It’s been a couple of weeks, but I’ve been busy hobbying. First up I played my first game of
40K in what must be nearly 30years. I brought the Void Panthers to play my mates Armoured Imperial Guard. Here’s the set up
Having played Kill Team I was a bit surprised how effective getting first turn was. Here’s the Assault squad and Missile Launcher
Devs getting whittled down
And at the end of the Guards first turn the Land Raider had been deleted and the Lascannons/Multimelta Devastators got neutered. I didn’t take any other photos after that, maybe a bit of a sore loser. I did make a hit of a comeback when the Terminators, bikes and land speeder arrived. Though it was short lived as I really struggled to open up chimeras let alone Dorns. When I did get some guardsmen in the open they didn’t last long but I got tabled in the end.
Around the same time the new local game store’s (Cryptic Cabin in Bristol) 50k WhatsApp community set up a New Player League. I picked my list before the Guard game so I don’t have much faith in the Demi-Company plus Terminator Captain. They’ll at least look good whilst dying at the hands of the Eldar army that I’m playing in round 1 next Friday.
In trying to learn my lesson I’ve made a start on some reinforcements.
The 2+ anti vehicles on the Gravcannon should come in handy, so I made a start on that squad. Similarly the Assault Marines lacked a bit of punch so I figured that I’d upgrade to Vanguard Vets. I might print some risers to allow the Assault Marines to proxy as Assault Intercessor who are considerably cheaper points wise. Since the Chaplain was my MVP in the imperial guard game, I though he could join the Assault Marines or Vanguard Vets and for 1k games a Jump Captain should be better value than Terminator Captain. In the background you can also see the statue from Blood and Zeal got built.
Then last Friday the Plague Marine Kill Team got a run out at the
LGS.
Playing end to end I was worried I wouldn’t be able to get forward fast enough, but a dash for the champion helped, as did having 3APL
The near side saw some heated fighting, the Heavy Gunner died on the cloud of flies token having earlier in the turn killed 2 of the 3 kriegers on the platform. Sadly the medic resuscitated the watch master. They then managed to take him out. The Melta gunner on the ground nearly finished the Champion who then nearly finished the gunnner!
We had to finish after TP3 but the game was really decided with me grabbing all 3 objectives and the central positions to secure my
Tac Op and the Crit
Op. MVP for me was probably the Plaguecaster. He brought the Iconbearer back from near death, whittling down guardsmen and finishing them off thanks to poisonings. Overall I think it was a good learning experience, me with my new team and my opponent who was playing his first game against someone that knows the rules (ish)
As a final update I decided that since quite a few other members of the League had crammed armour and Monsters in to 1000 points that the Panthers needed some light armour. I figured a Razorback with twin linked lascannons would be a good transport for a squad of Gravcannon or Multimelta Devastators. Only problem was the only razorback bits I have were heavy bolters, so I found a file and printed one up.
Obviously since I wanted it finished within 3 weeks ready for round 2 of the league I figured that I’d paint the interior! :Facepalm: at least it was much simpler than the Land Raider and I got it done in one go
Getting a pic from the top was tough as I kept getting shadows, so this is as good as I could manage
As per my criteria, finishing the inside of a tank counts as a finished mini. I’ve got to say that I’m happy how it turned out and particularly given it was already glued together, so I had to paint it through the rear door and top hatch
I then primed the outside in all 3 configurations
Twin linked Lascannons
Rhino
Looking at the razorback stats, I’m a bit annoyed at myself for selling the Hunter Killer Missiles that I had accumulated across eBay buys. Oh well, it funded the plastic addiction somewhat!
Sunday was a quiet day and sunny outside so I also made some progress on the other reinforcements. The Captain and Devastators got their good blocked in again after the Nuln oil bath. I didn’t take pics while they were outside but hopefully they are noticeably brighter than the Veterans in the next pic.
Looking at the
Devs, I think they are slightly brighter, but it’s quite noticeable how much more orange the bottle of Retributor armour is compared to the colour forge spray that’s supposed to be colour matched. Anyway, the Razorback got its main colours blocked in tonight and is looking pretty good. I’ll get the small bits of green blocked in next and give it a Nuln Oil bath. The print quality on the lascannons was a bit weak, but from above with the ironed ton surfaces it looks pretty decent already. Bases aside, I think they’re all pretty much Battle Ready standard, but I’ll try to get them all ready for round 2.
Thanks for looking, and well done to those that read all of that, it went on for a while! Have an internet cookie as a reward