ptapanin wrote:Crisis plasma+missile+multiracker
Is anyone else tired of seeing this suit setup? It's bad! You have a 48" S7 AP4 transport buster attached to a 24/12"
TEQ killer. Either put
TL missile pods and a flamer on them to hang out in the back and bust transports or swap the missiles for a meltagun for more
TEQ killing goodness.
Once you pop their Rhinos with a couple
TL Missile Pods from across the board those Plague Marines aren't all too scary.
A three-man squad of melta/plasma will butcher Oblits,
DPs and Plague Marines just fine, especially with marker light support.
Speaking of marker light support, you have none. This is an issue. Drop the kroot and the fish from your Fire Warriors, pick up two min squads of pathfinders and they'll provide the fish for your Fire Warriors.
In all of your suit setups you need to take advantage of Wound Allocation. Slap a bonding knife or some such on a leader, for 5pts you just made that team that much more survivable.
You don't really need six broadsides. Don't get me wrong, broadsides can be great, but a hammerhead would help out for horde control with its submunition shot and can still drop the railgun shot into something you need dead.
I can't remember, are obliterator cults susceptible to instant death?
The double Lash will mess with your Crisis Suits a fair bit, pushing them out of effective firing range for your next turn or dragging them somewhere you don't want them to be. I'd dedicate a turn to killing one of these guys so long as you remain relatively safe while doing it. A single lash isn't nearly as bothersome as double.
Ninja edit: Didn't quite intend this to be a "I mirror most of what Dash said" but his post kinda wasn't there while typing this one... meh.