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2020/04/24 17:11:32
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
I found salamanders a bit underwhelming if you run them to take advantage of their doctrine but they do have some great strats so successors could be strong maybe but I'd be pleasantly surprised if they are top 3.
2020/04/24 19:36:33
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Yeah, I like their Psy Powers, Strats and Warlord Traits. I like Imperial Fist Chapter Tactics a lot as it fits my style, but the rest of their stuff is blah.......same goes for Raven Guard.
Iron Fists are really the only match for my style next to Salamanders, but I am playing a successor chapter which eliminates Iron Father.
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them.
2020/04/24 19:51:38
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Is there merrit into bringing 1-2 Invictor Warsuits into a Imperial Fists list? I know bringing dreads is probably better? BUT starting outside my deployment + all the benefits of the Imperial Fists i could do some nasty damage to a some stuff and they make decent Distraction Carnifexs.
2020/04/28 17:26:00
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Rahdok wrote: Is there merrit into bringing 1-2 Invictor Warsuits into a Imperial Fists list? I know bringing dreads is probably better? BUT starting outside my deployment + all the benefits of the Imperial Fists i could do some nasty damage to a some stuff and they make decent Distraction Carnifexs.
Bringing regular Dreads would not be better, actually. While the Suits wouldn't get THAT much benefit from the Tactic, it gets enough benefit that you won't regret using it.
Automatically Appended Next Post: Also have we all mathed out Stalkers vs Hunters? I know we talked about Hunters as cheap and hitting overall but when mathed out they actually don't do a lot of damage.
This message was edited 1 time. Last update was at 2020/04/28 19:20:42
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/04/29 07:45:53
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
From a year back I always thought the Stalker was better point for point and even passable vs ground units. But all the pro lists at the time used Hunters instead due to being cheaper. Today, I suppose if your main purpose is cheap utility blocker then the Impulsor is even better.
2020/04/29 20:36:18
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
bort wrote: From a year back I always thought the Stalker was better point for point and even passable vs ground units. But all the pro lists at the time used Hunters instead due to being cheaper. Today, I suppose if your main purpose is cheap utility blocker then the Impulsor is even better.
I vaguely remember that. I'm trying to look at my list again before the quarantine ends to be SUPER PREPARED.
I'm also looking at Carcharodons again as a more fun list. The only real thing that they have is Tyberos, who, while a monster in combat, is absurdly slow. So we either go fluff as Raven Guard successors with Stealthy + Hungry For Battle, or White Scars successors entirely. Advance and Charge is pretty clutch, but requires units built around both shooting assault + melee, or purely melee. Assault Intercessors, Aggressors, dual Chainsword Vanguard, and Shotgun Scouts as examples. So what am I potentially missing? On the other hand, Raven Guard as usual is a TAC choice, and I could still use Tyberos to support some Centurions, taking more advantage of their shooting whilst they have a better chance to charge.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/04/29 22:09:06
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
I am having a hard time deciding which Chapter I want to run as I love bits and pieces from each.
My core list is centered around one model....(ok two models!)
StormRaven Gunship and the Tor Garadon as a Captain in Gravis armor.
I worked hard on converting my Lascannon Centurions into assault Centurions, got my Chaplain Dreadnought and settled on Raven Guard only to read the FAQ/Errata..........%$@!*
If I go heavy tank and dread with my Storm Raven, Iron Hands seems best....
If I do heavy troops centered around the Bolt Rifle and gunline to support the Storm Raven then Imperial Fists looks good......
If I want lame Psychic powers and Warlord traits with the best Strategems and good Relics then Ultramarines......
If I want to play a chapter that plays opposite to everything I like then White scars is there......
If I want to play the best Pyschic powers, warlord traits, relics and rules I would go Salamanders......
Trying to fit in what I like at 1500 points with marines makes me want to cry!
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them.
2020/04/30 05:39:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Slayer-Fan123 wrote: Salamanders aren't even played with their core Chapter Tactic. Go with anything else, really.
Is MSU Tactical Squad with Lascannon still good? It's getting 6 Lascannon shot from 2 min Battalion reroll hits and wounds. I think it is decent unless you are facing 3 IK most with 4++.
2020/04/30 18:56:09
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Slayer-Fan123 wrote: Salamanders aren't even played with their core Chapter Tactic. Go with anything else, really.
