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Made in us
Sneaky Striking Scorpion




First try at a Necron list based around liths.

HQ:

Necron Lord - 155
-Resurrection Orb
-Gaze of Flame

Troops:

Necron Warriors (15) - 270

Necron Warriors (10) - 180

Necron Warriors (10) - 180

Heavy Support:

Monolith - 235

Monolith - 235

Monolith - 235

This message was edited 1 time. Last update was at 2009/07/03 00:58:17


 
   
Made in us
Sword-Bearing Inquisitorial Crusader






3 Monoliths is a tempting idea, but it doesn't offer a ton of options and your monoliths should be transporting your troops around instead of firing, with only 3 troop choices, you're going to phase out very quickly, the opponent just has to get in range, assault you and then sweeping advance two of your squads. Your opponent only has to kill 25 necrons to phase you out completely, any smart player is just going to shoot everything they've got at your warriors and just ignore your monoliths completely.

Although warriors kind of suck, they're nesessary, although you could take the Immortals to satisfy your shooty requirement for only 4 points more than a warrior, and for that you get +1 T +1 Weapon Strength and AP. Also they can move and shoot 2 shots at 24.

So, long story short, I'd at least drop one monolith and add a unit of immortals, also I'd drop the destroyer body on your Lord and the phase shifter and give him a gaze of flame instead. The added mobility to the destroyer body isn't nessessary, it's either your warriors are within 6 inches or not. Adding a gaze of flame increases your survival by negating your opponent's charge bonus to any group attached to the lord that gets in close combat. This gives your warriors and lord more of a chance to live, and then port out of close combat though a monolith.

So, I'd do something like this to make your list more balanced and put more bodies on the table.

Necron Lord - 155
-Gaze of Flame
-Rez Orb

Elite:

Immortals (6) - 132
Troops:

Necron Warriors (11) - 198

Necron Warriors (11) - 198

Necron Warriors (11) - 198

Fast Attack

Destroyer (3) - 150

Heavy Support

Monolith - 235

Monolith - 235

This message was edited 2 times. Last update was at 2009/07/02 01:57:43


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Huge Hierodule






Outflanking

I thought Immortals cost 10pts more per model?

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Made in us
Sword-Bearing Inquisitorial Crusader






Crazy_Carnifex wrote:I thought Immortals cost 10pts more per model?


I didn't look at the codex, did everything from memory, so my memory was probably wrong on that one. I'll have to check later.

This message was edited 1 time. Last update was at 2009/07/02 05:01:19


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1st Lieutenant





If you're going for a list of big and scary why not trade the Lord for the Deceiver, then drop a Monolith to add an extra squad of twelve warriors to increase you Necron count.
   
Made in au
Freaky Flayed One





Victoria, Australia

Immortals are 28 points.....not 22.

In regards to the original list, if you run 3 monoliths I think you will find that they under perform for their cost as they don't have enough killing power or range (only anti tank is 3 strength 9 shots). I think that when people see three monoliths they will immediately aim for phase out which doesn't look like it would be too hard to do with only 33 warriors. Even if you keep them in reserve I think that you will find they will be destroyed quite early and most likely picked off piecemeal, otherwise if you run them in one group like a phalanx beware of multiple assaults and sweeping advances. That lord seems horribly out of place, if he is going to be running with your warriors he doesn't need the destroyer body. He isn't supported at all so he will not do much in close combat either (if he isn't shot down first).

Still this list could be fun to play with, and if you want to try it then by all means do!
   
Made in us
Sneaky Striking Scorpion




I really like the monoliths, they're so tough. Though I can see why people might say they're ineffective due to WBB, but I think most of that has to do with the point value. If it were a 2500pt game, I think 3 liths would be more than fine.

I can pull the destroyer body off, I was thinking of keeping the added mobility so I could just him to wherever the most action (downed warriors) were, but it's not crucial.
   
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Freaky Flayed One





Victoria, Australia

EasyE wrote:I really like the monoliths, they're so tough. Though I can see why people might say they're ineffective due to WBB, but I think most of that has to do with the point value. If it were a 2500pt game, I think 3 liths would be more than fine.

