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Made in us
Deadly Dark Eldar Warrior





COMMENT NOW please

HQ

lord 200 (orb, veil)
lord lord 210(orb, destroyer body, phase shifter, warscythe)

Troops

warriorsx10 180
warriorsx10 180
warriorsx10 180
warriorsx10 180

elites

flayed onesx4 72

Fast attack

destroyersx5 250
wraithsx3 123
scarab swarmx5 60

Heavy support

Monolithx1 235
heavy destroyersx2 130

phase out:14
2k points exactly yes so please comment and respond and i have calculated the total cost without shipping! yay! It is $365 american dollars. i think that is a good cost for 2k points. and i get +8 warriors +1 destroyer +7 scarabs more then i want!

This message was edited 3 times. Last update was at 2009/07/05 08:58:27


Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in gb
Annoyed Blood Angel Devastator







This is an ok army list... You could do with getting a few more warriors just in case, and i would get some immortals aswell as them and flayed ones usually bulk out the elites section of your army. I would go with what you have there, play it a few times, then just add bits on as you go along

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Deadly Dark Eldar Warrior





Should I drop anything? I heard that destroyers are really nice. I know i need another lord at 1500+ . So what should i drop? I think heavy destroyers could be a unit of 1. With the set buying I'm get +8 warriors should i add those all on? im

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in gb
Annoyed Blood Angel Devastator







Well destroyers are good if you know how to use them, especially on a big board because they can move backwards 12 inches and still shoot 36 inches with a nett range of 24 inches, 3 strength 6 AP 4 shots, but at 50 pts per model they can clutter up your army list and increase the chance of getting a phase out. I would suggest getting multiple necron units (Etc some elites, fast attack and heavy ) and just try them out, your play style will come to you and however you choose to play will suit you. I personally prefer to play with more elites than fast attack. If you can't afford them all then use proxys, then you can decide what models you would prefer without having to but them first.

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Sure Space Wolves Land Raider Pilot





the Deceiver is key in this list....for at least the current ruleset, he is almost a must have in a Necron army. That will most likely change then the Necron codex gets updated, but for now, he's a beast.




Clay





 
   
Made in gb
Annoyed Blood Angel Devastator







I find that the deciever isn't as good as people make him out to be though... When i use him i have to stick him behind the monolith so he do'nt get shot...

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Just to point out, a Destroyer can actually move 24" and still shoot. You could do with another Heavy Destroyer and split them up so they can fire at multiple targets. You need another Monolith at this points and a C'tan but that can wait for a 2500pt army. Also if you want another Lord, give it Gaze of Flames and Phylactery.

This message was edited 2 times. Last update was at 2009/07/06 18:05:42


 
   
Made in us
Deadly Dark Eldar Warrior





IMO C'tan are OK. There point cost could fit almost 20 more necrons for a little more then deceiver and phase out IS the necrons fatal flaw. So i might field them in 3k+ point games. I could switch out flayed ones for immortals. I could drop the wraiths also but i just realized this list is a VIABLE attacking planet strike list. I would field more destroyers to rush objectives and capture them. For defending i would probably field some more heavy destroyers and CC units maybe pariahs for keeping termies off of the objective. So yah I'm going to edit this list maybe throw in immortals, I just feel like i need something other then lord and wraiths for cc. flayed ones can go in a make low leadership armies quiver allowing them to easily win CC.


*edit* I thought for a CC lord a inv. save would be better, same point cost so I am fine there.

This message was edited 2 times. Last update was at 2009/07/06 18:13:43


Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Sure Space Wolves Land Raider Pilot





How do you figure a destroyer can move 24 inches and still shoot, unless you mean, get pulled through a Monolith, or something wierd like that?


As for Big D. He's awesome, just ask Fateweaver, or Terminators with Storm Shields how good he is. They will never get to charge him, he will always charge them, and they will get no save whatsoever, since he negates invulnerables too. I've played against him many many times, and he is well worth his points.




Clay





 
   
Made in us
Longtime Dakkanaut





Preach it, Brutha!

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Sybarite Swinging an Agonizer





Just food for thought.....

The Deciever 300 (Butt kicker in CC, useful special rules, CC deterrent)
Destroyer Lord GoF/'Scythe 155 (Tank hunter/Mob hunter(w/ wraiths)/ Almost anything hunter w/ Big D and the wraiths around.)

10 Warriors 180 (reserves/P-O buffer)
10 Warriors 180 (reserves/P-O buffer)

5 Flayed Ones 90 (DS - objective contesting/speed bump shield for your shooty units)
5 Flayed Ones 90 (DS - objective contesting/speed bump shield for your shooty units)


3 Wraiths 123 (attached to Destroyer Lord)
5 Destroyers 250 (Dakka!)
5 Destroyers 250 (Dakka!)

2 H Destroyers 130 (Dakka!)
2 H Destroyers 130 (Dakka!)
2 H Destroyers 130 (Dakka!)

It's over by 8 points. HIGHLY mobile army. vunerable with low model count but super deadly. Use the Deciever to reposition when you get stuck with first turn. You will do serious shooting damage. If you get stuck with second against a scary amount of guns, roll out from reserves if it's feasible (objective-wise), the speed is there.