Is MSU Tactical Squad with Lascannon still good? It's getting 6 Lascannon shot from 2 min Battalion reroll hits and wounds. I think it is decent unless you are facing 3 IK most with 4++.
It really isn't because Salamanders are stupid redundant when you want Captain and Lt. rerolls anyway. There's incredibly few units that like Master Artisans:
1. Hunters as they get reroll to wound on their weapon and didn't need the Captain anyway. Buying the HK is mandatory.
2. Min Devastator squads with the Cherub and two Lascannons.
3. Eliminators and Suppressors
Honestly that's about it where I'd want those rerolls.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/04/30 23:13:40
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
So I weirdly have extra cash on hand at the moment and I was looking at making an Ultramarines army.
Bobby G is of course included but due to the virus I can't go to a store and pick up a Codex and sift through it for myself.
Does anyone have any recommendations for an all primaris based, FLUFFY Ultramarines army? An entire 2k list idea would be great.
A lot of it seems really cool - but stuff like Reivers and the Warsuits all seem to fit the White Scars/Raven Guard better than Ultramarines... but I don't know since I can't pick up the book! Any help is appreciated.
This message was edited 1 time. Last update was at 2020/04/30 23:15:23
2020/04/30 23:31:25
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
ArmchairArbiter wrote: So I weirdly have extra cash on hand at the moment and I was looking at making an Ultramarines army.
Bobby G is of course included but due to the virus I can't go to a store and pick up a Codex and sift through it for myself.
Does anyone have any recommendations for an all primaris based, FLUFFY Ultramarines army? An entire 2k list idea would be great.
A lot of it seems really cool - but stuff like Reivers and the Warsuits all seem to fit the White Scars/Raven Guard better than Ultramarines... but I don't know since I can't pick up the book! Any help is appreciated.
One important thing about Ultramarines is that like the Romans they are somewhat modeled after, they used all tools and types of soldier available to them.
An Ultramarine commander would look at all units available and try to use that which suited the particular situation best. If they thought the mission needed some sneaky Reivers and Warsuits, they would fight in a way like you would more expect Raven Guard and White Scars to fight.
Ultramarines are very "take the units and fight in the way that is best for this specific situation" unlike say Iron Warriors who would say "we've got the guys and we've got the siege guns, we are going to fight this fight the way we know until they run out of soldiers".
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2020/05/01 05:21:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
You wouldn't want Reivers anyway as they're fething awful and a joke of a unit entry.
If you want primarily Primaris, 4 squads of Intercessors are already a requirement. You'll want at least two squads of either Scouts or Infiltrators. Up to you how PURE you want it, but Scouts are literally half their price and, while the 12" denial is awesome, you can get more separate coverage instead of the one giant bubble.
Aggressors are amazing as Ultramarines so use 3 squads of 4 at minimum. The Warsuits are decent and nothing amazing. Hellblasters are too expensive to be of much worth, as I don't think they get much survival stuff as Ultramarines.
As well, while I know you want to try and keep pure Primaris, keep in mind you should look at this based on models and not unit entries. If you got a Thunderfire Cannon with a converted "Primaris" Techmarine, you're more likely gonna get compliments than complaints. Wanna use that Mk10 armor dude but wanna attach a Jump Pack and Thunder Hammer and just throw him against stuff? Just do it and run the regular Captain entry. Primaris are great models but don't limit your unit entries because of them.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/05/01 08:08:10
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
I have to say I’m starting to lean into this idea more and more. Got rid of all my none primaris models as they just don’t look great next to my Primaris but think I’m hampering my self tactically.
Automatically Appended Next Post: Also intercessors and aggressors are a key part of UM with their super doctrine
This message was edited 2 times. Last update was at 2020/05/01 08:09:13
2020/05/01 14:33:34
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
What do you guys think of this 2k list that I put together for IH? I wanted a focus on vehicles/primaris but I havent played or made a SM list since like, 3rd edition so its been a while.
Billagio wrote: What do you guys think of this 2k list that I put together for IH? I wanted a focus on vehicles/primaris but I havent played or made a SM list since like, 3rd edition so its been a while.
Starting to build a fun/fluffy Ultramarine 10th Company project with lots of Scouts and Vanguard Marines (with some Intercessors from the 7th Reserve thrown in).
