Crovan wrote:My Guard have emerged as a late contender to my nids for the army I am bringing to 'Ard Boyz. Here is my take on a list. I have the turrets to make both Russes Executioners, but would like to see if I can win without using them or Psyker squad/Callidus nonsense.
HQ
Company Command Squad
-Master of the Fleet
-Astropath
-Regimental Standard
-3x Snipers
-Chimera w/ Multilaser and Heavy Bolter
Sit back and shoot. I'm considering dropping their chimera to give to a PCS, and giving them carapace.
Snipers are worthless, give this squad meltas, 4 of them by dropping the standard if you are going to run around in a chimera. If your plan is to keep this as a anchor for your line squads, get Creed, possibly an
AC in place of the snipers. Creed makes for a very good anchor point. Plus he gives you the possibility to have one of your units outflank.
Crovan wrote:
Lord Commissar
-Carapace Armor
-Power Fist
Will ride with the Veteran squad in the Chimera, or the flamer squad in the Valk for a bit of extra zip to push people off objectives.
The other officer is a much better support, I forget his name, but the Catachan special character who is half machine. He is a beast, and would add more of a punch than a single Commissar. You could still run his command squad in sync with one of your vet squads, but he should be fine as is. As long as you kit out his command squad. Possibly a couple of body guards just to beef up the unit a bit more. Another idea would be Yarrick leading some Ogryn's. That is just such a strong unit, but gets expensive.
Crovan wrote:
Troops
Veterans
-2 Flamers
-Heavy Flamer
-6 Shotguns
-Chimera w/ 2 Heavy Flamers
Good for flushing things out of cover and taking objectives. Can charge if only a couple of opponents left after the shooting phase.
Veterans
-Grenadiers
-3 Meltaguns
Veterans
-Grenadiers
-3 Meltaguns
Veterans
-2 Flamers
-Heavy Flamer
These three squads ride in the skimmers for objective grabs/gap filling.
If you are going to do this, I would get rid of Grenadiers, and swap one of the flamer units (the one in the chimera) to either plasma or melta. Flamers will not do much if you shoot from the hatch as their range is very limited. Also the vet squad with 2 flamers and Hvy Flamer is in need of demolitions.
Crovan wrote:
Veterans
-3 Snipers
-Autocannon
-Gunnery Sergeant Harker
Park in some nice cover and make it rain on enemy troops
Swap the snipers for 3 plasma guns. That unit is just sick. That is how I run him. Snipers are just not what they used to be.
Crovan wrote:
Infantry Platoon
Platoon Command Squad
-Autocannon
-2 Grenade Launchers
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and AC
Infantry squad w/ GL and Mortar
Heavy weapon Squad w/ 3 lascannons
Pick daisies and rain death.
Not a fan of
HWS, but if you screen them right they can be effective. I would swap the mortar for another
AC, and mob them up into 2 squads of 20, for both
KP and to preserve your squads.
Crovan wrote:
Fast Attack
Vendetta Squadron
-2x Vendettas w/ HB Sponsons
Valkyrie w/ Multiple Rocket Pods and HB Sponsons
3x Armored Sentinels w/ Heavy Flamers
Either give the Sentinels better weapons (
AC or
LC) or sit them. They will not draw any fire with
HF, and you are forcing your Vendettas to run in a squadron, limiting both the units you carry, and their shooting.
Crovan wrote:
Heavy Support
Basilisk
Leman Russ w/ LC
Leman Russ w/ LC
Welp, there it is. What do you all think?
Ditch the Basilisk, get another russ or preferably a demolisher.
Id swap the
LC's to
HB, just because what you normally fire a Battle Cannon, is not the same type of target you fire a
LC at.
Automatically Appended Next Post: For future reference, just update your first list. Second list looks a bit better. I dont think you need 3 squads with demo, normally 1 is just fine. Give Harker's squad 3 plasma guns, and the
AC is fine. That gives you 4 ST7 shots (possibly 7 shots) and 3 ST5 shots.
You have too many points invested in your
CCS's. Camo cloaks, medic, you can do without, also im not sure if the
OotF and Astropath bonuses can be added by taking more than one. Invest 32 points in a
DH Inquisitor w/2 mystics and park him near Harker.
Give one of the Vet squads a Chimera, and run the
PCS in the Valkyrie. Once again, consider Creed since you have 6 squads sitting and shooting, although I would blob them up to a max of 4 counting Harker so that you can maximize his orders.