I can pull the destroyer body off, I was thinking of keeping the added mobility so I could just him to wherever the most action (downed warriors) were, but it's not crucial.


Yea, monoliths are really tough, no problem there, its just that they can't dish out too much fire power and can therefore be ignored by your opponent who can then just aim for phase out. Remember that you roll for WBB at the start of your turn before your movement phase, this means that you need to be preemptive in your placement of the lord with orb if you want your squads to be covered; that is of course only if you split your warriors up, which is what you will need to do 2/3 of your games to grab objectives.
   
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Grisly Ghost Ark Driver





NC

3 Monoliths is great, but at 1500, you wont have enough points left over to hit very hard. If I were you, I would drop a monolith and some upgrades on your Lord and take a 10 man immortal unit.

Falcon Punch!


 
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

Find 10 points for a warscythe. Drop atleast 1 monolith as you need more Necrons. Also, ditch the destroyer body so the lord can hang out with the squads and keep them upright. Use more Immortals then Destroyers.

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Made in us
Sybarite Swinging an Agonizer





I'm going to add my 0.2 cents.

IF you want to keep the destroyer lord he needs a warscythe and a unit he can join that will keep up with him (Wraiths/Scarabs). While wraiths are currently over costed the synergey you get from three of them joined with a destroyer lord is impressive.

In 1500 I run two squads of warriors, both 10 man and both held in reserve, they are your Phase out buffer and your late game objective units.

I'm also VERY fond of The Deciever, I know it's a small game, but I've found him to be worth it regardless of the cost.

So if you are goining for 1500, and you can't do without 3 'liths I'd do something like this(note I could only squeeze in two..). (No 'Dex on me so the points are not dead on...)

The Deciever
Destroyer Lord/Phase Shifter/Gaze of Flame/Warscythe

3 Wraiths

10 Warriors
10 Warriors

Monolith
Monolith


Have the Destroyer Lord and Wraiths either creep behind the liths, waiting for a good charge or turbo boost them in to a threatening position, depending on the enemey.

Big D follows a similiar startagey, if he can just rush ahead with little concern of harm, do it. If not, hide him behind the 'Lith and then pounce when an oppertunity is presented.

'Liths move straight forward, hell one of the two could even DS on top of an enemey objective, assuming the chance presents its self.

Warrios are held in reserve, and attempt to avoid combat, especially CC as much as possible. They are there just to keep your 2 awsome CC units and 'liths going.

I preffer Destroyers over 'liths in a list like this, it gives you more range, mobility, and shots. While sacrificing some AT. I still think it's a worthy trade.

Just MHO.

7

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Sneaky Striking Scorpion




My group doesn't like special characters and I don't either. So im not all that interested in adding the Nightbringer or a Deciever.

I really love the idea of having some Pariahs because they will be a major thorn for any enemy psyker but they are really high points.
   
Made in us
Deadly Dark Eldar Warrior





i guess it is a OK list but phase out limit is a little low. They could pick you off and charge you, and because necrons tend to SUCK in CC i would take off 2/3 o the monoliths. Take some destroyers, wraiths or OK have yet to get them but hoping its soon! Destroyers are fast and hard hitting on infantry. and with guass they can slap enemy infantry into submission, allowing you to focus on vehicles. this is all of what i think whould happen so not 100% sure that it would happen like that. I have played against heavy destroyers and that SUCKED, my termies died before they could charge there lines so a destroyers maybe wraiths or flayed ones i think that 2 liths is a little pricey for a 1500 point army but 3 is crazy! 1 for 1500 2 for 2k and 3 for 2.5k+ also after 2.5k i suggest you take BOTH c'tan

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Sybarite Swinging an Agonizer





EasyE wrote:My group doesn't like special characters and I don't either. So im not all that interested in adding the Nightbringer or a Deciever.

I really love the idea of having some Pariahs because they will be a major thorn for any enemy psyker but they are really high points.


Pariahs are really high points and really vunerable to shooting and assualt, my recommendation, if you feel like you want to run them, make it a 4 man squad and stick em behind the 'lith. But I would avoid them all together in a competitive list.

If you don't like C'tan that's your priorty, I felt like that from 2nd to 4th edition (about special chars). But some armys are in bad shape, and 'crons are probably in the worst shape.If you want to get serious with 'crons, you have to adapt to their new strengths, and that for me, means bringing Big D.