Since I wont be using Named Characters (the whole theme is a recon army of rookies and trainees) are there any good Successor Trait combos to use with Ultras in particular I should consider?
2020/05/02 14:49:32
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
I'd just stick with their core Trait, which is good. Otherwise if you want durability there's Stealthy and pick whatever else you want depending on the list.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/05/02 16:08:50
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
The list is mostly Sniper Scouts, Eliminators, Bolter Scouts, Intercessors, Infiltrators, CCW Scouts, Reivers, and ML Heavy Bolters, with Suppressors and a Stormtalon.
Stealthy seems like a fit for the theme, and then Bolter Fullicade or Master Artisans, although I have lots of rerolls from Captains, Lts, Chaplain, and allied Inquisitor.
2020/05/02 17:33:27
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
With forced movement in the Doctrine Chart there isn't a point in keeping them there. I personally still use them with Raven Guard though because the Super Doctrine is ace with it.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/05/05 09:16:59
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
IG and Cust player here. Thinking of crossing my fate with Ultramarines, as I like the feel of the chapter (coming from the toolbox imperial guard this seems natural), and the Primaris developments. However I have found little to no grasps for starting an army. Could you please suggest me a way to build up a core, flexible 1000 pt army? I suppose regardless of future playstyle there is a cadre of models you should get and always have.
Thank you.
2020/05/05 18:58:36
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
Ultras capitalize on Tactical Doctrine so lots of Bolt weaponry, plus whatever Heavy weapon you like.
Aggressors are pretty cheesy for them. Lots of the tanks and flyers will benefit from being Counts as Stationary. Intercessors and the like are also strong for UM.
The UM special characters open up different play styles. Calgar/Guilliman gunlines. Tiberius Psychic support. Chronus for a super Tank. So all depends what direction you want the army to go.
My own UM list is themed 10th Company, so I'm using lots of sniper scouts, bolter scouts, and CCW scouts, to move through each doctrine, leaving battle company units like Hellblasters and Aggressors out, and focusing on Vanguard units like Eliminators and Infiltrators instead.
This message was edited 2 times. Last update was at 2020/05/05 19:52:19
2020/05/06 09:35:28
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
IG and Cust player here. Thinking of crossing my fate with Ultramarines, as I like the feel of the chapter (coming from the toolbox imperial guard this seems natural), and the Primaris developments. However I have found little to no grasps for starting an army. Could you please suggest me a way to build up a core, flexible 1000 pt army? I suppose regardless of future playstyle there is a cadre of models you should get and always have.
Thank you.
2-3 units of Bolt Rifle Intercessors, 10men strong each. A few bolt scouts as screen. Marneus Calgar or a CP upgraded Chapter Master, a Lieutenant, then add some heavy weapon bearers such as flyers or Dev squad. I bet you won't regret it
2020/05/12 15:33:55
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
I want to try to get into 40k, and I like the looks of Space Marines. It helps that I can get a force into a travel bag easily enough. I have some questions about 40k and Space Marines. If this is not the place, feel free to deler the post.
I have been playing around on Battlescribe to learn a bit Space Marines and what make a them tick. Parts og my list are based on models i like (Repulsor and Predator), and the mix og troops based on what id like i the army to look like. Because of this it's probably not very competative, but id still like to have some bite and be able to win a game or two.
Spoiler:
1992/2000 points. 13 CP - 1 CP for Chief Librarian.
Detachment
Captain in Phobos Armour
2x Lieutenants
Aggressor Squad (4) w/ Auto Boltstorm Gauntlets/Fragstone Grenade Launcher
Deimos Pattern Bal Predator w/ Two Lascannons, Predator Autocannon, Hunter-Killer Misslie
Venerable Dreadnought w/ Storm Bolt fist and Multimelta.
Repolsor Executioner w/ Heavy Laser Destroyer, Heavy Stubber, Rocket Pod
Predator, w/ Predator Autocannon, Two Lascannons, Storm Bolter and Hunter-Killer Misslie
Detachment
Librarian, Chief Librarian, w/ Veil of Heroes and Pshycic Scourge
Captain barebones
Techmarine
I am unsure what chapter, og successive chapter tactics that this would for with. I know I can paint them any way i feel like.
