plenty more tank


--_*BoSn*_--







 
   
Made in us
Newbie Black Templar Neophyte




Boss SNIKROT wrote:as imperiel guard you need plenty more tank


--_*BoSn*_--


Without squadroning all my vehicles, or going full mech, I don't think I really can...
   
 
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