This message was edited 6 times. Last update was at 2009/07/06 20:29:31


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Made in us
Deadly Dark Eldar Warrior





I like the above, I really do! One thing i see is the fact that there is no res orb on the lord. if there is its a OK list. I tend to play armies where in 2k points im going 2 me out-modeled by a melee khorne army. Then even if poor everything into there 4 20-man berzerker squads I still lose when they get my warriors in CC. After that its just a battle of survival as my phase out limit is pushed to the limit.C'tan could massacre them but if it is a objective game I can only pull a tie, assuming i don't phase out.

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Sybarite Swinging an Agonizer





A res orb is 40 pts, that's almost a destroyer. The Lord is attached to 3 wraiths, if they go down in CC, there is a good chance it will happen all at once, and you won't get a WBB anyway. Chances also stand that the lord won't be within 6" of any other 'cron units, since the one he is joined with has such a unique roll.

The way I see it it's not worth 40pts to protect 3 wounds(4 w/ the lord), especially with the chance of all three going at once(Any smart player who has a chance of wiping three wraiths all at once in CC will take it).

This message was edited 5 times. Last update was at 2009/07/06 22:28:47


Own and play
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Made in us
Sure Space Wolves Land Raider Pilot





Ive seen great success with minimum Warriors lately.


Big D
3x Monolith
3x Destroyer units
2x Warriors
2-3x Immortals

something like that. You can leave the Warriors in reserve if you need to, until later in the game. I know a Necron player that has a lot of success with something like this, and I can assure you, it is much tougher than it looks, and very hard to "phase out".



Clay





 
   
Made in us
Sybarite Swinging an Agonizer





Yup, warriors in reserve is the answer to most of the 'phase out' concerns.

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Made in us
Deadly Dark Eldar Warrior





Well with this list I played a battle! (everything was proxied from the monolith to warriors) I pretty much won by turn 4 when we went to bed. We tried out our lists and I had his objective contested by pulling the warriors out of reserve and right on his objective. 2/4 of my warriors stayed at home with the regular lord and guarded it. My destroyer lord moved offensively with the wraiths and destroyers, which backed up and shot the LR up. His command squad moved out of the LR and i charged them with my scarab squad, occupying them until turn 3( charged on turn 2, thought they did well) His champion and 1st crusader squad attacked my necron warriors on his home objective, which they survived. Comments please I will post his list when it is not midnight.

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Intoxicated Centigor




Apex, NC

Don't get so tied up to Heavy Destroyers. One shot at higher strength. You have gaus weapons on pretty much everything so you can throw in some glances a lot. Wraiths are not too good unless you are able to utilize them well enough. 10 man squads of warriors seem kind of weak unless you have some sort of backup plan to protect them. I would run 2 full squads of destroyers, 15 man squads of wariiors and 2 liths. Fill in the rest with a destoryer lord, and a regular lord (res orb and veil). See if you can fit that. I actually wrote a 2250pt list for 'Ard Boyz similar to that, and it masacred a mech IG army.

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Destroyers (inc heavies) can move 24" because they count as fast jetbikes, and if you choose to do this they can fire one weapon, and they only have one.

 
   
Made in us
Deadly Dark Eldar Warrior





thanks the heavy D. did nothing i did more damage with my destroyers. wraiths were beastly, they killed way more then there points, flayed ones were meh. Didn't kill that much. Used my monolith wrong.I kept it back should've charged with it.

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Sybarite Swinging an Agonizer





phantommaster wrote:Destroyers (inc heavies) can move 24" because they count as fast jetbikes, and if you choose to do this they can fire one weapon, and they only have one.


Destroyers can turboboost 24 inches once per game, if they do this they cannot shoot that turn. (or assualt/mtc)

This message was edited 1 time. Last update was at 2009/07/07 17:46:09


Own and play
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Made in us
Sure Space Wolves Land Raider Pilot





phantommaster wrote:Destroyers (inc heavies) can move 24" because they count as fast jetbikes, and if you choose to do this they can fire one weapon, and they only have one.




I am fairly sure you have this wrong. According the rule book, you can only go 24 inches by Turbo Boosting, and when you do that, it says you cannot move through difficult, shoot, launch assaults, or execute any other voluntary action in the same turn.....


Thats straight from the rulebook, so I don't think you can move 24 inches and shoot anything.



Clay





 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

OK, my bad

 
   
Made in us
Wraith




O H I am in the Webway...

SsevenN wrote:Just food for thought.....

The Deciever 300 (Butt kicker in CC, useful special rules, CC deterrent)
Destroyer Lord GoF/'Scythe 155 (Tank hunter/Mob hunter(w/ wraiths)/ Almost anything hunter w/ Big D and the wraiths around.)