Does anyone spot anything illegal in the list? Anything i am missing in terms of firepower/units that is a common thing to have?
As for some questions:
1) do the Lieutenants and Captains rerolls work for vehicles?
2) Is the second detachment worth it in terms of the extra cp?
3) Im a little unclear on strategems as a sucessor chapter: what strategems can they access? Their ancestor chapter? What about traits and relics?
Sorry if these have been asked before.
This message was edited 2 times. Last update was at 2020/05/13 07:33:11
2020/05/13 04:29:09
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
I want to try to get into 40k, and I like the looks of Space Marines. It helps that I can get a force into a travel bag easily enough. I have some questions about 40k and Space Marines. If this is not the place, feel free to deler the post.
I have been playing around on Battlescribe to learn a bit Space Marines and what make a them tick. Parts og my list are based on models i like (Repulsor and Predator), and the mix og troops based on what id like i the army to look like. Because of this it's probably not very competative, but id still like to have some bite and be able to win a game or two.
Spoiler:
Detachment
Captain in Phobos Armour
2x Lieutenants
Aggressor Squad (4) w/ Auto Boltstorm Gauntlets/Fragstone Grenade Launcher
Deimos Pattern Bal Predator w/ Two Lascannons, Predator Autocannon, Hunter-Killer Misslie
Venerable Dreadnought w/ Storm Bolt fist and Multimelta.
Repolsor Executioner w/ Heavy Laser Destroyer, Heavy Stubber, Rocket Pod
Bal Predator Twin and Two Lascannons, Storm Bolter and Hunter-Killer Missile
Detachment
Librarian, Chief Librarian, w/ Veil of Heroes and Pshycic Scourge
Captain barebones
Techmarine
Scout Squad (5), one with Sniper
Scout Squad (5), one with Sniper
Scout Squad (5), one with Sniper
I am unsure what chapter, og successive chapter tactics that this would for with. I know I can paint them any way i feel like.
Does anyone spot anything illegal in the list? Anything i am missing in terms of firepower/units that is a common thing to have?
As for some questions:
1) do the Lieutenants and Captains rerolls work for vehicles?
2) Is the second detachment worth it in terms of the extra cp?
3) Im a little unclear on strategems as a sucessor chapter: what strategems can they access? Their ancestor chapter? What about traits and relics?
Sorry if these have been asked before.
1 - Yes, they specify that all <chapter> units within 6" get their respective rerolls. Vehicles are <chapter> units - They must be the same chapter though (An UM captain can't give an IH unit rerolls)
2 - In general yes, Marines have a lot of stratagems that can be leveraged well, but they can be expensive.
3 - If your using a successor, they have access to all the strategems found in Codex: Space Marines and the parent chapters book (Note: This is only for the Codex Space Marine chaptes, so it does not include blood angels, dark angels, space wolves, deathwatch, or grey knights)
As a successor you will have to pay an extra CP for the unique Chapter relics IIRC.
As per the list, what points are you playing at?
Beyond that
- Drop the multimelta on the dreadnought, I can make standard meltaguns work but the Multimelta is probably one of the worst weapons in the marine codex.
- I don't think marines have access to the baal predator, but they still have the standard one. I'd recommend running it with the Predator Autocannon for the second one as well. Flat 3 damage is really good.
- Either make your scouts all snipers (which I wouldn't recommend, but you might find them useful) or make them all boltguns or shotguns. These units generally act as your screen, and even if they die turn 1 they can be MVPs by buying space.
2020/05/13 07:24:53
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
Ah, of course I forgot the points. It is a 2000 point list, matched play i think it's called? Not based on the PL-system.
The Ba'al Predator name is probably an error. Think i picked up the name reading the Blood Angels book, and it sorta stuck. Ive changed it to just "Predator Tank".
You are suggesting the Predator Autocannon over Two Lascannon shots. I have just read I need a fair bit of Lascannons to deal with high ap/high wounds vehicles/monsters?
The scout snipers was just 6 points i didnt have anywhere to place, not planned or anything. The general plan with them was to babysit objectives out of the way, or screen vehicles from charges. Will try to ammende the list.
Im thinking Long-range Marksman and Master Artistans as tactics, and Iron Hands sucessor?
This message was edited 1 time. Last update was at 2020/05/13 07:34:33