If you want to run a fluffy list that is going to be hard to win with, go for it.


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Sneaky Striking Scorpion




I made a few edits. I am thinking of dropping a monolith, but it's tempting to keep three since they sell them them in three packs at a lot of places online and it will save me a little cash.

I edited the leader, I liked your advice on the GoF Seven.
   
Made in us
Sybarite Swinging an Agonizer





The way you have it, the Gaze of Flame isn't a valuble asset. ATM your lord is running around by himself. If he gets charged, negating the bonus attacks won't help that much. To take advantage of the GoF he needs to be attached to a threatining CC unit that can match his speed. Scarabs used to work for this (particularly with lightning field). But with CC resolution and scarabs awful int combined with fearless, the lord ends up getting merc'd from 'no retreat' wounds. In my opinion Wraiths are the only thing worth running with any kind of CC lord, especially one with GoF.

If you are attaching the lord to the destoryers I would say 'why'? GoF. Destroyers are one of the hardest units to chase down in the game, and they'll be shooting you the whole time your trying to catch them.

double edit: And the lord should have a warscythe if he's rocking a destroyer body.

This message was edited 2 times. Last update was at 2009/07/04 05:29:23


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Made in gb
Annoyed Blood Angel Devastator







It depends on what sort of army you are playing. But in this size army 3 liths is just too much... imo
Depending on the opponent i would say bulk out on the warriors more, they are the only troops choices you have and if you are playing objective then they are vital to the game, also if they get within rapid firing range they can be quite deadly.
I would definately drop at least 1 lith if not two, these bad boys may seem tough bit a lucky lascannon or an orbital bombardment can soon sort them out quickly.
Put an one or two elite squads in if you can, if flayed ones are equipped with a hard hitting lord they can be deadly, and immortals have suprisingly hard hitting firepower.
If these aren't your cup of tea, then try the wraiths or destroyers out, maybe a heavy destroyer if there is some armour out there, but beware as these are quite expensive ( points-wise ) and can increase the chance of a phase-out.
Something every necron player should keep in mind is their phase out value, and their warriors, as these are the only unit in your entire arsenal that can hold objectives and are the cheapest way to keep your whole army on the board for longer.
Sorry for the long boring lecture

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As a long time Necron player, I can tell you that at 1500 points, I find 2 monoliths to be too much, never mind 3. Phase out will kill you. Adding Pariahs would just exacerbate the problem. You really need to add some Destroyers in there, which showcases the Necron problem, which is that there is so few viable options, all viable Necron lists end up looking the same. The lower the point value of the game, the truer this is, and sadly, for Necrons, 1500 is pretty low.
   
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Annoyed Blood Angel Devastator







Here is what I used against a space marine player just yesterday who was using something along the lines of two squads (tactical I think...) a command squad, come HQ with that cannon thing (I apologise to all the space marine players as my knowledge of them is not too great) and a lot of scouts:

-1 lord (Gaze of flame, phylactery, resurrection orb, phase shifter, war scythe)- 210 pts
-1 lord (Resurrection orb, war scythe)- 150 pts
-10 warriors x 4- 720 pts
-10 flayed ones- 180 pts
-Monolith- 235 pts total- 1495 pts (could have spent the 5 points on that 5 point thing in the lords war gear...)
What you have here is a hard hitting CC unit (flayed ones with first lord) and a lord who can support the other bulk of the army, so flayed ones can neutralise the most annoying units or contest an objective at least, whilst the rest of your army advances, 4 units of warriors that have a resurrection orb and a monolith nearby will cause your opponents face to drop as they just get back up, even if hit by something like a lascannon, this is tough to crack, unless the monolith and the lord get killed, but they are pretty tough too
I hope this helped!!!





Automatically Appended Next Post:
Barakia wrote:As a long time Necron player, I can tell you that at 1500 points, I find 2 monoliths to be too much, never mind 3. Phase out will kill you. Adding Pariahs would just exacerbate the problem. You really need to add some Destroyers in there, which showcases the Necron problem, which is that there is so few viable options, all viable Necron lists end up looking the same. The lower the point value of the game, the truer this is, and sadly, for Necrons, 1500 is pretty low.


