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dawn of wars hate club(the deployment not the game)  [RSS] Share on facebook Share on Twitter Submit to Reddit
do ya?
meh i dont care as long as i win

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Made in us
Steady Space Marine Vet Sergeant

I noticed alot of people hate dawn of war.
do you.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
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Mekboy Hammerin' Somethin'

Spreading the word of the Turtle Pie

I really don't care.

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Stormin' Stompa


Mech Eldar. I don't deploy.
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Sister Vastly Superior


I have tanks with front AV14 and spotlights as standard. I dont care about night fighting.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
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Furious Fire Dragon

Just don't deploy if you have any slight mobility.... Never.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
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Decrepit Dakkanaut

Burtucky, Michigan

We dont even use it. Its honestly a stupid scenario.
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Eternally-Stimulated Slaanesh Dreadnought

New York, NY

the fact that most people avoid it all together by not deploying is another point in the 'hate' category. What's the point of the scenario if many side-step it completely anyway?

I have a love /hate relationship with anything green. 
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Frightnening Fiend of Slaanesh

Massachusetts, USA

It was kind of weird to do with daemons against daemons XD

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Irked Necron Immortal

Columbia, South Carolina

I'm not a huge fan of any scenario when I can be assaulted on the first turn.

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Superior Stormvermin

It's basically a nail in the coffin to stand and shoot armies.

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Sword-Bearing Inquisitorial Crusader

Northern Virginia

depends what army I'm playing. Hate it with my SOB love it with my DE.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
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Fixture of Dakka

Arlington, Texas

JourneyPsycheOut wrote:It's basically a nail in the coffin to stand and shoot armies.

Wait, that means you have to... adapt?

Worship me. 
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Banelord Titan Princeps of Khorne

Love dawn of war. It's the rule that escalation should have been in 4th.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Longtime Dakkanaut

Las Vegas

Yeah, I rather like it. Instant Frag Order!

It really makes me (and/or my opponent) have to think. Sure its frustrating when you have a plan and can actually really screw up my/his lists but sometimes outta that chaos have come some of the better (or at least wilder) games I've played.

Made in us
Fixture of Dakka

dead account

I love Dawn of War. I want it to have my babies.
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Fixture of Dakka


Deuce11 wrote:the fact that most people avoid it all together by not deploying is another point in the 'hate' category. What's the point of the scenario if many side-step it completely anyway?

Well, you do pay a penalty for side-stepping it - namely allowing your opponent to establish control of the board more easily. That said, you can side-step any scenario, right? And yet, the ability to hold your forces in reserve is an important counter to such armies as daemons or drop-pods. An army with great initial mobility, but poor subsequent mobility (like pod marines) is a huge advantage if your opponent is forced to deploy. But, if they're allowed to wait and see where some of the pods land, this advantage can turn against them. It's all part of balance.

Sarge wrote:I'm not a huge fan of any scenario when I can be assaulted on the first turn.

There is no scenario where you can be assaulted on the first turn if you deploy in such a way as to make that your primary concern. You can always back further away than the minimum for the mission, or, as stated above, not deploy.

JourneyPsycheOut wrote:It's basically a nail in the coffin to stand and shoot armies.

Stand and shoot armies are dumb. To quote a much better general than I, "Fixed fortifications are monuments to the stupidity of man." - Patton.

And, even having said that, I fail to see why you are calling it a nail in the coffin. Is it because your opponent can start further across the board than before? If it is, this is balanced by the spearhead deployment style, where a stand-and-shoot army can begin the game nearly 36" from the opponent. Surely this must be a nail in the coffin of assault armies.

Is it because you have to walk on so many units instead of shooting on the first turn? First-turn shooting is largely lost to night-fight anyway.

I find Dawn of War to be an important balancing factor in 5th ed. Does it hurt stand&shoot armies? Sure, but no more than spearhead hurts assault armies. And the combination of the two means that a balanced army has a better overall chance of success.

If your gaming group gets rid of Dawn of War missions, then you'll see that the stand&shoot armies win more over time, as they have no weakness. Likewise, if you get rid of spearhead, assault armies will win more. Keeping both of them in the mix means that your assault armies are forced to plan for when they have further than 24" to cover, and keeping Dawn of War in the mix means that shooty armies need to plan for when their opponents are in their face right off the bat. Neither of these are bad things.

What I dislike is Capture&Control. I've never seen so many draws as with that mission...

Made in us
Nasty Nob

Joplin, Missouri

I don't mind it. My IG Infantry blobs love it and the nids go crazy when you give them 1st turn charging potential.

If anything sucks it's Capture and Control.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
Made in us
Wolf Guard Bodyguard in Terminator Armor

its sooooo easy to win Cap and control, how can you hate it?

oh wait, not everyone plays Space Wolves.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
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Dakka Veteran

College Park, MD

I love Dawn of War with my Black Templars. It's one of the few situations where their special ability to take a LRC transport for their basic troop choice is useful.

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Fixture of Dakka

on board Terminus Est

I love DoW as pointed out it counters so many builds. Stand & Shoot armies are pretty much dead in anyways. I have found that TOs that don't include DoW tend to be a bit biased to Stand & Shoot armies.


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Made in au
Morphing Obliterator


It does exactly what it is supposed to do - require armies to be built with balance in mind.

So does Capture and control, although in a much different way.

This message was edited 1 time. Last update was at 2009/07/01 01:54:11

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Made in us
Boosting Space Marine Biker

I agree with previous posts: If you have a problem with keeping things in reserve... you probably haven't tried it yet against a non-mobile army.

It's a deployment that forces people to rethink they're very standard deployment strats. It's the fog of war, it's the unpredictability of battle, it's... whatever other overused cliche you want to throw down.

Don't whine, be a player and adapt.

Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... 
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Apprehensive Inquisitorial Apprentice

My Grey Knights LOVE DoW, but not for the first-turn assault potential; they are a move-and-shoot army.

I have lived long enough, for I die unconquered. 
Made in us
Unshakeable Grey Knight Land Raider Pilot


wait wait... isn't DOW a deployment type? and isn't capture and control a mission? Why are you comparing these like they are the same thing? the DOW vs. Spearhead is definitely a better arguement.
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Hanging Out with Russ until Wolftime

Demogerg wrote:its sooooo easy to win Cap and control, how can you hate it?

oh wait, not everyone plays Space Wolves.

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Annoyed Blood Angel Devastator

Personally I don't mind the scenario..., unless i'm using my Necrons against a pure CC ork army with them in trucks... first turn they drive, jump out, assault and i'm dead... big fun!...

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