10 Warriors 180 (reserves/P-O buffer)
10 Warriors 180 (reserves/P-O buffer)

5 Flayed Ones 90 (DS - objective contesting/speed bump shield for your shooty units)
5 Flayed Ones 90 (DS - objective contesting/speed bump shield for your shooty units)


3 Wraiths 123 (attached to Destroyer Lord)
5 Destroyers 250 (Dakka!)
5 Destroyers 250 (Dakka!)

2 H Destroyers 130 (Dakka!)
2 H Destroyers 130 (Dakka!)
2 H Destroyers 130 (Dakka!)

It's over by 8 points. HIGHLY mobile army. vunerable with low model count but super deadly. Use the Deciever to reposition when you get stuck with first turn. You will do serious shooting damage. If you get stuck with second against a scary amount of guns, roll out from reserves if it's feasible (objective-wise), the speed is there.


This isn't a bad list (trust me I hate just about every necron list I see so thats a good thing). I personally don't like C'Tan (you could swap him for immortals!) but w/e. The only real problem I see is that you really rely on those destroyers killing stuff. You might get screwed if you get bad rolling from the destroyers over a couple turns but I think it's one of the better cron lists i've seen.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sybarite Swinging an Agonizer





Ezekk, Thanks.

The only reason I don't run immortals is because of their movement and range.

(2)Immortals(@58 pts) get 4 str 5 shots w/ ap 5 at 24", they have 2 wounds at toughness 5 3+/WBB, and move as infantry.
(1)Destroyer(@50 pts) get 3 str 6 shots w/ ap 4 at 36", one wound toughness 5 3+/WBB and move as jet bikes.

While the Immortals are more surviviable point for point, they lack the range and speed that makes this list work as a whole.

This message was edited 3 times. Last update was at 2009/07/07 18:29:22


Own and play
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Made in us
Wraith




O H I am in the Webway...

SsevenN wrote:Ezekk, Thanks.

The only reason I don't run immortals is because of their movement and range.

(2)Immortals(@58 pts) get 4 str 5 shots w/ ap 5 at 24", they have 2 wounds at toughness 5 3+/WBB, and move as infantry.
(1)Destroyer(@50 pts) get 3 str 6 shots w/ ap 4 at 36", one wound toughness 5 3+/WBB and move as jet bikes.

While the Immortals are more surviviable point for point, they lack the range and speed that makes this list work as a whole.


True true. The list is surprisingly fast for crons. I also realized, you may have a problem with your speed. With your troops being in reserve what if they don't come until later in the game, how will they get to objectives? You are playing for a tie in some/most of those games =(. Swapping C'tan for Lith in this case might be very much worth it. The lith cold let the crons in reserve come in on an objective. Maybe just swapping points around for a lith.

This message was edited 3 times. Last update was at 2009/07/07 18:35:04


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sybarite Swinging an Agonizer





Big D and the Destroyer Lord + Wraiths are what I use for clearing objectives for the warriors. This list is more about killing power, but w/ 2 objective contesting DS units (The Flayed ones) and the previously mentioned C'Tan and D. Lord clearing the path for your own objectives, you can start to catch up by turn 4-5....

Edit: But yes sometimes you have to play for a tie....Not always, but it does come up (5 objectives hurts..).

This message was edited 4 times. Last update was at 2009/07/07 18:44:57


Own and play
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Made in us
Wraith




O H I am in the Webway...

Yeah.

For risk of looking like a fanboy I do have to post this list:

http://www.yesthetruthhurts.com/2008/11/necrons-in-5th.html

It is probably one of the best lists i've seen for crons. I thought it would be some good food for thought to examine.

This message was edited 1 time. Last update was at 2009/07/07 19:28:20


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sybarite Swinging an Agonizer





Yeah I've seen that list, my biggest gripe is.....
With the Spyders nearby, you can "We'll Be Back" entire squads wiped out to sweeping advances and have them teleport freely to another squad of the same type in range.


Squads wiped by SA are not allowed a WBB per RAW. Without this the entire list crumples in CC. Small amounts of Tomb Spiders and Scarabs won't save you from specialised CC units, and half the units don't have the speed to keep out of CC.


Own and play
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+/- 4,500 Necrons (82% painted)
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Made in us
Wraith




O H I am in the Webway...

SsevenN wrote:Yeah I've seen that list, my biggest gripe is.....
With the Spyders nearby, you can "We'll Be Back" entire squads wiped out to sweeping advances and have them teleport freely to another squad of the same type in range.


Squads wiped by SA are not allowed a WBB per RAW. Without this the entire list crumples in CC. Small amounts of Tomb Spiders and Scarabs won't save you from specialised CC units, and half the units don't have the speed to keep out of CC.



True, but truthfully a CC specialist squad normally will get you in CC period.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sybarite Swinging an Agonizer





Not the Deciever, and usually not my destroyer lord with his 3 wraiths.

Everything in my list is a destroyer body(IE: fast), deepstriking, not a good idea to charge (IE big D) or coming in from reserves. So it's pretty easy to make sure the opponents CC stuff ends up in combat with yours (IE: Bid D/D.Lord & crew)

Steleks list can't beat its way out of close combat or avoid it, that's its biggest flaw.

This message was edited 8 times. Last update was at 2009/07/07 22:59:24


Own and play
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