I couldn't agree more.
Pariahs seem good in theory but once you get them on the battlefield they aren't too great. They are like a slightly tougher necron warrior that doesn't get WBB and can be easily be picked off with something as simple as a plasma cannon, as they tend to come in small units. And again, 3 liths is just too much... two at they most in a 1500 pt army list.
However, Barakia, I disagree on your opinion(respectively)about destroyers. Destroyers are even more expensive than pariahs, so I tend to use less of these than others, as these also can jeopardise phase out, i'd much sooner take (approximately) 2 immortals or 3 warriors for the price of a destroyer, with a resurrection orb close by warriors can be lethal, especially if they can rapid fire. As I mentioned earlier I'm not being nasty when I 'disagree' just respectively putting my opinions out there

This message was edited 1 time. Last update was at 2009/07/04 16:52:04


Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

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Nah, it's all good. However, let me try and make my case.

Unlike Pariahs, Destroyers do count as Necrons. Of course, as far as Phase out is concerned, at 50 points a model, it doesn't help much. However, they do get WBB, and possibly some other advantages of being a Necron (like veil of darkness or monolith transport), although admitedly that's rare. As for comparison with immortals.. Well ok, they are 22 points more. their weapons, however, being heavy 3 str 6 AP 4 is much better than assault 2 str 5 ap 4, and their much greater movement, with the possibility to turbo-boost makes them just all that much better. No one cares about the extra str point, either.
   
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Annoyed Blood Angel Devastator







I apologise, everyone is welcome to their opinion But i do agree in a fashion, i'd much rather take destroyers than pariahs

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Ork Boy Hangin' off a Trukk




England

May i disagree , by saying that i personally like the idea of 3 monoliths. If the models are in reserve, the monoliths can wipe out a lot of the enemy army with there guns, beofre the necrons arrive. Though i will say its risky to say go against an army full of anti-tank units i think overall this idea would be good ^^.

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Towering Hierophant Bio-Titan



UK

What would you do? Monoliths. Mono + lith. They do not go away. Three! @ only 1500pts.

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Annoyed Blood Angel Devastator







monoliths may seem nigh impenetrable, but i have played games where my monolith has gone up in smoke within seconds, i think that it may be a little too risky to have 3, just in case they don't do as well as you had hoped. Whereas if you have necrons, a well placed resurrection orb can near enough bring them back from anything. But in that size army i would recommend at least one monolith, merely for the sheer firepower it can produce, and being able to give necrons another WBB roll.

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

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Sneaky Striking Scorpion






Finland

tomlowbridge wrote:May i disagree , by saying that i personally like the idea of 3 monoliths. If the models are in reserve, the monoliths can wipe out a lot of the enemy army with there guns, beofre the necrons arrive. Though i will say its risky to say go against an army full of anti-tank units i think overall this idea would be good ^^.


Yes but wouldn't that mean you have a huùuuuuuuge problem in objective missions?




 
   
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Annoyed Blood Angel Devastator







I agree SuperioR, if the liths were to be destroyed how are your necrons supposed to effectively claim the objectives? the more warriors the better imho If there was only monoliths on the board then all firepower would be focused on them, increasing the chance of them being destroyed/

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

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Sadistic Inquisitorial Excruciator






The Midlands

I say up the points to 2000. Have three liths (since he says it is built around liths!!), have some destroyers (say two squads of three), two or three heavy destroyers, split up. And somebody said the anti tank isn't very good, I wouldn't like 35 warriors rapid firing at my tank, automatically glancing on sixes.

 
   
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Crazed Gorger




bonney lake, wa

I tried running only a few warriors in my first few games, I GOT DESTROYED, utterly and completely with the exception of two times (one was on his first game and the other didn't know about phase out), then I ran 50 warriors, they preformed quite nicely, taking out a land raider crusader and immobilizing a venerable dreadnought.

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Irked Necron Immortal




Boston, Massachusetts

I am a bigger fan of Immortals these days. T5 bodies with WBB are much more fun than T4 bodies with WBB. I would recommend 2 squads of 7 Immortals and 1 Monolith.
   
 
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